Reaching for the Stars - A Stargate Quest

Ten turns is plenty of time. We're only five turns in and we've got:

1. A complete Stargate list from Abydos
2. Gua'uld Artifacts from the Pyramid
3. Gua'uld Larva samples
4. Naquadah samples
5. A complete Infirmary
6. Nearly complete Armory
7. Tech analysis on the Staff complete

Prioritize the 10 Command Points needed for Workshop for two turns after and it'll be ready. And I'm still convinced that the geological survey being complete should offer a small discount or bonus on bunker expansion in general since the engineers will then know what the mountain is made of, so hopefully the big ticket items like the Bio Lab or the Particle Physics lab aren't quite so painfully expensive after.

The problem is we've got a lot of options but not a lot of results. Our exploration is doing pretty well... We've got over a dozen potential research projects we can do most of which seem useful... But our ability to complete them is very low. We are gathering potential projects far faster than we can do anything with them. And we don't have anything we can really show off to the Prez to say "see the project is worth it".

Also there is a fundamental issue with your assumption that we can just spend those points later... You see it in quests a lot. The issue is that you are prioritizing the current crisis over longer term capabilities. However there are also going to be future crises we don't know about yet. By saying we can do stuff later you are in effect limiting our ability to deal with future problems because they'll have to compete with all the stuff you are delaying. And in this system this is made worse because rushing many things makes them significantly more expensive.

If we put 5 points on one thing it would probably be worth spending Luck on it.

This is certainly true... While I disagree on spending those five points we definitely should use luck on them if we do because the possibility of those five points failing to achieve their goal is still quite high. And if it fails we definitely get the worst of both worlds.
 
The problem is we've got a lot of options but not a lot of results. Our exploration is doing pretty well... We've got over a dozen potential research projects we can do most of which seem useful... But our ability to complete them is very low. We are gathering potential projects far faster than we can do anything with them. And we don't have anything we can really show off to the Prez to say "see the project is worth it".

Also there is a fundamental issue with your assumption that we can just spend those points later... You see it in quests a lot. The issue is that you are prioritizing the current crisis over longer term capabilities. However there are also going to be future crises we don't know about yet. By saying we can do stuff later you are in effect limiting our ability to deal with future problems because they'll have to compete with all the stuff you are delaying. And in this system this is made worse because rushing many things makes them significantly more expensive.



This is certainly true... While I disagree on spending those five points we definitely should use luck on them if we do because the possibility of those five points failing to achieve their goal is still quite high. And if it fails we definitely get the worst of both worlds.
If this was any other crisis I'd have actually voted for you with no issue, but this is a situation which could legitimately wipe out every SG team we're sending. No matter the opportunity cost of not starting the Workshop this turn, it can't possibly be more costly than having to start recruitment over from scratch.
 
If this was any other crisis I'd have actually voted for you with no issue, but this is a situation which could legitimately wipe out every SG team we're sending. No matter the opportunity cost of not starting the Workshop this turn, it can't possibly be more costly than having to start recruitment over from scratch.

You realize that if the heavy weapons are that important you still only have a 58% chance (assuming no bonus from Raytheon) of getting them, right? Trying this last minute upgrade thing is a bad idea. And as @KreenWarrior pointed out if there ever was a project roll that needed luck this one is it but you haven't assigned any.

In the end I think this mission is more likely to succeed as a quick in and out again sort of thing. We've got no real chance to defeat the whole garrison likely to be present and trying to take out death gliders means we've gotten in deep trouble and we probably should be running away.

Besides I do want to point out I'm not exactly asking a huge investment here for that workshop. 1 CP out of 10 gets the project started. Your plan still spends 2 CP on the mines which aren't helping this mission either.
 
You realize that if the heavy weapons are that important you still only have a 58% chance (assuming no bonus from Raytheon) of getting them, right? Trying this last minute upgrade thing is a bad idea. And as @KreenWarrior pointed out if there ever was a project roll that needed luck this one is it but you haven't assigned any.

In the end I think this mission is more likely to succeed as a quick in and out again sort of thing. We've got no real chance to defeat the whole garrison likely to be present and trying to take out death gliders means we've gotten in deep trouble and we probably should be running away.

Besides I do want to point out I'm not exactly asking a huge investment here for that workshop. 1 CP out of 10 gets the project started. Your plan still spends 2 CP on the mines which aren't helping this mission either.
Okay, I am perfectly fine adding a luck point and switching a point from the mines to the workshop.
[X] Plan: Search and Explode (With Heavy Weapons)
[X] Plan: Search and Explode (With Heavy Weapons)
[X] Plan: Search and Explode (With Heavy Weapons)
[X] Plan: Search and Explode (With Heavy Weapons)
[X] Plan: Search and Explode (With Heavy Weapons)
[X] Plan: Search and Explode (With Heavy Weapons)
Notifying y'all because you're voting for this plan. Still putting 5 points into Heavy Weapons and 1 point into Raytheon outreach for the rush order, but now adding a luck point to it for better odds and switched over one point from Mines into Workshop to get that project started.
 
