Dungeon Crawler You!

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Yeah, doing good by Levi's another reason to go Former Child Actor. Based on the canon, he gets larger benefits being a manager than a tutorial guide, and he can definitely help us out a lot.
 
Is it just me or could Mystic Assault + empowerment + gravity anvil attack basically one shot just about anything?

Bosses are definitely a thing, so having a big hammer (even with a cool down) would definitely be good. If I read this right, then the multipliers from Wizard Supremacist would apply to his already broken spell.

At base, this increases damage x3 (15 g -> 45 g) and increases radius 10 meters (7 meters -> 17 meters). With Leo's ring, this could be boosted further to 22 meters.

With empowerment (without stacking), this could be further enhanced to 60 g (not sure if radius effected). Since gravity tends to scale effect with size of target too, I am not sure of much that could survive this.

Could also cast empowered shield before leaving rest places.

Spell: Gravity Anvil
Cooldown: 30 hours
Duration: (Intelligence) seconds
AOE: A 3-meter radius sphere centered around the right hand of caster + 50 centimeters of radius per level of Intelligence. (Current radius: 7 meters)

Within the affected area, gravity increases by a factor of (Spell Level). The caster and all members of their party are able to move freely despite the increased gravity.

Cost: This is an item-based spell. This spell does not require mana to cast. If you unequip the associated item, you will lose access to this spell. The cooldown will not reset.
 
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I checked the tally, a new post does not invalidate your previous vote. So you'll probably wanna go back and edit your previous posts and either strike through your votes or delete them or something
We're using approval-style voting, which means you can vote for as many options as you want, but you can only vote for each option once. So you can vote A, B, and C, but you can't overload A with multiple instances of your own, personal, vote.

A new vote doesn't automatically replace your previous vote, it just adds a second personal vote to the tally, under the new option you're voting for.

Of course, that said, if your intent is to replace the previous one, then you'll just need to go back to the vote you want to erase, and delete the "x" from "[x]."

Hope this helps! ^.^
I have been informed!
I think I'm gonna leave my previous votes, especially since Former Child Actor gives a serious buff to Fortuna's Favoured Child's skill progression.
 
I don't think it's been examined sufficiently, so let's look at what an optimized Wizard Supremacist build for Drew looks like:

As far as I can tell, the mana cost of smoke form is low enough that he can use it most of the time (I don't think the cost was ever listed?). It was mentioned that at levels 10+ he can turn his smoke solid. The +2 to all spells means that:
1. Drew hits 10 with smoke form and can turn his smoke solid (while also doing 3x+ more damage due to other passives). We can also use a "Cheat code" potion on it and a "Mastery Unlock" potion on it. His signature move could get REALLY broken. That's also valuable from a branding standpoint.
This is big because smoke is his signature move and it allows him to use it far more effectively.

2. As previously mentioned, the bonuses from this class stack really well with the level 15 gravity anvil (15 g -> 45 g+, 226 meters^2 -> 760 meters^2) he has. It turns it from a "really stupidly strong nuke" to a "one shot boss killer/army killer" that also provides a extremely large safe zone for ~30 seconds. That's a long time in combat.

4. Shield is likely to up his survivability a lot more than abilities like cockroach. It's refreshable hit point source that can be empowered on breaks.

5. Haste Self, Leap, Memetic Unnoticeability. One or more of these seems like a really nice "escape" card. Memetic Unnoticeability in particular could be used allow him to position for a perfect gravity anvil.

He definitely gets a big disadvantage, but goodness he gets a LOT of synergy with his existing stuff.
 
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I don't think it's been examined sufficiently, so let's look at what an optimized Wizard Supremacist build for Drew looks like:

As far as I can tell, the mana cost of smoke form is low enough that he can use it most of the time (I don't think the cost was ever listed?). It was mentioned that at levels 10+ he can turn his smoke solid. The +2 to all spells means that:
1. Drew hits 10 with smoke form and can turn his smoke solid (while also doing 3x+ more damage due to other passives). We can also use a "Cheat code" potion on it and a "Mastery Unlock" potion on it. His signature move could get REALLY broken. That's also valuable from a branding standpoint.
This is big because smoke is his signature move and it allows him to use it far more effectively.

