Dungeon Crawler You!

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A quest set in the world of Dungeon Crawler Carl by Matt Dinniman. You are given 7 days notice that every structure in the world from chicken coops to cars to Buckingham Palace will be sucked down into the ground and you will need to fight your way through 18 levels of dungeon in order to reclaim your world.
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Chapter 0: Strange Meetings
Location
USA
Pronouns
He/Him
Chapter 0: Strange Meetings

One expects to see strange things in the woods after leaving the trails behind, but perhaps not 'alien with picnic basket' strange.

Hiking on thoroughly marked trails is boring; the ground is curated, tended, all traces of wildness carefully swept away with a factory broom by the constant reminders of 'civilization' in the form of trail markings, foot bridges, and other humans. What should be communion with nature becomes a pale and bloodless shadow that does nothing to recharge the batteries after a hard week's work. No, the only way to hike is to leave the trails behind as quickly as possible.

The Asquagonick National Forest is 2,000 square miles of wilderness preserve with a dozen miles of hiking trails nibbling at the edges. If you started at the eastern parking lot and spent three or four hours worth of sweat and shoe leather it was possible to get to a hilltop from which you could look out across vast swaths of trees but couldn't see or hear any trace of civilization, including planes overhead. There wasn't even cell reception, although that mattered less when you didn't bring your phone with you in the first place.

There were surprises everywhere when you hiked like this, if you paid attention to your surroundings. Birds, brown and red and grey, nesting in hidden crevices far above the ground. The faint rasp of a snake moving off at the sound of your footsteps. Claw marks on the trees where a bear had climbed up in the course of its morning constitutional. The oddly pleasant stench of skunk weed in a marshy low-lying area, and a minute farther on the sweetness of honeysuckle.

Granted, all of those surprises fell within certain bounds. Catching sight of a rare bird? Absolutely. Breaking out of the tree line to find a wide river with three otters playing grab-ass on the bank? No worries.

Finding a clearing full of gopher holes, blackberry bushes, and a space alien with scones and clotted cream? That was a smidge outside the bounds of the plausible, yet here you were.

"Hello?" you called, uncertainly. The alien looked exactly like what movies and TV had led you to expect: chest high on you, sallow grey skin, stick-thin limbs and body, and a big oval head with enormous black eyes. Three fingers and two mutually opposed thumbs, which was not per the standard media depiction, but that was minor. He (she? it? Go with 'they', you thought) was sitting cross-legged on a white-and-red checkered blanket with an honest to god wicker picnic basket next to it. Two mugs sat next to a bone china teapot that steamed on a small trivet. There was a baker's three-layered display stand filled with scones, cookies, muffins, and various jams and spreads and butter. A generous bowl of fruit was laid out for you; the local ant population was sending cautious scouting missions after the fruit, but the alien kept brushing them away.

"Ah, finally!" the alien said, waving you over. "I've been waiting. Sit, sit. Have some scones, or croissants. Don't worry, I don't bite." They opened their tiny and toothless mouth wide, emitting a series of clicking buzzes that were maybe their equivalent of laughter or maybe curses and mockery in an unearthly language. No way to tell.

You studied the alien for a moment, then looked around the clearing. No spaceship, and also no camera crew waiting to jump out and say "Punked! Haha, this will be worth a million views!" Knee-high grass and a few bushes here and there. The sounds of small wildlife, probably voles and shrews, moving quietly about their little lives in the grass. And an alien. Or maybe a hallucination? You couldn't think of any reason you'd be hallucinating, but that did seem a lot more likely than discovering that extraterrestrials existed and they liked blackberry jam on their croissants. Maybe you'd gotten in a car accident on the way to the trail and you were currently lying in a hospital bed?

Somehow, you couldn't bring yourself to believe that. Thinking about hallucinations was what a sensible, intelligent, rational person was supposed to do in remarkable situations like this, but you couldn't hide from yourself; you were only considering the idea because that's what you were supposed to do. In truth, you believed that this was really happening.

Slowly, you moved forward and settled on the blanket opposite the alien. It stared expectantly until you took a plate and a croissant. The croissant was warm and flaky and buttery. The alien's mouth widened out into a fat oval that hopefully was their equivalent of a smile.

"So..." you said. "Alien."

"Indeed! I'm sure this is a bit of a shock, but don't worry. I come in peace." They raised one hand, fingers and thumbs pressed tightly together. "Take me to your leader," they intoned solemnly, before breaking down into more of those clicking buzzes. "That's a joke. I don't actually intend to talk to anyone but you."

"Oh." You paused, considering which of your billion questions should come first. Your brain was having trouble sorting them. "What should I call you?"

"Ah, yes, names, of course." The alien cleared their throat. "Let's go with 'Marjorie'. I like that name and my current reproductive role is close enough to your concept of female that we might as well go with it. I know how much importance you humans place on knowing the details of each other's genitals." They—no, she—nodded seriously.

"Uh...right. Nice to meet you, Marjorie. Why exactly are you here?" This situation, while undoubtedly real, was also completely surreal. It was making it hard to frame a conversation.

"I am a member of the Belanian University Psychology Department," she explained. "We're doing a study, 'Strategies for Productive Information Sharing Under Emergency Conditions'. The goal is to identify ways that professionals in stressful environments—emergency workers, disaster repair technicians, that kind of thing—can convey information quickly to civilians in order to elicit positive and organized action."

