The Dawi change the game(An GOT/Warhammer crossover)

That they would...

And the Essosi would just go "Well it is thursday..."

Meanwhile you have the Dothraki and Orcs/goblins fighting oneanother to dominate the plains; while the Essosi bribe them; then desperately fend off the orcs when they return a few weeks after getting their 'shinies'. A good and bad time to be a mercenary company.
 
That they would...

And the Essosi would just go "Well it is thursday..."

Meanwhile you have the Dothraki and Orcs/goblins fighting oneanother to dominate the plains; while the Essosi bribe them; then desperately fend off the orcs when they return a few weeks after getting their 'shinies'. A good and bad time to be a mercenary company.

how about them being black orks
 
That they would...

And the Essosi would just go "Well it is thursday..."

Meanwhile you have the Dothraki and Orcs/goblins fighting oneanother to dominate the plains; while the Essosi bribe them; then desperately fend off the orcs when they return a few weeks after getting their 'shinies'. A good and bad time to be a mercenary company.
The problem is that the orcs are gonna win as there numbers will overcome the Dothraki and then the Dothraki sea will become orc infested and now only needs a orc waaagh to wipe out the Free Cities and maybe Yi Ti to
 
You trying for a Bokri achievement as for the orcs will let you know but I think further down the line when your established.( I actually have an idea how to add them in in roughly 40 years)

Are you going with WHF greenskins reproducing normally?

Or doing the 40k spore based version?

Any chance of me making the Druichi Monster Tamer, Shallyan Vampire Nun, Albionese Druid, Halfling Bard and Araby Djinn Binder become Canon?
 
The insults to Dawi thing is unenforceable really. Can we change it so that the Faith of the Seven is not allowed to Insult Dawi or Promote Hatred against Dawi, Northerners or other Religions?
I'm not clear on why you think your proposal sounds more enforceable than the original treaty text?


(edit)
@Mad0Slayer can i introduce greenskins beyond the wall
I'm agreeing with the "no orcs or Chaos, please". Orcs are capable of exponential growth if not nipped in the bud (and we aren't in a position to do that right now), and chaos has no real counter: daemons respawn if killed, and there is no known way to decontaminate the land after Chaos forces have been active for a while.
 
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While in WF orcs breed via spore, they do not reproduce as effectively or as numerically as in 40k. Nor are their spores as durable. There's a reason why dwarfs can retake their holds, without having permanent greenskin problems internally.

essentially unlike in 40k. Orcs and goblins are only born in vast and well farmed/maintained 'fecal heaps' (from long term orc settlements). You won't find them growing in sewers or swamps unless there's an active long term population of orcs down there.

also they prefer dark damp conditions, hence why the Worlds Edge Mountains are so overrun, thanks to the ancient long fallen dwarf holds.
 
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The no orc policy will stand for a time yet but I will be introducing the other races over time but only once I am sure that they will not overpower the setting, though I might just nerf them on the other hand just to enter them and actually provide you guys a challenge that will be needed.

Now I gotta roll for that event or more specifically what you guys are facing.

1- Beasty number 1
2- Beasty number 2
3- Druchii plan 1
4- Druchii plan 2
5- You won't like this one.

Edit

Well looks like we're going with that one. (Good luck their will be much rage coming)
Mad0Slayer threw 1 5-faced dice. Total: 4
4 4
 
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Well, it would be interesting if they attack this turn. Forcing us to work with Aegon - as they pillage his fleet with ease; giving us a battle where we can develop friendships/good will, while at the same time shattering his ability to fight us at battles end.
 
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For how long can the druchii keep on attacking?
Near infinately, so long as they use primarily third party or slave army forces. Though, with the numbers their losing with each battle, they may need a near constant supply of lost druchi reavers popping up out of nowhere in the Sunset Sea. eg - rolling to see if they get a reaver/raiding ship/fleet each turn. Not enough to turn them into a power large enough to rival the Seven kingdoms under the Age of the Dragon (dragons still alive), but enough so that we're not grinding them down, with each attack. Druchi aren't capable of keeping up with being ground down. No elf faction can, hence why they use proxy battles/factions so much against the High Elves.
 
another thing to think about, after this peace conference, is that now that we know where the people from Barak Varr are, at Karak Zhuf. They should be able to help us build a strong fleet since they have a great deal of experience doing so, since if I am not misunderstanding we need ships to save our fellow Dawi.

Maybe over the next few turn we should start improving diplomatic ties with Barak Zhuf to either get them build ships for us or teach us how to do it better since they should have more experience, since they were the primary hold that had ships both military and trading. Maybe they would even help us with saving our fellow Dwai
 
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Scheduled vote count started by Mad0Slayer on Jan 12, 2021 at 5:25 PM, finished with 53 posts and 22 votes.
 
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