Blood Halo Discussion
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All these blurbs slap. There's a lot to like about each one. But I'm pretty sure that Blood Halo is the best one.
This effortpost is going to give you some reasons why I think you should seriously consider voting for the Ring EFB. I'm trusting that you're able to read the blurbs yourself to see the obvious stuff like +1 ISH to Space/Law & Sanctum, etc., but here are the features of BH that I think have gone overlooked so far.
First, consider the short term:
Aobaru's Chains of Fate task may be incomplete
Aobaru was given the responsibility "to see the Voyaging Realm saved and returned to the fullness of its glory." In nine months, Aobaru has turned it into an adventure zone, but my guess is that the fundamental degradation of places like the Elixir Sovereignty have not been fully reversed. If Aobaru dies before the task is completed, then Hunger will "arouse the deathly ire of the Apocryphal Curse, triggering
Apocryphal Onslaught."
Regardless of whether the Maiden is the Chains of Fate enemy, she has just launched an attack on Aobaru and Letrizia:
"Our adventure's only beginning!"
---
"It isn't," said the Maiden, and the world became daylight.
The teens have either been targeted with an alpha strike by the Maiden, or they have been kidnapped to the Realm of Daylight for a recruitment pitch. Letrizia alone would offer useful insight into Hunger's primary Remittance of Rank Accretion, but Aobaru would further buff the Maiden and is strong enough to provide a meaningful distraction at a critical moment.
If Aobaru is murdered immediately by the Maiden, Hunger could be facing the Apocryphal Onslaught and the Maiden simultaneously. The wait-and-Progress strategy of Imperishable Night would be a death sentence in that case. IN's PROT bonus is weakest during the Maiden's first strike, which makes Aobaru the most efficient opening salvo!
Mentoring Aobaru via Blood Halo gives him the tools needed to resist the Maiden's attack (either combat or social) and escape with Letrizia in tow. Maybe he'll give her a black eye on the way out
Prowess is a massive power amplifier
Setting Prowess to 10,000 is very very good for this matchup. Hunger has been relying on brute strength to make up for his mundane swordsmanship in most of his fights, but the Maiden is a match for his stats and also will be supernaturally talented at killing stuff. But more importantly...
Prowess applies to Archmage domains! Hunger is currently benefiting from
findross suffusion due to our choice of '
Spark of Prowess' from Gisena during the Realm of Evening. The Maiden has absolute control over Findross, so it is reasonable to expect that Hunger's
findross-derived mastery will be stripped from him. Considering the breadth of the Maiden's abilities, this is a terrible time to become a one-trick pony.
Prowess is also something that translates to Hunger's Wraith-echoes. Under the Armies of the Shogun feature, an army of a million would eclipse Hunger's own power by 100 times, with diminishing (but positive!) returns for larger organizations. Armies of the Shogun offers a hundredfold increase. More, even, because there are a thousand-million clones ready to join the army!
For comparison, Archmage only guaranteed a "doubling" of Hunger's raw power.
Core Panoply Synergy
With the Ring's light providing a Halo effect, Hunger "is perpetually outlined by a ring of crimson light behind" and enemies "who touch even the radiant glow of that light are utterly sliced to ribbons." This means that Hunger's entire core panoply each provides a unique defensive ability:
- The ring's halo automatically attacks anybody within range
- The blade's power of Ruin automatically attacks anything that targets Hunger, after BH boosts Hunger's Might score by about 90x
- The cloak's Protection stat is boosted by BH by about 80x
...and each of these defensive parameters is raised by +1 ISH in battle. (Dodging might qualify as a form of defense too, and even without the ISH boost, speed gets boosted by 97x!)
There is a tradeoff here, giving up Hunger's own regeneration and making it more difficult to secure healing from others. But we've seen high-tier combat a few times already, and it is very much like playing rocket-tag. Being able to apply +1 ISH attacks will bring the battle to a close much more quickly, further offsetting the risk of foregone regeneration.
To summarize, Hunger's personal stats are boosted by nearly 100x and raised by +1 ISH, and then Wraith-echos are boosted by Armies of the Shogun to eclipse that new power level by more than 100x again.
In the long term:
Removing the Ring's Training Malus vastly reorders the incentive structure surrounding risk & reward.
This is one of the reasons I am most excited by the BH advancement. We have been saying for ages that Hunger needs to stop taking risks. Removing the training malus from the Crimson Ring means that Hunger can receive meaningful amounts of XP from non-combat & non-lethal contests. Considering that the Realm of Evening cannot produce multi-pick fights indefinitely, it is hard to overstate how important this option is.
Decimator Mitigation helps prevent cannibalizing the Realm of Evening for Huntress' Moon Targets.
This one doesn't need that much elaboration - the primary foundation of our magic involves superimposing the RoE onto the material plane. The Decimator's Affliction is directly undermining the substance of our Soul Evocation. In terms of epilogue survival, putting a stop to that decline seems like a high priority imo.