2. As previously mentioned, the bonuses from this class stack really well with the level 15 gravity anvil he has. It turns it from a "really stupidly strong nuke" to a "one shot boss killer/army killer" that also provides a a safe zone for ~30 seconds. That's a long time in combat.

4. Shield is likely to up his survivability a lot more than abilities like cockroach. It's refreshable hit point source that can be empowered on breaks.

5. Haste Self, Leap, Memetic Unnoticeability. One or more of these seems like a really nice "escape" card. Memetic Unnoticeability in particular could be used allow him to position for a perfect gravity anvil.

He definitely gets a big disadvantage, but goodness he gets a LOT of synergy with his existing stuff.
One of the optional spells, Hole, is actually really good for escaping. It makes a hole in things, that then fills in when the spell ends. Very useful for running.
 
I don't think it's been examined sufficiently, so let's look at what an optimized Wizard Supremacist build for Drew looks like:

As far as I can tell, the mana cost of smoke form is low enough that he can use it most of the time (I don't think the cost was ever listed?). It was mentioned that at levels 10+ he can turn his smoke solid. The +2 to all spells means that:
1. Drew hits 10 with smoke form and can turn his smoke solid (while also doing 3x+ more damage due to other passives). We can also use a "Cheat code" potion on it and a "Mastery Unlock" potion on it. His signature move could get REALLY broken. That's also valuable from a branding standpoint.
This is big because smoke is his signature move and it allows him to use it far more effectively.

2. As previously mentioned, the bonuses from this class stack really well with the level 15 gravity anvil (15 g -> 45 g+, 226 meters^2 -> 760 meters^2) he has. It turns it from a "really stupidly strong nuke" to a "one shot boss killer/army killer" that also provides a extremely large safe zone for ~30 seconds. That's a long time in combat.

4. Shield is likely to up his survivability a lot more than abilities like cockroach. It's refreshable hit point source that can be empowered on breaks.

5. Haste Self, Leap, Memetic Unnoticeability. One or more of these seems like a really nice "escape" card. Memetic Unnoticeability in particular could be used allow him to position for a perfect gravity anvil.

He definitely gets a big disadvantage, but goodness he gets a LOT of synergy with his existing stuff.
Very good points! At the very least we should definitely pick Wizard supremacist as a secondary class at some point if we go child actor. See if we can't pick up a few of the many extremely powerful spells. TBH I really shouldn't have been as against it as I was at the start. I'll add in a vote for it.
[X] Wizard Supremacist
 
Inasmuch as I adore Wizard Supremacist, I'd really like to keep Levi with us -- and there's a number of questions he can't answer right now about things, as there surely will be for Taylor and Leo's class choices.

So I unfortunately cannot in good conscience switch to Wizard Supremacist. Information is what we need more than anything, going forward.
 
Inasmuch as I adore Wizard Supremacist, I'd really like to keep Levi with us -- and there's a number of questions he can't answer right now about things, as there surely will be for Taylor and Leo's class choices.

So I unfortunately cannot in good conscience switch to Wizard Supremacist. Information is what we need more than anything, going forward.
I thought the race/class bonuses wouldn't kick in until everyone made their choices. I don't think we'd lose anything by having Taylor get the manager, and it would also mean we don't lose it if Drew dies.
 
[X]Former Child Actor

Decided that the randomness would be cool, and the Manager option would be interesting.
 
The more of the original series I read, the more I see Manager is insanely good.
Their Manager gives them gear, secrets, optimisation advice, helps them avoid traps and setups, and once gives them the secret weakness to an insanely powerful city boss.
 
Back of the envelope calculation:
If empowerment affects spell radius, you could get a radius of 55 m with 3 stacks. That's a circle of death lasting ~35 second bigger across than a football field is long. Which our party can move freely in.

Really should get wizard supremacist.
 
If Drew would consent to an elective surgery removing his arms it's be pretty hard to accidentally violate the rules. Does bare-handed include kicking? If not then Punch Wizard may be outlawed but Kick Wizard is still on the table.
 
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