London's Golden Dawn (A Professional Dungeon Team Is You) [On Hiatus]

Actually he would probably be stuck in side character hell.

[X] You choose not to hire David Facilier (He will be a free Adventurer for the League to grab.)
 
What exactly we can expect out of David. 'Asian Spiritualism' could be a fair handful of different things, and even the most likely options still leave a wide, wide array of possible builds (He could be an Onmyouji elementalist or diviner or exorcist, or a crowd control nature summoner, or offensive or defensive mook summoner, or frontline channeler using a War God or powerful Yokai, or a buffer/debuffer, or a bunch of other things)

Ah. Fair enough. If he is an adventurer, his specialty is Rituals of all kinds. Given enough time, he could unleash powerful Rituals of various types. And he is familiar enough with his rituals to speed through them if needed, though with minor debuffs. He would also need the correct items to preform his rituals.
 
Hmm. So magically redundant out-of-combat considering our style is already heavily ritual focused. Boss status would help cover the flaws in the style through sheer stats while differentiating him from our heavily preparation focused style, and allows us to prepare a permanent ritual-room for him, whereas General Manager status ensures the redundancy doesn't matter as much because he's focusing on Social rather than Casting.

Offense team adventurer just became significantly less useful as a position for him, though, because it turns him into a 'Jack of all trades, but with none of the resources and prep time required to let him compete on-par with adventurers who need neither resources nor prep time'. At most, he might be useful for disarming magical traps, and we already know traps aren't super common.

(it doesn't really affect his chances of ending up in Side Character Hell much. As an enemy offense team member, he may stand a chance at disarming our more magic-focused traps unless we make them highly arcane, build in redundancies, and such, but he still sucks at dealing with any physical traps and combat encounters we set up. As an enemy boss, his weaknesses are shored up, but he's really no stronger than any other boss. We just need to be forewarned and prepared for whatever ritual his boss room is set up to provide him easy access to.)
 
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[X] You Contract David Facilier as a Boss (He will be one of the five Bosses on your Starting Roster for Five Years. How he is used will be decided later.)
 
[X] You Contract David Facilier as a Boss (He will be one of the five Bosses on your Starting Roster for Five Years. How he is used will be decided later.)
 
Quite honestly I didn't want to let him pass, since he was a good contender, but... I feel like we don't get much benefit in hiring him in any form, especially since we don't know what other kinds of players we'll have available to hire. If we thing about league in general, the common "classes and arquetypes" should all be available in up to par or slightly above average, even at start, while our own region could/should have mages, summoners, necromancers and knights (it's a guess, but makes sense) though we can also have an easier time recruiting from people all over europe, since we are currently the only team on this side, no?

I don't know, it just feels like he won't be stellar in comparison to a boss made by us or choosen for our gameplans, and as a player... He needs time and resources to go really strong, we could give it to him with knights and summon/necro along with mana for resources, but it would still only be used for special battles, like bosses, leaving the rest of the team weakened when he isn't "at his best".

So, I kinda hope he will become a strong enemy contender just for us to see him in action, but my vote goes for
[X] You choose not to hire David Facilier (He will be a free Adventurer for the League to grab.)
 
Alright, I have come to a decision regarding the matter. In this matter, with a tie for first place and no clear cut favorite otherwise in the main category I would look at, I will go with whoever had written the most consideration of the vote at hand or best argument for their chosen selection. That goes to @Ryumancer
Even if my plan lost, I can't say I'm sad. Like I said earlier, basically all the options looked fun (and it made me wish we could choose more then one of them). I still would have liked it more if my plan won, but I'm sure this is still going to be loads of fun.

[X] You hire David Facilier as General Manager on a pretty good deal. (If you choose this, or anyone other then yourself for GM, the GM will handle most of the player and coach transactions instead of you voting on it, unless it is important enough to intervene personally. However, you will have the final say as the Owner, and must still approve the Starting Roster.)
 
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[X] You Contract David Facilier as a Boss (He will be one of the five Bosses on your Starting Roster for Five Years. How he is used will be decided later.)
 
Alright, I am working on the Dungeon update as we speak. unsure if I will get it out today, but I will give you a sneak peak at it, giving you the location of it. Note that this is not finalized, but is what I have in mind. I have a lot of research to do.

--

36 Blythe Road

Many people know it now, and for many decades, as George's Cafe. A nice little cafe in Hammersmith, one of the many districts in London. People would go there, eat their breakfast and lunches, and go about their day.

But to those of whom who enjoyed diving into the pre-Awakening world of magic and the divine, they knew it to be a place that was once home to a magical order. One whose existence would revive the interest in magical occultism, and influence many faiths and beliefs for decades to come, including Crowley's Thelema, and the Neo-Pagan Wicca faith, which would gain prominence post-Awakening. They would employ all manner of magicks and theurgy, furthering rituals and ceremonies to new heights, and would help develop the Hermetic Qabalah.

