Deedeequest or The Wonders of Mundus: Be Careful Who You Pretend To Be - A Genderous Isekai Quest

How Dice Rolls Work
Character sheet is here.

Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.

You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.

It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.

Your stat bonuses have names:
  • Vigor grants a Strength bonus.
  • Agility grants a Dexterity bonus.
  • Spirit grants an Aura bonus.
  • Mind grants an Intuition bonus.
  • Resolve grants a Guts bonus.
Dice are rolled on a first come, first serve bonus. You only roll for Deedee.
 
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The devs finally make contact with the TCAI gang again and breathlessly ask what went wrong, only for Jae'Eun to shrug her shoulders and say, "hey, cubesats ain't gonna pay for themselves".

...I may as well put all of the God names, since they won't spoil anything.

  • Io, primordial of Space
  • Gnomon, primordial of Memory
  • Aurora, goddess of the sun
  • Mutan, deity of the moon
  • Inpew-Euthanatos, god of death
  • Ubasdjet-Hydria, goddess of birth
  • Eranda, goddess of fertility
  • Scherzo, god of glory
  • Meredar, goddess of the seas
  • Flamma, goddess of fire
  • Sylphan, god of the wind
  • Thorne, deity of the woods
  • Delvar, god of the earth
  • Jae'Eun, goddess of trade
 
Vote closed
Scheduled vote count started by Talia B on Sep 7, 2021 at 2:49 AM, finished with 52 posts and 22 votes.


By a landslide, we will speak with Alesha and our medication's side effects will include Brain-fog.
 
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I posted a new chapter of the novelization, and wanted to commemorate that I'm getting a nice number of readers on Scribblehub.

I'll probably have 2.3.4 up and done tomorrow.
 
May I have the following rolls?

Guts + Composure, TN 11
Int + Empathy + Flammite, TN 13
Aura + Rapport + Sylphan, TN 11
 
Roll to see if she crits!

...Probably not, but that's okay.
minkhollow threw 1 10-faced dice. Reason: Aura+Rapport+Sylphan Total: 4
4 4
 
Chapter 2.3.4: shining high, rumbles in the dark
Sekhmet offers a round of drinks when you make it back to the tavern, which is so unlike them -

No. No, it's exactly what Jules would have done, once they knew that the rent was paid up, the fridge was full, and there was enough after this to sock away for an emergency. It's not that this isn't like them; it's that this is the first time they've had cause to relax or celebrate since they got to Mundus, and they'll be damned if they pass it up.

So you take them up on it, getting the apple cider - cool, refreshing, sweet and hard - which is also Sekhmet's choice, along with some nuts and cheese. Ace requests "to be hit in the fucking head by fruit" and soon has a glass of sangria, heavy on ginger, orange and strawberry; Hikaru has a dark sherry and makes jokes about inviting us down to the basement to sample the rest of the cask, and Alesha does more thoughtful swirling of her white wine than she does drinking.

You have to talk to her.

About... about a lot of things, including assuring her that she did fine but also who you...

Who you think you are, now. She can't keep calling you Jake, or sequestering you from Ace for the sake of a girl's space, or... any of that.

As night falls proper, and all of you are still wired and restless, and Sekhmet goes 'fuck it' and adds some cold cuts and pickles to the table, Hikaru peels away first - citing overstimulation, and his "need to slow my thoughts down with some reading if I'll ever sleep," and then Alesha sighs and says she's going to go for a walk for some fresh air, and asking who wants to join her.

She's a little surprised when you do.

guts+composure said:




So are you, for that matter. But... it needs to happen, and it needs to happen in private. This isn't a callout. It's a clarification.

You take a deep breath, and look up at more stars than you ever remember, and can't pick out any constellations you recognize.

"Can you pick out any constellations?" you ask her.

"None from Earth," she says, sighing. "We really are far from home. All of us."

"Yeah," you say, because what else can you?

You circle the block together in silence, passing the dim glow of candles and oil lamps, gleaming on the water of the fountain spilling from the statue of Flamma's cauldron; see the brightest stars, which glow colors. Not stars at all, then? Planets?

"Look -" you start - and Alesha holds up her hand.

"You saved me from making a mistake," she says. "A very costly mistake. I should have seen what was going on but I just... treated someone as stupider than they were and that's not acceptable."

You blink.

"Leesh," you say, softly. "It's okay. We got our ride. We made a friend. One mistake isn't the end of the world; you'll do better next time."

Advice you could stand to take more often yourself, yes, but that doesn't make it less true.

"I know," she says. "I know that. It's just, a trap. Some part of me wants to think these are NPCs, that this is still just a game, that this isn't as real as it is. And that's dangerous, and unfair to the Mundanes. A particular kind of uncharitable that I should know better than."

