[X]: Visit the Autobot Moonbase (Get introduced to more Autobots in person, get a chance to use some of the crafting system and claim some free salvage and free upgrades early.)
Arne
Your ships descended towards the Autobot Moonbase, the imaginatively named "Autoluna Base", which shimmered a bit as it loomed increasingly larger before your sight. "+This is Reception, registering you as Dawnchild and Duskguard. Welcome to base. Please follow landing procedures to hangar Iacon and confirm reception, over.+"
"+Dawnchild and Duskguard reading you. We're making final descent now, over.+" Samus said over the comms in response to the placid voice as the hangars transformed their doorways into being to let you into the facility where sparkles machines monitored the descent of the Dormach and the Sleipnir into a large, spacious expanse where you could see warm lighting in all directions. Some autobots were getting into transports; others were turning into aircraft and taking off shortly afterwards or were trickling in themselves; called in from one mission or the other.
A few autobots hailed your ship as you piled out the bottom; the Dormach extending landing struts to let you use the downwards elevator where bee and Arcee resumed their more "typical" sizes and the rest of you piled out one after the other, Olla taking a second to examine her arm cannon and her spare weapons before walking in; her helmet soon covering her head and a jaunty whistle being heard from her as she walked inside.
"Thunderclap, good to see you." Arcee said, offering a handshake to the ultrafast autobot; her Mig-41 form's wings on either of her sides and her smirk beneath her facemask apparent enough to be easily imagined despite the obstruction in the way, her wide fighter pilot like goggles covering her eyes while her red, white, and gold coloured hand shook with Arcee's.
"WellyouknowmeArceewhenthebossbotwantsitdonequickquickquickhecallsmeandvaboomitsdone." She said at an incredibly fast pace while Bumblebee raised a finger, let Arcee move back and started to speak to his fellow velocitronian, signing at her as she signed back with hands moving like a blur.
"[Should have seen those decepticons run. Took down a dozen of those wedge shaped capital ships too with the squad. Hah couldn't even land a hit on me with their missile-less H shaped fodder fighters. Dunno what the Decepticons were trying to do with them but whatever it was the plan's been stopped.]" She signed to Bumblebee.
"[Uh...you left the minicon team in to try and get more answers on them right? It's important we catalogue the movements of all extraversal factions. We could ask the transtechs but well, that doesn't come without favours. And the Transtechs are also aftexhausts to talk to anyway.]" Bumblebee signed back.
"[Relax, that wartorn shell of a universe is low on the threat priority scale anyway. Not the greatest tech, extragalactic expansion only recent via wormholes, broken into tons of factions, resource pool damaged by warfare. Even power armour's rare.]" She said.
You decided to sign yourself at her, your helm currently withdrawn as you stepped up to ask her about it. "[What are you talking about? Any of the antagonist forces we might have encountered already?]" You asked before Thunderclap looked down at you and positively squealed.
"Ahhh!!!NewhumankidohPrimustheyresosmallandwouldyoujustlookatthosecheeskimgonnapinchgonnapinch" She was relatively delicate with the cheek pinching that you submitted to while everyone else broke into giggling and laughing, even Bumblebee managing to play some canned laughter as she went around pinching all the cheeks in sight, though Missy quickly sidestepped out of the way to avoid getting her cheeks manhandled by a nearly twenty meter tall robot.
"...Uh...well, I'm Arne, or Duskguard, this is Samus or Dawnchild, that's Eudaimonica or Alice, this is Raelamiel or Rundrasta, that's Tyrius or Steel Paladin, this is Missy or Vista, and that's Chris or Kid WIn." You said, gesturing to each of them until Missy tilted her head at you.
"I never told you my name." She said, staring at you as you looked back at her and shrugged.
"Your encryption is garbage so I just looked through all the PRT files." Chris mouthed the words and then doubletook at you.
"All of the-" He said.
"All of them." You responded.
"How did you download all that, even if your had the download speed for it, the computers can't upload that fas-" Chris said as he stopped to have a think about it. Trying to ponder how you had managed it.
"Our computer systems are able to do superluminal readings and transmit the data in an acausal manner thus allowing the download to happen faster than the upload. It's fairly simple once you get into superluminal computing, tachyonic computers would be an easy enough introduction into the subject once you get past the Zhang-Isakril problem and can start working with Lengian transluminal physics." Samus said, getting a nod out of you. All basic stuff you learned as a toddler, easy math really.
Alice though was clutching at the sides of her head. "Big...fancy math words...brain hurt...no like physics." She groaned in mock anguish.
"...Can I just see the theorems for that? I might be able to grok it if I could just see it rather than well...try to figure out what the hell is the Zhang-Isakril problem." Chris said, confident in his ability to decipher what she had just said as you nodded and pinged a packet of the data to his suit, prompting him to nod for a moment and then pause.
"...What the fuck is that variable doing?" He muttered.
