Alectai
Speaks Words of Wisdom... On occasion
Yes it is, says No Moratorium right in the OP.
Unless you mean "The Voting Open setting isn't turned on", which is true I think.
My plan takes two flaws, one is being super broke and in debt but counters it with supernatural luck, which is described as being good enough to make a living gambling and having a decent chance of winning the grand prize in a lottery.Mmm, let me be honest here. Your plan has so many disadvantages while stacking all of the perks so far down the line, while also denying us the ability to advance early on, sounds like a Pointless Suicide technique that tries to hold the game hostage, expecting the QM to give you an out for nothing or else the game dies. "Crippling Debt" Plus "You don't even know where to begin with the supernatural bullshit", plus literally no avenues to mitigate the flaws outside of "Just expect manna from heaven to fall into your lap." and "Well I've got more actions so everything will be fine." Those actions stop being useful if you have to burn half of them just treading water.
Temporary Setbacks stop being temporary if they prevent you from even starting the game because you're too busy treading water to do any plot related quests, you know?
That being said, I don't dislike Midwestern Emo, but I'd like an actual adult as a protagonist for a change, you know?
Second, I tried to do a vote Talley, wouldn't work, posted that.Yes it is, says No Moratorium right in the OP.
Unless you mean "The Voting Open setting isn't turned on", which is true I think.
My plan takes two flaws, one is being super broke and in debt but counters it with supernatural luck, which is described as being good enough to make a living gambling and having a decent chance of winning the grand prize in a lottery.
The other flaw is the bigger one in that we only have a start on finding cultivation rather than the end result. But it's mitigated by Stealing an Extra Step Ahead which gives us a lead on a magic item, Mystically potent which gives us a favourable magic mystery box and enhanced acumen which halves the time it takes to research a way to cultivate.
Plus with Young Adult and Every second spared we have an extra 4 actions every turn. This isn't asking the QM to give us an out this is assuming the system is relatively fair and points of disadvantage and points of advantage are similar in worth. In return for a time crunch at the start where we have to poor all our resources into keeping our head above water, once we stabilize we'll be in an incredibly strong position for the midgame. We've got tons of extra actions, an avenue for making money and enough extra rerolls that we can't easily be screwed over by bad luck.
We're still a young adult with a support network and presumably family and friends and phenomenal luck. We could get a job, or become a criminal or run away or just live the life of a homeless sage since apparently if we fail to meet the payments we just become homeless."Make a living Gambling" is not the same as "Can make infinite money through gambling." Being able to turn 10 dollar tickets into 20 dollars sounds nice, but that requires enough seed money to start your spiral upwards... Seed money that your plan explicitly throws away because it's so far in debt that you're barely solvent. Furthermore, that requires actual time and energy to do on top of it. There's also no guarantee that you'll actually win the lottery, just that it's not a complete pipe-dream anymore.
You can't just turn 100 dollars into 6,000 dollars overnight, and doing that at a Casino gets you thrown out because you're clearly cheating somehow, and they have every right to eject you on suspicion of cheating and ban you from ever returning, it just means they can't charge you with any criminal activities unless they can prove it. Then you get blacklisted and can't do that anymore.
But no, the real flaw is that you don't even know how to start cultivating in this plan. Just that it's hypothetically possible, but you have no tools to turn that possibility into reality, and apparently being aware of cultivation but not actually cultivation risks you just getting a Dead End because you lose the potential to do so. It even takes away the guarantee that Extra Step Ahead will be useful to you.
You're vastly, vastly underplaying just how awful your setup is so you can meme for AP and Luck rolls, and assume the QM wants to run the quest too much to punish you for taking such a greedy build that just stacks the God Stats for any quest (Luck and Actions) and assumes the downsides will just automatically sort themselves out without any real effort because otherwise there is no game.
It's "I know how to start but not how to progress" vs "I know it exists but not how to start". Either way we have to figure out how to progress from our starting point my plan just has twice the actions to work with....
Dude, please explain how your plan is somehow more wise and able to cultivate than one that actually knows what they're doing?
