But after everything you've gone through...you can't help but feel that MMA is the only one that really teaches you how to fight. In fact, you think you've known that since you came to this Club. The moment you stepped into the gym you felt drawn to the Mixed Martial Arts section. Before, you never really gave it much thought. It was just something you did.
He's natural with it.
And while it's not a big revelation...it does change how you look at your training. A lot. As in, you've started to see MMA in the same way as Street Fighting. You begin learning how to utilize this knowledge.
Interesting.
[] Break the Barrier. Go Beyond. (MMA becomes a Supernatural Martial Art; Lose current Two Perks; Gain Rank 90 Perk: Mixed Work Of Art: In Combat, Automatically Pass a Perception Check to know what Style your Opponent is using. Only works on Mortal Arts and not when outnumbered. All other Martial Art Skills gain a +30 Bonus to Combat Checks)
Can we know what the weaker version of this perk is if we keep MMA as Mortal Art?
Going beyond wont stop us from using that martial art/MMA in the tournament right?
No, but we will lose the 80 and 85 and weaker 90 perks and are replaced with the one 90 perk.
 
Can't say I'm surprised by this, though the wording implies that ANY Partner will do, not just one that relates to the Martial Art in question.

To be absolutely certain, though: While I know his personality's unsuitable for it, could Yamato learn Unyielding Mountain without a "tanking" Partner?

Unfortunately no. While Human souls are weak to these Arts, they are malleable enough to actually be able to sync with the Partners and use them without issue.

Most Partners have souls that are too rigid to accept another Supernatural's Martial Art. If they tried, they'd suffer some serious deformities and backlash.

Can we know what the weaker version of this perk is if we keep MMA as Mortal Art?

Sure, I'll even put in the main post. Probably should've done that anyway.

Mortal 90 Perk: Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.
 
Mundane perks:
Perk Added: I Know That Technique: You know quite a bit about the styles that you incorporate into your battle skills. Perception: People will be added to Combat Checks when MMA is used.
New Perk Gained: A Fellow Practitioner: When up against other Martial Artist, Automatically Succeed a Perception: People Check and know what Style they are using. Only works on Mortal Arts.
Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.)
Supernatural perk:
Mixed Work Of Art: In Combat, Automatically Pass a Perception Check to know what Style your Opponent is using. Only works on Mortal Arts and not when outnumbered. All other Martial Art Skills gain a +30 Bonus to Combat Checks)


[X] Stop. This is...you're good here. This is all you need. (MMA remains a Mortal Martial Art; No Current Change; Gain Perk: Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.)

Both have their advantages, but I think we should keep MMA at least as a Mortal Art since it is our main mundane MA, the one we will be using in the tournaments and mundane opponents when we want to keep supernatural hidden, so we should keep it as strong as possible mundane art.
 
[X] Stop. This is...you're good here. This is all you need. (MMA remains a Mortal Martial Art; No Current Change; Gain Perk: Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.)

this will pair well with kendo, whether we use kendo as a supernatural or not, we can now be sure that even if we don't wanna use a supernatural weapon we can still use a weapon to the max

basically I think it might let us use a sword or weapon like it in a mortal art without the holding back debuff, it'll help cover for our more supernatural skills. but that's just how I think it'll work, I could be wrong
 
[X] Stop. This is...you're good here. This is all you need. (MMA remains a Mortal Martial Art; No Current Change; Gain Perk: Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.)
 
Well, I've been arguing to keep MMA (well, all the school Martial Arts, but with the latest relevant Informational post I'm willing to be more flexible since 90 is still serviceable) mortal since I got here, so...

[X] Stop. This is...you're good here. This is all you need. (MMA remains a Mortal Martial Art; No Current Change; Gain Perk: Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.)

I'm surprised by how much support keeping it mortal has, though. Guess there's something to be said for having a mortal martial art for mortal fights.
 
Well, I've been arguing to keep MMA (well, all the school Martial Arts, but with the latest relevant Informational post I'm willing to be more flexible since 90 is still serviceable) mortal since I got here, so...
100. Remember that our current cap is 100 and our current training raises MMA to max.
 
100. Remember that our current cap is 100 and our current training raises MMA to max.
I'm probably misinterpreting the example given, come to think of it; thanks for correcting me.

Somehow, I saw the example and came to the conclusion that we'd fight like we had 90 in MMA if we used it "normally" even if our actual skill was higher; going back and rereading it, though, it doesn't actually say anything about limiting the value.

[X] Break the Barrier. Go Beyond.

Gotta have something for supernatural opponents down the line.
Aside from the whole Unyielding Mountain thing, we have other martial arts we could convert. Hell, the update literally says that MMA is basically a "formalized" version of Street Fighting, so why not convert that instead?
 
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I'm probably misinterpreting the example given, come to think of it; thanks for correcting me.

