Hogwarts Sect of Witchcraft and Wizardry

Peak of Cooking seems cool but I feel like in that case the points should be put into the kitchen action? It would be on theme at the very least
 
[X] Plan: To the Peak of Cooking

Peak of Cooking seems cool but I feel like in that case the points should be put into the kitchen action? It would be on theme at the very least
Spending our pounts on muggleborn group bonding feels like it'd result in a sweeter character moment tho
 
Peak of Cooking seems cool but I feel like in that case the points should be put into the kitchen action? It would be on theme at the very least
Yeah I just used the other plan title and added "of cooking" to the end to differentiate it.

I still believe the muggleborn group takes priority given we will be going into the next turn facing a big malus for the Easter break if we want to go home. It's also a bonding moment, and hopefully can expand to involve other muggleborns from other years with some luck or effort.
 
The concoction itself is another mental booster, supposed to help you catch mistakes and things you'd later regret. The casual implication of a simple potion knowing what you would regret in the future gets neatly smothered in the recesses of your brain before it drives you mad.

Let's brew this one next and force Rei to deal with her first existential crisis

"I shouldn't have drunk that."

"Why?"

"Because having drunk that, I now have to confront the question of how a potion knows what I will regret in the future."

"Just don't think about it."

"But I regret thinking about it... which the potion is now telling me incessantly. I shouldn't have drunk the potion... which is the only way I know I shouldn't have drunk it!"
 
[X] Plan: To the Peak of Cooking

Would anyone else be interested in having the Training votes be by plan, but leaving the social votes out of plans so people can vote for the training they think is optimal while still being able to vote for the social votes they think are most interesting without having to hope that said social votes are part of the winning training plan?
 
Would anyone else be interested in having the Training votes be by plan, but leaving the social votes out of plans so people can vote for the training they think is optimal while still being able to vote for the social votes they think are most interesting without having to hope that said social votes are part of the winning training plan?
I know I would appreciate that. Especially as the socials aren't supposed to be tightly tied to number go up. Instead they should let us explore the setting, the people around us, and the protagonist.
 
Would anyone else be interested in having the Training votes be by plan, but leaving the social votes out of plans so people can vote for the training they think is optimal while still being able to vote for the social votes they think are most interesting without having to hope that said social votes are part of the winning training plan?
sounds good to me
 
Would anyone else be interested in having the Training votes be by plan, but leaving the social votes out of plans so people can vote for the training they think is optimal while still being able to vote for the social votes they think are most interesting without having to hope that said social votes are part of the winning training plan?
This doesn't immediately work as is, because of sect points, but it could with little changes. A possible way to do it is to have a plan vote for training and a plan vote for social+points.

Another is to have free votes for social options and a plan vote for training that includes points we want to use, not necessarily assigned to a particular action, but to the turn in general. This could also lessen the issue our QM encountered of having point usage warp social scenes in awkward directions, giving him more freedom to work it into the update.

What do you think @Karf ?
 
Nice update, by the way. I liked Rei's little tricks and the Quidditch scenes in general. Good use of the weather conditions, Flint's looming presence and our injury to heighten the tension. I think I might have preferred a combat log split for each round, though, like in the Puffs' game and Troll's fight, but having it all at the end was not bad (and it was probably easier for you, so it makes sense).

I can't believe we lost with 24d140 DC103 vs Slytherin's 21d140 DC105, and with more HPs to start with as well as potions' effects. Hopefully we can turn it around in the last game.
 
A possible (and simple) interpretation of the early path of a cultivator, based on what little we know:
(Early Physical Realm) Instead, with each beat, something warm gathers in a strange space adjacent to your chest. You can't describe it as up or down, left or right, front or back, just that it's near your heart. With each pump, the warmth pools before rushing out towards your limbs, where you can feel your strength returning. Thump and thump goes your heart, and the Qi of the World ebbs and flows within you.

You'll research what the exact implications are later, but somehow you know you've broken through the early realm of the Qi Gathering stage.
(Early-Late Spiritual Realm) Qi is everywhere, swirling in eddies around doorways and windows, pooling in the creases of your bedsheet, trailing after every disciple you focus on. And with every breath you take, more and more of it flows into you, settling somewhere adjacent to your diaphragm.
As cultivation progresses, the Middle Dantian gathers Qi and supplies it to the body as needed.

On the cultivation side, you'd be steadily progressing through the Qi Gathering stage, capped by opening your third eye right before breaking through. Unfortunately, neither of the last two terms are covered by the glossary.
In the passage from the Qi Gathering to the Qi Condensation stage, the upper Dantian, "located" on the forehead and sometimes equated to concepts like a mystical third eye, opens up.

The books make references and assume understandings you flat out lack. The Dantians, you suspect you're beginning to feel, but what a World Root is or how healing from Tribulations relates to Cracked Meridian Reinforcement... well, it seems there's a reason Care of Magical Creatures is an elective subject in the third year.
Some of the books you've been devouring at an ever-increasing rate spoke of Qi as the life energy or the soul of the world. You thought they were being fanciful in their flowery language, but now you're starting to suspect they were much more literal than you expected.
Tribulations are issues (to the meridians?) that present themselves when trying/failing to break through to the next stage. They require some form of healing, meant to reinforce cracked meridians.

The World Roots are concentrations of Qi, kind of like Meridians and/or Dantians, but for the world/planet rather than cultivators, and they interact with other sources of Qi in more or less overt ways.

------
Some of these are wilder conjectures than others, but with limited information, we can only guess. We currently have 2 open meridians (right hand and nose), and if breaking through can crack/harm them, there isn't much we can do about it except trying to make the process as safe as possible, I think.
 
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