A Flame of Hope in the Grim Darkness (A 40k/Multicross Quest)

Oh my, legends Star Wars after the Yuuzhan Vong war would certainly be a fun addition.. but imma stick with my original picks(we are doing that re-vote right?)

[X] New United Nations (Macross)
[X] The Kushan (Homeworld)
[X] Union (Lancer)
[X] Chaldea Security Organization (Fate/Grand Order)
[X] Alliance of Sol (Destiny)

[X] A semi-noticeable entry involving the placement of a entire colonized star system to serve as starting territory

Also yeah Segmentum Obscurus or Pacificus would be best, personally id pick Pacificus cause being anywhere near the Eye of Terror is..yeah its not optimal, lets put it that way
 
Hmm, a note.

Council and the Federation provide real space FTL. Which means they can leave our bubble without facing the Warp.
 
some canon are allowed and some canon are not allowed
So what do you think of ad astra per aspera,
I think the main advantage of scp is going to be reality anchors Warhammer equivalent would be most likely be Necron pylons and foundation superweapons
Also depending on the canon the foundation can kill chaos
 
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I don't reallly have any interest in SCP whatsoever, so unfortunately I'm going to say no on this one.

Also, for the moment, I'd like everyone to focus on faction selection first before voting on the location and insertion type. I believe confirming the faction lineup beforehand will help with making the latter two choices.

Please remember to vote for 5 factions from the current list, no more and no less. And if you're going to suggest a write-in, please give some reasoning for your choice and maybe a bit of background on the custom candidate. If I decide to approve it, I'll edit in new entries in the dossier list.

EDIT: Will add this into the previous thread post for maximum visibility.
 
[X] Citadel Council (Mass Effect)
[X] UNSC (Halo)
[X] Chaldea Security Organization (Fate/Grand Order)
[X] Androidkind Compact (Nier: Automata)
[X] Galactic Alliance (Star Wars)
This for now
 
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[X] UNSC (Halo)
[X] Chaldea Security Organization (Fate/Grand Order)
[X] Androidkind Compact (Nier: Automata)
[X] New United Nations (Macross)
[X] Alliance of Sol (Destiny)

I am just voting for settings I like not for practical reasons.

[X] A semi-noticeable entry involving the placement of an entire colonized star system to serve as starting territory.
This one is actually based on practicalness.
 
[X] The Kushan (Homeworld)
[X] New United Nations (Macross)
[X] Chaldea Security Organization (Fate/Grand Order)
[X] Sidereal Commonwealth (Mobile Suit Gundam)
[X] Androidkind Compact (Nier: Automata)
 
[X] Chaldea Security Organization (Fate/Grand Order)
[X] UNSC (Halo)
[X]The Kushan (Homeworld)
[X]New United Nations (Macross)
[X]Alliance of Sol (Destiny)

good mix, with plenty of experience, frankly amazing reverse engineering capabilities, and the potential to actually beat 40k when combined; especially when Forerunner technology(unlocked by members of the UNSC, and then reverse engineered by the combo that is Kushan, Chaldea, and the Alliance of Sol) is added into the mix, as Forerunner technology beats out everyone in 40k short of the Necrons, and against them we have our own potential mix of super-tech and actual magic.
 
[X] New United Nations (Macross)
[X] Chaldea Security Organization (Fate/Grand Order)
[X] Sidereal Commonwealth (Mobile Suit Gundam)
[X] Androidkind Compact (Nier: Automata)
[X] Alliance of Sol (Destiny)
 
[x] UNSC (Halo)
[x] Citadel Council (Mass Effect)
[x] Galactic Alliance (Star Wars)
[x] Alliance of Sol (Destiny)
[x] Sidereal Commonwealth (Mobile Suit Gundam)

If we have reversed engineered Forerunner tech, like say Sentinels, or even have Prometheans on our side....The Citadel provides a great amount of utilitarian technology, omni-tools for example. Galactic Alliance we have droid tech and the Force. The Force could be helpful against the warp. As for the Alliance of Sol, Guardians with Light and Darkness, various paracausal effects. And the Sideral Commonwealth can provide a variety of Mobile Suits. Suits we can upgrade with Halo, Mass Effect, Star Wars, and Destiny Tech.
 