Last edited:
[X] Plan: Search and Rescue (Shields Up Remix) modified
 
Alright. Vote closed.

Adhoc vote count started by Azel on Jul 3, 2022 at 11:42 AM, finished with 90 posts and 17 votes.

  • [X] Plan: Search and Explode (With Heavy Weapons)
    -[X] Adjust Team Composition: Remove wounded specialists from SG-2. Assign 4 specialists to SG-2, including all three ex-army specialists. Assign 1 specialist to SG-1. Assign 1 specialist to SG-3 (with Medicine and then Stealth if possible). Temporarily assign Doctor Daniel Jackson to SG-1.
    -[X] Recon in Force - Chulak - SG-1, SG-2, SG-3
    --[X] Briefly rouse Teal'c to learn more about the planet before sending out your forces.
    -[X] Abydos - Survey Mines - 1 Command Point
    -[X] Base Expansion - Geological Survey - 1 Command Point
    -[X] Base Expansion - Workshop - 1 Command Point
    -[X] Procurement - Ballistic Shields - 1 Command Points
    -[X] Procurement - Heavy Weapons - 5 Command Points
    --[X] Use 1 Luck Point
    -[X] Outreach - Raytheon - 1 Command Point
    -[X] Autopsy - Symbiont - 3 Research Points
    [X] Plan: Search and Rescue (Shields Up Remix) modified
    -[X] Adjust Team Composition: Remove wounded specialists from SG-2. Assign 4 specialists to SG-2, including all three ex-army specialists. Assign 1 specialist to SG-1. Assign 1 specialist to SG-3 (with Medicine and then Stealth if possible). Temporarily assign Doctor Daniel Jackson to SG-1.
    -[X] Recon in Force - Chulak - SG-1, SG-2, SG-3
    --[X] Briefly rouse Teal'c to learn more about the planet before sending out your forces.
    -[X] Abydos - Survey Mines - 3
    -[X] Base Expansion - Geological Survey - 1
    -[X] Base Expansion - Workshop - 1
    -[X] Recruitment - Veterans - 3
    -[X] Procurement - Ballistic Shields 1
    -[X] Outreach - Raytheon - 1
    -[X] Autopsy - Symbiont - 3
    [X] Plan: Death Gliders reeeee
    -[X] Adjust Team Composition: Remove wounded specialists from SG-2. Assign 4 specialists to SG-2, including all three ex-army specialists. Assign 1 specialist to SG-1. Assign 1 specialist to SG-3 (with Medicine and then Stealth if possible). Temporarily assign Doctor Daniel Jackson to SG-1.
    -[X] Recon in Force - Chulak - SG-1, SG-2, SG-3
    --[X] Briefly rouse Teal'c to learn more about the planet before sending out your forces.
    -[X] Abydos - Survey Mines - 2
    -[X] Base Expansion - Weapon Test Range - 1
    -[X] Base Expansion - Geological Survey - 1
    -[X] Procurement - Heavy Weapons - 5
    -[X] Outreach - Raytheon - 1
    -[X] Autopsy - Symbiont - 3
    [X] Plan: Search and Rescue (Shields Up Remix)
    -[X] Adjust Team Composition: Remove wounded specialists from SG-2. Assign 4 specialists to SG-2, including all three ex-army specialists. Assign 1 specialist to SG-1. Assign 1 specialist to SG-3 (with Medicine and then Stealth if possible). Temporarily assign Doctor Daniel Jackson to SG-1.
    -[X] Recon in Force - Chulak - SG-1, SG-2, SG-3
    --[X] Briefly rouse Teal'c to learn more about the planet before sending out your forces.
    -[X] Abydos - Survey Mines - 3
    -[X] Base Expansion - Geological Survey - 1
    -[X] Base Expansion - Workshop - 3
    -[X] Procurement - Ballistic Shields 2
    -[X] Outreach - Raytheon - 1
    -[X] Autopsy - Symbiont - 3
 
Cold Trail - Part 1
Cold Trail - Part 1

The air was tense as you sat there in the meeting room, the leaders of the SG-Teams coming in one by one. Meanwhile, Dr. Jackson was going over his notes again and again. You were still not quite sure what to think of him. He very clearly had some issues with the military, but he was diligent in his work. And fast. Captain Fraiser was not at all happy with yanking the Jaffa out of the medical coma, but she was not quite as angry anymore when they were already done after only four hours.