"O...kay?" You've never seen her beat herself up like this before and it frankly worries you. "You did fine, Leesh. This came from a good place and like -"

You reach out and lay a hand on her shoulder, and see that shoulder drop as Alesha lets out the breath she was holding.

"...right," she says. "Right. No sense beating myself up for it, I'll get plenty beat up anyway."

"That's... less funny to me than you might have been going for," you mutter. "That's not what I wanted to talk to you about anyway."

"...Oh."

int+empathy+flammite said:

She seems genuinely surprised by that. How much has Alesha been bottling up, anyway?

"What, uh, what did you want to talk to me about, Jake?" she says.

You wince.

She notices, and stops walking, and you hold up your hand. Square your breathing, drop your shoulders.

"...so I don't blame you for not realizing about... god, it's been less than two weeks since we washed up on the Shores... about three days after I did," you say.

"Oh god," she says, burying her head in her hands. "Christ almighty."

You wince but keep going. You need to spell this out. "But between, uh -"

There's no way to finish that sentence without outing someone, so you don't.

"But I've been... thinking about how much more, comfortable, I've been in Deedee's skin since I arrived," you say. Deep breathing, two seconds square, like Dad taught you, Deedee.

You hear Alesha hiss breath past her clenched teeth.

"...which put a lot of things IRL into perspective," you sigh. "I'm. I'm probably trans, Leesh. You deserve to know that, because I know you wouldn't have said half the stuff you did to me if you had known that."

There's a moment of unbearable tension, of silence interrupted only by rushing wind and distant animals; barking dogs, bleating sheep, lowing cows.

aura+rapport+sylphani said:

And then she laughs.

"Uh?" you say, helpfully.

It starts tense and unhinged, but only for a moment before it becomes actual sweet laughter, golden bells tolling out mirth.

And then she's hugging you, and you aren't sure why, but it is nice, and hugging her back seems like a good enough idea so you may as well?

"I should have known," she says, chuckling then sighing in your ear. "I... should have listened to the feeling. But, well."

"Didn't want to assume?" you ask.

"It's tricky," she says, still holding you. "And I'm sorry. And I'm... glad, so glad, you still felt like you could tell me."

Then she slid apart from you. And for a moment, there's a twinge, and you wish she hadn't; But then the moment's gone.

"So... yeah," you say. "Trying on she and her, and this," and you gesture to your chest and she laughs again.

"And what should I call you?" she asks, her hand under her chin. "Do you have a name in mind?"

You blink. "No, just... Deedee, right now."

She nods. "Sure. Might be a better one when you get back."

You... manage to smile. "I'll burn that bridge after I cross it, Leesh."

"Of course," she says, sweeping a lock of hair behind her ear. You think her face fell, a little, just then. "Who can I tell?"

You shrug. "I mean... the party should be fine, and we want people we meet to assume I'm just Deedee," you say. "I'll loop everyone else in."

It's not like there is anyone else in the party that doesn't know.

She smiles at you, and you have to take a step back at it. "Thank you for walking with me, Deedee," she says.

And that feels incredible. "Thanks for inviting me," you say.

And then, wordlessly, you both agree to circle back to the inn, and to sleep; so you all can awaken ready for your first proper adventure.



End of volume 2, chapter 3.

These votes are for the upcoming chapter as a whole, not just the next update.

When we need to make a detour, we should go:

[] [DETOUR] Through the woods. (Uses a guide's Guts+Survival+Thornite, with combat if you fail.)
[] [DETOUR] Down a riverboat. (Uses Sekhmet's Intuition+Stewardship, with a setback if you fail.)
[] [DETOUR] Up a hill. (Uses Alesha's Muscle+Athletics+Auroran, with exhaustion if you fail.)

When we need to stop at an inn, we should get on the village's good side by:

[X] [INN] Learning and participating in the harvest rites. (Mandatory; vote for this and one other. Uses Deedee's Aura+Mysticism.)
[] [INN] Participating in the festival games. (Uses Ace's Dexterity+Athletics.)
[] [INN] Helping with a broken machine. (Uses Hikaru's Intuition+Science+Gnomic.)
[] [INN] Banking on the good name of Tayeb. (Uses Tayeb's Aura+Rapport.)

We'll spend free time training, and talking with (Approval voting, best three win, there are more opportunities to talk than these):

[] [TALK] Ace. I really need to thank her for helping me, and teach her a little char-op.
[] [TALK] Alesha. Things are still tense and she needs to know she's doing fine, and can lean on me a bit.
[] [TALK] Hikaru. I like him, and he knows more about this world than the rest of us combined.
[] [TALK] Sekhmet. We should catch up more with our roommate, and take a look at our finances while we're at it.
[] [TALK] Tayeb and Shadi. This trip wouldn't be possible without them, and they've made this trip before; they know the way.

CHARGE CHANCE: Our combat tactics should be:
[] [CHARGE] Write-in combat tactics given what you know about the party. We will be gaining an archer, as well as two non-combatants and a supply cart we can't afford to lose. Ask me any questions you need about this. The best plans will be discussed ICly with Warmaster Alesha.

