Seems fine. I do think that just having a plan is probably more important than the exact details of the plan, so I'm willing to vote for almost any quidditch write-in. We are in a very similar position to where the Canon Gryffindor Quidditch team was at the end of Prisoner of Azkaban, so maybe we can lift some tactics from that match.Quidditch idea that builds on the already solid Status Quo plan:
Our seeker and one of our beaters play to harass Harry so he doesn't catch the snitch (Priority #1), while the other beater plays to harass Wood (Weakness #1) and thus score more points with Jeremy+Randy (Priority #2) because they're comparatively better than Bell+Spinnett in their match-up against us/Rei (Priority #3), while our remaining chaser, Roger Davis (Ace #1), either outplays or neutralizes theirs, Angelina Johnson (Threat #1). This forces the Weasley twins to split (Weakness #2) in order to help out, if they don't want to leave either disadvantageous situation alone.
Add to that:
-create a simple system of callouts and signals that includes codes and deception, especially but not limited to snitch-related matters.
-reprise our role as added chaser/quarterback of sorts.
-expand upon our Transfiguration-based tricks (asking the team if our new ideas would be allowed, first).
-tell the team about Harry's techniques (no need to tell them how we know).
[X][Quidditch] Outplay and Outsmart
What do you guys think?
I suppose I've held out long enough. The plan is to assign every die a secondary roll for what aspect it has, sort of like a suit or color, or element, if you will, then attach effects to those aspects. There are five aspects, as is another staple, and those have been introduced in-story already.
For example an action might look like this.
Aspects (Wood/Fire/Earth/Metal/Water): [1, 2, 5, 1] > Pool: [10, 11, 12, 13] > Roll: [3]/[50]
The pool has a wood aspect 10 and 13, a fire aspect 11 and a water 12. For the sake of the example, the 13 succeeds as normal and generates a roll, which then has an earth aspect 50.
Still not 100% sure how/if pool aspects affect roll aspects (same/not at all/a combination?).
Thanks! I think I'll just make a new post that includes the Quidditch vote. Might as well do it now.Also, remember to edit the rest of your votes into your latest post because right now the tally has you only voting for quidditch
Beside runes (a subject we will get to study from third year and on), this is the only option that mentions more elements than just the one its mechanics affect (earth, in this case).[][Charm] The little towel that could
Engraving runes for wood, metal and earth on a hand-towel should get you a rag that cleans for you.
- Capstone of the tree is an advanced technique[][Lightbringer] Fog-form technique
It's the very aspect of light itself that's caught your attention. Is it sticky or smooth, sharp or soft, solid or fluid? You think you can tell it what it should be, with some effort. If light Qi normally clumps together into the exact shape of an object, then with an injection of energy, you'll cause it to spill outside the usual boundaries. It's not invisibility, but it is the next best thing.
- Capstone of the tree is an advanced technique[][Lightbringer] Chiaroscuro technique
Turning yourself to a silhouette makes it simple to study the human form in exacting shape. And why not step out from your own shadow, leaving behind a void to confuse and act in your stead. With each step, you can choose to go left and right, your doppelgängers just as you-shaped as yourself. A shadow to distract and draw attention while you hoodwink them all. Incorporeal, perhaps, but humans are notoriously visual creatures.
- Capstone of the tree is unifying theory[][Lightbringer] Chroma-caller technique
You'll tread the middle path - between white and black is a myriad of beauty, and it'd be a shame to leave the twin halves separate. If you can emit every color, or none, then it stands to reason that you can also pick and choose which wavelengths get absorbed and which can reach your eyes. A transfiguration of color is the natural endpoint of the humble law of light.
I think people are massively overstating the importance of the Charm decision and the degree to which it synergises with out technique picks. The Feng Shui elemental cycle (which the Qi cycle is clearly based off) in Xianxia can't normally have a gap in the harmonious cycle slotted in by an artefact or talisman (which Charms seems to be focussed on producing). It's about active Qi use or ambient Qi.By the middle of the month, you feel confident that you understand the basic ideas well enough to make practice not a complete waste of effort. It's time to craft your first little charm.
- Adroit Crimson Exciter sounds like a cultivator XXX rated movieAdroit Crimson Exciter Law
-Fire/???+ aspect techniques
-??? up to 4 meridians
Overwhelming Tickler technique
A common technique for schoolkids to learn, the tickler does just what it says: it tickles. More accurately, it excites the target's sense of touch with random brushes of Qi, leading to spasm and - in humans - uncontrollable laughter. You're pretty sure you've even seen an example of it in action, whether or not it would work on a baby dragon notwithstanding.
- The water generation charm from canonCerulean Fountain Architect Law
-Water/???+ aspect technique
-??? up to 3 meridians
Water Sprout Technique
The Water Sprout Technique takes a stream of your Qi and transforms it into perfectly clear water. While you have no intention of getting lost in a desert, you are a firm believer of being prepared for just about every eventuality, and it's not like you can't find uses for the liquid otherwise
- Cutting Charm from canonSeparating Void Paradigm Law
-Metal/???+ aspected technique-??? up to 5 meridians--[] Whip Shear TechniqueThe Whip Shear Technique separates objects as if they were cut by a knife, except you can do so from afar, and with considerably less effort, transforming one to two. It's surprising how often a little cut is all you need, and sliced bread is the etalon of useful inventions for a reason.
