Attempting To Fulfil Your Contract: A Noveria Planquest [Mass Effect]

thought the board directors were getting leery of us hiring so many quarians? why not wait till next contract review before we hire more quarians?
We need the dice now to reach our lofty qouta, and the earlier we get it the longer we can use it. The board being Leery will cost us some favor, but nothing we can't gain back before next term or outside there ability to accept if it means a 45% increase in profits.
but we don't want "key figures".

What we want are mostly engineers. and nearly every Quarian is also an engineer, really.

considering that ALL QUARIANS go on pilgrimages at some point, and that it's been 8 months since last time we recruited, I'd be surprised if out of a pop of nearly 20 millions there were not a few hundreds quarians interested in holding their pilgrimage on Noveria, or even a few more established fleet members wishing to check on younger family members on Noveria while getting a few credits to repair their ships.
Not to mention that our laat recruitment happened before migrant fleet owned company was accepted into the equation. Given the Ranching prospect and the possibility of contributing to the first planet side Quarian industry in roughly 3 centuries, this next batch of Quarians may well come with an automatic boon simply for what these projects represent to the quarian people.
Because we've been given OUTRAGEOUS targets, we're at the beginning of the business year so this is the best moment to gather bonuses, and because next turn Reapers will likely be here.
The reaper war starts in the aftermath of our fourth year. It's why we are going on a outrageous now rather than later, because I want a year for all the crazy projects we finish this term to spit out and distribute war altering technology, and the majority of the last year to focus on hardening Noveria and routing out disruptive elements like cerberus while stockpiling resources and surpluses in preparation for the war.
huh, is the Andromeda Initiative a thing yet?
I believe it leaves sometime in the last two month or the next three, to get a decent lead to clearing the reapers arrival and give Tim time to erase every trace of it he can from the galaxy.
was at Work, I think we should try for a security Dice, Since we are using those alot more now.

E: However I'm all for 4-5 Dice on Quarian Recruitment.
I want to recruit security too, but given the new decrease to resources accompanying recruitment I'd rather wait until we've had 6 or 7 turns to bolster our per turn income with increased profits, as NSID can compensate for tied up sec dice with Admin, as our focus this year is profits, whereas last year was establishing Southern hashan and expanding Noveria's Employee roster and improving our organization. Ideally we get our Free Dice increased to 4, An improvement to our pilgrims bonus or similarly beneficial trait, and another competent engineer or other professional of Nomi's quality.
It was. Though, it's been a couple months since we heard any news.
In that case I wager it's already left.
 
In that case I wager it's already left.
They might not be leaving all at once. We're talking... I think it was 5 ARKs, right?

The Quarian one probably either has left or is about to leave though, what with key figures already having disappeared.


About recruiting, we really need quality over quantity, especially considering that each separate hiring action gives extra resources and ES maluses. and out of all of them, Quarian is by far the one with the highest potential (though also, admittedly, the highest ES cost, but we can take it!)
 
I really don't think trying to recruit more quarians is a good move right now, let alone putting 5+ dice on it.
If not now, we'll never do it.

With outrageous target we have the best excuse available for expanding further, and the most time to recover from ES losses and to get results with which to justify the action.

Finally, IF we do it the more dice the better. Using more dice gives us better result in the action, it's not like we're multiplying the related maluses.

And, as every time we take these actions the costs go up, we want to do it ONCE, but with our best effort.

Last time we used 5 dice. Right now I'd be more for 6 to 8, preferably 7.
 
I feel like we're at the upper limits on quarian recruits. Like an entire political facet is gone from the Fleets right now. These quarians are either on Noveria, or building enclaves next door to turian colonies.
wait, when was THIS mentioned? it seems like a bit of an exaggeration.
Now, we're not the sole culprit, and even saying we're the catalyst is a bit of a stretch. However, it looks like the Quarians most receptive to ground side habitation aren't there.
The majority of the Pioneers movement have relocated to Hephaestus Station to participate in the Andromeda Initiative, but there are still plenty of quarians willing to do work on Noveria. Whilst some are considering taking it up as a home long term, a lot are taking one- or two-year contracts with the intent of loading up on credits and connections before setting off on their 'actual' pilgrimage.

huh, is the Andromeda Initiative a thing yet?
It was. Though, it's been a couple months since we heard any news.
I believe it leaves sometime in the last two month or the next three, to get a decent lead to clearing the reapers arrival and give Tim time to erase every trace of it he can from the galaxy.
They might not be leaving all at once. We're talking... I think it was 5 ARKs, right?

