Cool, thanks! Last thing, sorry (and as usual feel free to ignore me/tell me to shove it if you can't be bothered or for whatever reason ^^): what are the October odds if you swap History and Meridians (and end up getting 4 or 5 slots in September)?
I would on average expect it to be a bit more than half of what we get from history, but sorry, I'm not programming the effects of our other techniques until I need to. They promise to be a pain.Cool, thanks! Last thing, sorry (and as usual feel free to ignore me/tell me to shove it if you can't be bothered or for whatever reason ^^): what are the October odds if you swap History and Meridians (and end up getting 4 or 5 slots in September)?
That's alright. We can sort of guess most of those odds. If they're 90% for Herbology/Astronomy and 97% for Charms without the History milestone, and they're 95% and 99% with it, and if you expect a Meridian action to be worth more than half of it, then it's somewhere in the ballpark of 93% and 98%?I would on average expect it to be a bit more than half of what we get from history, but sorry, I'm not programming the effects of our other techniques until I need to. They promise to be a pain.
There is no correspondence between the element of pool dice and result dice, and while natural springy ball generates the former, the transfiguration techniques activate off the latter. Now whip shear and wing floating can chain together, that works just as well for metal as earth, I felt adding metal would be more interesting than 2 earth.You've already seen Rex' ability to stop a minor fall by applying his bouncing technique in reverse, and you'd like to hone that further. Both his speed and absorption can still improve, until he can make punching a brick wall feel like swinging into a soft pillow. Or, once you can summon him from your dantian on command, stop your fall even at terminal velocity. Not that you intend to put that to the literal test, but best be prepared.
- --[] Natural springy ball II
Replace natural springy ball I.
Gain 2 earth aspect pool dice for every earth aspect result roll 40 or less instead. The final action (before this modifier is applied) now affects the first action.
The Whip Shear Technique - [Learned]
The Whip Shear Technique separates objects as if they were cut by a knife, except you can do so from afar, and with considerably less effort, transforming one to two. It's surprising how often a little cut is all you need, and sliced bread is the etalon of useful inventions for a reason.
Split a metal aspect result roll inclusively between 20 and 50 into two metal aspect rolls between 1 and 30.
--[] The Wing Floating Technique
Most physical things hold within them an aspect of Weight, a kind of love for the Earthly realm that pulls them to the ground. The Wing Floating Technique alters that relationship, letting you move heavy objects with naught but your wand and concentration.
For every wood aspect result roll, all non-wood aspect rolls gain +5 bonus
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Having a look at the synergy between the techniques though, it seems like itd be smarter for the Wing Floating arithmancy change to also be earth due to how these all work together.
As then every earth roll between 20 - 50 automatically splits into 2 d30 rolls, which automatically procs natural springy 2 generating 4 earth pool dice.
Then it's a matter of whether those new earth pool rolls can themselves cycle in these schematic. Regardless, at bare minimum you gain another 2 earth result rolls with potential for 4 more, which should generate substantially more benefit from Wing Floating result bonuses. If the abilities above can cycle then it can get quite silly and easily becomes the best choice, though narratively isn't that what cultivators should be and the perks of learning electives early? @Karf - could you clarify whether these abilities would cycle?
For everyone else if this doesnt cycle, am I wrong here, or is this just a better choice than Metal?
Oh wow, I never noticed that that pool success and the following result roll were different. That's a bad assumption to have made, thanks for the information.There is no correspondence between the element of pool dice and result dice, and while natural springy ball generates the former, the transfiguration techniques activate off the latter. Now whip shear and wing floating can chain together, that works just as well for metal as earth, I felt adding metal would be more interesting than 2 earth.
Action economy wise I feel it'd be better to do Charms in September instead of History? It'd double our chances of getting everything (from 60% to 79.4%), and then having 1x History in Oct has a higher chance of reaching the 1500 milestone in 1 action instead of two.September: 3X defense, 1X History, 1X Transfiguration
October: 2X Astronomy, 2X Herbology, 1X charms, 1X meridians
November: 6X History
December: 6X Transfiguration
These are our Rune's rules, so to speak.5 turns to release from striking, 1 turn of cooldown upon release.
This is what was stated in the last update.
