@Mad0Slayer Why does this take a full turn? This seems like it should be a mini-turn (a month or two at most before everyone is back home). What am I missing?
(Edit) Well, since nobody's said anything after me yet, I guess editing in my plan is more efficient than a separate post.
Full explanations will be edited in later, but here's my choices:
Caravan: Investigate. Specifically, make sure whatever happened to them can't happen to us.
> Can we keep this one separate from the main plans, please?
Diplomacy: Meet the mountain clans (immediate neighbors).
Martial: Prepare the defenses
Stewardship: Either "Entrance" or Fishery. Probably Entrance, for the domestic morale.
Intrigue: Mapping action from previous turn locked in.
Learning: Cave Mushrooms (for more local food production) and Organize the Archives.
Personal: Work on Learning stat.
The Child: Definitely bring him in once the hold is established. Probably bring the mother as well (I don't think she has much in the way of marriage prospects elsewhere at this point, and she might be able to serve as a Diplomacy adviser).
> Can we keep this one separate from the main plans, please?
(Edit 2)
I think this one would be easier to do
after we organize the clan's archives (which, for morale reasons, we need to do anyway). I would rather organize the archives this turn.