"...What?"

"I'm sure you've seen it here on Earth. Whenever there's an emergency situation, many people act counter to their own interests. What they should do is go to the safety locations that the emergency workers are directing them to, or move away from the oncoming storm, or what have you. Instead, they freeze up, break down, become combative, or take some other non-productive action. We're experimenting with different strategies for conveying information that will help people get through those non-productive reactions as quickly as possible so that they can then move on to productive action."

A cold hand wrapped itself around the pit of your stomach. It didn't yet start to squeeze, it simply let you know that it was there.

"And why are you doing it here?"

"Oh, the Ethics Board," she said, waving one hand dismissively. "We can't very well engineer dangerous emergency situations in order to test our theories, now can we? Fortunately, the Crawl provides an excellent opportunity. We know about it well in advance and there's exabytes of data available already. We can take our time locating ideal candidates, plan our approach, and then follow up afterwards. Plus, all the locals are already nanochipped and don't have standing in the courts, so we can gather first-person data without worrying about privacy laws. And once the crawl per se starts we have panoptic viewing to observe outcomes." She clasped her hands. "It's so exciting!"

"Wait, what? What is the 'Crawl'? And did you just say that I've got some kind of chip inside me? And—"

"Yes, yes," Marjorie said, waving a thin hand dismissively. "Don't worry, I'm about to explain all that. Why don't you eat your croissant before it gets cold?"

You looked down in dull surprise. On one hand, the world was feeling off-kilter and unreal. On the other hand, you were suddenly aware that it was well past time for lunch and you actually were hungry. Plus, the croissant looked and smelled amazing. You tore a piece off and sampled it; it was absolute heaven. Jam was unnecessary and Nutella would have been sacrilege.

Marjorie watched your reaction with approval for a moment, then spoke. "Dungeon Crawler World is what you would call a reality television show. The audience is small, only a few octillion people, but it's an extremely dedicated fanbase and some of the fans are quite wealthy, or even heads of state. It runs on planets that have been resource optioned—"

"Wait, 'resource optioned'?" You could feel your eyebrows go up at that clearly-a-euphemism term.

"Yes. You know, strip mined for their valuable elements, that sort of thing." She pulled a small tablet computer out of thin air, made a note, and pushed it back into thin air where it promptly disappeared. "I told Kevin that his 'soft ramp' strategy wasn't going to work," she said, sounding satisfied. "Leads to the subject focusing on all the wrong things. All right, switching tacks: a week from today your world is going to be collected. That means all structures will be sucked down into the ground and the people inside them killed. There's nothing you can do to prevent this, so the question is how you are going to prepare for it."

Things were getting more surreal by the moment. Somehow, it all felt far away. "Wait, what? Everyone will be killed?"

"Yes. Well, not everyone. Only the people who are inside at 2:23am. This timezone, obviously. It will be daylight in large parts of Asia, so there will likely be two, perhaps three hundred million survivors worldwide."

What.

"Now, whenever a collection occurs, galactic law requires that the inhabitants be given an opportunity to reclaim their world. The Borant Corporation are the ones with the rights to Earth and they have chosen the 18-level Dungeon Crawl option. All human survivors from the collection will be given the opportunity to go down into the dungeon and fight their way to the bottom. If you exit the eighteenth floor then control of Earth will revert to you and all galactic presence will be removed from the planet.

"I'm talking to you about it because our profiles indicate that you are the type of person who will choose to go into the dungeon instead of attempting to survive on the surface after the power and communication grids are eliminated, all shelter and production capacity has been destroyed, and the vast majority of tools, medicines, and stored food are eliminated.

"You will have a week to prepare for this. I suggest bringing weapons and other items that will help you in combat situations; the dungeon is teeming with hostile monsters, since the entire point of Dungeon Crawler World is for the fans to see you in exciting and dangerous situations."

"Wait, but—"

"Bup! There will be 150,000 stairwells leading into the dungeon, and half as many on each floor down. Each level will be open for a certain amount of time—five days for the first floor, increasing for each successive floor. When the timer runs out, the floor will collapse and anyone still on it will die. You need to find a staircase down to the next level and descend before the collapse or you will die." She conjured a piece of paper from nowhere and laid it in front of you. You glanced down dully; it was a high-detail map of downtown with a square box drawn in the middle of Elm Street on the 400 block. The marked area spanned the road from side to side and an arrow indicated which way the steps would lead. "This is the precise location where the nearest stairwell will appear. Remember, 2:23am, one week from today.

"You can bring whatever you like into the dungeon and you don't need to worry about carrying capacity. This season Borant has chosen to provide all crawlers with altspace storage; anything that you can lift off the ground for about four seconds can be placed in your inventory, just like I did with my datapad a moment ago." She conjured and vanished the device again to make the point. "Items in your inventory are time-locked, so food will remain fresh, etc etc. Items can be pulled out into your hands with just a thought.

"Now, the inventory system isn't enabled until you get into a dungeon and find a game guide. You'll need to account for that. If you bring more than you can conveniently carry then you'll need to think about how to transport it to the stairwell; the dungeon opens after the collection and during the collection any vehicle with a top on it will be sucked down. You can transport things using a convertible so long as you leave the top down and remove the trunk lid. Alternatively, you could use a tractor with a flatbed trailer, or that sort of thing. Don't use that Nissan Altima of yours or the vehicle and all its contents will be vanished, and you too if you're in it at the time.