This is what the original explanation of the Runes' mechanics said. According to it, the Rune of Alacrity's release should be in January, not December, no? August is turn 1, September 2, October 3, November 4, December 5, and like in the example, the release is the month after that, so January.For example: a rune has 3 turns of gathering power, then a 3 turn cooldown. Rei makes plans to strike the rune in September. She'll do so at the start of the month, so the rune gets the first turn of gathered power in September, the second in October and the final one in November. At the start of December, the effect kicks in - December's dice are affected by whatever the rune does. Simultaneously, as the rune is no longer struck, it starts the cooldown. December-January-February the rune can not be applied again. In March, Rei can again get it going, reaping the next set of rewards in June.
Then we'd have worse odds of getting what we want in October, since the benefits of Charms/Meridians are definitely worse than Trans/History's. I'd prefer having one from each group in each month (Trans + Meridians/Charms in September and History + Charms/Meridians in October), to both counter History's negative effect on September's odds and keep October's relatively high.Action economy wise I feel it'd be better to do Charms in September instead of History? It'd double our chances of getting everything (from 60% to 79.4%), and then having 1x History in Oct has a higher chance of reaching the 1500 milestone in 1 action instead of two.
If anything I'd err even more on the side of caution, and have 1x Charms/Meridian in September, and the 1x Trans/History in October.
As has been noted, pool roll element is not currently correlated to result roll element, but I can also answer more generally.@Karf - could you clarify whether these abilities would cycle?
This is correct, thank you for notifying me. If this was just about to proc, I'd let it slide in the players' favor, but hopefully I'm not making a mess of someone's detailed plan by fixing this. On the positive side, who knows, maybe the extra month gets you the extra stacks you might need for +1/+2.This is what the original explanation of the Runes' mechanics said. According to it, the Rune of Alacrity's release should be in January, not December, no? August is turn 1, September 2, October 3, November 4, December 5, and like in the example, the release is the month after that, so January.
Could you clarify, @Karf ?
I guess that'll be the case for future runes as well, so we won't be able to strike a rune in the same month we learn it?This is correct, thank you for notifying me. If this was just about to proc, I'd let it slide in the players' favor, but hopefully I'm not making a mess of someone's detailed plan by fixing this. On the positive side, who knows, maybe the extra month gets you the extra stacks you might need for +1/+2.
That's my point, my plan focuses more on surety in the milestones we go for, whereas that way is higher risk higher reward.Then we'd have worse odds of getting what we want in October, since the benefits of Charms/Meridians are definitely worse than Trans/History's. I'd prefer having one from each group in each month (Trans + Meridians/Charms in September and History + Charms/Meridians in October), to both counter History's negative effect on September's odds and keep October's relatively high.
Maybe I'm misunderstanding you, but that's never been the case. We learned ours in July and first struck it in the plan for August (the current month).I guess that'll be the case for future runes as well, so we won't be able to strike a rune in the same month we learn it?
I'm not sure, mostly because slottables are a pain to calculate. How do both 4 meridians (so everything we have gets slotted) plus a Charms milestone compare to just a History milestone? On instinct, I'd say not favorably. How do they compare to a Transfiguration milestone? I think I'd give the edge to the pair, here, but it feels like a close one.That's my point, my plan focuses more on surety in the milestones we go for, whereas that way is higher risk higher reward.
It's only worse odds in October if we actually achieved the next milestones for Transfig/History.
One thing that interests me is this tidbit from the divination explanation, which implies that even after we hit the dice cap of a rite, that rite can still be improved. Maybe once we get up to three dice the rite will actually be able to improve the dice?Every rite starts with a single pre-determined roll, but as you improve it, more get added, up to a cap. For the Fire-Omen rite, you can't go beyond 3 pre-rolled dice, although improvements can still be made after that.
Pretty sure Wing Floating is better on paper, and if you consider scaling, it's better by a significant margin. Even the information factor is not as big a disadvantage for it, because getting the technique will still reveal 3 options for its development, which is also important info (though less so than the Adaptations' tree).I'm honestly not sure looking between those, though I'm leaning to still go for NSBII because of the information advantage. It really depends on how strong NSBII is and how that compares to Wing Float Technique, which I'm not sure of.