Now all you could do was to hope that the archaeologist knew to ask the right questions and that this Teal'c was providing you accurate information. Besides the question of his loyalty, there was now also the question if his knowledge was out of date. It was likely still better than going blind and you were short on alternatives. Or it could get all three teams ambushed and killed, because they relied too much on faulty intel. You truly did not know to properly appreciate aerial and satellite recon until you had to do without like some Napoleonic general.

"Alright," Dr. Jackson began as everyone had been seated. O'Neill and Ferretti were sitting together on one side of the table, while Sergeant Yi was trying not to fidget in his seat on the other side. "Quite a bit different from my usual audience," he joked with a nervous laugh as behind him, the display was showing a rough map.


"I have talked with Teal'c and together we drew up a rough map of the planet, which Master Sergeant Harriman kindly helped me to… militarify. As you can see, the climate near the Stargate on Chulak is temperate to cool and the landscape is dominated by hills and forests that rise into steep mountains to the north. There are two clusters of agrarian villages, populated entirely by Jaffa, east and north of the gate and a large city to the north-east near the mountains that is predominantly populated by Jaffa and a smaller number of human slaves."

"When you say Jaffa, does that mean they are all soldiers?" Sergeant Yi asked with a worried tone.

"Not quite. Culturally, all Jaffa are warriors, but these are non-combatants. Older Jaffa. Women. Children. They are…" Dr. Jackson visibly wrestled with himself before spitting out the next words. "The Goa'uld see them as breeding stock. The able bodied and skilled Jaffa are drafted into Apophis armies and the rest stays behind to ensure the next generation grows up and is trained. I can't say how they will react if they spot you, but only the patrols will be armed."

"Speaking of," O'Neill got up and pointed to one of the map symbols. "Did Harriman make a mistake or is that supposed to be cavalry?" Dr. Jackson nodded with a serious look. "On horses." Another nod.

"I'm… not sure why this is weird. Teal'c seemed to think that is normal."

"We haven't been using a lot of horses in warfare for a while now Dr. Jackson," you cut in while the Major was getting back to his seat. "Seeing no gate guards, but cavalry formations is quite a bit different than what everyone here expected."

"Actually, those things are connected. Teal'c mentioned that Ra decreed at some point in the past that slaves and Jaffa should not be allowed to use Stargates on their own and that they should be moved out of settlements to ensure this is adhered to. Probably a response to the revolt on Earth and Abydos, which might have spread to other cities too. So, the Goa'uld started placing the gates on open ground and have some guards nearby that can either capture people arriving on the world or call in orbital bombardment."

"Is that a risk for this mission?" You were already mulling over the political cost of cancelling this. It was high, but not as high as having to rebuild the SG teams from the ground up.

"There are some Death Gliders stationed at a base in the north, but most of Chulaks Jaffa and the Mothership usually protecting the planet are on a campaign against another Goa'uld named Heru'ur. They are still fighting over Ra's territory."

"I guess we could hide in the forests from those, but…" Major O'Neill turned to you. "The bureaucracy still churning over those MANPADS, Sir?"

"You will be properly equipped for this, Major. It will take another week at least before we officially can buy any Stingers, but the quartermaster will notice a strange error with our supply shipment in about two hours."

"Very unfortunate, Sir."

"Carry on, Dr. Jackson," you called out to bring things back on track. "What do you know about the Air Force personell."

"Well, things are complicated there. They were originally captured to potentially serve as hosts for adult Goa'ulds, but as far as he knows, none of them were chosen. The surviving prisoners were then brought to a stone quarry at the northern edge of the city as workers. Maybe they are still there. Maybe not." He pointed towards the yellow markers around the city. "A few days before he and Apophis fought at Abydos, Teal'c was informed that some slaves had overwhelmed a few guards and escaped from the quarry."

"That's been weeks ago," Feretti cut in. "By now they could be anywhere. Or were already captured again."

"I can't say more about that," Jackson apologized. "Teal'c pointed out three locations where they could conceivably hide for longer. The mountains west of the city, the deep forests to the east and the central stretch of heavily forested hills between the gate and the city. According to him, they would have fresh water and enough room to hide from the patrols sent to capture them. You all know better than me if this could work. If they were captured, they were either sent back to the quarry or…"

The room fell silent at the implication, but you didn't give it time to linger. "We knew that it might already be too late for them, but so far, we only have conjecture. They might be holding out in the forests and just waiting for rescue. Proposals?"