The Quarian one probably either has left or is about to leave though, what with key figures already having disappeared.
The bulk of the Arks are leaving in mid 2185 (a few turns from now). The Quarian Ark left several days after the Reaper's arrival in batarian space, although they departed swiftly enough that no one on board really realized the severity of the threat they just barely dodged.

TIM was not involved in the management or operations of the Andromeda Initiative - he seeded it with a few Cerberus personnel, of course, but nothing further than that.

I'm still waiting to hear from @Faith about the thresholds, at which point I'll shift the dice or not. If so I'll use 7 dice.
0-60 = Nothing
61-90 = Trait with malus
91-150 = Trait with no malus
151-240 = Trait with bonus die
240+ = Character, Trait, bonus dice

Since you already won the grand prize, you won't be getting anything quite that good again, but 240+ is the last category I have particular plans for. The intention was to make it possible to still get the highest tier of results, on a lucky roll, even if you were doing other stuff with your admin dice as well, but the players have been fairly consistent on all-or-nothing attacks on the recruitment action.
 
0-60 = Nothing
61-90 = Trait with malus
91-150 = Trait with no malus
151-240 = Trait with bonus die
240+ = Character, Trait, bonus dice

Since you already won the grand prize, you won't be getting anything quite that good again, but 240+ is the last category I have particular plans for. The intention was to make it possible to still get the highest tier of results, on a lucky roll, even if you were doing other stuff with your admin dice as well, but the players have been fairly consistent on all-or-nothing attacks on the recruitment action.
mh... in that case, as we get +10 on recruiting...

5 dice: average 60.5 each. (50.5+10)

5 dice= 302.5
4 dice =242.


We have 5 cate3gory dice and 3 free dice...

We could try a 4+4, Quarian + something else (we get the highest tier on average, slightly better than 50% chances), or we could do 5 dice now and maybe another 5 actions next turn on a different category.

Was Quarian the only 240+ we got?
 
0-60 = Nothing
61-90 = Trait with malus
91-150 = Trait with no malus
151-240 = Trait with bonus die
240+ = Character, Trait, bonus dice

Since you already won the grand prize, you won't be getting anything quite that good again, but 240+ is the last category I have particular plans for. The intention was to make it possible to still get the highest tier of results, on a lucky roll, even if you were doing other stuff with your admin dice as well, but the players have been fairly consistent on all-or-nothing attacks on the recruitment action.
I'll leave the 5 just incase Rolls are low. If we do clear 240 would you be open to making the bonus Die a Free Die?
mh... in that case, as we get +10 on recruiting...

5 dice: average 60.5 each. (50.5+10)

5 dice= 302.5
4 dice =242.


We have 5 cate3gory dice and 3 free dice...

We could try a 4+4, Quarian + something else (we get the highest tier on average, slightly better than 50% chances), or we could do 5 dice now and maybe another 5 actions next turn on a different category.

Was Quarian the only 240+ we got?
We can't afford that. In addition to the rest of our resource expense we would be spending 220 on the non quarian recruitment, and 140 on the Quarian one. The minus twenty to Resources would limit what we are able to use anyway.

Kioka was from a successful admin dice roll that got top marks.
 
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[X] Plan Early Results for more Budget
Heavy Industry 5D +1FD 150R
-[X] Peak 66 Aerospace Plant (Phase 3) (C) 2D 70R
-[X] Southern Hanshan Spaceport Expansion Program (C) 2D 50R
-[X] Ahial Munitions Plant Expansion (C) 2D 30 R
Advanced Industry 125R
-[X] Peak 52 Tech Park (Phase 3) (C) 1D 35R
-[X] Beckmann Financial Investment Office 2D 30R
-[X] Kantor Robotics Plant Expansion (C) 4D 60R
Infrastructure 6D +1FD 120R
-[X] FPC Consultancy Office 2D 30R
-[X] Nashan Stellar Dynamics Design Office 2D 30R
-[X] Southern Hanshan Ground-Orbit Uplink Site (C) 3D 60R
Security 4D 55R
-[X] Gazagar Autocannons 1D 10R
-[X] Peak 15 Security Overhaul 3D 45R
Administration
-[X] Recruitment Drive
--[X] Quarians (35 Resources per die) (-10 Resources per turn) (-25 ES) (Chance for new trait) 5D 175 R

-[X] Secretary Kioka
--[X] Ahial Syndicate

-[X] Nomi'Laasal vas Sako
--[X] Southern Hanshan Ground-Orbit Uplink Site (C)

Total 610R

Heavy Industry: getting Cargo out of the way, finishing the Aerospace plant, and chipping Away at Ahial.