[x] UNSC (Halo)
[x] Citadel Council (Mass Effect)
[x] Galactic Alliance (Star Wars)
[x] Alliance of Sol (Destiny)
[x] Sidereal Commonwealth (Mobile Suit Gundam)

If we have reversed engineered Forerunner tech, like say Sentinels, or even have Prometheans on our side....The Citadel provides a great amount of utilitarian technology, omni-tools for example. Galactic Alliance we have droid tech and the Force. The Force could be helpful against the warp. As for the Alliance of Sol, Guardians with Light and Darkness, various paracausal effects. And the Sideral Commonwealth can provide a variety of Mobile Suits. Suits we can upgrade with Halo, Mass Effect, Star Wars, and Destiny Tech.
Sentinels and Armiger war-forms are the low hanging, bottom barrel fruit of the Forerunner technology tree; just wait until we can get Monitor, or maybe even Contender, class AI along with: Onyx class sentinels, Weapon Ships, Guardians, War Sphynx's, Seekers, Dragoons, upgrade spheres, Design Spheres, and the rest(or at the very least a bunch of the technology behind it all).

Also, why Mass Effect? It's FTL method can't be used on anything that the Imperium wouldn't call an escort/frigate/raider/destroyer, and much of everything else it has is rendered moot by including the Alliance of sol, let alone the Star Wars or the Star Trek faction
 
To survive in 40k you need some sort of magical/spiritual protection

This is non optional

All factions have their gizmo
Eldars are stable super psykers
Mankind has the emperor
The tau souls are highly inert
The orks gestalt network isolates them
The tyranid hiveminds scrambles the warp
The votann souls are stable just like the tau

Personally i consider in 40k you need to build tall (concentrate a lot of power in a small area,so enemies invading are esentially waves crashing on a rock)

So

>startrek:provides advanced manfacturing,industrial and research base

>halo: it has institutional experience on waging never ending war against all odds (aka,its government and lifestyle is experienced),their FTL is the best along SW and mass effect

>star wars: the force being a incredibly good thing (seeks to balance life ,wich is a counter to chaos extremes),realiable FTL,really interesting technology to play with etc,is basically a jack of all trades with numbers to back up

>destiny:destint provides magic capable of countering chaos and elite characters that can figth named characters,along really good clarktech

Combine them and you got a series of factions that have all thw pillars (the mindset,the government institutions,the tech,the indistry,the elite units,the magic) to not only survive but thrive

Last spot can go to anyone else,ks a free one to me

Tho mass effect ezo slingshots wpuld be really great for mass transit

[x] UNSC (Halo)
[x] Citadel Council (Mass Effect)
[x] Galactic Alliance (Star Wars)
[x] Alliance of Sol (Destiny)
[x] Sidereal Commonwealth (Mobile Suit Gundam)

1. The Light and Dark have differences of intentionality as Sentient Cosmic Forces, but ultimately the will and drive of the wielder is the most important aspect by far.


This is the one


The light is a force of creation,sharing and cooperation,of collecgive strenght


Where the dark is one of destruction,taking,competition/self-superation and individual power


Botj of them are sentient/self aware but they dont go out of their way to micromanage/control people,and rather let nature take its course (with the occasional exception)


Darkness user are more prone to be selfish,but selfish doesnt have to evil


On the same way cooperation doesnt necesarily mean goodness,many cults andnorganizations rely on peer pressure


In the destiny verse we align with the traveller and light because the darkness is the one with the upper hand,meaning there is too much influence of the daek and to little of light,so balance has to be restored
 
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Sentinels and Armiger war-forms are the low hanging, bottom barrel fruit of the Forerunner technology tree; just wait until we can get Monitor, or maybe even Contender, class AI along with: Onyx class sentinels, Weapon Ships, Guardians, War Sphynx's, Seekers, Dragoons, upgrade spheres, Design Spheres, and the rest(or at the very least a bunch of the technology behind it all).

The UNSC is going to bring the gear that they made from reverse engineering Forerunner tech not actual Forerunner tech. They won't be making their equivalents of higher end Forerunner equipment anytime soon.

>startrek:provides advanced manfacturing,industrial and research base

Star Trek's industry isn't as good as Homeworld though. As I've said previously on this matter, Homeworld is discount Supreme Commander. While their construction speeds aren't 1:1 with ingame numbers they are adjacent to them.