"You may feel free to bring food and medical supplies, but I wouldn't worry about it too much. There will be saferooms available that provide food and places to sleep, and there are bathrooms scattered liberally about. As to medicine, when you enter the dungeon you will be immediately cured of minor ailments such as diabetes, epilepsy, cancer, and if you are taking any sort of ongoing medicine regime then you won't need to take it from then on. You will also acquire a passive regeneration effect that will fix minor injuries—basically, your natural healing is sped up quite a lot. Scrapes and bruises will be gone in a few hours, broken arms will heal in a couple of weeks, and so on. It won't regenerate missing limbs, eyes, that sort of thing, but otherwise you're fine. 'Magic' healing will be available as well which can deal with injuries much more quickly."

"Excuse me, 'magic'?"

"Yes, that's what it will seem like to you. It's really just advanced technology...I believe one of your kind had a phrase about advanced technology seeming like magic to primitives?"

Rude.

"Anyway, you'll acquire 'magic' of various other kinds as well. Health potions will heal your injuries instantly, shoes might grant the ability to walk on walls or teleport short distances. You'll find spellbooks that will allow you to 'cast spells' to attack, defend, and so on. Too many options to mention, but assume that if you can imagine it then it will likely be available somewhere in the dungeon. You may or may not gain access to it, but it's probably in there.

"Finally, communication devices will be disabled in the dungeon but also aren't necessary. There will be a chat system that allows mental communication to anyone in your party and anyone with whom you have bumped fists."

She fell silent, watching for your reaction. For your part, you ate the croissant and waited for your numb brain to unjam itself.

"You're really going to kill seven billion people just so you can do your thesis experiment?" you ask at last. The cold grip on your belly was turning hot, a churning acid that threatened to spill forth and send you leaping across the blanket at her.

"Oh, not I. No, the Crawl is happening no matter what I do or don't do. My colleagues and I are simply taking advantage of the opportunity. It's quite exciting, honestly—our research could end up saving so many lives that your language has difficulty describing it!" She paused. "And, now that we're past the initial part of the briefing, I can tell you that the vast majority of people won't actually die in the collection. Yes, a few hundred thousand will be killed because at the moment of collection they were sticking their head out a window, or they had their legs under a vehicle to work on it, or what have you. Those people will be cut in half and will bleed out.

"As to the rest...so long as their brain is collected, they have a chance of surviving. They will be placed in storage until the crawl ends. A handful of them may be repurposed to be mobs or NPCs in the dungeon, in which case they could actually die, but that's exceedingly rare. Perhaps a dozen or two across the entire duration of an average crawl." She shrugged.

"If I die, will I be placed in storage?"

"Oh, no. Crawlers die for real. Also, once the crawl ends everyone who was collected is usually recycled, although some may be retained for use in future crawls if they have particularly interesting skills or personalities."

"By 'recycled' I assume you mean 'murdered'?" The words were hot and tight, the desire to claw out those massive eyes rising.

"I'm here to give you the best chance to save them," she said, ignoring the question. "You need to focus. Essentially the entire human race is depending on you. If you can make it through the crawl then all of the collected people can be restored. Billions of lives depend on how you prepare over the next week and what you do when you are in the dungeon. Now, would you like some tea?"

You stared blankly at her. She raised the teapot inquiringly and you numbly held out your mug. She filled it and you absently took a sip. Once again, it was perfect. Annoyingly so; how was it that a murderous alien could provide better tea and croissants than decent humans?

"Are you going to give me any proof of this?" you asked. "How do I know you're not full of it?"

Marjorie cocked her giant head. "What reason would I have to lie to you?"

"I dunno. Maybe your thesis is really something like 'Strategies for Pranking People from Low-Tech Worlds'. Or maybe you're just a troll."

"Neither, I fear. I'm sure you would prefer to find me a liar, but I'm afraid that I simply am not. Everything I've told you is true."

"Do you have any evidence? Like that datapad. If you give me that thing, I can show it to people to convince them."

Marjorie shook her head firmly. "Absolutely not. That would compromise the experiment by introducing external elements. No, you'll need to convince people on your own merits."

You found yourself wishing that you had brought your phone. A short and surreptitious video recording would go a long way towards making this plausible.

She glanced up at the sky for a moment. "Oh, bother, there's my ride. Let's see...I've given you the precise time and location where the stairwell will open...ah, yes." She waved her long fingers left to right. "There. I've set a countdown timer on your phone—yes, yes, the one that's in your car back in the parking lot. It's counting down to the precise second that the stairs will open. Don't lose that map that I gave you. It's to scale and it's got GPS coordinates at the bottom just in case you need to use a navigation system. What else...? I told you about the fighting, and the medicine, food, bathrooms, inventory...yes, that covers it. Good luck!"

"Wait, I—"

It was too late; Marjorie was gone between one syllable and the next, leaving you with nothing but a picnic, the quiet songs of courting birds, and seven days to prepare for the apocalypse.





Welcome to Dungeon Crawler You! You will play as a human, Taylor, who chooses to go down into the dungeon in an attempt to rescue Earth from disaster. This is, obviously, a fanfic of Dungeon Crawler Carl by Matt Dinniman. Knowledge of DCC canon will mostly but not always line up.