"Shit I thought this was supposed to be a fun night out, not the math league." Raelamiel said with a snort and a pat on your shoulder that made you feel...very aware that her face was in kissing distance of yours and why are you noting that detail? You tensed a bit as she lowered her shades and winked at you, trying to hide how your lips quivered slightly and the intensification of your heartbeat from her before she pulled back, the heavy bangs stopping just above her eyes swishing a bit as her wings beat to accelerate her steps.
"But hey, nerding out can be cool as long as you're keeping it fun for everyone. Now being a fucking gamer on the other hand..." She said.
"Hold on, I've seen you playing future smash brothers." Chris said, staring intently at Raelamiel and then blushing as soon as her eyes turned towards him and she lowered her sunglasses.
"Chris, bless your sweet twenty eleven heart, bet you don't even know how Homestuck ends." She said, patting him on the shoulder as she looked at him. "Want to know how it ends?" She asked as he gave it a thought, at first saying no, not wanting spoilers, but then quivering his lips and gulping before nodding; whispers going into his ears and some nods of understanding being made by him until she stopped. She backed away as he thought for a second and then looked back at her.
"...Bullshit...BULLSHIT! Jade would NEVER!" He said while the Angel finger pistol winked and cackled all the way back.
"Samus...these people are weird. An interesting sort of weird though. Can't quite take my eyes off them." You said to her as all she could give was a nod of affirmation.
"Well Arne, try to look at the bright side. They are very entertaining to watch aren't they? I'm learning so much about...things I never really considered about the early twenty first century." She said, forming a bit of a smile as the two of you locked eyes for a bit.
"Like what?" You said, your expression softening as you looked slightly downwards at her.
"Hrm, strange forms of humour, bizarre memes, a contrast between the energetic zaniness of the first part of the decade and the fatalistic dadaism of the start of its predecessor. Very...ground level stuff. It's beautiful to watch." She said as you made a gentle expression and played a little with her pony tail.
"Not the only beautiful thing to watch in the room." You said as the two of you shared another smooch and a little giggle and laugh. It was a sweet moment to share, and after mostly being limited to some meetups during your year away at your respective ultrasophontic cadet programs, having what would seem to be the rest of your teen years to spend together was...very enticing.
But Bumblebee let loose a whistling sound to get everyone's attention before Arcee gestured everyone to get going out of the hangar, walking through a number of large automatic doors and primarily sticking to the minicon passageways designed for both the Autobots' smaller partners and for their Masterforce allies, some smaller organics of various species, though humans made up a surprisingly large chunk of them. Your species was quite adept at spreading itself around.
"Hey, Buzzstrike, what's good?" Olla said, offering a hand to the Minicon who quickly returned the offered high five rather than leave her hanging, as was only fitting for one of the most venerable of traditions that had been preserved by many sages in your culture. Deep was your shame when you had given Solveig the dreaded fate of being left hanging when you failed to understand the sacred high five.
"Ah...newcomers...allow me to offer to you the universal greeting!" Buzzstrike said, the red plated autobot's axe alternate mode showing some kibble on his side as bumblebee's frequent partner approached only to be interrupted by Samus.
"Bah-weep Graaaaagnah wheep ni ni bong." She said, making the requisite gesture as the minicon seemed delighted at her understanding and offered her a nod and bow before returning the saying to her.
"It is humbling to be in the presence of extraversals who understand the universal greeting. Please, accept my offer of a tour for you, new recruits and friends to the revolution." He said, a nod coming from you before you looked back at everyone else.
"Do you...want to come along?" You asked, Chris giving a thumbs up, Vista nodding, and the Starsetters all giving an unhesitant yes.
"I'll try to...not sound like a dumbass as best as I can." Missy said as she stared at the hulking form of an autobot being formed out of several others combining while one stood by and shouted their drill instructions to get them to coordinate properly as they formed into a single huge body.
"Huh, guess we really are power rangers now. Even got the megazord." She said, thinking to herself about a reference that flew straight over your head.
"Black ranger here's a lot cuter though." She said, looking towards you as you paused and tilted your head, noting she was smiling in an odd way when she met gazes with you. Your brain made the connection...your armour was black and...
...Oh the Black Ranger was you.
You weren't really sure about Missy's infatuation. She was some months younger than you were and she was rather...small to be sure. It made her feel a bit younger than she actually was to you. And you had known each other for all of...what...a few hours? On the other hand, it took less time for you and Samus to act on your mutual crushes.
"If you've got time, we could try a joint-patrol, get a team-building exercise under our belt." She said. Hrm, maybe something to think about later. You weren't really sure of what your new schedule was anyway.
"Well, sure. After I've had some time to settle in." You responded, rolling your shoulders and relaxing slightly.
The base had about all you'd expect, not a whole lot of major personnel as the demands of the evolving conflict asked the Autobots' heaviest hitters to keep on going from place to place without having too much time to stick around. Pyro could be seen however briefly, but gave your group only the a brief acknowledgement and salute.
"Sorry that I won't be able to hold this conversation for very long but welcome to the revolution my friends. Hopefully there aren't going to be too many situations where you're going to need to call upon me or where I have to call on you, but I'm here to make sure that every Autobot base we operate with is going to be kept safe." He said, his
voice noble in its own way if lacking in the same degree of baritone that Optimus' had.