Also, I will need the following rolls:

Int+Perception, TN opposed, three times.
Mus+Athletics, TN 13
Int+Lorewise, TN 11
Aura+Mysticism, TN 15
Int+Healing, TN 11

Vote opens in an hour, and closes on Wednesday at 5 PST. New update hopefully next Saturday.

Oh, and I'll add 2 Tension for last Charge Chance, and IC'ly explain Hikaru's reasoning for naming the Caer next update.
Talia B threw 3 10-faced dice. Reason: nothing to see here people Total: 6
3 3 2 2 1 1
 
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Let's do that intuition + lorewise!

Alas, that only adds up to an eight. We'd need to OD or get a friend OD to pass. (Is this something we particularly want to pass?)
bii threw 1 10-faced dice. Reason: Int + Lore (+3 +1) Total: 4
4 4
 
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So for the Inn votes, we pick one in addition to the mandatory one?

Let's hit those perception rolls too.
Nerdorama threw 3 10-faced dice. Reason: Int+Perception (+3 each) Total: 17
8 8 1 1 8 8
 
Roll Container
Dice Roll Container:

Int+Perception, TN opposed, three times. (Success - Failure - Success)
Mus+Athletics, TN 13 (16, success!)
Int+Lorewise, TN 11 (8, Failure, in Overdrive range)
Aura+Mysticism, TN 15 (10, Failure, in Overdrive range)
Int+Healing, TN 11
 
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Aura+Mysticism, here we go!

edit:
Oof, that's a failure I think

well, here's my votes

[X] [DETOUR] Through the woods. (Uses a guide's Guts+Survival+Thornite, with combat if you fail.)
Combat's a good fallback position if things go wrong.

[X] [INN] Learning and participating in the harvest rites. (Mandatory; vote for this and one other. Uses Deedee's Aura+Mysticism.)
[X] [INN] Participating in the festival games. (Uses Ace's Dexterity+Athletics.)
Games are always the best, and we can be a tagteam with Ace!

[X] [TALK] Ace. I really need to thank her for helping me, and teach her a little char-op.
[X] [TALK] Sekhmet. We should catch up more with our roommate, and take a look at our finances while we're at it.
[X] [TALK] Tayeb and Shadi. This trip wouldn't be possible without them, and they've made this trip before; they know the way.
We've really been needing to talk with her.
CatOnTheWeb threw 1 10-faced dice. Reason: Aura+Mysticism Total: 3
3 3
 
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[X] [DETOUR] Down a riverboat. (Uses Sekhmet's Intuition+Stewardship, with a setback if you fail.)

Waterways are annoying to deal with if things go wrong but are usually the fastest moving arteries when things go right.

[X] [INN] Helping with a broken machine. (Uses Hikaru's Intuition+Science+Gnomic.)

Seems like a good way to get a glimpse of what kind of tech is out there, at least.

[X] [TALK] Ace. I really need to thank her for helping me, and teach her a little char-op.
[X] [TALK] Sekhmet. We should catch up more with our roommate, and take a look at our finances while we're at it.
[X] [TALK] Tayeb and Shadi. This trip wouldn't be possible without them, and they've made this trip before; they know the way.

Rotating around. Also talking to the two for intel maybe.

[X] [CHARGE] It's an escort quest if combat breaks out, so run an anchor and rover split. Alesha is up front to draw the most attention, with Hikaru and the archer behind her in the center to lay down ranged control from within her protection. Deedee has rearguard security as the next safest solo combatant. Ace and Sekhmet are off on a wing as melee bash buddies and are intended to sweep around the battlefield from end to end, either cleaning up close trash or splitting off to blitz the attacking backline as they see fit.
 
When we need to make a detour, we should go:
[X] [DETOUR] Through the woods. (Uses a guide's Guts+Survival+Thornite, with combat if you fail.)

For Reasons.

When we need to stop at an inn, we should get on the village's good side by:
[X] [INN] Learning and participating in the harvest rites. (Mandatory; vote for this and one other. Uses Deedee's Aura+Mysticism.)
[X] [INN] Participating in the festival games. (Uses Ace's Dexterity+Athletics.)

Ace needs to do something she's good at and those are splorts.

We'll spend free time training, and talking with (Approval voting, best three win, there are more opportunities to talk than these):
[X] [TALK] Ace. I really need to thank her for helping me, and teach her a little char-op.
[X] [TALK] Hikaru. I like him, and he knows more about this world than the rest of us combined.
[X] [TALK] Tayeb and Shadi. This trip wouldn't be possible without them, and they've made this trip before; they know the way.

Integrate Ace into the friends group!

Also I will always vote for more Hikaru and I wanna know what's up with our friendly neighborhood mundanes.
 
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