Advanced Industry: hoping to finish all 6 projects in hopes of completing all of them for +4P

Infrastructure: Completing two Companies for more Profit and Gaining some network slack.

Security: Oversuccess on the Cannons as agreed, and chipping away at Peak 15

Admin: we go 5 Dice on quarian (175R) hoping for a really great trait and Dice.

Nomi on Network expansion, Kioka Ahiel syndicate.
 
Can we stop trying to keep recruiting Quarians? We've already got a ton of them.
However many we have, we need another dice, and Quarians is the most affordable option in terms of resource cost. I'd expected Heavy to decrease with probably 2 classes of salarians graduating and 1 class of humans and turians, but apparently thats not the case, which means paying 275R for the same amount of Heavy Dice. It's not workable, so we go with quarians.
 
However many we have, we need another dice, and Quarians is the most affordable option in terms of resource cost. I'd expected Heavy to decrease with probably 2 classes of salarians graduating and 1 class of humans and turians, but apparently thats not the case, which means paying 275R for the same amount of Heavy Dice. It's not workable, so we go with quarians.
Fair, but we're also starting to upset the board, IIRC, with our constant hiring of them.
 
Fair, but we're also starting to upset the board, IIRC, with our constant hiring of them.
The board has been upset with our highering them from the start. The favor dip is nothing we can't mitigate with the remaining 11 turns, and nothing they wouldn't overlook with a 45% increase in profits anyway. Accepting the verticle farms was a bigger issue than our highering in the term review.

Worry less about them being pissed off over our highering quarians and more about how angry they'll be if we fail the Qouta.
 
I'm all for more dice but surely the pool of quarian recruits is running dry? We should try recruiting from other sources for a bit. Also that 25 ES is a BIG hit
 
I'm all for more dice but surely the pool of quarian recruits is running dry? We should try recruiting from other sources for a bit. Also that 25 ES is a BIG hit
It's not. We can still get dice and a trait, which is all we really need. Between 25 ES, and 5ES + 100R more, I consider the Heavy Recruitment to be more costly. If it was only 50R more I'd go for it, but that isn't the case.
 
[X] Plan Early Results for more Budget but focused on More Dice
Heavy Industry 5D +1FD 150R
-[X] Peak 66 Aerospace Plant (Phase 3) (C) 2D 70R
-[X] Southern Hanshan Spaceport Expansion Program (C) 2D 50R
-[X] Ahial Munitions Plant Expansion (C) 2D 30 R
Advanced Industry 125R
-[X] Peak 52 Tech Park (Phase 3) (C) 1D 35R
-[X] Beckmann Financial Investment Office 2D 30R
-[X] Kantor Robotics Plant Expansion (C) 4D 60R
Infrastructure 6D +1FD 120R
-[X] FPC Consultancy Office 2D 30R
-[X] Nashan Stellar Dynamics Design Office 2D 30R
-[X] Southern Hanshan Ground-Orbit Uplink Site (C) 3D 60R
Security 4D 55R
-[X] Gazagar Autocannons 1D 10R
-[X] Peak 15 Security Overhaul 3D 45R
Administration
-[X] Recruitment Drive
--[X] Heavy Industry (55 Resources per die) (-10 Resources per turn) (-5 ES) (+1 Heavy Industry Dice) (Chance for new trait) 5D 275 R

-[X] Secretary Kioka
--[X] Ahial Syndicate

-[X] Nomi'Laasal vas Sako
--[X] Southern Hanshan Ground-Orbit Uplink Site (C)

Total 710R

Making this plan because upon looking at the options further I realized that recruiting Quarians will no longer give us more dice which is what we really need more then anything else.
 
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