"What should I address you as?" Samus asked.
"Pyro Magnus would be fine. Third in command here, head of security and voting member on most other decisions in the local command council. You don't need to call me sir though." He said, doing his best to maintain a friendly demeanour. You had to admit, Pyro Magnus was an amazing name. Enough to make you nod your head, thoroughly impressed.
He took a look at a holographic representation of at least eight incarnations of Earth. Some with recognisable continents, one that looked like a foreboding, intimidatingly barren wasteland smothered in poison clouds that were pockmarked with powerful lightning currents and the occasional flash and energy spike indicating the usage of a WMD.
"Whoa, what happened there? Why even track a place like that?" Tyrius said, staring at the holographic representation of the eighth Earth.
"Because while the planet died a long time ago, people still fight over it with armies that don't seem to care for losses. And it has some dangerous contaminating resources we're trying to minimise the spread of. Right now I'd prefer you kids not get involved there. Save it for the hazard teams, at least long enough for us to figure out who's who and what's what there." He said, tapping something into the terminal below the projector.
"This is a lot of work, I won't lie, but it's work that needs doing. I'm not Ultra Magnus any more than Rodimus Prime is Optimus, but I'm trying to do what I can. Sometimes though, I wonder if it's enough." He said as he took a look at a complex series of statistics and detailed threat analysis.
"Hey, is that an A.I?" Kid Win asked, approaching the Autobot Magnus who turned his optics towards him, giving him a small nod.
"Teletran XII is our supreme synthetic consciousness. She's sparkless but she's a member of the team as surely as you or I. Manages all the other S.Cs we have on hand." He said as Teletran XII quickly sorted through a maze of data to provide a threat report on the storm that Samus' ship had detected earlier as it disappeared back into a rift.
"Going to have to tell Proxima that the hydrastorm returned to the Titanhaven metaverse." He said, tapping on the side of his head while Arcee took a look at the data herself.
"How long have you been at this Pyro?" She asked gently.
"Eh, just a cycle or two. Got restless at the firing range. Needed to keep busy." He said as he flicked a screen.
"Buzzstrike, show the kids to Sari and Wheeljack. Duty calls I'm afraid." He said, giving an avuncular nod to you as Samus gave a nod and gestured to everyone to follow behind her.
"Come on, miss Sumdac and Wheeljack are really quite incredible people to get to know." Buzzstrike offered.
"Sumdac...she Indian?" Chris asked.
"Indian-American. Kind of." Olla said, shrugging.
"What do you mean kind of?" Chris asked. Hrm, you recalled her features seemed somewhat robotic.
"She's actually a human mimic cybertronian, isn't she?" Samus asked, ah, there she goes again, figuring things out before everyone else does. Her brain really was a remarkable thing. Which reminded you that you had that one game of Civmasters to finish...two years in the running and you were still not close to conceding the game.
"Huh, correct guess. How'd you figure that out?" Buzzstrike asked while Bumblebee chirped.
"Like he said, your records show her as having lived for over twenty thousand years while still looking like a young adult, she's got clearly mechanical body features, and you even have her spark colour listed long before any spark bearing humans appeared." She said, shrugging her shoulders as if it were the most obvious explanation in the universe.
"...Good deduction. But yes, she used to be a cyberseed until she was discovered by Isaac Sumdac and ended up imprinting on him; basing her alternate mode on well...a human. Techno-organic, really remarkable. It took her about fifteen Terran Stellar Cycles for her to find out what she actually was, but she still thinks of herself as at least partly human." He said with a rapt awe.
"Just wait until Buzzstrike tells you that her being a major cybertronian autobot at only twenty thousand years old makes her really young. Just watch. Like clockwork." Olla said with a smirk as Buzzstrike proved her predictions to be exactly correct.
"At only twenty thousand years of age, she's one of the youngest cybertronians to achieve the rank of Autobot Commander-Major. But she spent her whole life ensuring the strength of the human-autobot alliance. I really, really must show you her photos from her younger years with the G.I Joes and the Winter Guard or her adventures on Etheria. Just absolutely ador-" He said before the door in front of him swung open to show a rather tall looking red haired Indian looking girl with mechanical looking lines segmenting her cheeks and lower jaw, brilliant cyan eyes, an orange and faint yellow outfit with that faint yellow strip going around her neck and then straight down her back and front, tall but flat heeled boots, and both hands on her hips staring unimpressed.
"Buzzstrike are you boring the newbies?" She said, folding her arms as the minicon looked back at her and looked sheepishly away.
"My apologies Sumdac. I just get very enthusiastic." He said, touching the ends of his fingers together while she flicked her eyes...optics...towards you and tilted her head.
"Welcome to the Masterforce Arne and Samus. Come on in, Wheeljack's waiting for you." She said, gesturing to the room behind her. Demonstrating to you the wonders inside that sparked your scientific curiosity. All sorts of manufacturing and engineering facilities as a large number of Autobot minders milled around having a look at what was going on around them.
