Turn 2-Results
You stared up at the entrance to your clan's new hold the echoing of pick's hitting stone ringing in its depth's. The year had been good to the clan as much had been built and much done and you could feel it and see it among the clan many had a smile upon their faces from what was accomplished and you took pride in that and what had been done.
Though there were still issue's you were sure but at least at the moment the clan could find some joy in these new land's, now though you just had to find some good ale and not the umgak brew that was starting to be circulated around the camp. Something that would need to be done but that was something you would see to because you could finally spend sometime underground this year and you would enjoy it and not have to worry about been a thane for a bit because if you didn't there would be a reckoning.
Diplomacy: +15
[x] Get to know the mountain clans.: You have neighbors somewhere out there and your ranger's spotted them on the way to your new hold. Best to go say hello and not cause any issues.
60% chance of success
1 Turn
Rolled: 39+15=54
When your ranger's managed to track down a group of mountain Umgi who were a few valleys over and managed to relay your request to meet with the mountain clan leaders. Though you did not hear much from them throughout the year they did finally arrive at your valley.
Though it only occurred at the end of the year a representative from each clan had arrived and their party clad in thick fur's as they looked around the valley in suspicion. You let them rest the night while you offered them food and drink.
Your Clan tried to be respectful but more than one fight had nearly broken out among the clan and them. Most of the issues stemming from small misunderstandings but you managed to smooth them out as best you could. Though by the time they left you were a little haggard from keeping the peace but you managed to come to an understanding among each other's groups and while you did not make any friend the umgi were at least friendly when they left. Though your relationship with them was a little unsteady but that would grow, you just had to work your way through their distrust and stubbornness because you were sure that they were not as unmovable as a dawi. At least you hoped they weren't as your clan was enough of as it is.
(5/10 Relations with mountain clans)
Martiel: +11
[x] Prepare the defenses: Establish basic defenses that will help defend the clan should you come under attack.
70% chance of success
1 Turn
Rolled:77+11=88
The Clans warriors were glad to be given order's to build the valley a few defenses, many had been grumbling about it not been safe for the clan. So took to the task with gusto as they pushed themselves in digging deep trenches across the valley entrance. While cave entrances were blocked with wooden barricade's that could slow any attacking force down but their grit at getting the valley at least passable defenses allowed them to build a small wooden wall only two dawi high with an earthen ramp behind it to shoot from.
The elders found it barely adequate for a start to protect the clan though they approved of at least the foundations of a defense been built. Even if you wondered what good such a small advantage would do against a determined enemy.
Stewardship: +13
[x] Establish the Entrance to your new Hold: It's Cold not that it bothers you much but what does bother you is the sky there is far too much of it. Set the Clan to digging and shaping the entrance and a connecting hall for the use of the clan.
70% chance of success
1 Turn(1/3 Progress to auto Completion)
Rolled:40+13=53
When you gave the word for the Entrance hall of the hold to be excavated and shaped, you knew the clan would be excited, just a bit too excited if the speed at which they dug into the mountain though as thing's progressed through the start of the year no issue's occurred and the entrance excavated. Much to your dawi's relief. Though the issue of some dawi sleeping in the mountain before it was excavated was though it did relive them a bit, still had to get them out though.
The Hard part came after all that though as the Stone was slowly shaped into a hall befitting that of a new Karak, though it was slow work the clan managed to build the hall nicely as pillars were shaped and smoothed while hearths were built but it was only the start.You would admit privately that it did not match the great halls of Karak Hirn yet but it would get there as time was on your side. It would be expanded on in the future and maybe one day it would reach such a sight but it would be a long time before then but the hold could only grow from now which only made you smile, much to the worry of some of your kin.
Though there was true beauty to be found in the hold still as the entrance walls were built from slabs of blue granite, which the clan had struggled to make use of but they had done it. Though it was small and held little in the way of protection but it would grow just like the rest of the hold and clan.
Intrigue: +5
[x]Map the surrounding area: You are new to the area find out the best way to move inside it should there be a threat and also to know where your new Neighbors live.
Chance of Success: 60%
Time: 1 Turn
Rolled: Auto Completes
You grunted out as you looked at the report that had been left in your tent by the ranger's detailing out that everything had been mapped out and that there were no more surprises and that it would make a good place to store caches of supplies should they ever be needed. Still, it was done even if you were not happy about the damn system been theirs.
Learning: +19 (Advisor Tystin)
[x] Cave Mushrooms: The long journey to establish a new hold sadly did not allow you to bring the clan's favorite Hold Mushroom's, thankfully the new cave system offers you a chance to find a new alternative. You just have to find the correct one to help feed the clan. 60% chance of success
1 Turn Rolled:55+19=74
Your not sure where they were found but that mattered little as you looked down at the mushroom broth that you now had in front of you. It was good to know that your clan would have even more food though you could not help wanting to cry at the report.