"I know how to start but not how to progress"
"The one who doesn't even know how to start is better at progressing"
The QM isn't purposefully including a Trap Option, but it's worth literally just shy of twice as many starting points as the amount we have to begin with, on top of the beginning points.
AKA "You are literally removing your Starting Cheat. I won't say you can't do this, but it does mean you're starting from a base of Fucking Zip and nobody knows or cares enough to hold your hand anyway. Build Accordingly."
Yes, hypothetically, I'd say someone who hit that and then just bought all of the cap raising options with the proceeds and then made sure they had some stats at superhuman levels could get by just on sheer Big Numbers. But you're not doing that, you're burning the gains from this on just getting more throws of the dice and assuming everything will magically sort themselves out, and that becoming homeless is fine, and that we can just happily become a criminal, and that there are no consequences whatsoever to throwing out our Starting Cheat that allows the story to happen in the first place in exchange for just More Normal Numbers. There is no reasonable time limit and our Luck will hard carry us regardless of our lack of any real skills to push our agenda forward.
All that being said? I sincerely doubt that the Extreme Debt option is meaningless because "Hey, being homeless isn't actually a problem, our family will cover for us or we can just become a criminal to make ends meet." People who are too busy making ends meet with little to no marketable skills aside from 'Always on the Sigma Grindset' and 'Is really, super, super lucky' don't have time to spend doing anything but staying afloat
How many actions do we start with by the way? I'd guess 5 since any less then that and you could brick the game immediately by taking old and out of time and be down 4 actions.
This seems to imply that either we start with a base of 4 actions and raising yellow and black give us 1 more each or each humor gives us an action. Probably the first one.So i didnt discuss this at the start because their are a bunch of mechanics that'll get explained as we go. But the reason Out of Time has a stat requirement to be taken is so that you don't completely screw yourself over with loosing almost all of your actions. Assuming no further increases in the related stats after taking Out of Time, you would have a minimum of three actions per turn, or two with old.
I will say that the reason Glimpse has such a high point reward for taking it is because it vastly shortens the time you have to actually get cracking on the cultivation, to a figure of tens of turns, though there are ways to extend the timespan you have.
Assuming my first hypothesis is true that means my plan should have 10 actions. It would also mean though that Every second spared is overpriced and I should be spending the points on yellow and black bile instead.
In his defense, as you describe his build more you make it sound more like a standard cultivation protagonist. On the other hand, most xianxia writers are total hacks who get paid by the word to cater to power level fetishists. But this genre tends to be true to life in that the rich get richer and the poor get poorer, and you need bullshit luck to transcend that and survive the punishment society drops on uppity poors."Make a living Gambling" is not the same as "Can make infinite money through gambling." Being able to turn 10 dollar tickets into 20 dollars sounds nice, but that requires enough seed money to start your spiral upwards... Seed money that your plan explicitly throws away because it's so far in debt that you're barely solvent. Furthermore, that requires actual time and energy to do on top of it. There's also no guarantee that you'll actually win the lottery, just that it's not a complete pipe-dream anymore.
You can't just turn 100 dollars into 6,000 dollars overnight, and doing that at a Casino gets you thrown out because you're clearly cheating somehow, and they have every right to eject you on suspicion of cheating and ban you from ever returning, it just means they can't charge you with any criminal activities unless they can prove it. Then you get blacklisted and can't do that anymore.
But no, the real flaw is that you don't even know how to start cultivating in this plan. Just that it's hypothetically possible, but you have no tools to turn that possibility into reality, and apparently being aware of cultivation but not actually cultivation risks you just getting a Dead End because you lose the potential to do so. It even takes away the guarantee that Extra Step Ahead will be useful to you.
You're vastly, vastly underplaying just how awful your setup is so you can meme for AP and Luck rolls, and assume the QM wants to run the quest too much to punish you for taking such a greedy build that just stacks the God Stats for any quest (Luck and Actions) and assumes the downsides will just automatically sort themselves out without any real effort because otherwise there is no game.