Wheeljack was about what you'd expect, having just finished one of his myriad projects. "Ahah, there you are!" he said, stepping over to you, taking a second to examine your armour and then switching focus to the others. He stopped briefly when he looked at Alice and muttered something about Magic before looking back at Samus and pointing to some empty masterforce hardshells.
"So I wasn't sure on what sort of alt-mode you guys would prefer so I went and got you unscanned shells. Just gotta specify what sort of alt-mode you're into and it'll configure the armour to your preferences. Course as far as I know you two have those absorbing suits that'll just gobble it up. Fine with me, ought to be real fun to watch." He said, breathless, almost overeager to get a chance to nerd out to you.
"Dunno what you'll look like when the merger is done since well, I haven't gotten a chance to see how it works. But I got you a catalogue of viable alt-modes. Just about anything you might want. Also got you some Cybertronian weapons I figure you might be interested in. Utility gear too. You an Axe person? I dunno you look like an axe person. I've got some amazing stuff for axe people." Wheeljack said, continuing to ramble on at a million light years a minute before Bumblebee babbled something in his chiptune speech.
"Well...why don't you let us have a bit to examine the armour first?" You said, taking a look at the armour system and then going through the catalogue of possible alt-modes. Hrm. Quite a few good choices.
"We've also got some manufacturing facilities here if you're interested, and well; our research station is your research station. Just tell me whenever you'd like to work with me and by Primus I'll be hopping on that faster than Bumblebee stirs up an insecticon nest." He said, bumblebee letting out a plaintive beep.
"...Oh it was not just one time and you know it Bee. Besides, just joking around." He said as the lot of you had a laugh...well..save for Kid Win who looked like he was about to have a heart attack from sheer joy.
"This is...the coolest place I've ever seen." He said with wide, eager eyes, already trying to touch anything that didn't outright tell him he wasn't supposed to poke at it, his scan visor going through as many objects as he could manage.
"God it's like Christmas two." He said as you looked down at Vista with a bit of concern.
"...He does that." Vista said with a reassuring smile.
Alt Mode Choices
Specify For Arne or Samus, though as they can easily share tech; this is more of a pick two sort of situation.
[]: Fighter Jet: Comes with an emphasis on speed, flying capabilities (allowing for greater flight capabilities in all modes), and agility adding back-mounted multi-missile launchers that fire half strength missiles that don't consume ammo but have a cool down between usages and comes with the Null-Ray subweapon that is extremely effective against mechanical targets, dealing greater damage to shields, shutting down or at least interfering with mechanical enemy or power armour clad enemy functions and disrupting energy beings while its charged shot can chain between targets and also overload organic neurosystems. Adds less extra damage resilience and strength. Adds wingblade weapon melee weapon when you want to go for a proper dual wielding stance if you retract the arm cannon or turn your arm blade into a greatsword or double-sword..
[]: Tank: Comes with an emphasis on armour, strength, and firepower, resilience, adding an extra set of shoulder mounted rapid-fire guns that can help suppress enemies without using any ammo, dealing extra damage to soft targets and adds the riot cannon subweapon, which fires a big A.O.E blast that will deal heavy damage to the targets it hits and everything even vaguely near that target that isn't friendly; slow to fire and ammo intensive but its charge shot will fire a cluster blast that will absolutely clean house. Adds little speed. Adds grinder-hammer melee weapon that can be swept around with reach to sweep or bash aside large numbers of enemies or deal crushing damage to heavy foes or stationary targets or simply scatter chaff.
[]: Submarine: Emphasis on stealth, firepower, and agility and underwater manoeuvre (counts as a gravity booster). Adds an extra back-mounted deck cannon that essentially offers another bit of artillery support and can deploy to a shoulder mount for long range sniping, especially against resilient or armoured targets. Adds the cavitator torpedo subweapon which homes in on targets silently and stealthily before reaching close enough to get a straight line towards the target where they rocket towards them at extreme speed and impact for significantly greater damage, with the charge shot firing a spread of these weapons; decently quick to fire but requires some set-up. Adds the prow axe melee weapon which can be extended into a halberd for greater reach, especially effective against larger enemies and can spin its head around like a propellor to saw through most foes.
[]: Helicopter: All-rounder alt mode, augmenting nearly all things save for subterranean or liquid manoeuvrability. Adds the rocket pod secondary weapon which will release a spray of terminally guided rocket munitions that are most effective against a large number of foes but are slow to reload between bursts in recompense for not consuming ammunition; also adds the cacophony blast subweapon which detonates in a wide burst that will scatter all enemies affected by the blast while causing moderate damage and significant disorientation, making it an ideal tool for crowd control; with the charge shot forming a continuous bubble of the effect. Also adds the helicopter saw melee weapon which can blend through softer targets or defend against additional incoming attacks.