This quest uses approval voting, so you may vote for as many options as you like. There are several things to vote on; see the next post for details.
 
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Polls
Polls

In preparation for your dungeon crawl, we need to set a few things: your name, gender, preferred build, companions (if any), gear, background, and preparations. Please use the indicated tags so that it's easy to group things in the vote tally. We use approval voting so you can vote for multiple items in a category.


[] (Name) [put name here]



[] (Gender) Cis male
[] (Gender) Cis female
[] (Gender) Trans man (i.e. f2m)
[] (Gender) Trans woman (i.e. m2f)
[] (Gender) Non-binary


[] (Build) Melee, Strength
[] (Build) Melee, Dexterity
[] (Build) Mage, Blaster
[] (Build) Mage, Utility
[] (Build) Sneaky
[] (Build) Support
[] (Build) Weird
[] (Build) Write in


This poll asks for the broad-strokes build you would like your character to have. A knight would fit in the "Melee, Strength" category, a swashbuckler would fit in the "Melee, Dexterity" category, and the rest should be obvious. This vote will influence the main character; if you vote for 'Melee, Strength' then the MC will be big and strong and have some combat training. If you vote for Mage then they will be less athletic and more bookish, and so on. I'm not sure what 'Weird' will turn out to be but I'm sure I can find something interesting.

[] (Companion) None
[] (Companion) Your 72-year-old divorced mother, Allison. Out of shape and with a bad smoking habit
[] (Companion) Your 74-year-old divorced father, Daniel. Athletic for his age but has poor vision, very poor hearing, and a bum knee and shoulder
[] (Companion) Your best friend, Drew. He's your age (34), relatively fit, but a pothead with no ambition
[] (Companion) Your 46-year-old older sister, Danielle. Athletic (soccer player) but very bossy and impatient
[] (Companion) Your 14-year-old niece, Calliope. Athletic, smart, a good kid who looks up to you




The quandary: If they go into the dungeon they might die for real and they will definitely experience pain and fear. If they are at home during the collection then they will experience no pain and will not have to endure the suffering of living in neolithic conditions on the surface or potentially dying in the dungeon. Some of them may choose not to go into the dungeon even if you approach them, either because they don't believe you or because they would rather not.

Your parents don't get along, so bringing both of them will result in strife.

Remember that approval voting is a thing, so you can vote for multiple companions.


[] (Gear) Heavy Combat
[] (Gear) Combat + Utility
[] (Gear) Light Combat, Heavy Utility
[] (Gear) Write in


What gear do you bring into the dungeon with you? There are three suggested loadouts to keep things simple or you can put together your own list. The options are:

  • Heavy Combat: You'll spend all the money on body armor and heavy weapons. You'll have a hardshell riot suit, a riot shield, a Barett 0.50 sniper rifle, a Tavor semi-automatic shotgun, a Desert Eagle heavy pistol, a machete, and gobs of ammo. You'll be well outfitted for combat but little else
  • Combat + Utility: You'll split your money between combat gear and utility gear. You'll have a ballistic vest with plates, a Glock 19, a pump-action shotgun, a machete, and a good amount of ammo. You'll also have a couple thousand dollars worth of tools that one might find in a DIYer's basement (hammers, saws, wrenches, etc) and various odds and ends such as screws, bolts, rope, duct tape, etc
  • Light Combat, Heavy Utility: A ballistic vest, a pump-action shotgun, a machete, and a good amount of ammo. Also, gobs of tools and construction materials. A gasoline-powered generator, bar stock and sheets of aircraft aluminum, almost any tool that a human can lift (e.g. a welder's torch and oxygen/acetelyne tanks, but not a heavy drill press), plenty of fasteners, rope, duct tape, etc etc etc. Additionally, you'll have items that might make for good trade goods, including beads and fake gems, 14k gold chains, chocolate, and so on. (Note: Having esoteric gear such as a welder's torch does not mean that you know how to use it!)
  • Write in: Choose your own loadout! You have $5k in the bank and $10k available on your credit card. You only need to track money for big-ticket items like firearms, generators, etc. Low-value items like duct tape can simply be listed and I won't worry about their cost unless it's a truly excessive amount of stuff. If you choose this option, give your vote a unique name such as '[x] (Gear) MacGyver Madness' (or whatever) and below it list all the things you want to bring

[] (Background) Short and Memorable Title
Brief description of the character's background or other information about them. What is their profession, do they have any special skills etc. If you want them to be a truck driver, or a YouTube influencer, or a stage magician, or etc then you can vote it in. I reserve the right to reject or modify backgrounds.


Finally, what other preparations do you want to make? If there's any last-minute training you want to get, places you want to travel to, services you want to hire, etc, list them here under a unique plan name. For example:

[] (Prep) Awesome McCool Name

Hire a professional martial arts teacher for a day of intensive hand-to-hand training. Go to New York and go up the Empire State Building because that's a thing you should do while it's there. Eat pancakes.





(*) I'm taking a bit of a risk with putting trans and NB in the option list for gender. I want to be respectful to those groups and acknowledge their existence but I'm worried that I won't do a good job writing them; I have a few acquaintances in both groups but not a tremendous amount of IRL experience on which to base the characterization. I think I can do it and I don't see any need to Make It A Thing, since characters are informed by their gender but not defined by it. Still, please be understanding if I put a foot wrong. I've added the 'm2f' and 'f2m' tags for those who don't have a lot of experience with trans people and therefore are confused about whether (e.g.) 'trans man' means someone who has transitioned to or from the masculine gender.
 