- Levitation Charm from canonWhite Feather's Flight Law
-Wood/???+ aspected technique-??? up to 4 meridians--[] Wing Floating TechniqueMost physical things hold within them an aspect of Weight, a kind of love for the Earthly realm that pulls them to the ground. The Wing Floating Technique alters that relationship, letting you move heavy objects with naught but your wand and concentration.
The quidditch cup is getting handed out next update. Barring some unforeseen circumstances, that's also the time for the general plan for June, which is the place for you guys to spend or keep your points. So technically, if you're behind by more than 14 (7 subjects, 2 overall, 3 90+ socials, 2 unspent points), you can't win (not counting the points you may or may not get in May). A more reasonable approach takes into account that getting 14 points in a turn for Ravenclaw is pretty much impossible odds, so you might want to pick your own threshold at which you go for it or declare it a lost cause. The actual standings will be included at the end of the chapter, same as last time. The Hufflepuff students probably know they're not winning, but I think everyone else is still a viable opponent.Will we at least know beforehand if we got the cup or will we have to wait for the results and hope for the best?
This is a given regardless. Rei will try to make full use of her arsenal. If you have ideas about how exactly she should to that (i.e. what I should include), then make mention of it to improve your odds further. For example I think that for the moment, I've milked the basic Lumos pretty dry, but maybe someone else has a black swan approach that never occurred to me. Bringing something like that to my attention would be fun for everyone involved, I hope.expand upon our Transfiguration-based tricks (asking the team if our new ideas would be allowed, first - Edit: I didn't specify any ideas, jusk like for the system of callouts/signals, so that you're free to do whatever you want, @Karf , but if you'd rather we came up with them, let us know).
Mechanically it's another lever for me to play with. There are pros and cons to specializing and banking on stacking a single element versus covering your bases and building all of them up over time.I'm still fairly confused about what having aspected dice actually does. Can you clarify further, or are you saving that for us to find out later?
This is the crux of the issue I'm currently struggling with. I want each skill to have a niche, both in application and in advancement. For potions, that's alkahest and combat. For transfig, it's meridians and bonuses to progress. For herbology (since I've given enough away about it already), it's other skills' results, which is broad enough to stand on its own, or potentially a profit motive (it's been mentioned a few times that herbology can be lucrative). For charms it's manipulating the pool dice and... I don't really know yet.@Karf , can you tell us how Charms' advancement works? Is it like techniques (you invest more milestones in them to expand their effects, up to their meridian limit), like potions (you get what you get and future milestones give something new, with improvements coming from Herbology at some point) or in a totally different way?
The process for that went something like this:Also, could you confirm whether crafting charms counts/will count as crafting for the purpose of rerolling 1s thanks to our Bag of Holding?
You could always lean into the Artefact comparison and have the progression element be building a panoply. Give us, say, 5 Charm Slots and let us swap them in and out based on what bonuses we want in a given turn. That way the progression is building up our collection of tools and giving us more options. To limit the spam of low tier Charms you could also maybe include an option to 'reforge' Charms created at a lower skill threshold, to keep them viable later on if we like the bonus theme?As I've written it so far, a charm is a one-and-done object, but at the same time I want to have a way to incorporate bigger projects for Rei to tackle. The current fore-runner is a sort of banking system, where you can choose to add more to a charm, with progressively more impressive benefits at the cost of not having access to it until it's finished. Pulling that off, however, is proving quite tricky to me.
I'd be a bit worried, if we were inclined to aspect ourselves one way or the other at this point. As you said, wuxing is all five elements in harmony, and the human body needs all five in balance.As always @Karf, a great update. I continue to love how you make the results of each training action truly interesting. There's none of the normal 'I sat on a rock and meditated for a month' that you find so often in Xianxia.
I'm probably too late to influence the vote but I want to take a look at the techniques we have available and discus them. Before I go in though, I will say that I don't think we should get too caught up in elemental cycles and the like - we're still very early in our education and people routinely specialise in Xianxia. Having a unifying theme is often more essential than elemental compatibility.
- Capstone of the tree is an advanced technique
- The disillusionment charm from canon
- Pretty useful both in combat and just generally going forwards
- Might give us an edge in Quidditch as it'll be harder for Charlie's Angels (love that name btw) to figure out which hoop we're defending
- More of a passive combat bonus
- Capstone of the tree is an advanced technique
- Naruto clone technique but more spooky
- Basically only has combat uses but will be very useful there
- Will be very helpful in Quidditch as we can basically have a silhouette defending each hoop, or play other visual tricks
- Capstone of the tree is unifying theory
- Not that helpful in either combat or general life, but potentially very helpful in art
- Pick this if you want to pick up more Light techniques in the future.