[]: Motorcycle: Maximum land speed alt-mode, less emphasis on resilience or strength or firepower. Adds flamer exhaust secondary weapon that vents burning energon onto an enemy to ignite them into a crisp, clearing out large numbers of foes or devastating foes in cover or cramped environments; though it uses subweapon ammunition. Adds the kinetic driver subweapon which will, after impacting a foe, drive them back tremendously far with likely additional damage upon impacting other targets, with the charge shot creating a penetrating wave that will impact multiple targets at a time. Adds the Wheel-flail which can be used to grab at, disarm foes, slice through enemies with the spinning spoke-blades of the wheel, and all other uses you might be able to imagine for a saw-flail.
[]: Tunnel Boring Machine: Underground utility alt-mode, most resilient alt-mode but also does not add to your speed in any environment except underground (though it doesn't hinder it either). Gives your hands and boots power fist capabilities to give some additional punch to your opponents in a very literal and painful manner. Adds the rumbler subweapon which will act as a conical wave form of the resonance beam, adding more and more resonance stacks that do increasingly more damage to afflicted enemies until they explode into resonance blasts that will obliterate surrounding foes. Adds the bore-drill melee weapon which while short ranged, deals obscene damage and will tear its way through most forms of defences and can carve straight through most forms of obstacles; extending from your fist.
ON THE CRAFTING SYSTEM
Right here's where I suspect the number crunching nerds will have their moment to shine. Here's my simple but expansive crafting system and the budget you'll have to spend on various projects. And of course, there's also the matter of time. You're young, a few months is still a huge gulf of time to you, and a lot depends on you, but some things can't be rushed either. Nevertheless, there's some shortcuts you can take, and as your movement gets bigger you can have more going on at once.
You have: 30,000 Salvage, 30,000 Resources, 300,000,000 Influence. Half is for Arne, half is for Samus. You may not spend more on one than the other. Tech will be shared between the two. Abilities will require more time to do so and some abilities (such as incarnate powers) may not be.
Due to having Arne, Samus, Kid Win, and Wheeljack; you can take up to eight projects that would require downtime without extending downtime. Until you have the "Allied understanding" Project finished, projects that require downtime still require the direct supervision of named characters and yourselves in particular. Wheeljack is busy and neither of you nor Kid Win can fully devote their time to this so you can't work at 100% efficiency. Alice can spec into crafting and magic research and open the resources of the Frostflame hell to you once you solidify your friendship with her some more.
During downtime you may still partake in light missions and social intermissions, but long deployment or heavy-duty missions will be impossible for the character committed to downtime to participate in.
There's not really any complex resource gathering, scavenger hunts or the like. The complexity is instead all in deciding what you want to spend your budget on. That's why there's a lot of options that all look good.
Crafting
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Suit Options
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Gravity Booster (Allows you to traverse fluidic or anomalous Gravitational Environments without issue: Massively more resistant to gravity-based weapons. Added mobility) 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Shockwave Generator: Create shockwaves to clear out landing areas, blast away enemies in morph ball mode, force enemies to abandon positions by jumping over them, and damage all surrounding enemies. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Temporal Distorter: Allows user to slow or even stop time for a certain amount of time relative to user perception while preventing them from being affected at all by similar abilities, replacing your earlier extreme resistance to them. 4,000 Salvage, 4,000 Resources, 30 million influence. Completed immediately.
Cloak Field: Allows user to cloak for a certain amount of time. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Elemental Warhead Suite: Allows your warhead weapons (missiles, super missiles, power bombs, grenades, mortar rounds) to be able to use the same properties as your compatible elemental and augment beams; whatever they might be, thus enhancing their versatility and damage. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Wrist Gun: Adds a half-strength arm cannon to your free hand that still leaves that hand free for usage, augmenting your firepower by 50%. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Thunder-Disruptor: Allows Melee weapons to build up a charge that is then released all at once upon impact to cause greatly enhanced damage, concussing enemies, throwing them down and dealing greater and more vicious wounds. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Vibro-Disruptor: Allows Melee weapons to cut far deeper than their impacts would suggest, turning even glancing hits into bisecting injuries; though you are as always, immune to your own weapon. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Ice Beam (FIres blast of Anti-Energy, freezing targets and arresting all their momentum and even ability to fall while also making them more vulnerable to damage. Charge shot fires an Ice Sphere anti-energy glob that encases the targets in a large spread of created ice from both the anti-energy and the freezing of the air itself. Elemental type beam) 1,000 Salvage, 1,000 Resources, 7.5 million influence. Completed immediately.
Gamma Beam: Elemental (radioactive) beam, fires a deadly sine wave of radiation that is murderously effective against organic targets and fries many forms of machines that cannot withstand the radiation in their circuits, also allows the beam to pierce through many forms of armour and multiple foes. Charge shot fires an irradiator that leaves the target area so radioactive flesh melts near it for a brief time. 1,000 Salvage, 1,000 Resources, 7.5 million influence. Completed immediately.
Radiance Beam: Ylla elemental (light) beam, fires a luminescent and sanctic burst of light energy especially effective against evil or dark entities; such as the undead, shadow creatures, demons, daemons, and many other foes; also blinding these opponents and even stunning and dealing continuous burn damage while also piercing through them. 1,000 Salvage, 1,000 Resources, 7.5 million influence. Completed immediately.
