Dungeon Crawler You!

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Also, I'm not sure who, if anyone, I should address this too, but:

I'd like to point out that, even before we found out it was an option for Moose, I wanted to get Angelic Approval on someone, probably by having Taylor copy it from Drew to someone else on floor 8 after he'd already given Two Body Problem to all four party members, and Character Actor to the three humans who could get classes and thus use it.

I wanted this because by the time we reach Floor 10, if we had it from Floor 8, we can expect whoever has it and has the party trying to give them the finishing blows on PKers to have earned hundreds of wings and avoided at least 20 skulls. Yes, that does work out to and average of at least ten skulls per crawler we kill even if you assume the lowest interpretation of hundreds, and I'm expecting something closer to 500.

This is, obviously, very, very long term. But those numbers are just what I expect to get without deliberately hunting down "Bad Guys" based on what we've been hearing so far about how the floors progress. Dozens of PKers who each have dozens of skulls, just from the ones we can't really avoid.

Does that match the long term potential of BOF when Powerful Strike, Murderous Attack, and Regeneration have all hit Level 15 (let alone 20)? No, of course not. But it's still very powerful, the Intelligence and Charisma bonuses are also ridiculous, and it comes with a Class that has higher utility than the pure combat of BOF.

And removing the automatic hostility from Canine-type and Holy-subtype mobs (any that fit either description, not the much rarer Holy Canines) also sounds fairly useful and is completely undiscussed so far.
 
[X] (How) Ruins
[X] (Where) Large
[X] Class: Seeing Eye Dog
[X] Plan: Slip and Smack

I am not voting to get Moose a class that incentivises killing people.

We need to level Drew. We need to know if he'll keep his skills and spells if he levels them. With BOF, we can go straight to the dangerous stuff.
 
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I think this is the best choice, not just for the Clubs, but also because it has Pathfinder, which is some really huge utility that we're missing out on currently.

Normal crawlers need Pathfinder. For the remainder of this floor, that means we do, too. Finding a door right now is extremely critical.

But Taylor's Sysop "re-home saferoom doorway" skill is extremely broken in this respect--it has only a one-minute cooldown. We can get a huge contact list very quickly and easily, and if we can't find a door we can re-home our way to the location of someone who has fairly easily. Especially because some of Taylor's bodies can re-home to other places to facilitate bringing crawlers into our room for this.

Man, I'm so glad we made such gloriously broken choices.

Still... Gotta find a door this floor.
 
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[X] (How) Ruins
[X] (Where) Large
[X] Class: Boring Ol' Fighter
We should probably remember that this place gets more dangrous at night.
 
A reminder that stairwell-finding abilities are super important. The Space between stairs quickly gets very large, and can sometimes become "tens of thousands of kilometers" (in canon this is the case as early as some parts of layer 4), and the need to spend days searching for stairs quickly becomes a huge tactical constraint.
While Drew does have access to a class with Pathfinder for future levels (Barbarian) and Taylor could easily get to saferooms found by hypothetical friendly crawlers, Moose has unlocked some amazing options which I think are worth considering even though Boring Old Fighter is an option.

Review :
  • Bomb Sniffer Dog has the Escape Plan skill. It provides the Dungeon Locator, which is incredibly good. Carl has it in canon: it helps find stairwells, helps know what sort of mobs you're walking into, and it helps unravel puzzle layers.
  • Bounty Hunter The Dog has Pathfinder, as well as the ability to bring Taylor into the Desperado Club and Club Vanquisher. Those clubs have rooms which can connect to many, many saferooms all around the layer - although without being a Sysop you can only leave through the door to the place you entered from. Therefore being able to enter those clubs would be a massive mobility boost for Taylor thanks to his Sysop abilities (although those abilities are locked right now).
  • Seeing Eye Dog has Pathfinder, Acute Ears (which also lets you find enemies in a large area, and lets you tell info about them as it levels), and Sniff Out Crawler (combines very well with a "meet lots of people, put them on our contact list, do SysOp shenanigans" strategy).
I'm not voting for a class yet, it's hard to make a choice.

[X] (Where) Large
[X] (How) Roads

For the other two, here's some canon info to explain my choice :
  • Large settlements are a more dangerous and have mega-quest lines that may kill us all in massive disasters, but the shops there offer the best prices and will also buy your gear at the best prices. And completing the quest should provide big rewards.
  • Ruins are far more dangerous than Roads, especially at night. We might just fucking die if stuck in Ruins at night. IIRC Ruins also have casting areas where Elites go around and act out their plotlines, and we really really don't want to get involved in those. Getting involved in an Elite plotline is a good way to end up as cannon fodder, or railroaded into death by the writers (not the AI).
 