At once, O'Neill was back up and began pointing at the map. "The most straightforward option would be to go over at night, head straight to the forests and then try to either track the escaped slaves or try to recon the city. Maybe cross the river to check out the quarry if we can. If we pack heavy, we can hold out a few days and wait for a good opportunity. We got a massive advantage through our night-vision gear and can easily lose them in rough terrain or make it back home by going for the gate at night. As long as we stick together, we can easily overwhelm their patrols in an emergency."

"Or you get stuck again," Sergeant Yi spoke up deadpan. "Sir. Sorry."

"He got you there, Jack." Ferretti laughed while O'Neill was silently mouthing the word 'traitors' while clutching his chest. "Better to spread out a bit. Keep one team near the gate that can make a run for it in an emergency to get whatever backup General Harrison can scrounge up to bail us out. If we split up into individual teams we can cover more ground and are less obvious. Could even try to send out Jackson to talk with the locals. It's likely they noticed something happening and saves us from having to comb the wilderness for something that might not even be there."

"That…" Dr. Jackson looked more than slightly nervous, before nodding with a defeated look. "This is what I signed up for, I guess. Yeah. We could do that. I think I can pass for a native with slightly weird accent."

"If we are worried about being found, why not try a diversion?" Yi spoke up again, the words tumbling out faster than he meant them to. "Take a stand at the gate while one team makes for the forests and then 'flee' when reinforcements arrive. They won't notice the team that stays on Chulak at night and it can stay hidden for much longer than three teams together."

"Long term operations behind enemy lines are risky business, Sergeant. Take it from someone who knows what he is talking about." O'Neil was uncharacteristically grave as he spoke, but you did notice that he did not directly argue against Yi's proposal. "That team would be on their own and odds for successfully calling for backup are slim if we move far from the gate, even if both other teams are on stand-by."

"General?" The Major turned to you. "I think you can take this as our recommendations. What are your orders?"

[] Go with O'Neill's proposal. The teams move as one through the central forest and will try to find signs of the escaped slaves or to cross the river to scout the quarry.

[] Take Ferreti's suggestion. The teams will split up and hide in the forests to observe enemy movements while SG-1 and Dr. Jackson try to learn more information from the civilian population.

[] Try Yi's idea. SG-1 will make a dash for the forest while SG-2 and SG-3 will engage Jaffa patrols and reinforcements at the gate before falling back to Earth. SG-1 will be on their own from there on out.

[] You have your own plan: Write-In




AN: I've been rolling for events on Chulak every turn and Teal'c could only deliver you intel that was up to date as of the end of Turn 1, so there's a lot that you will have to figure out by your own recon.
 
Last edited:
Anyway my preference is not to raise alarm levels fast, even with a clever scheme, so I'd rather maximize our use of our teams and gather intel.

[X] Take Ferreti's suggestion. The teams will split up and hide in the forests to observe enemy movements while SG-1 and Dr. Jackson try to learn more information from the civilian population.
 
Last edited:
[X] Try Yi's idea. SG-1 will make a dash for the forest while SG-2 and SG-3 will engage Jaffa patrols and reinforcements at the gate before falling back to Earth. SG-1 will be on their own from there on out.

I like it.
The kind of probing attack we pretend to make is one Apophis might fall for, since it's exactly what he does.

And if that works, SG1 has freedom of movement and can remain undiscovered until the time to return comes.
 
[X] Take Ferreti's suggestion. The teams will split up and hide in the forests to observe enemy movements while SG-1 and Dr. Jackson try to learn more
 
[X] Take Ferreti's suggestion. The teams will split up and hide in the forests to observe enemy movements while SG-1 and Dr. Jackson try to learn more
 
I see water running through, how big a river is it? Do the Jaffa have boats?
There's a fishing village in the center of the map and the river is used for some limited trading / transport by boats. According to Teal'c, it's not very fast flowing and can be crossed decently well if you can find a shallow section. Unfortunately, he could not precisely tell you where those are.
 
[X] Try Yi's idea. SG-1 will make a dash for the forest while SG-2 and SG-3 will engage Jaffa patrols and reinforcements at the gate before falling back to Earth. SG-1 will be on their own from there on out.

I'm feeling lucky... as in we literally have luck to burn.
 
[X] Take Ferreti's suggestion. The teams will split up and hide in the forests to observe enemy movements while SG-1 and Dr. Jackson try to learn more
 
[x] Take Ferreti's suggestion. The teams will split up and hide in the forests to observe enemy movements while SG-1 and Dr. Jackson try to learn more information from the civilian population.


Surviving in an unfamiliar wilderness is tough. Unless our missing people are survival experts, I think that if the humans are surviving out there for this long, they likely have help, maybe from the human population. Did Teal'c give us any information about people we might be able to talk to, phrases we might be able to use, etc?
 
Back
Top