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Character Sheets
Each member of Team Trick Shot has a character sheet over in Google Docs. I don't want to post them here on the regular because it's a pain to edit and re-edit this post, keep things synced up, etc, but since we only recently finished path selection and stat point distribution this seems like a good time to give at least the basics.

These are not complete lists of skills, gear, etc. Only the highlights. Skill ranks include base skill and all bonuses from gear etc.

This list is current as of: chapter 44. Voting is open on how to spend stat points.
NameCalliope
RaceHousecatkin
ClassWheeler Dealer
Level19
Stat Points Avail.3
Age14
NationUSA
Strength22
Intelligence14
Constitution30
Dexterity25
Charisma22

Skills
Acrobatics5
Climbing9
Danger Sense7
Light on Your Feet9
Pistol2
Pounce9
Regeneration1
Rollup2
Rope Use7
Running7
Shotgun5
Skateboarding12
Stealth7
Summon Object (skateboard only)6
Sword7
Thrown Weapons8
Wall Running5
You Never Fed Me, Honest!9
Hobby: Sudoku3

Spells
Feathers Fall4
Gravity Resurfacing7
Item Spell: Shin Breaker10
Taunt10

NameDrew Bennett
RaceTir Inqua
ClassFormer Child Actor
Level19
Stat Points Avail.3
Age34
NationUSA
Strength13
Intelligence26
Constitution14
Dexterity13
Charisma18

Skills
Assassination22
Pain Resistance33
Pistol22
Running66
Shotgun55
Spear743
Weapon Focus (spears)44
Cockroach55
Character Actor44
Hobby: Mixology33

Spells
Eye Spy1
Geyser1
Item Spell: Gravity Anvil15
Shield1
Smoke Form7
Torch10

NameMoose
RaceAralez
ClassSeeing Eye Dog
Level19
Age4
NationUSA
Strength45
Intelligence30
Constitution48
Dexterity18
Charisma19

Skills
Acute Ears9
Back Breaker7
Bite9
Bombing
Bounding6
Danger Sense5
Legion Rush4
Maneuverability6
Packbond5
Pathfinder5
Postmaster General3
Rend8
Running11
Slobbery Smooches4
Sniff Out Crawler3
Soulbonded9
Spot6

Spells
Mob Madness15

NameTaylor Stone
RaceMetacorpalan
ClassSysop
Level21
Stat Points Avail.9
Age34
NationUSA
Strength21
Intelligence30
Constitution10
Dexterity14
Charisma8

Skills
Assassination3
Body Flicker3
Chemistry5
Combat Specialization: Yo-Yo8
Dangerous Incendiary Devices7
Flexible Weapons11
Incendiary Devices6
Pistol3
Running6
Shotgun5
Sword2
Two-Body Problem1
Weapon Focus (Spears)3
Yo-Yo13
Hobby: Dorodango3
Spells
Gold Grabber3
Invulnerability1
Pyrophilia7
Summon Yo-Yo3

Also, here is a permenently-up-to-date list of Taylor's powers, since they are more complex than those of most others:

Multacorpalan racial powers said:
Be grateful; I don't generally allow ranged communication in my dungeon aside from the chat system. Especially not quantum entanglers.
When you look at the image in Levi's display you will see two copies of yourself, standing side by side, except each version is what you always wished you looked like if you just went to the gym enough and ate all your vegetables and brushed your teeth religiously.
  • +4 Strength
  • +4 Dexterity
  • A level 2 Two Body Problem skill
  • +1 to the Body Flicker skill
  • Note: Choosing this race unlocks multiple exclusive Earth-based classes
Two Body Problem
You have one mind in (Skill Level) bodies. You can coordinate the bodies perfectly and information is exchanged between them instantaneously regardless of that pesky speed-of-light limit. This allows you to have multiple conversations at once, enjoy multiple meals at once, coordinate attacks from two directions at once, and so on.
This is a race-locked skill.
  • All bodies have the same base stats
  • Physical effects generally apply only to the body they target
  • Mental effects generally apply to all bodies, since there is only one mind
  • Each body has a discrete health and mana total
  • If one of your bodies has line of sight to a point, all of your bodies have line of sight to that point
  • If one body dies, all surviving bodies will suffer negative effects
This skill increases by 1 upon descending to the next floor, thereby creating a new body. It cannot be trained.
New bodies appear with gear copied from some or all of what the other bodies are carrying.
"No idea what those 'negative effects' might be from one of your bodies dying," Levi said. "One thing I am sure of: be careful when you get a new body. If you try to get cute and exploit the duplication effect too hard, the AI will get pissed. It might or might not object to a very small bit of cheese, but don't push it. In particular, don't pile the entire party's gear onto yourself when you go down a level. It won't go well. Also, the gear is intended to be used by that body. Nothing is stopping you from giving it away but if you do so immediately then you might annoy the AI, which would lead to worse picks at the next floor."