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[X] (Where) Large
[X] (How) Roads
[X] Class: Bounty Hunter the Dog

[X] Plan Hard Cash
 
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So long as we have a few people in our contract list with the pathfinder skill it doesn't seem that important for us to get it. Also dungeon enterances usually are not just hidden in the middle of a forrest somewhere. They are under a area of interest very often a boss. If we take the path of most resistance we should generally find one.
 
[X] (How) Ruins
[X] (Where) Large
[x] Class: Seeing Eye Dog

[X] Plan: Slip and Smack

[X] Plan: prepare to munch
-[X] A spellbook of Grease
-[x] 500,000 gold pieces

[X] Plan Hard Cash
-[X] A spellbook of Invulnerability
-[x] 500,000 gold pieces
 
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Also, I'm not sure who, if anyone, I should address this too, but:

I'd like to point out that, even before we found out it was an option for Moose, I wanted to get Angelic Approval on someone, probably by having Taylor copy it from Drew to someone else on floor 8 after he'd already given Two Body Problem to all four party members, and Character Actor to the three humans who could get classes and thus use it.

I wanted this because by the time we reach Floor 10, if we had it from Floor 8, we can expect whoever has it and has the party trying to give them the finishing blows on PKers to have earned hundreds of wings and avoided at least 20 skulls. Yes, that does work out to and average of at least ten skulls per crawler we kill even if you assume the lowest interpretation of hundreds, and I'm expecting something closer to 500.

This is, obviously, very, very long term. But those numbers are just what I expect to get without deliberately hunting down "Bad Guys" based on what we've been hearing so far about how the floors progress. Dozens of PKers who each have dozens of skulls, just from the ones we can't really avoid.

Does that match the long term potential of BOF when Powerful Strike, Murderous Attack, and Regeneration have all hit Level 15 (let alone 20)? No, of course not. But it's still very powerful, the Intelligence and Charisma bonuses are also ridiculous, and it comes with a Class that has higher utility than the pure combat of BOF.

And removing the automatic hostility from Canine-type and Holy-subtype mobs (any that fit either description, not the much rarer Holy Canines) also sounds fairly useful and is completely undiscussed so far.
I don't think we should assume we're going get stupid amounts of angelic approval, because I expect it to be used for rezzing sooner or later, which uses it all.

That's not to say anything against the class, though -- on the contrary, the capacity to rez people is pretty cool! But the stat boost should be treated as temporary because of it.
 
Gonna be nice to see what Moose's boxes contain.

Also edit: we should hopefully reach one quadrillion viewers on this floor, because why the F not.
Bond674 threw 1 100-faced dice. Reason: The dice gods demand sacrifice Total: 41
41 41
 
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A new argument for Boring Ol' Fighter is that Moose is a flying dog, and BOF gives him acrobatics which will make him a pretty good flyer. Combine it with the fact that Moose is big enough to transport everyone at the same time, Airlines Doge becomes a wonderfull possibility. Plus imagine the amazing entrances we could make. 3D movement is no joke.
 
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A new argument for Boring Ol' Fighter is that Moose is a flying dog, and BOF gives him acrobatics which will make him a pretty good flyer. Combine it with the fact that Moose is big enough to transport everyone at the same time, Airlines Doge becomes a wonderfull possibility. Plus imagine the amazing entrances we coule make. 3D movement is no joke.
The roof is only around 25ft up on this floor, it was a thing in DCC.
But airline doge is a fantastic idea.
 
What type of catkin is Leo I'm surprised there was no new description of her new apprentice oh well on to the vote

[X] Class: Bounty Hunter the Dog
 
There are 700,000 other crawlers still alive. Do you think none of them will get access to that spell and attempt to use it before the next floor?
True. I suppose we could check soon, see if anyone's got Mystic Scholar. But they probably have, it's a good class.

I'm going to add [] Seeing Eye Dog to my vote.
All humans are noseblind and mostly earblind. Some of them are also blind-blind. No matter what the issue, you're here to help!

  • +3 Intelligence
  • +4 Charisma
  • +3 to the Pathfinder skill
  • +3 to the Acute Ears skill
  • +3 to the Danger Sense skill
  • +3 to the Sniff Out Crawler skill
  • +1 to the Spot skill
Skill: Pathfinder
Your minimap covers a much larger area. This skill is trained by keeping your map open to maximum size.