Somehow, I saw the example and came to the conclusion that we'd fight like we had 90 in MMA if we used it "normally" even if our actual skill was higher; going back and rereading it, though, it doesn't actually say anything about limiting the value.
Understandable, I was confused by that first as well, but then noticed that the example said 90 cause in the example MMA's rank was 90.
 
So, it's either *insert Rock Lee opening gate here* or just be good at MMA...

[X] Stop. This is...you're good here. This is all you need. (MMA remains a Mortal Martial Art; No Current Change; Gain Perk: Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.)

No contest there.
More power is good, but the trade-off makes it not as appealing, imo.
Also, yeah, busting out supernatural moves in a Tournament might not be a wise decision...
 
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[X] Break the Barrier. Go Beyond.


More power is good, but the trade-off makes it not as appealing, imo

I'm confused by this and by the various votes to Stop.

Unless we toss all of our other options to the side and focus on training Perception Skills, the Mortal MMA Techs don't really do anything for us now or for the Tournament?

We get a +6 to MMA. That's it.

And either option with MMA doesn't really create an incentive for us to train Perception: People for the Tournament because we now Automatically Succeed at the exact thing we needed it for.

Meanwhile the Super Tech gives all of our other Martials Arts +30.

For Tournament purposes, I cannot think of a better bonus to Kendo and Karate.

This transforms MMA from a Kick Your Ass Skill into a Foundational Support Skill that helps all of our Martial Arts become better.

@LinkOnScepter does Mixed Work Of Art's bonus apply to UMT? I don't think it does but I want to make sure.
 
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[X] Stop. This is...you're good here. This is all you need. (MMA remains a Mortal Martial Art; No Current Change; Gain Perk: Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.)
 
I'm confused by this and by the various votes to Stop.

Unless we toss all of our other options to the side and focus on training Perception Skills, the Mortal MMA Techs don't really do anything for us now or for the Tournament?

We get a +6 to MMA. That's it.

And either option with MMA doesn't really create an incentive for us to train Perception: People for the Tournament because we now Automatically Succeed at the exact thing we needed it for.

Meanwhile the Super Tech gives all of our other Martials Arts +30.

For Tournament purposes, I cannot think of a better bonus to Kendo and Karate.

This transforms MMA from a Kick Your Ass Skill into a Foundational Support Skill that helps all of our Martial Arts become better.
it's not about just this tournament, it is about the future tournaments and fights where we need to stick to mundane Arts by making sure that we have at least one mundane art for these things that can be made as strong as possible. Next week we put one more AP to karate and kendo and we're doing fine for this tournament.
 
[X] Stop. This is...you're good here. This is all you need. (MMA remains a Mortal Martial Art; No Current Change; Gain Perk: Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.)
 
it's not about just this tournament, it is about the future tournaments and fights where we need to stick to mundane Arts by making sure that we have at least one mundane art for these things that can be made as strong as possible. Next week we put one more AP to karate and kendo and we're doing fine for this tournament.
Yeah, pretty much this. As to why we'd make MMA, specifically, a mundane Art: It's closest to our "natural" fighting style, and thus probably our first resort out of the "proper" martial arts in a fight. While I can see that justification going either way, I'd prefer not needing to worry about accidentally'ing someone with our "main" style.

Of course, our first resort in a supernatural fight is, and will always be, Unyielding Mountain (which we should really find time to work on after the tournament), but if we build up our Street Fighting enough we can make that supernatural to back it up (which has always been my plan: make the formalized martial arts- or at least one of them, now- normal for competitions, and then make Street Fighting and Brawling supernatural for the REAL fights).

Honestly, I'm expecting this tournament to be a bit of an exception anyway; we can probably avoid any more tournaments using more than one Martial Art, so we should be able to safely upgrade Karate.

Kinda think maybe we should work on our dodging, though; might let us put off the decision of what to do with the other two for a bit while still helping us with the tournament (especially since Karate and Kendo both have point-based matches).
 
Honestly, I'm expecting this tournament to be a bit of an exception anyway; we can probably avoid any more tournaments using more than one Martial Art, so we should be able to safely upgrade Karate.

Kinda think maybe we should work on our dodging, though; might let us put off the decision of what to do with the other two for a bit while still helping us with the tournament (especially since Karate and Kendo both have point-based matches).
Very likely, but I want to see what perks are available with the other MAs before making a final decision when the time comes.

I don't think we should waste putting points in Dodging, since Hayato's whole fighting style, no matter the art, is based on blocking and taking hits, thus Resistance. Dodging would only offer some benefits in kendo and karate tournaments, and wouldn't really be worth the AP it would take to raise, especially since we really need to get to raising our Empathy, Speech and Resistance -skills.
 
[X] Stop. This is...you're good here. This is all you need. (MMA remains a Mortal Martial Art; No Current Change; Gain Perk: Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.)
 
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