Skill: Body Flicker
Cooldown: 15-(Skill Level) seconds (applies only to the body using it)
Range: (Skill Level) + 5 meters, needs LOS
This is a race-locked skill.
The quantum-entanglement of a Multacorpalan's mind can be stretched to apply to its bodies as well, at least briefly. This skill is similar to the short-range teleportation spell known as Blink. Cooldowns are per-body, meaning that a given body's cooldown is not relevant to the other bodies.
When a body uses Body Flicker, it can transport itself to any point within range of any body, line of sight permitting. Physical obstacles are ignored. Physical orientation upon arrival is at your discretion and need not match where you left from. You may choose to retain any fraction of your velocity from 0-100%.

Sysop class powers said:
The mudskippers didn't want this class in the game. Fuck them.

This restricted class is only available to crawlers who:


  1. Have a base Intelligence of at least 30 after spending stat points
  2. Have received at least 1 trillion views before reaching the third floor
This is an Earth class. As an incentive to choose an Earth class, you will receive a Silver Earth Box upon choosing this class.

NOTE: Unless stated otherwise, your class abilities that operate on crawlers can only operate on crawlers in your contact list. You are a valid target for all of your class abilities.


  • Abilities with no cooldown:
    • Put a crawler in your contact list by touch, without requiring consent
    • You may copy any or all contact information from another crawler's contact list to your own. You must be touching the other crawler
    • You may copy any or all contact information from your contact list to that of another crawler. You must be touching the other crawler
    • When you cast a 'Target: Self' spell, you may choose to have the effect apply to another crawler instead of to you. The target crawler must be within (your Character Level) meters. The target crawler must either be in your contact list or you must have line of sight to them at the moment of casting
    • You may transfer a debuff or negative status condition from a crawler or pet to yourself. You must be touching the donor
  • Abilities with a cooldown of 1 minute:
    • Provided that both sender and receiver are willing, you may move items from one crawler's inventory to another's
    • When a saferoom door is open you may rehome a crawler's departure point to be the other side of the open door. The ability triggers at the end of the cooldown. Throughout the cooldown period you must be touching the crawler, you must both be inside the saferoom, and the door must stay open
  • Abilities with a cooldown of 5 minutes:
    • You may edit the stylesheet of a crawler's chat system. You must touch the target
    • You may transfer any buff or positive status condition from yourself to another crawler
    • You may transfer any buff, debuff, or status condition from yourself to a mob, crawler, or pet within (your Character Level) meters and in line of sight
    • When you cast a 'Target: Self' spell, you may choose to have the effect apply to another crawler instead of to you
  • Using any of the following abilities will deactivate your class abilities for 6 hours.
    • Provided that both sender and receiver are willing, you may reassign all unopened dungeon loot boxes (i.e. not fan boxes or Benefactor boxes) from one crawler to another. You must be touching sender when you use this ability
  • Using any of the following abilities will deactivate your class abilities for 30 hours.
    • Reset a crawler's mana and health to 100%
    • Remove all debuffs and negative status conditions from a crawler
    • Reduce one of a crawler's currently-running timers by 50%
    • Provided that both sender and receiver are willing, you may transfer a tattoo from one crawler to another. This ability takes 10 minutes to activate and you must be touching both crawlers throughout that time
  • Using the following abilities will deactivate your class abilities for the rest of the floor
    • Provided that both sender and receiver are willing, you may copy an actionable from one crawler to another. This ability takes 1 hour to activate and you must be touching both crawlers throughout that time. You may not be in a saferoom while using it. When copying a levelable actionable, the recipient will get the actionable at level 1
    • Choose a crawler and an NPC who is not currently a manager. That NPC becomes that crawler's manager. You must be touching the NPC when you use this
 
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[x] (Gender) Cis male
[x] (Build) Mage, Utility
[x] (Companion) Your best friend, Thomas. He's your age (34), relatively fit, but a pothead with no ambition
[x] (Gear) Light Combat, Heavy Utility
[x] (Gear) No marijuana

Anxiety and depression are things people are medicated for and presumably they'd be cleared up upon entry. They're also associated with heavy recreational drug use. Here's hoping Thomas grasps the seriousness of the situation and rises to the challenge, especially once he gets the sudden physical upgrade of all the side effects of regular marijuana use suddenly leave him and whatever mental health demons he might be battling.
 
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[x] Character Build: A Dreamer's Dungeon Crawl

  • (Name) Taylor Stone
  • (Gender) Non-binary
  • (Build) Approximately a 5e Cleric (healer/melee hybrid)
  • (Companion) Your 14-year-old niece, Calliope. Athletic, smart, a good kid who looks up to you.
  • (Gear) Combat + Utility
 
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[x] (Gender) Cis male
[x] (Build) Mage, Utility
[x] (Companion) Your best friend, Thomas. He's your age (34), relatively fit, but a pothead with no ambition
[x] (Gear) Light Combat, Heavy Utility
[x] (Gear) No marijuana

like this plan, haven't read DCC but tried to read eaglejars version on it a while back.
 