Positron Beam (Fires blast of Anti-matter, electrocuting targets and tearing them apart, sending bolts of electricity cascading out to other targets and eating away at protection. Charge shot fires an anti-matter storm that fires out bolts of anti-protons and positrons and thus allows for the cascade effect to bounce to even more targets. Elemental type beam) 1,000 Salvage, 1,000 Resources, 7.5 million influence. Completed immediately.
X-Ray Visor (Allows user to see in the X-ray spectrum, able to track spectral entities phasing into other dimensions and other targets only visible to the X-ray spectrum) 500 Salvage, 500 Resources, 3.75 million influence. Completed immediately.
Desolation Suit (Renders user immune to most corrosive agents, increases defence and enhances user strength, durability, speed and so on; corrosive agents can be absorbed to recharge suit shielding and regenerate plating or even secreted to burn through targets) 4,000 Salvage, 4,000 Resources, 30 million influence. Completed immediately.
Frequency Suit (Renders user immune to high frequency vibrations and environmental resonance as well as making them far less vulnerable to such weapons or attacks in addition to a major physical boost and damage resistance gain. Allows user to store vibrations for release into blast waves, vibrating parts of the suit for extra penetration, or even vibrating through some objects.) 4,000 Salvage, 4,000 Resources, 30 million influence. Completed immediately.
Phantom Suit (Like the Ghost Suit but also provides immunity to dimensional instability events and a heightened resistance to such attacks. Also silences the user's footsteps and movements unless they want to be heard, allowing for greater stealth along with physical augmentations. Also has a snazzy hood and lets the user selectively phase parts of their suit through a target, such as the blade through an enemy's armour before solidifying the blade inside to cut them open.) 4,000 Salvage, 4,000 Resources, 30 million influence. Completed immediately.
Phasewave Beam (Augment beam, allows beam to pass through inanimate objects, neutralising cover and also enhancing the damage the beam does.) 1,000 Salvage, 1,000 Resources, 7.5 million influence. Completed immediately.
Diffusion Beam: Augment Beam, makes the beam have an area of effect while enhancing damage, especially when charged where the beam will release a cascade detonation to afflict multiple targets. 1,000 Salvage, 1,000 Resources, 7.5 million influence. Completed immediately.
Grenade Launcher: Adds grenade launching ability to the munitions launcher, firing a weapon more powerful than your missiles but with more restricted range and more limited seeking capabilities, drawing from a separate grenade ammo pool; starting with 100 grenades. Also has access to the mega-grenade, of which you start with 20. Can also be charged and used with elemental warheads. 1,000 Salvage, 1,000 Resources, 7.5 million influence. Completed immediately.
Sub-Weapon Beam Compatability: (Allows for subweapons to use augment beams to enhance themselves and their damage output.) 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Shredder Gun: Sub-weapon. Taking inspiration from rotary guns, the shredder gun rips through foes with a massive outpouring of extremely high speed mass driver rounds that will devastate large numbers of foes, enemies whose defences are geared towards taking a few large hits, or whose defenses are susceptible to abrasion. Can be charged to fire a hellfire burst where every round is explosive. Intensive on sub-weapon ammo though. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Shotburst: Sub-Weapon. Taking inspiration from Shotguns, Shotburst guns fire a penetrating volley of spreadshot munitions that damage all enemies caught in their path while igniting within them to cause extra incendiary damage in the process. Devastating to swarms, large targets, with extreme stopping power to stagger heavier enemies and good armour penetration. Can be charged to fire the "dragon breath" where the ignition of the rounds creates a plasma inferno in front. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Power Bomb: Drops a massively powerful area of effect warhead that can be charged or combined with elemental warheads to deal enormous damage to everything in an area. Ammo limited, initially with only ten warheads before resupply required. 4,000 Salvage, 4,000 Resources, 30 million influence. Completed immediately.
Power Missile: Adds your first charge combo where a charged power beam shot and upwards of 15 missiles (plus five for each added accel charge) are combined into an extremely powerful missile that can floor large numbers of enemies. Can be used in tandem with super and seeker missiles for major overkill. 4,000 Salvage, 4,000 Resources, 30 million influence. Completed immediately.
Electrowave Buster: Charge combo weapon where an electrowave beam charge is fed into a flow of up to three missiles per second (plus one for added accel charge if desired) that will home in on any nearby targets and fill them with a massive stream of electricity. Usually stunning them in the process. Can be used in tandem with super and seeker missiles for major overkill. 4,000 Salvage, 4,000 Resources, 30 million influence. Completed immediately.
Starnova: Charge combo weapon where a star beam charge is fed into up to fifteen missiles (plus five for each added accel charge) into a miniature supernova that will devastate targets in front of the poles with a gamma ray burst while the targets to the side are caught in the explosion; harmless to allies and environmental effects you don't want to damage, but utterly devastating to anything even slightly vulnerable to heat. Can be used in tandem with super and seeker missiles for major overkill. 4,000 Salvage, 4,000 Resources, 30 million influence. Completed immediately.