Tystin had said they had found only a few of them growing in the cave system and nowhere near enough to feed the clan for more than a few day's but they had found them.
You now just had to actually build a hall to grow them in so you could have some of your favorite broth every week. At least you had the starting of a hold so maybe it was not that far off, you hoped.
[x] Organise the archives: The journey to your new hold required all information in the archive to be divided so that it could be carried. Sadly the information is now in a large mess and will need time to be sorted before it can be used reliably.
60% chance of success
1 Turn(1/3 Progress to auto Completion)
Rolled:74+19=93
You wondered if maybe you did not have a close cousin in relation's within the clan that had joined the defintion and if you did, you were sure as Grimnir going to throw them at Tystin when she had to grumble. The things you had heard and seen from her this year were sure to stick with you to the hall's of your ancestors. But it was over now that all of the clan's archives were organized in a large tent safely secured by some of the clan's best warriors by your orders. Now you just had to build a proper archive to avoid having such a grueling trial ever happening again.
Personal: +8
[x] Practice being a sneaky Dawi: Your not good at it and while it is not needed for leading knowing how to be sneaky could come in handy. Learn how to spy from the rangers.(Intrigue skill progresses)(Progress to next level is 41/600)
Rolled: 97+8=105x2(Passed 100)=210(New Progress to next level is 251/600)
You snuck past another ranger patrol while trying to keep yourself from laughing at them missing you again, you had no idea why you just seemed to be gliding through them as if you were guided by something.
Still you had throughout the year much to the horror of Nali and joy of Eitri avoided the ranger's causing many to wonder how you. A loud foot, something they called you managed to evade them time and time again. Not that it mattered much you learned a lot on how to sneak this year though you did ponder on why it was so easy.
[x]Learn the secret's of been a Leader: To lead your people you must make your hold and land thrive you must know how. Dig into the archives to learn the skills and help you manage your land. (Stewardship Skill progresses)(Progress to next level is 181/1500)
Rolled:23+8=31(New Progress to next level is 212/1500)
You glared at the archive tent in frustration you had found scrolls oh did you find them, so why was it when you had finally found your source of information did this have to happen. You knew Tystin could be scary but you were not dealing with her not again she would just go on on another rant or grumble at you for disturbing her organizing. No, you would come back later when she was sleeping so that you could learn in peace.
Later on in the year, you would wince at these thaught's but at least you managed to grab at least a few thing's to learn from now you just needed to actually secure the good information and learn in peace.
Events
[X] Abandoned Umgi Caravan
-[x]Investigate what happened and who the caravan belonged to and inform them of their dead and return what was lost.
Rolled:81+5=86 Perception roll:18(Failed)
Nali lead the investigation into what had occurred to the Umgi caravan and though it took time it seemed the umgi had died off in a nearby cave. The ranger's who found said that they seemed to have died from sickness with slight growths coming out of their skin. They were isolated for a time but were cleared when they appeared to be fine. But they reported that the Sigil of house Umber was among them allowing you to return what was their's.
When the party you sent out to return the lost wealth of the Umgi returned they brought with them the thanks of the Umgi lord and silver for giving them the information. (200 Gold received)
[x] Take responsibility: You will take responsibility for your mistake and take care of.
-[x] Offer to look after both mother and son: He is your son but he is also lady Kaela's son and you will not separate them. You will take care of both of them.
--[x] Let lord Glover know that you will look after both of them but only once the hold is established.
Rolled:65+15=80
When you sent a letter back to lord Glover with his messengers letting him know that you would take responsibility for your son and that lady Kaela was welcome to join him in your hall's once they were built stating that you did not wish to separate a mother and her son from one another.
Later on in the year an Umgi messenger brought you his reply stating that he would be glad to send your son to you and that his daughter would accompany him, though you felt there was more context to what you were told you were happy that you would meet your son. Now you just had to deal with the clan and any rumors that would pop up when and before she arrived.
***
Dawi Demographics:
1d50 Dawi born this year to the Clan: 46
Dawi that have matured to Beardlings this year: 15
0-28 Garazi(Young ones)315
29-550 Dawi of the Hold 3498
Hold Supplies
Food Left: 2 Years left(losing 1 Year of food per Turn)
Ale Left: 1 Year left(Losing 1 Year of Ale per Turn)
Gunpowder Left: Not enough for battle
Treasury
Expected Income at the end of the Year: 200 Gold
Expected Expenses at the end of the Year: 0 Gold
Expected profit at the end of the Year without additional expenses: 200 Gold
Current Treasury: 10,700 Gold in Treasury
***
I got the need to write it seems. also, I hope you guy enjoy the holidays. (I might post the next turn later today but if not it will come in a few days.)