LEVEL UP VOTING:
Level
3 > 4
VIG 10 > 11
AGI 5
SPI 10 > 11
MND 3
RES 4 > 5
You have 6 CP. One mandatory choice has been taken. Choose 3 additional CP worth of...
Perks
[X] [PERK] Versatile Fighter (3 SP, gain more and improved combat Techniques)
[] [PERK] Traveller's Cloak (3 SP, you may use Spirit to cloak your presence, making Stealth spirit-based, a Boon of Sylphan)
[] [PERK] Challenge Technique: Athletics (3 SP, write in a technique to further specialize, granting +3 to that roll.)
[] [PERK] Challenge Technique: Healing (3 SP, write in a technique to further specialize, granting +3 to that roll.)
[] [PERK] Challenge Technique: Rapport (3 SP, write in a technique to further specialize, granting +3 to that roll.)
[] [PERK] Favorable Insight: Lorewise (3 SP, write in an area of expertise to further specialize, granting +3 to that roll.)
[] [PERK] Asset: Least Boon of Aurora (3 SP, Inspire allies to exert themselves as you dare to.)
[] [PERK] Asset: Least Boon of Thorne (3 SP, Be at home in these lands, if you take only what you need.)
[] [PERK] Asset: Least Boon of Delvar (3 SP, Know what can be bought, and strike down those who dare sell souls.)
[] [PERK] Asset: Least Boon of Meredar (3 SP, Respect the seas and the skies, and know their ways.)
[] [PERK] Asset: Least Boon of Jae'eun (3 SP, Know the price of everything, and what is priceless forever.)
[] [PERK] Asset: Least Boon of Ubastdjet (3 SP, Know the myriad curses and maladies, so you may cure them.)
[] [SKILL] Write In (2 SP, +1 to rolls where the skill is relevant. The extra point will be saved for next level.)
Skills we don't possess are:
- Armory (Know of, maintain, and forge arms and armor.)
- Composure (Keep calm and carry on.)
- Empathy (Feel what others feel.)
- Hostility (Insult and intimidate.)
- Investigation (Leave no stone unturned.)
- Leadership (Lead by example.)
- Mechanics (Recognize, build, and repair machinery.)
- Mysticism (Matters of faith and sorcery.)
- Perception (Quickly read the scene.)
- Science (Deduce the possible.)
- Stealth (Hide from prying eyes.)
- Stewardship (Keep and maintain budgets, homes, and enterprise.)
- Survival (Live, off the land.)
- Write in, subject to veto.
Techniques
We have not improved Whirlwind Claws since we were level 1, and fixing that this level is now mandatory. It gains 1 level of Power, bringing it up to par with our other abilities.
This leaves us with 5 Technique Points we can spend. We can improve any of our attacks or heals up to twice, and our support ability up to 3 times:
[] [TECH] Whirlwind Claws
- [] Power Up (1 TP, deals more damage; can take twice)
- [] Dash (1 TP, short movement before or after attacking)
- [] Forceful (1 TP, adds a knockback effect, can deal considerable extra damage with our setup)
[] [TECH] Gryphon Talon Kick
- [] Power Up (1 TP, deals more damage; can take twice)
- [] Dash 2 (1 TP, increase your movement when using this)
[] [TECH] Gale Blast
- [] Power Up (1 TP, deals more damage; can take twice)
- [] Increased Range (1 TP, doubles the range to 16 meters)
- [] Increased Blast Radius (2 TP, gives a 4-meter diameter blast radius)
[] [TECH] Healing Zephyr
- [] Power Up (1 TP, heals more damage; can take twice)
- [] Increased Range (1 TP, doubles the range to 16 meters)
- [] Increased Blast Radius (2 TP, gives a 6-meter diameter blast radius)
[] [TECH] Zephyr's Grace
- [] Ranged (1 TP, gives it an 8 meter range)
- [] Blast Radius (1 TP, gives a 3-meter diameter blast radius)
[] [TECH] Get a new Boost technique (4 SP):
- [] Fox's Eyes (Touch yourself or an ally to grant Accuracy, and +1 to all attack rolls)
- [] Airy Aegis (Touch yourself or an ally to grant Evasion, and +1 to all defense rolls)
- [] Gale Stance (Grant yourself increased movement and knockback on all melee attacks)
Campground Voting:
All of these are approval votes.
We are probably going to need to tend to Ace's wounds. While doing so, do we:
[] [ACE] Act professional, don't pry. (Safe. Boring.)
[] [ACE] Talk, ask about her life before Mundus, share stories. (Requires an easy Rapport roll. Could backfire.)
[] [ACE] Flirt. What? She's cute, she helped you, you like her. (Requires a challenging Rapport roll. Could blow up in your face.)
[] [ACE] Listen. Follow her cues, follow her lead. (Requires a challenging Empathy roll.)
As for Sekhmet, we're probably going to help them with this - thankfully she doesn't need as much healing. Should we talk about -
[] [SEKH] The raid. We did well but got banged up; how are they holding up?
[] [SEKH] The job. This does kind of confirm what we were afraid of, does this change things?
[] [SEKH] Life before. Whether we'll have our jobs or our livelihoods back home, and if we can go back.
[] [SEKH] Gender shit, and queer shit in general. They've been here. They have maps.
And we're going to need to talk with Sio, and help her clean her kills. We have questions. Questions like:
[] [SIO] What was your life like before? We don't know you all that well.
[] [SIO] Why were you so angry with Guy? Fuck him, but that was more than 'fuck him.'
[] [SIO] You're into the Thornite deal, huh? I can't talk, I do my prayers, but what draws you to it?
[] [SIO] Hey, are you okay? You were really upset by the raid.
Voting will open at 1 and stay open until 6:00 pm Saturday.