Containment Foam Missile: Fires a missile that explodes into containment foam enhanced by your designs; also comes with containment foam dissolving missiles. Compatible with super missiles. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Space Jump: Allows indefinite mid-air jumps, useful for quickly reorientating self even with flight pack modules. 1,000 Salvage, 1,000 Resources, 5 million influence. Completed immediately.
Screw Attack: Surrounds user in a devastating whirlwind buzzsaw of energy that will shred apart nearly anything it comes into contact with or deal massive damage to whatever can survive it. Makes you death in motion in the air. 4,000 Salvage, 4,000 Resources, 30 million influence. Completed immediately.
Energy Tank: Adds 100 extra shield health. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Armor Reinforcement: Enhances Armour durability. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Physicality Booster: Augments Armour physical enhancements. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Resilience Booster: Increases resistance to Damage. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Missile Expansion: Adds 15 additional missiles. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Subweapon Expansion: Adds 40 Subweapon ammo shots. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Super Missile Expansion: Adds 6 Additional Super Missiles. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Power Bomb Expansion: Adds 3 additional powerbombs. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Grenade Expansion: Adds 10 additional grenades. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Mega Grenade Expansion: Adds 5 additional mega grenades. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Accel Charge: Allows charge weapons to charge faster and hold a larger and more powerful charge. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Seeker Missile Augment: Allows Seeker Missiles to fire five more missiles at a time. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
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Auxiliary Gear
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Zero Suit Cloak: Allows user to engage cloak for a certain amount of time between uses. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Zero Suit Thrusters: Allows user to fly while using Zero suit. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Paralyzer Magazine: Lets pistol hold multiple charges of paralyzer blasts, allowing for every paralysed blast to be fired at full charge due to cycling systems. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Lethal Plasma: Lets the pistol fire deadly shots when needed, hitting as hard as the basic power beam with an added paralytic effect and causing some burn and electrocution damage afterwards. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Zero Phase: Allows Zero suit to phase through objects and go intangible as needed like the Ghost or Phantom Suits. 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
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Vehicular Gear
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Start Building Progenitor Technology Mech: Build a mech based on your technology. Will require you to take an additional intermission plus a short time skip of off-duty time to oversee construction but once complete will allow you to start customising a mecha. 4,000 Salvage, 4,000 Resources, 30 million influence.
Start Building Progenitor Tech Tank: Build a Tank instead. Same restrictions and benefits. 4,000 Salvage, 4,000 Resources, 30 million influence.
Start Building Second Ship: Build a new ship instead. Same time needs and benefits. 4,000 Salvage, 4,000 Resources, 30 million influence.
Start Building Progenitor Tech Motorcycle: You don't have to take a time skip but you still need the second intermission. 2,000 Salvage, 2,000 Resources, 10 million influence.
Start Building Progenitor Tech Car: As Motorcycle. 2,000 Salvage, 2,000 Resources, 10 million influence.
Ship Power Bombs: Power bombs but scaled up to your ship in case you aren't particularly fond of this entire capital ship existing. 4,000 Salvage, 4,000 Resources, 30 million influence. Completed immediately. Start with 50.
Ship Missiles: Adds 75 missiles to your ship Missile count. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Ship Super Missiles: Adds 30 Super Missiles to your ship super missile count. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Ship Seeker Missile Augmentation: Allows ship to fire five additional missiles per seeker missile burst. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Ship Accel Charge: Like the Accel Charge but for your ship. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Ship Reinforcement: Like Armor Reinforcement but fo your ship. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Ship Thrusters: Makes your ship go faster. 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
Ship Shielding: Adds another Energy tank to ship shielding: 2,000 Salvage, 2,000 Resources, 10 million influence. Can be completed multiple times.
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Allied Upgrades
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Requires Research
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Genetic Augmentations
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Requires Research
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Incarnate Abilities
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Alpha Slot
Your Alpha Slot is a passive bonus and is the first step on the path of the Incarnate, the process of godhood. Your initial Alpha Slot will be a tier 1. Relatively weak as far as incarnate powers go, but it'll eventually become quite powerful. All of these tier 1s cost the same. 1,000 Salvage, 1,000 Resources, 5 million Influence. Pick one wisely; as it will be a bit of time until you can unlock another Alpha Slot.
Tier 1 Musculature: Significantly increases damage dealt as well as raw physical strength and power, some durability and speed enhancements and all weapons are bolstered. Also gives a chance of critical hits where you do extra damage without warning
Tier 1 Cardiac: Enhances the amount of time Samus and Arne can keep going before they start to build up stress, Allowing them to keep going and also enhancing their speed, recovery, and some durability as well as your ability to keep tapping into esoterical resevoirs.
Tier 1 Resilience: Primarily durability focused. Enhancing resistance to damage, the amount of damage one can take, how quickly one recovers from damage, and also augments your strength and damage output a bit.
