= CYOA =
Underworld's Pearl
Without even reading further I can tell this CYOA will generate a ton of Titanic builds. So in the spirit of doing something completely different, here's:
The Archsmith
Ferryman's Toll -1O
Alteration: Celestine Form (Craftsmanship) -2D
Abilities: Sign of the Bear -2O, Sign of the Lion -4O, Craftsman's Constellation -1D, Spirit Doctor -1D, Sign of the Accursed -1 Denar
Artifacts: Winged Sandals -3O
Drawbacks: Imagine exchanging pain for power when you could be comfy instead
Humans are fundamentally tool-users. Since the first time a cave dweller heeded Prometheus' advice and struck flint against flint, mankind has struggled to master our environment. From the chaos of nature we carve order and safety, forever seeking means to gather resources and conserve labor. To quote a previous protagonist, "laziness is nothing less than the cradle of innovation," and this build has some serious Nameless energy. Far from his heroic namesake, the Archsmith is an absolute and unapologetic sellout, concerned primarily with his own comfort. He just wants to live well despite his death and spend this unexpected afterlife creating wonders; is that so wrong?
The Archsmith claims the divine domain of Craftsmanship as his own. Compounded by the Constellation, this should allow for some impressive artifacts, though the upcoming forging opportunity will sadly have to be spent on survival. The Archsmith's first creation depends on the materials available and his circumstances: armor to protect him when his Nemean invulnerability falters, a bow to complement his fighting style, or perhaps a cloak to hide his Celestine countenance. Yet necessity's prosaic constraints won't dictate his repertoire forever. This initial masterpiece will always hold a special place in his heart, but more can be made annually.
As the Archsmith intends to create his own panoply, this build takes no artifacts save for the Winged Sandals. Flight's useful for escaping marauding specters and securing resources; two starting artifacts are better than one. If necessary, combat's handled with a combination of aerial kiting and siccing spectral lions on the aggressor. Celestine Form grants stamina, which is useful for both managing the Sign and the exertions of protracted forging sessions. Despite fighting not being a focus, Celestine's parameters would pair well with something like a bow possessing supernaturally enhanced draw weight and magical projectiles.
Injuries incurred while adventuring can be healed with Spirit Doctor. Charitably interpreted, that could synergize with creation to expand his domain into custom organisms or augmenting his pride of lions. It also gives him more services to barter; between Craftsman's Constellation and Spirit Doctor the Archsmith's too useful to actually kill. Forging sessions or surgical operations are preceded by a lengthy nap to invoke the Sign of the Bear. Stealth shields him when sleeping, stacking with the aforementioned cloak, and the symbolism could inspire artifacts. But honestly, the Archsmith would take this Sign for lucid dreams alone. Comfiness should not be confined to the waking world!
In the long run the Archsmith aspires to ascend from the bleak tableau of toil that constitutes most of the underworld and enter the Elysium, where he might dwell in eternal splendor, safe in the Unseen's shadow. With memory's sting blunted by Celestine, there's no reason to keep in contact with the living world, so he eschews necromancy entirely. Why waste time performing chores or making enemies by embroiling himself in mortal politics? Those he knew in life will either arrive eventually or not. If word reaches him of someone he remembers, then he'll extend a helping hand, but until then it's none of his concern.
Needless to say, the Archsmith doesn't have much affinity for the Praxis. Passive Refinements only came after Hunger attained the Imperial version. Since he only has access to the Sword Praxis, we haven't seen how it can interact with artificing. With the Noble version and no preexisting prowess, the Archsmith's prospects are pretty limited to start with, but there are only three options to spend the denar on. Primordial's ruled out not only by taking Celestine but the massive target it'd paint on the Archsmith's back. The Staff of Echoes has no particular synergy with his build.
Unfortunately there's no money-changer on Agony's banks, otherwise I'd have swapped it for more obols or drachma. But the Praxis at least gives the Archsmith a unique advantage and avenue of advancement beyond creating artifacts and spiritual self-surgery once Celestine and the Lion's Sign cap out. Speaking of obols, it's not clear whether the toll referenced in the introduction's accounted for in the available currency. But when in doubt, always tip the driver, so this build only spends nine. If that's unnecessary I could snag the Ferryman's Spell or sign up to dispense ancestral advice.
There are potential variants that take Sowilo rather than the Sandals, or stretch their budget by accepting the amnesia as a sunk cost. Add Lethe, either drop the Sandals or spice up Celestine Form by adding Lichtenberg scars for a Wound with a manageable phobia, and suddenly Dragon's affordable. Accelerated training, time travel to undo gaffes, conjured crystals as reagents... a Sign Language build that takes all of them except Skull would be potent, but it flies in the face of the Archsmith's ethos: death's a release from the pains of life. The 'Great' Specter Kings have critically missed the point. Fuck off with the spiritual cannibalism; Hueco Mundo's not something to aspire to!
896 words.