-Earth/???+ aspected technique
-??? up to 3 meridians
--[] Total Petrification Technique
The Total Petrification Technique forces a living target to become stiff and still as a stone statue. While you're fully healed by now, the memory of a troll club slamming into your ribs remains an unpleasant one. If you had the option of freezing the troll, perhaps things would have turned out differently.
-Metal/???+ aspected technique
-??? up to 3 meridians
--[] First Poke Technique
The First Poke Technique makes whatever it's applied to more readily able to pierce. Considering the ice covering just about every surface during the winter months, you could do with shoes that slice into the slippery stuff and provide you with perfect traction.
-Fire/Fire/??? aspected technique
-??? up to 3 meridians
The Light Summoning Technique - [Learned]
The Light Summoning Technique might not be as fancy, but it's definitely no less useful. The depths of Castle Hogwarts don't have convenient windows or well maintained torches. Several times you've turned away from a dark corridor. Who knows how useful a light you could call on command would be.
The Light-eater Technique - [Learned]
Everything has two sides, and light is nothing but the absence of darkness; shadows grow and outlines turn indistinct, things you used to see unraveling to nothingness.
3rd technique TBD soon(tm)
-Metal/???+ aspected technique
-??? up to 5 meridians
--[] Whip Shear Technique
The Whip Shear Technique separates objects as if they were cut by a knife, except you can do so from afar, and with considerably less effort, transforming one to two. It's surprising how often a little cut is all you need, and sliced bread is the etalon of useful inventions for a reason.
-Wood/???+ aspected technique
-??? up to 4 meridians
--[] Wing Floating Technique
Most physical things hold within them an aspect of Weight, a kind of love for the Earthly realm that pulls them to the ground. The Wing Floating Technique alters that relationship, letting you move heavy objects with naught but your wand and concentration.
-Fire/???+ aspecteded technique
-??? up to 4 meridians
--[]Overwhelming Tickler technique
A common technique for schoolkids to learn, the tickler does just what it says: it tickles. More accurately, it excites the target's sense of touch with random brushes of Qi, leading to spasm and - in humans - uncontrollable laughter. You're pretty sure you've even seen an example of it in action, whether or not it would work on a baby dragon notwithstanding
-Water/???+ aspected technique
-??? up to 3 meridians
--[]Water Sprout Technique
The Water Sprout Technique takes a stream of your Qi and transforms it into perfectly clear water. While you have no intention of getting lost in a desert, you are a firm believer of being prepared for just about every eventuality, and it's not like you can't find uses for the liquid otherwise.
--[] Potion of the Brave Snowflake
The inside of the glass is covered in frost flowers, and lone drops at the end of your pipette quickly form into tiny liquid snowflakes, weirdly wobbly yet still crystalline. A dose of the mixture grants you greater resistance against cold, and rain and sleet fall off you like water off a duck. Your skin feels clammy and cold to touch, and your breath no longer fogs up the bathroom mirror, no matter how hard you try. Similarly, working up a sweat proves to be impossible, your body kept cool by magic instead.
Every combat pool die 18 or greater immediately deals 5 damage to the opponent, regardless of who has more successes overall.
-???
--[] Potion of the Astronomer Hawk
Like clear quicksilver, the potion flows down the funnel supernaturally fast as you pour it into the bottle. Drinking it grants you vastly enhanced eyesight, not only letting you see far away details as if they were right in front of you and under a magnifying glass, but also making motion stand out in a wholly new way. It took you a moment to realize that the hazy mist in front of your face is the air moving because of your breath.
You start with initiative, and the first time you would lose initiative, you don't instead.
-???
Potion of the Careful Sommelier - [Brewed]
Even you've heard of the schoolyard horror stories of people going blind from drinking wiper fluid, so it's with some trepidation that you down the dose, knowing full well that one of the ingredients used was methanol. Whether or not it works, you're also not keen to find out. The potion confers resistance to all manner of poisons and is supposed to settle adverse reactions from consuming other potions. It also suppresses the rejection reaction of too much alkahest, so it's commonly used in hospitals to switch out whatever cocktail the unfortunate cultivator was on for treatment potions.
You recover 10 health per round.
-???
Potion of the Pebble Elemental - [Brewed]
When you finish brewing the draught, it looks like your cauldron is filled with sand. Placing a ladle on top breaks the illusion, the metal slipping beneath the grains in moments. The effect of the potion is simple: it makes your muscles tougher, your bones stronger, your skin more dense. Carefully at first, you test it by hitting a stone wall; the first punch you instinctively pull, barely tapping the masonry, but all you feel is the pressure, no pain. Ramping up, you practically need to throw your whole weight behind your punch - not that that means much, you're not exactly a trained martial artist - before the sensation becomes mildly unpleasant.
When active, damage taken is reduced by 10 or 10%, whichever is greater.
-???
--[] Potion of the Sleepy Sandman
The liquid in the clear beaker looks like a lava lamp, golden bubbles slowly drifting in a purple oil. Despite what the name would suggest, the mixture is actually supposed to help with concentration and maintaining focus in the face of exhaustion or distraction. While you don't have a good way to quantify the effect, waking up in the morning is certainly less of a chore and getting lost in a book has never been easier.
When your opponent has initiative for more than 1 round, every consecutive round decreases their pool size by 1, reset when they lose initiative.
-???
Potion of the Rapid Steward - [Brewed]
The potion itself looks suspiciously like coffee, but you only see it for a brief moment before the instructions demand you clean up the mess and pour it into a bottle you had to fashion yourself as the draught simmered. The concoction itself is another mental booster, supposed to help you catch mistakes and things you'd later regret. The casual implication of a simple potion knowing what you would regret in the future gets neatly smothered in the recesses of your brain before it drives you mad.
Each round, reroll the lowest die in your pool, keeping the higher number.
-???
--[] Potion of the Deafening Tooth
Little crescent shapes float in the clear gel-like liquid, occasionally coming close enough to each other for something to trigger, causing them to slam together like jaws before drifting apart once more. One of the more 'out there' potions you found, originally meant to teach children to chew with their mouth shut. Every time you slam your teeth together while your lips are parted, your mouth becomes a weapon, emitting a blast of noise loud enough to stun or daze any opponent.
When dealing damage, reroll the lowest damage die as a d125 instead, keeping the new result.
-???
--[] The little towel that could
Engraving runes for wood, metal and earth on a hand-towel should get you a rag that cleans for you. Whether it's your own person after a vigorous work-out session or spills from a potions experiment or just the occasional ink blot, you figure it'll serve well enough for practice and a proof of concept for something that would attend to your needs.
Earth aspect pool dice rolls count as one higher.
--[] The self-filling bottle
You have kept an empty plastic bottle from the mortal world in the bottom of your trunk. Now, it's time to put it to use as a water bottle again, but one which can - fingers crossed - float over to the nearest sink and refill itself. An exercise in autonomous intelligence, albeit a rudimentary one.
If a water aspect pool die is at least tied for the highest result in a pool, gain one extra die to that pool.
--[] The page-turner
A simple bookmark that can, with a prod of Qi, turn the page of a book, and hold a tome up for you, unless it's one of the truly monstrous ones from the leather-bound section of the library. Mostly, the goal is to make a charm that can affect other objects by reacting to your own stimuli... that, and it'd look cool to have a book follow after you as you walk.
The lowest metal aspect pool die becomes equal to the second-lowest metal aspect pool die in that pool.