So how self contained are we from the rest of the city? I don't think anyone is planning on expanding out of Neo Kanto extensively until we beat Silph Co, but how difficult is it to get in or out of our district? Influence from other megacorps?
As it currently is, getting in or out of Neo-Kanto is more difficult than most other zones within the City of Light (which is also difficult for most unless it's to a zone owned by the same Megacorp) due to many qualifications most don't reach aswell as your usual byzantine corporate bureaucracy that's purposely trying to prevent migration from the Zone, meanwhile all trade in the main entry and exit points of the zone are heavily monitored by Silph Co, all of the above they have since doubled down on ever since rumors about Pokemon being sighted in Neo-Johto came out.
This behavior all stems from Silph Co's desire to retain exclusive ownership and knowledge of Pokemon, as they see them as their primary way to remain relevent in the increasingly belligerent hierarchy that makes up The City, and so are trying to damnedest to 'keep that genie in the bottle', per say. Of course, like any defenses there are still weaknesses that can be exploited by the knowledgeable. Smugglers and the particularly desperate are able have found unprotected entryways into the Upper Pipeworks in particularly dilapidated areas of the zone Silph Co forgotten about and use these entryways to bypass any of Silph Co's security measures and climb up into another zone. It's still a dangerous game though, even if the Upper Pipeworks are the safest of them, you could still find yourself unlucky and come across a unhappy mutant or a maddened cultist.
As for influence from other Megacorps, Neo-Kanto is one of the more secure ones in that regard. Argueably due to Silph Co's paranoia but also because they mostly kept to themselves and haven't given much reason to other corps to antagonize them. Some probably
have heard of Pokemon at some point, especially ones like ZEED, but don't see much reason to investigate further on them. So for the most part, everyone just leaves Neo-Kanto be and focus on their more immediate competitors and rushing to snatch up the latest zones constantly being produced by the Lemmings in the Outlands.
While I am at it and lacking a proper map, I might aswell detail Neo-Kanto's current layout and their immediate neighbors.
Neo-Kanto is a more recent addition to The City and resides in the middle section of it between the core zones and the outskirts that borders the Outlands. A large portion of it is indeed coastal and Neo-Kanto's jurisdiction reaches outwards to several island chains aswell (such as Cinnabar Island and the Sevii Islands).
West of it is the Indigo Plateau, a desolate region that seems to have been missed by the Lemmings during their terraforming of the region, and further west is Neo-Johto. North-to-Northeast is the zone of Pulse City. To the direct north lies the ruined zone of Sotenbori, a zone once owned by another syndicate but was left leaderless and fell into anarchy after the syndicate was seemingly purged and destroyed overnight.