"I am a member of the Belanian University Psychology Department," she explained. "We're doing a study, 'Strategies for Productive Information Sharing Under Emergency Conditions'. The goal is to identify ways that professionals in stressful environments—emergency workers, disaster repair technicians, that kind of thing—can convey information quickly to civilians in order to elicit positive and organized action."
Damn, aren't studies supposed to be double-blind? Or at least single-blind? I guess it doesn't really matter right now.
"Oh, not I. No, the Crawl is happening no matter what I do or don't do. My colleagues and I are simply taking advantage of the opportunity. It's quite exciting, honestly—our research could end up saving so many lives that your language has difficulty describing it!"
:(

Aliens as utility monsters? So intelligent that they have more personhood than humans? Why would strip mining and lethal game shows on a planet be approved but psychological studies not be approved until a Crawl?
It was too late; Marjorie was gone between one syllable and the next, leaving you with nothing but a picnic, the quiet songs of courting birds, and seven days to prepare for the apocalypse.
AAAAAAAAAAAAAAAAAAAAAAAAAA

Is the setting rational/rationalist? Is it simulationist or more focused on comedy like the original setting? E.g. if we play as an LGBTQ character do we expect to face discrimination from a lot of human characters? But also because if the setting is simulationist and people are irrational, I expect a lot of people will be picking the combat-heavy options due to fear of monsters and dying. Support roles will be in high demand, and it means we bring much more value to humanity compared to if we just picked a normal combat option.

As for companions, I'm not sure. I'm bad at convincing people.

[x] (Gender) Non-binary
[x] (Build) Mage, Utility
[x] (Build) Support
 
Not voting just yet, wanna share my thoughts on optimal build planning:

I imagine we'll be getting most of our heavy combat potential from the crawl itself, spells and whatnot, so we probably lose marginal value if we focus on mortal strength very much. We'll need to be fit enough to keep up a good pace, but that's probably not a huge problem.

What I'm really thinking though, is hard drugs. We'll get spells and weapons, sure. What we probably won't get is a berserker rage mode, but we have berserker rage mode at home. If we bring enough we won't have to worry about withdrawl until the dungeon's already over and we might just not have to worry about it at all with all the healing going around.

The name of the game, I feel, is focusing on advantages we're not likely to get in the dungeon. Drugs give us an edge on our opposition, but another good option is socials. Good socials is something hard to get out of dungeon loot, and it can be phenomenally useful at times.

So what I'm tentatively leaning towards is a direct-combat class of some sort with good socials. This leaves us without out-of-the-gate healing but as long as we survive long enough to acquire that we're golden. But I'm interested in seeing other takes on this line of thought before committing to anything.
 
Anxiety and depression is likely to be an issue for us, so I'd like to make us either a psychologist or have a friend that is to come with us.
 
@eaglejarl is "Approximately 5e Cleric (healer/melee hybrid)" a viable build request?
Yup! Also, I added a 'Write in' option for exactly such things.


Is the setting rational/rationalist? Is it simulationist or more focused on comedy like the original setting? E.g. if we play as an LGBTQ character do we expect to face discrimination from a lot of human characters? But also because if the setting is simulationist and people are irrational, I expect a lot of people will be picking the combat-heavy options due to fear of monsters and dying. Support roles will be in high demand, and it means we bring much more value to humanity compared to if we just picked a normal combat option.
This is going to be my "just have fun" quest. There's no actual crunch and it will be primarily narrativist, although my version of narrative does trend towards simulation. The dungeon will contain some assholes and some decent people so bullying is possible but not mandatory. Also, you will have the option of just f'ing killing people who attempt to bully you.

Good socials is something hard to get out of dungeon loot, and it can be phenomenally useful at times.
Note that Donut got a Charisma so high it amounted to low-grade mind control, and that was almost purely on dungeon-generated stats.
 
[x] (Gender) Cis male
[x] (Build) Mage, Blaster
[x] (Gear) Drug Berserker: The 'Light Combat' part of 'Light Combat, Heavy Utility', and the 'Utility' part of 'Combat + Utility', with all excess money directed towards a supply of hard drugs (cocaine and amphetamines, potentially combined) that should be well-suited to a berserker rage state.
[x] (Background) Influencer: What's one more game show? It's a lot, this one's actually quite a lot. But still, you know how to keep your cool under pressure and adapt to the unexpected. If they want a show, you're gonna give them a show.

With the dps mage build we'll likely outgrow our standard offensive weaponry after a while, while the drugs should remain a persistent edge over our enemies. The influencer background should make for an entertaining character who's flexible to unusual situations and possibly good at socials. Most importantly, imagine your stereotypical youtuber snorting some drugs, picking up a shotgun, and charging into battle without an ounce of fear. That's quality entertainment right there.

I didn't include traveling companions because I kinda think most of them can work with this build. I'll vote for them later, as well as an actual name for our MC, but this is what I think the 'drug berserker' build looks like right now. Any thoughts?

Lastly, EJ, I don't know off the top of my head what drug would be best for the role I'm intending it for. Should I do some research and amend my plan, or is it fine to leave it as-is? Edit: Added
 
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Lastly, EJ, I don't know off the top of my head what drug would be best for the role I'm intending it for. Should I do some research and amend my plan, or is it fine to leave it as-is?
I think you'll need to. I'm not aware of any drug that is going to make you powerful in combat and also good at socials, so I'll need some pointers.
 
[x] (Build) Support
[x] (Build) Weird
[x] (Build) Mage, Blaster
[x] (Build) Mage, Utility
[x] (Background) Influencer: What's one more game show? It's a lot, this one's actually quite a lot. But still, you know how to keep your cool under pressure and adapt to the unexpected. If they want a show, you're gonna give them a show.

