Hunger's primary Remittance of Rank Accretion
Umtechnically, his primary Remittance was King's Scepter, and Accretion was his own pre-existing magic that then got accelerated by being a Progression-type Cursebearer/getting tied into King's Scepter. Is this is a meaningful distinction? Not really. Am I making it anyway? Apparently!
Removing the Ring's Training Malus vastly reorders the incentive structure surrounding risk & reward.
This is one of the reasons I am most excited by the BH advancement. We have been saying for ages that Hunger needs to stop taking risks. Removing the training malus from the Crimson Ring means that Hunger can receive meaningful amounts of XP from non-combat & non-lethal contests. Considering that the Realm of Evening cannot produce multi-pick fights indefinitely, it is hard to overstate how important this option is.
Decimator Mitigation helps prevent cannibalizing the Realm of Evening for Huntress' Moon Targets.
This one doesn't need that much elaboration - the primary foundation of our magic involves superimposing the RoE onto the material plane. The Decimator's Affliction is directly undermining the substance of our Soul Evocation. In terms of epilogue survival, putting a stop to that decline seems like a high priority imo.
Both of these are really good points, actually.
I think that Imperishable Night kind of wastes the Arete we generate; if the party dies then it'll be hard to get too worked up about the fate of the Human Sphere, if I'm being honest.
Kinda not wrong, tbh.
FDS grants passive advancement for 2 Archmage domains at a rate of 100x the experience that would be gained from training diligently for every waking moment. BH removes the training malus from the Ring! So BH will scale up Archmage during timeskips much faster than the other options.
Will it? Is "the experience that would be gained from training diligently for etc." calculated AFTER all relevant modifiers (meaning nerfed by the Ring's malus), or is it taken as the base rate before any other modifiers are applied? Is there WoQM on this somewhere?
Besides that, it opens a new and honestly superior future for Hunger. Rihaku already noted how BH holds for us the future of carnage, and Inheritance is obviously the Tyrant route; but IH gives us ability to do something completely different and, honestly, much more appealing to me. We can win the multiverse by just making the coolest(pun not intended) kingdom of them all, and have people join us simply because we are that good at being a good ruler. And that's just cool.
I actually do like this a bunch.
Doesn't this mean that the distance between the Maiden and the Novakrion Throne room represents a smaller and smaller % of the Cloak's full expanse? That would reduce the amount of PROT and +ISH(Prot) that IN offers.
The thing to remember here, I think, is Wolfy's idea about encircling the Maiden to enact a conceptual capture. If she just bores a hole straight towards us, well, the first problem with that is it becomes trivially easy to close that back up behind her. She'd basically be volunteering to get encircled in exactly the way we're hoping to make happen there. If she wanted to avoid that, she'd need to carve something more like a wedge shape into the Cloak, and it would need to have roughly the same proportional shape relative to the Cloak overall to prevent us from closing it behind her easily. So if the Cloak is bigger, she still needs to carve out the same proportionate amount but it'll be more actual space, making it harder.
The second problem with that is that if she's just boring the narrowest possible hole towards us... well, we aren't actually stationary, are we? We can literally just kite her if she tries that. While we, again, fill in the hole she tore behind her. So that would actually be making it easier for us to stall her.
tl;dr, I'm not worried about this.
Overall, I was tempted by Blood Halo for a minute, but I've leant back away from it towards Imperishable Night again. I'd specifically like to focus on rebutting this:
Removing the Ring's Training Malus vastly reorders the incentive structure surrounding risk & reward.
This is one of the reasons I am most excited by the BH advancement. We have been saying for ages that Hunger needs to stop taking risks. Removing the training malus from the Crimson Ring means that Hunger can receive meaningful amounts of XP from non-combat & non-lethal contests. Considering that the Realm of Evening cannot produce multi-pick fights indefinitely, it is hard to overstate how important this option is.
The problem here is that this assumes that Hunger will be able to dictate the tempo of engagement to allow for benefiting from training time without actually giving him the means to do so. Blood Halo has the worst stall options out of any of them. That's why I still think that Imperishable Night is superior for the epilogue, as well as being better for beating the Maiden right now. The Praxis is not bottlenecked by the Ring malus already, and honestly advancing in the Praxis is probably our best path to power at this point anyway.
And for versatility, we have Fault-Defeating Stance for leveling up Archmage. As well as whatever else we can build up with +Progression, -Apocryphal, and, crucially, the leeway gained from a highly defensible redoubt. A redoubt, I will add, that is highly replicable in new Indenture tasks, and that will directly protect from triggering the auto-loss condition in conquest-based Indenture tasks. Blood Halo doesn't improve the Praxis which is our best bet for raw power anyway, it doesn't give us the defensibility to actually benefit from an improvement to training potential when pressed by an Apo proc (which is when we'd most need it), and importantly does very little to guard against getting merced by the auto-loss condition built into half our Indenture tasks.
That's entirely backwards. The Forebear fell to no less an opponent than the Accursed. The fact that his path is a proven route to making it to High Cursebearer status is a mark in its favour by that metric. Why mess with something that works? Sure, the Forebear didn't have the Apocryphal but he also didn't have Progression. And it's honestly debatable if the Procession is any better than a Crowning Curse.
"Past performance is no guarantee of future results" is a phrase that strikes me as applicable here. Also, the Procession is basically a more depressing version of Indenture, it's definitely not comparable to a Crowning Curse like Apo-chan. Seriously, the Procession offered a predictable and moderated level of escalation that the Forebear could consistently stay ahead of just by not fucking around in each world. It is not and probably will never be that simple for us.
Put another way, the Forebear was playing a cosmic multiversal dungeon crawl where he had a reasonable expectation that as long as he didn't neglect to grind on each floor he'd be able to handle the next floor down. We, by contrast, are playing in a D&D campaign where the GM (in the form of Apo-chan) fucking hates our PC specifically. That's a very different and much more fraught scenario, and it's one where I don't regard committing to the Forebear's brand of inflexibility as a plus.