*Points to wizards of the coast, the main people behind Dungeons and Dragons and their massive wizard boners.*You know, something I was wondering about: how is Wizard Supremacist an Earth class?
I saw that class and recognised myself. It's definitely something earthlings have in the back of their heads, if not something that actually exist.You know, something I was wondering about: how is Wizard Supremacist an Earth class?
"I cast Fireball" is a meme. Maybe that?You know, something I was wondering about: how is Wizard Supremacist an Earth class?
Unfortunately, my mouthpiece is a game guide and, as such, is not allowed to give you those specifics.@eaglejarl
When a spell's "effectiveness" is increased, does that effect all associated numbers? Could we get any info on how empowerment effects gravity anvil?
I checked the tally, a new post does not invalidate your previous vote. So you'll probably wanna go back and edit your previous posts and either strike through your votes or delete them or something
I have been informed!We're using approval-style voting, which means you can vote for as many options as you want, but you can only vote for each option once. So you can vote A, B, and C, but you can't overload A with multiple instances of your own, personal, vote.
A new vote doesn't automatically replace your previous vote, it just adds a second personal vote to the tally, under the new option you're voting for.
Of course, that said, if your intent is to replace the previous one, then you'll just need to go back to the vote you want to erase, and delete the "x" from "[x]."
Hope this helps! ^.^
One of the optional spells, Hole, is actually really good for escaping. It makes a hole in things, that then fills in when the spell ends. Very useful for running.I don't think it's been examined sufficiently, so let's look at what an optimized Wizard Supremacist build for Drew looks like:
As far as I can tell, the mana cost of smoke form is low enough that he can use it most of the time (I don't think the cost was ever listed?). It was mentioned that at levels 10+ he can turn his smoke solid. The +2 to all spells means that:
1. Drew hits 10 with smoke form and can turn his smoke solid (while also doing 3x+ more damage due to other passives). We can also use a "Cheat code" potion on it and a "Mastery Unlock" potion on it. His signature move could get REALLY broken. That's also valuable from a branding standpoint.
This is big because smoke is his signature move and it allows him to use it far more effectively.
2. As previously mentioned, the bonuses from this class stack really well with the level 15 gravity anvil he has. It turns it from a "really stupidly strong nuke" to a "one shot boss killer/army killer" that also provides a a safe zone for ~30 seconds. That's a long time in combat.
4. Shield is likely to up his survivability a lot more than abilities like cockroach. It's refreshable hit point source that can be empowered on breaks.
5. Haste Self, Leap, Memetic Unnoticeability. One or more of these seems like a really nice "escape" card. Memetic Unnoticeability in particular could be used allow him to position for a perfect gravity anvil.
He definitely gets a big disadvantage, but goodness he gets a LOT of synergy with his existing stuff.
Very good points! At the very least we should definitely pick Wizard supremacist as a secondary class at some point if we go child actor. See if we can't pick up a few of the many extremely powerful spells. TBH I really shouldn't have been as against it as I was at the start. I'll add in a vote for it.I don't think it's been examined sufficiently, so let's look at what an optimized Wizard Supremacist build for Drew looks like:
As far as I can tell, the mana cost of smoke form is low enough that he can use it most of the time (I don't think the cost was ever listed?). It was mentioned that at levels 10+ he can turn his smoke solid. The +2 to all spells means that:
1. Drew hits 10 with smoke form and can turn his smoke solid (while also doing 3x+ more damage due to other passives). We can also use a "Cheat code" potion on it and a "Mastery Unlock" potion on it. His signature move could get REALLY broken. That's also valuable from a branding standpoint.
This is big because smoke is his signature move and it allows him to use it far more effectively.
2. As previously mentioned, the bonuses from this class stack really well with the level 15 gravity anvil (15 g -> 45 g+, 226 meters^2 -> 760 meters^2) he has. It turns it from a "really stupidly strong nuke" to a "one shot boss killer/army killer" that also provides a extremely large safe zone for ~30 seconds. That's a long time in combat.
4. Shield is likely to up his survivability a lot more than abilities like cockroach. It's refreshable hit point source that can be empowered on breaks.
5. Haste Self, Leap, Memetic Unnoticeability. One or more of these seems like a really nice "escape" card. Memetic Unnoticeability in particular could be used allow him to position for a perfect gravity anvil.
He definitely gets a big disadvantage, but goodness he gets a LOT of synergy with his existing stuff.
I thought the race/class bonuses wouldn't kick in until everyone made their choices. I don't think we'd lose anything by having Taylor get the manager, and it would also mean we don't lose it if Drew dies.Inasmuch as I adore Wizard Supremacist, I'd really like to keep Levi with us -- and there's a number of questions he can't answer right now about things, as there surely will be for Taylor and Leo's class choices.
So I unfortunately cannot in good conscience switch to Wizard Supremacist. Information is what we need more than anything, going forward.
@eaglejarl Will we get the benefits of Manager the moment it's chosen?I thought the race/class bonuses wouldn't kick in until everyone made their choices. I don't think we'd lose anything by having Taylor get the manager, and it would also mean we don't lose it if Drew dies.