To anyone who knew what was truly here, they knew this was the original spot of the Isis-Urania Temple, the original home of the Hermetic Order of the Golden Dawn

And praise be to the Tree of Life, it is again. Though maybe not in the way anyone imagined. You seriously doubt Woodman, Westcott, or Mathers would imagine a dungeon diving sports team to be the way the Golden Dawn is revived.
 
[X] You choose not to hire David Facilier (He will be a free Adventurer for the League to grab.)

...yeah, i think i prefer just dropping the guy. Designing on-theme bosses really isn't hard for us, and we can always look for another General Manager in the future., or just handle the role ourselves.
 
[X] You choose not to hire David Facilier (He will be a free Adventurer for the League to grab.)

The best role for him would appear to be boss but I believe we could do even better.
 
[X] You choose not to hire David Facilier (He will be a free Adventurer for the League to grab.)

Let him be free in the wild. Seeing things we've made appear in the future I think is more interesting, and I'd rather us have as much control as possible as we put together our team.
 
[x] You Contract David Facilier as a Boss (He will be one of the five Bosses on your Starting Roster for Five Years. How he is used will be decided later.)
 
Two more hours to go, and here I am wondering if we'll meet people who still follow or believe to be part of the Order of Golden Dawn... I mean, we kinda don't have a real conection, lineage or heritage? We just know about it and we're using to our ends. This could have people mad or happy with us, if there is still people around who cares... Really curious about the results.
 
[X] You Contract David Facilier as a Boss (He will be one of the five Bosses on your Starting Roster for Five Years. How he is used will be decided later.)
 
Vote closed
Scheduled vote count started by Novus Ordo Mundi on Jan 23, 2021 at 12:26 AM, finished with 22 posts and 13 votes.

  • [X] You Contract David Facilier as a Boss (He will be one of the five Bosses on your Starting Roster for Five Years. How he is used will be decided later.)
    [X] You choose not to hire David Facilier (He will be a free Adventurer for the League to grab.)
    [X] You hire David Facilier as General Manager on a pretty good deal. (If you choose this, or anyone other then yourself for GM, the GM will handle most of the player and coach transactions instead of you voting on it, unless it is important enough to intervene personally. However, you will have the final say as the Owner, and must still approve the Starting Roster.)
 
Alright, I'm a bit tired, so I'll need to look at the arguments tomorrow before I break a tie. Update will not be finished tonight, as I was watching Hololive putting my full attention on the update. hopefully, I will have it ready tomorrow. If anyone has ideas for how they want the Dungeon to look, I'd suggest them now. I will be offering a few pre-created options, such as the Sefirot, and 25 (24 tower plus Lair) floor tower, the generic 3 floor 8 room option, and a few others. You can also choose to enter a more intensive vote to determine the layout of your dungeon, but I should warn you: It involves numbers.

I'm going to start winding down for the night. But I should be around for a bit, if anyone has any questions.
 
I think this should satisfy both sides. Simply include him later when we decide the bosses. So we have the choice, and we're not forced one way or another right now.
 
All right, dungeon design options then, hm?

I'm going to suggest using the Qlippoth as a layout option as well. It's... basically the same thing as the Sefirot layout, but demonic instead of holy. The Qlippoth's spheres and paths naturally mean different things than the Sefirot's. I'm also going to suggest that because the Paths are just as important as the Spheres for both, that Sefirot/Qlippoth layouts use weirdly shaped 'Circle with prongs' rooms so we can lay traps in our pseudo-hallways (the prongs). Alternatively, we just set up sensors in the hallways so that Things Happen based on what path they take.

I... kinda also want to design a minmaxed as heck (from a Hermetic perspective) layout that takes advantage of numerology, geomancy, elementalism, and various other magically significant bits and pieces. But that'll take a hell of a lot of research, honestly, so it'll take me awhile. not to mention being busy with other things, like having my own Quest to write. Worst case scenario, i just start working on the magically minmaxed layout and we upgrade midseason or between seasons or something.
 
Hmm What about A Persona dungeon/shifting labyrinth layout. With set rooms, but each time the layout itself changes. The Actual theme and room types can be decided now or later. The inherent idea, is that the rooms/hallways shifting allows for more trap exploits. While they can really only rely on the general traps they've seen in the past. No two instances being the same will seriously improve trap effectiveness with minimal changes to the traps themselves.
 
Hmm What about A Persona dungeon/shifting labyrinth layout. With set rooms, but each time the layout itself changes. The Actual theme and room types can be decided now or later. The inherent idea, is that the rooms/hallways shifting allows for more trap exploits. While they can really only rely on the general traps they've seen in the past. No two instances being the same will seriously improve trap effectiveness with minimal changes to the traps themselves.
Might be possible, but might also eat up our Mana limit. A teleporter puzzle with semi-randomized teleporters would possibly be a more effective method of that.
 
Personally I think using the Qlippoth as a basis for the dungeon would be an incredibly neat thing to do.
 
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