Star Trek's tech manuals have the construction of the USS Galaxy beginning on 2350 and ending in 2356. She masses 4.5 million metric tons.

Homeworld Cataclysm features large deep space mining vessels belonging to the Explorer-class. According to the lore these ships are around 613,000 tons. That same lore says the first of these ships was made in 20 days. The second was made in 15.

If we were to accept these numbers and go by them alone, it would take the Kushan 110 days to build a ship that would take the Federation six years. That is 19.9 times faster than the Federation.

>halo: it has institutional experience on waging never ending war against all odds (aka,its government and lifestyle is experienced),their FTL is the best along SW and mass effect

Halo actually isn't the best example of that here. Macross and Homeworld have faced similar if not worse odds and they also came out of their wars better. The Kushan went from a refugee fleet of a few hundred thousand after the genocide of their home planet into a major galaxy spanning nation in a couple hundred years and Macross went and convinced their mortal enemies to become a part of their society.

Edit:
Had some time to go and mess with the Cataclysm models now and using my previously mentioned method to find sizes with models, after doing preliminarily checks to see that the models that I got weren't scaled differently from the Homeworld models that I have, I've got ship dimensions to throw into the mix.

I used the mass of each ship to underscore my point of Homeworld handily outproducing Star Trek before, but I'll admit to being the first person not to put too much weight into what writers declare is the mass of an item, as it is one of the easier numbers to get drastically wrong. Size tends to be a little better. At the very least it tends to line up more closely with author intentions.

So, how big is an Explorer-class according to my fumbling in Blender?

21.7 kilometers long, at its widest 7.5 kilometers wide, and 8.3 kilometers high.

By comparison a Galaxy-class is, according to the Star Trek: Deep Space Nine Technical Manual, 642.51 meters long, 463.73 meters wide, and 195.26 meters tall. That makes the Explorer 33.77 times longer, 16.17 times wider, and 42.51 times taller and despite that the Kushan are able to build Explorers in 1/146th the time.

Edit 2:
Even if we go by the lower end of Homeworld scaling that's still a ship that's 1.4km long, 484.81 meters wide, and 536.52 meters tall every fifteen days.
 
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[X] Citadel Council (Mass Effect)

[X] UNSC (Halo)

[X] The Kushan (Homeworld)

[X] Chaldea Security Organization (Fate/Grand Order)

[X] Sidereal Commonwealth (Mobile Suit Gundam)
 
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I really think that Mass Effect is one of the weakest possible factions we could choose. Their ships simply don't measure up, their infantry doesn't really rate on the scale of 40k's heavy hitters, though they are decently better than the average. And all of the tech they bring to the table can have its equal or better acquired elsewhere.
 
I really think that Mass Effect is one of the weakest possible factions we could choose. Their ships simply don't measure up, their infantry doesn't really rate on the scale of 40k's heavy hitters, though they are decently better than the average. And all of the tech they bring to the table can have its equal or better acquired elsewhere.
Yeah Mass Effect 100% has no business being on this list, they are weak as fuck, people are picking em cause they're one of the more familiar(or favorite) factions on the list, despite the fact that taking on 40K and winning isn't gonna be achieved by Commander Shepard(or Master Chief for that matter) pulling a epic victory royale out of their hero asses for everyone, its gonna be achieved by collectively pooling all the factions strengths(which as you and others have pointed out Mass Effect is simply the weakest on the list on this matter) together and enduring the grueling fight ahead against the grim darkness
Speaking of grim darkness, something i forgot to mention about Union it seems like they're the perfect guys for rebuilding the shattered mess that is 40K humanity, they're utopian idealists that work towards a better galaxy for humanity as non-violenty as possible(also known as fully automated luxury gay space communism) but they're also pragmatic in that they're not blind to the fact that violence is gonna be inevitable towards building that better galaxy-which is very true in Lancer considering humanity's split between various nightmarish stuff like space ancaps or space feudalists, and don't shy away from violence when its necessary and just blindly hoping everyone can get along and sing Kumbaya my Lord all day long(which is something the Federation is plagued by to the point of being disconnected from reality)
 
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