I believe child is more likely given we are new people it really hasn't interacted with in its home
Was about to post something similar, good to see that people know the value of comms equipment being as sturdy and compact as possible. Also makes me warm and fuzzy inside to see my party being accommodated. After all we just want a stronger Momi, plus while I want personally more this should more than suffice for the short to mid future and help drive off any alien, local or extra terrestrial, from our shores.[][Rogue Trader]
-[][Sell]
--[][Food] (1 = 7 Money) Sell 20 (140)
--[][Promethium] (1 = 4 Money) Sell 105 Promethium (420)
-[][Buy]
--[][Power] (1 = 5 Money) Buy 2 Power
--[][People] (2 = 3 Money) Buy 10 People
--[][Plasma Ioniser Parts] (97 Money for 500 Progress)
--[][Optimized Capacitor STC] (75 Money for +23 Power and +15% Ioniser Power per Stage)
--[][High-Speed Cogitator STC] (52 Money = High-Speed Cogitation Towers (+0/1/0/1/1/0/0 Dice))
--[][Alloy Purity Optimization STC] (38 Money = +1 Alloy per Turn, +25% Alloys per BAC Stage)
--[][Hardened Drill-Tips STC] (42 Money = +43 Metal per Turn, +7% per Turn Income from Mines for future Stages)
--[][Improved Flak Armor STC] (67 Money = -1 Alloy per Turn for Equipment Manufactory (Stage 1))
--[][Grox Breeding Herds] (39 Money = double per Turn Income for all Meat and Leather Factory Stages)
Profit: +560
Cost: -460 Money
Total: +100 money
I'm not sure about Plasma Ionzier parts , but Those STCs are must for me.
[][Equipment Vote]
-[] Micro-Beads
Communication is very important, especially in military.
[][Militia Organization]
-[][Age] 20-30 (-1 Morale)
-[][Recruitment] Voluntary
-[][Size] 2x to Military Regiments (-2 Morale) - (Sleeping Leviathan Party Target)
-[][Equipment] Lasguns+Flak Wests (-4 Metal per TurnxSize) - (Sleeping Leviathan Party Target)
-[][Training] 4 Hours per Week (-1 Morale) - (Sleeping Leviathan Party Target)
Don't over equip militia, we don't want to face well armed uprising.
Edit: Small change to Rouge Trader deal
The Child is curious.
The Puppets acts.
The Guardian protects.
The Soldier destroys.
Mineral Resource Depots, 5 Metal, 2 Power, 1 People, 1 Money per Turn, +500 Metal Capacity. (0/289)Speaking of storage. @HeroCooky what building do we need to increase our metal storage capacity?
With the amount of metal per turn we'll be getting, we'll need to start the next stage of the alloy building just so we don't run of space to store all the metals. And that's not even talking about the food situation.
Yeah, but we'll have +57 metal per turn, and our storage is already almost a third full. We are going to need that depo.It's not that big problem, having too much Resources is better then having to little of them.
[] Civilian Shallow Cenote Tunnel Networks (Stage 1)
The recently uncovered tunnels may prove to be a curse for stability, but they are a blessing for everything else! In this case, creating roads and train stations for civilian use will ensure that our people can evacuate or move wherever needed or flee even with ground side bombardments. It would also allow faster transport in the shallow industrial portions of the cenotes.
(-5 Metal, -6 Power, -1 People, -2 Power per Turn (0/552))
[] Schola Progenium (Stage 1)
The forge in which heroes are made. Within these hallowed halls of learning, discipline, and iron faith, orphans are molded into the backbone that holds the Imperium together. Commissars will graduate here, knowing that their works ensure another saved planet. At the same time, Inquisitorial Agents are prepared to face the hard choice of fighting to save the remaining innocents or doom a world. Sisters of Battle will grow up within dormitories and curches, their hymns and war-cries soon to echo across the galaxy, while potential Tempestus Scion Recruits battle for the honor of graduation. It is within these halls that mortal flesh is shaped into immortal Martyrs.
(-2 Morale, -40 Money, -36 Metal, -8 Advanced Machinery, -60 Promethium, -12 Power, -8 People, -12 Money per Turn, -4 Metal per Turn, -8 Promethium per Turn, -4 Power per Turn, -1 People per Turn (0/1725)
The Shelters need the power for their continuous expansion to allow your people to take shelter, the Schola Progenium has that cost due to the ravenous hunger for missions, expansions, and training.Question, why those projects costs Power per Turn ?
Nothing else, but those two projects require them, so I am intrested in the reason why they do.
Plasma Ionizer. The literal "Power that world" button of the Imperium.I am guessing there is something to counteract the power drain given we can't keep t that up forever
I again think this is not a priority, we'll be a vacation spot so empty homes are kind of inevitable. I'd rather do Public Tax Returns. You also have unexplained wealth twice.
I again think this is not a priority, we'll be a vacation spot so empty homes are kind of inevitable. I'd rather do Public Tax Returns. You also have unexplained wealth twice.