Skill: Acute Ears
Your map shows mobs more quickly than usual. Your map shows more information about mobs.

Skill: Danger Sense
There is a chance based on skill level that you will be alerted to dangerous situations such as traps, ambushers, beings who are about to attack you, etc.

Skill: Sniff Out Crawler
This skill is similar to the Find Crawler skill in that it allows you to locate other crawlers, but it provides greater range and precision. At low levels you need to have smelled the crawler before.

Skill: Spot
You are more likely to detect things that are hidden or hard to notice—tracks, stealthed enemies, secret doors, camoflaged treasure chests, and so on. You are more able to interpret what you see. At higher levels this acquires elements of retrocognition.
Reason being, we don't have anyone with enhanced senses on the team. Crawlers die to sudden traps and mobs they weren't prepared for all the time. Someone picks a mushroom, it sends a spike through their eye. The llama suddenly spits fire at them. They die because they don't notice a clue the AI left them. Perception checks can be life or sudden death.

We built this team around cooperation and other crawlers. The ability to locate specific crawlers with skills we want, or just the ability to see them in trouble from a distance and quickly swoop in and save them is invaluable.
 
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Enhanced senses are useful.
The ability to tear anyone to shreds and to survive is also very useful.

[X] Class: Boring Ol' Fighter
 
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Current vote results here.
Includes votes from the last drew vote

Adhoc vote count started by Bond674 on Sep 28, 2022 at 3:44 AM, finished with 177 posts and 35 votes.
 
[X] (Where) Large
[X] (How) Roads
[X] Class: Bounty Hunter the Dog

A way to deal with PK'ers without getting Skulls and looking like PK'ers ourselves? +Access to the clubs+ 'plus one' + 'pathfinder'?

Yes please.
Also, that 'bomb sniffing dog' looks like Prime Former Child Actor material.
 
[X] Class: Bounty Hunter the Dog
True. I suppose we could check soon, see if anyone's got Mystic Scholar. But they probably have, it's a good class.

I'm going to add [] Seeing Eye Dog to my vote.

Reason being, we don't have anyone with enhanced senses on the team. Crawlers die to sudden traps and mobs they weren't prepared for all the time. Someone picks a mushroom, it sends a spike through their eye. The llama suddenly spits fire at them. They die because they don't notice a clue the AI left them. Perception checks can be life or sudden death.

We built this team around cooperation and other crawlers. The ability to locate specific crawlers with skills we want, or just the ability to see them in trouble from a distance and quickly swoop in and save them is invaluable.
Actually, catkin get enhanced senses.
 
I'd be happy with any of these classes for Moose.

BOF is very low on drawbacks. Moose has no spells right now. Between Soulbonded and SysOp Taylor can cast spells through him any way he wants I think so no one is going to know.

[X] Class: Boring Ol' Fighter

I think people should vote for
[X] Plan Hard Cash
It's the vote I feel strongest about because it gives Drew a Spellbook. Invulnerable is a very powerful Self Only spell, it looks like it basically pauses all damage for a short period. Because of SysOp if Drew gives the Spellbook to Taylor he could use it on anyone. (Well not right now we just voted to disable all his abilities with SysOp, but he could still use it on Moose because of Soulbonded).

Also 500k is nice and it combos well with BoF or Bounty Hunter Dog because the Desperado Club has a casino we could use the money as seed money to making bank. I think the Casino has things like upgrade potions as rewards? But assuming Drew's luck works I'm guessing with a 500k starting point there's little reason to take 1 million, we can get it there ourselves.
 
Calli's BOF and Moose's BOF descriptions seem different from one another. No option to level Unarmed Combat, no weapon specializations. Is that on purpose, @eaglejarl?

Actually, catkin get enhanced senses.
Good point! That's a bit of a relief.
looking like PK'ers ourselves?
Numbers are going down and going down fast. With our SysOp, a lot of people are going to know us 'personally'. It's not going to matter so much later.
 
Say, just one question about BOF? We'll be getting the ability to copy spells to everyone, assuming Mystic Scholar next floor, so won't that mean that we care about the "no spells" disadvantage?

I think BOF is a super powerful class, don't get me wrong, but Moose does have a pretty great amount of intelligence at the moment, so spells would be good too, and we'll have greater access to them than most.
 
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