Tier 1 Nerve: Augments your perceptiveness, allowing your distant sight to see better, be more likely to warn you of attacks, enhance your ability to see the likely futures in store, augments your intellect, and augments your more esoteric abilities like magic, psionics and the like.
Tier 1 Agility: Primarily enhancing your sheer speed, dodging, manoeuvrability, reaction time, and all that good stuff. This lets you get around from place to place more quickly, dodge incoming attacks with greater ease, strike a bit harder, recover somewhat faster and all that goodness.
Tier 1 Vigor: Enhances your ability to heal, your speed of healing, the effectiveness of any support abilities you have, makes you more durable, and also offers some esoterical bonuses to boot.
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Meta Powers
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Requires Research
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Magic Learning
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Requires Research
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Psionic Education
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Requires Research
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Dimensional Connections
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Requires Research
Research
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Suit Options
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Gravity Suit (As Gravity Boost, but greatly increases resistance to damage as well, Samus and Arne will also use rounded pauldrons as well as gain a major physical boost. Also allows the user to locally control gravity, sucking in hits from allies or meeting enemies sky-high or anything in between) 4,000 Salvage, 4,000 Resources, 30 million influence. Completed after taking at least one intermission of time off.
Piercer-Plasma Beam (Massively increases damage dealt, allows beam to pierce through animate targets, striking them all throughout penetration) 4,000 Salvage, 4,000 Resources, 30 million influence. Completed after taking at least one additional intermission of time off.
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Auxiliary Gear
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Rocket Launcher: Perhaps you might be able to create some sort of portable form of your missile launcher without the arm cannon? 2,000 Salvage, 2,000 Resources, 10 million influence. Requires at least one additional intermission of downtime.
Detonation Packs: Like C4 except much more oompf. More powerful version of your bombs and power bombs but requires set up. 2,000 Salvage, 2,000 Resources, 10 million influence. Requires at least one additional intermission of downtime.
Shield Bubble Generator: Generates a shield that can protect allies or yourselves that you can throw out to assist them and keep them from harm's way while still letting them fire out without any trouble. 2,000 Salvage, 2,000 Resources, 10 million influence. Requires at least one additional intermission of downtime.
Anti-Magic Bubble Generator: Generates a bubble that suppresses magic within it. While your own magitek equipment is immune, it'd cause merry havoc for spellcasters to be sure. 2,000 Salvage, 2,000 Resources, 10 million influence. Requires at least one additional intermission of downtime.
Anti-Psionic Bubble Generator: The above but for Psionics. 2,000 Salvage, 2,000 Resources, 10 million influence. Requires at least one additional intermission of downtime.
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Vehicular Gear
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Transforming Vehicles: Allows you to modify existing vehicles to transform or you to create transforming vehicles. 4,000 Salvage, 4,000 Resources, 30 million influence. Completed after taking at least one additional intermission of time off.
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Allied Upgrades
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How does it even work?: Begin showing your allies some rudiments of what you know. You can't hope to put them on your level, but starting this will allow you to begin projects that can help your faction and allied factions as a whole. 2,000 Salvage, 2,000 Resources, 10 million influence. Requires at least one additional intermission of downtime.
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Genetic Augmentations
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Progenitor Physiology: To even begin to enhance your bodies, you must first understand how the work and the careful biomagic of your guardians as well as how it can be improved on. 2,000 Salvage, 2,000 Resources, 15 million influence. Requires at least one intermission of downtime.
Below is Locked behind: Progenitor Physiology
Augmented Regeneration (Allows for your body to heal much more quickly if you are injured, regrowing limbs even) 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Organ Redundancy (Allows for destroyed organs to be substituted for until a replacement can be procured, especially useful in tandem with Augmented regeneration) 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
Toughened Flesh (Dramatically increases the durability of your body to the point where even without your armour or zero suit you'd be able to be fine taking most non-boss grade impacts without a problem.) 2,000 Salvage, 2,000 Resources, 15 million influence. Completed immediately.
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Incarnate Abilities
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Attunement with the Well: Start to learn more of what you can of the Well of Furies and its powerful energies and the nature of Sourcewells such as it, allowing you to take more divergent paths in the road to the incarnate. 2,000 Salvage, 2,000 Resources, 10 million influence. Requires at least one additional intermission of downtime.
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Meta Powers
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Radioactive Spiders?: Meta abilities can come from a lot of places and you might be able to integrate those powers into yourself. But first you need a better understanding of them. 2,000 Salvage, 2,000 Resources, 10 million influence. Requires at least one additional intermission of downtime.
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Magic Learning
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Beginning the path of the Sorcerer: Sorcery has many upsides, but you need to start somewhere to begin learning it. You will need to start your training if you want to get anywhere. 2,000 Salvage, 2,000 Resources, 10 million influence. Requires at least one additional intermission of downtime.
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Psionic Education
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Mind Over Matter: To understand the power of the mind requires some additional education by those who have long walked it. 2,000 Salvage, 2,000 Resources, 10 million influence. Requires at least one additional intermission of downtime.
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Dimensional Connections
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Not available until you have at least one teacher well trained in Extradimensional powers such as the Warp.