[x] (Companion) Your 14-year-old niece, Calliope. Athletic, smart, a good kid who looks up to you
[x] (Companion) Your best friend, Thomas. He's your age (34), relatively fit, but a pothead with no ambition

These look good to me. Don't want any of the other companions, because we can't have people stealing the limelight from us or harshing our vibe. :p
 
I think you'll need to. I'm not aware of any drug that is going to make you powerful in combat and also good at socials, so I'll need some pointers.
To be clear, I was thinking of the drugs as enhancing combat but not socials. The part of my build that encourages socials is the Influencer background.

For a specific drug, though, Wikipedia's page on use of drugs in warfare leads me to believe that the best options are cocaine and amphetamines. I was about to compare them to figure out which one would be better when I saw that it's actually possible to combine them just fine. The combined drug is described as "the aim was to use D-IX to redefine the limits of human endurance." and apparently soldiers on it could march 90 km a day with a 20 kg backpack. I'll edit something like this into my build.
 
[x] (Name) [Alice 'String' Colbert]
[x] (Gender) Cis female
[x] (Gender) Non-binary
[x] (Build) Yo-Yo (control/mid range damage)
[X] (Companion) Linel "Lead" Wann - Your foil and eternal Yo-Yo rival. Think genderbent your lie in april... with Yo-Yos.
[x] (Gear) Light Combat, Heavy Utility
[x] (Background) A gifted Yo-ist from a young age you were pushed to excell, until far past the breaking point. Your family estranged due to the heartbreak, you leave the art. Eventually, you meet someone who reignited the passion of Yo-Yos. Dramatic terminal illness stuff happens, y'all break up, and then you meet an alien. Oops.
[X] (Prep) Jeff Probst. That's right, you managed to convince Jeff Probst, long time host of Survivor to share his wisdom in pleasing the crowds over 7 hour seminar. Guy likes to talk. The recording may be useful.
We only want enough combat to survive until we get a following to kick off our aesthetic
That's right. I think we should play a really weird social spec.


Also, ITS HAPPENING ITS HAPPENING
 
I think you'll need to. I'm not aware of any drug that is going to make you powerful in combat and also good at socials, so I'll need some pointers.
Meth. No, seriously. Before your life falls apart you will be the person you always imagined you'd be. You'd need to have someone else in control of your supply/making sure you take care of physical needs but yeah. Meth.
 
Guys please let's not do drugs ok alsdjkalskdjald
If you exit the eighteenth floor then control of Earth will revert to you and all galactic presence will be removed from the planet.
Removal of galactic presence probably also means removal of all the game magic technology which is keeping our drugged-up ass buffed and upright. We are gonna be in withdrawal real hard even if we win. Unless yall are confident that drug buffs significantly increase our shot of winning, I think it's safer and more responsible to explore figuratively literally any other possibility.

I'm fine with bringing weed, alcohol and coffee though. They should be safer and we need something to help us deal with existential horror.
 
Guys please let's not do drugs ok alsdjkalskdjald

Removal of galactic presence probably also means removal of all the game magic technology which is keeping our drugged-up ass buffed and upright. We are gonna be in withdrawal real hard even if we win. Unless yall are confident that drug buffs significantly increase our shot of winning, I think it's safer and more responsible to explore figuratively literally any other possibility.

I'm fine with bringing weed, alcohol and coffee though. They should be safer and we need something to help us deal with existential horror.
To my understanding, we're going in specifically to try and win it and save the world, so we aren't going to give up halfway. This means we have two outcomes: victory, or death. We're already prepared to give our life for the slim chance that we make the difference between life and death for humanity, why should we balk at not having the best time afterwards if we win?

There's little point debating any merits other than 'will this increase the odds of success?', and given what I've heard about how the dungeon system operates, it seems highly likely to me that this is a good build.
Apparently the best opening strategy is to stand out in some way, do something ridiculous and entertaining and the AI running the dungeon will reward you for it, giving you abilities based on what you did. The most probable sequence of events for the drug build is that our strategy draws immediate attention and we get perks that lean into combat drug use. Apparently our loot is also likely to start tailoring itself to our gimmick, which honestly means we stand a good chance of winding up with a pseudo-alchemist build, with different magic consumables (i.e. magic dungeon-created drugs) for different situations. This is the kind of opening play that I really think would give us an edge. The only other plan up right now that has real theming like this is Twinstars' plan, and I think my route is at least as viable as theirs.

edit: and if you're worried about metagaming, I came up with the combat-enhancing drug idea before I heard all this.
 
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I mean, I expect we won't find ourselves in a situation where we're going "dang I wish I had drugs" if we don't go that route.

Anyway, another option is to go all in on the influencer route -- try to get a bunch of our fans to join the crawl too, for the chance to see us live in person.
 
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[x] (Gender) Cis male
[x] (Companion) Your 46-year-old older sister, Danielle. Athletic (soccer player) but very bossy and impatient
[x] (Companion) Your 14-year-old niece, Calliope. Athletic, smart, a good kid who looks up to you
[x] (Build) Mage, Utility
[x] (Build) Sneaky
[x] (Build) Support
[x] (Gear) Light Combat, Heavy Utility
 
Incidentally, it wouldn't be the worst idea to figure out how you want to go into the dungeon. What vehicle will you take? If you have more stuff than you can carry on your body then how will you get it into the dungeon? Do you want to burst through the doors with a battlecry the instant it opens, or take your time?
 
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