I think people are massively overstating the importance of the Charm decision and the degree to which it synergises with out technique picks. The Feng Shui elemental cycle (which the Qi cycle is clearly based off) in Xianxia can't normally have a gap in the harmonious cycle slotted in by an artefact or talisman (which Charms seems to be focussed on producing). It's about active Qi use or ambient Qi.
What artefacts might benefit from however (I say, shamelessly ripping from ACS) is being of a Qi type that is fed by your cultivation. So I'm this case, since we're currently pure play Fire we should pick Earth. But again, I don't think it's super important at this point so I'd just pick the one which you like the bonus/description of.
Now, onto the Laws I think are worth considering for our next Transfiguration technique
- Adroit Crimson Exciter sounds like a cultivator XXX rated movie
- Tickling Hex from canon (I think? Might be from fanon)
- More Fire Qi so no synergies or anti-synergies
- 4 meridians so pretty solid development potential
- From the description it sounds like this is all about interacting with other people's Qi systems
- Would let us test the Hogwarts School motto
- The water generation charm from canon
- Water suppresses Fire so anti-synergy with current Laws.
- Only three meridians, and likely to be mono-element
- Low meridian count is actually potentially pretty useful as it means we'll be able to master it and get a second technique next year (trading some depth for a bit of breadth)
- Actually pretty useful more generally though - being able to generate water on command is an underrated superpower
- Sounds kinda like it might be a foundational Water Law that gates other Water stuff
- Cutting Charm from canon
- Metal Qi is suppressed by Fire so anti-synergy but has enough meridians I wouldn't be surprised to find other elements there
- Meridians for days. We could potentially turn this into something monstrous.
- If we want to master this Law we won't be picking up any new transfiguration Laws next year.
- Decent general use case (e.g. Herbology) and amazing combat potential.
- Busting out high level cutting techniques is a bit straight to lethal for something like a friendly duel, but given where Harry Potter canon goes and what Xianxia is like it's probably better to have lethal options than not
- Levitation Charm from canon
- Wood Qi which feeds Fire giving synergy and given the emphasis on weight is likely to also have Earth Qi which is fed by Fire also giving synergy
- 4 meridians means decent development potential
- Good general use case and limited combat potential (*cough*Ron and the troll*cough*)
- Might potentially allow us to do funky stuff with weight and gravity eventually
Personally out of the Laws of offer I'd pick either White Feather's Flight, or Separating Void Paradigm
I can see many applications for changing and hiding color even beyond art and aesthetic purposes: camouflage or even mimicry, sleight of hand and general deception tactics, blinding, night vision and weirder, more specific sight-based powers are some that come to mind, and I'm sure we could (should) brainstorm others.- Not that helpful in either combat or general life, but potentially very helpful in art
Any new Lumos-based tricks for Quidditch, guys? So far, we've lit our weapon, ourselves, and the quaffle plus a fake light-quaffle to blind/confuse the opponents. Can anyone think of anything else? What about Nox tricks? Chroma-caller and Whip Shear ones (since they are the techniques posed to win their respective votes)?This is a given regardless. Rei will try to make full use of her arsenal. If you have ideas about how exactly she should to that (i.e. what I should include), then make mention of it to improve your odds further. For example I think that for the moment, I've milked the basic Lumos pretty dry, but maybe someone else has a black swan approach that never occurred to me. Bringing something like that to my attention would be fun for everyone involved, I hope.
We'll know more when the Dramatis Personae page is updated, but it sounds like one of the benefits of Apprentice and later stages of Transfiguration will revolve around meridians, which could mean that the ones we need to improve that technique will come naturally as we unlock the milestones.Anyway, Seperating Void seems like it might have the most esoteric applications, and it's huge. We might actually need to go searching for meridians to anchor it too (which is something McGonagall implied can happen with higher level techniques).
Honestly, the only thing I could think of doing would be to make the hoops them selves seem either Slimmer(the actual metal bit, to Hopefully get people to misjudge and hit it) or smaller(Decrease the area where people are throwing to)(Of course this only works with the colors upgrade). But I dont know how much that could actually do, It might throw the oponents off since there going fast and wont be paying super close attention, Or With how much they've practiced and its just an illusion them just throwing it and not being thrown off because of muscle memory.Any new Lumos-based tricks for Quidditch, guys? So far, we've lit our weapon, ourselves, and the quaffle plus a fake light-quaffle to blind/confuse the opponents. Can anyone think of anything else? What about Nox tricks? Chroma-caller and Whip Shear ones (since they are the ones posed to win their respective votes)?
If we spot the snitch, we turn it sky-blue.
Nah, we don't want to make the Snitch more visible. We want to flash a signal when it's been spotted, then flash another signal in code that only our team can understand saying where we saw it.
I said sky-blue to try and make it blend in with the sky. When it's near Harry at least.Nah, we don't want to make the Snitch more visible. We want to flash a signal when it's been spotted, then flash another signal in code that only our team can understand saying where we saw it.