Fluffy_serpent
a snake pretending to be human
They all sound interesting, although there are some that I do not see useful or that will require a lot of updates until they are really useful.So.... I was thinking about some possible Mutations....
Electric Sacs (Electric Eel DNA)
Lethal Sting Harpoon Tentacle (Cone Snail DNA?)
Flight/Wings (Bat or Bird or Flying Fish DNA?)
Echolocation (Bat or Dolphin DNA?)
Heat/Thermal Sense (Snake DNA?)
Magnetic Field Detection/Navigation (Pigeon DNA?)
Electroreceptor Senses (Manta Ray/Sting Ray/Shark DNA?)
Photosynthesis from Symbiotic Bacteria (We have Jellyfish DNA?)
Ink Spray (Octopus DNA and we have Cuttlefish DNA which is a related Species?)
Aquatic Jet Propulsion/Impeller (We have Cuttlefish DNA?)
Tentacles (like a Mane of a Lion, but Tentacles not Hair/Fur. Or Tentacles on our Chin like a Beard or Moustache of Tentacles like a Coeurl (We have Cuttlefish DNA?)
Prehensile Tail (Adapted and Trained?)
Multiple Tails like a Kitsune (Tail Tentacles) (We have Cuttlefish DNA?)
Prehensile Trunks like an Elephant, but one for each Nostril (Can assist in Scent Tracking as well as giving us more Prehensile Limbs for Combat or Tool Use) (Elephant or Tapier DNA?) Again a bit like a Coeurl.
Gills (Fish DNA)
to all this GM it is possible that there are more ways to get mutation points (for example, when being seriously damaged, a die is rolled to see if while we heal due to the instability of our DNA we get modification points, so that we do not abuse it, it could then roll another dice to see how many we get and have a maximum of 6 points per healing unless we have a critical success in which case it would be rolled again up to a maximum of 10 points).
and king / tyrant / prototype points only affected appearance and were usable when performing medium / high risk actions