[ ] Auspice Temporal - Dominion over time itself is offered by this Grace. The Sorcerer gains all the benefits of being temporally accelerated by an order of magnitude (10x) without complications (such as aging) or flaws. This extends to their personal-scale equipment, within reason: exceptionally large weapons may not be viable to wield while this Grace is active. Up to half the character's total waking hours may be spent under the effects of this Grace. Activation is easy and seamless, a mere exertion of will.
Ultimate - Freeze Time: The character stops time for all but themselves for three seconds. They may act normally during this time - for example, slaying an enemy while they are powerless to resist. Sufficiently powerful enemies may be able to resist while time is stopped, but it is unlikely that any but the strongest ithilyor (with foreknowledge and prep) would be able to do so in this world. Use of this ability puts the Grace on cooldown for one month.
*Acceleration factor may be improved slowly over time.
*While active, reduces the cooldown of other Graces except Inner Sanctum.
*Wow, what a broken feature
*Seriously, what the fuck
It actually provides a reroll daily.
[ ] Slice Fate - 7 Arete. Conjunctional [Forebear's Blade, Letrizia]. By unity with thy implement, cast off the chains of Fate and seize destiny with thine own two hands. +1 re-roll per 24 hours for Hunger. Enables Letrizia to become [The Devouring Sorceress]. ++Letrizia, +Gisena.
We already have COTK's Res.Giving gisena a res skill doesn't just fix our blade it makes it so we can make sure we can come back if we take too big of a risk. Res skills are fun and important, it's like sword in the stone but better cause it makes gisena less relevant outside of resurrecting us. Win win.
Statistic | Plusses | After Modifiers & Conversion Effects |
---|---|---|
Strength | +9 | +18.9 / +Ruin: ~4500 |
Constitution | +9 | +18.9 |
Agility | +9 | +25.2 |
[ ] Build Cleanup - Buy Honing, Iridescence, Exalted Spirit, etc. and spend the remaining picks on Echoes. It's not sexy, but it is relatively good value. However, even something like Iridescence pales in relevance compared to the power of Hunger's Refinement-augmented All-Defeating Stance, so it's not a huge upgrade for him anymore, especially since he also has the upgraded Armor of Midnight.
[ ] Honing - 2 Arete - The swift sharp blade that frees blood from body. Requires 3x Fierce Quickening (presently have 2x).
+++Agility, ++Wits. Add half your Wits to your Intelligence for purposes of combat.
Iridescence - 2 Arete
The sharp light of the stars before which all malice is lessened.
+Protection, +Charisma. Expands the range of effects subject to the Evening Sky, allowing it to passively weaken almost all forms of magic. Even Nullity itself can be once withstood before the Sky recedes.
Requires Opalescence.
It's not clear what else falls under "Etc". If we earn one more Arete, we could grab Dominion: War / Passion, or we could spend 2 picks on Augment Dominion: Blood. I'm not sure what other low-pick options are always unlocked. For purposes of Analysis, I'm going to assume we spend 1 pick on Exalted Spirit, 1 pick on Iridescence, 1 pick on Opalescence, 1 pick on Honing, and 5 picks on 5 Echoes. Just to save you the time, that amounts to the following boosts while in a form with physical blood:[ ] Exalted Spirit - 2 Arete. Conjunctional [Hunger, Evening Sky]. Mind made vigorous as the body. Gain +Int, +Wits, +Wis, +Cha, -Heartlessness, while in a form with physical blood. Allies under blood enhancement gain +Int, +Cha. Blood enhancement requires physical blood.
Statistic | Plusses | After Modifiers & Conversion effects |
---|---|---|
Strength | +5 | +10.5 / +Ruin: ~2500 |
Constitution | +5 | +10.5 |
Agility | +8 | +14 |
Wits | +3 | +4.8 |
PROT (Now incl. Magic Resist) | +2 | +8.6 (incl CHA->PROT) |
CHA | +2 | +5 |
INT | +1 | +23.2 (Combat) / +1.6 (else) |
WIS | +1 | +1.3 |
Heartlessness | -1 | - |
Allies' INT & CHA | +1 | - |
[ ] Forebear's Blade - Iron Curtain - 7 Arete. The Forebear could not be dissuaded, nor could he be stopped. To dissent was folly, to resist was death. The laws of the Forebear were as natural law, and just as inevitable.
When active, ++Willpower, +++Protection, ++Constitution, Ignore Wounds, Deflect Exotic Attacks. Become Tired afterwards.
Statistics | Plusses | After Modifiers & Conversion effects |
---|---|---|
Strength | +8 | +20 / +Ruin: ~4800 |
Constitution | +11 | +23.1 |
Agility | +8 | +22.4 |
Protection | +3 | +5.4 |
Willpower | +2 | +3.2 |
[ ] Forebear's Blade - Headsman - 7 Arete - Who passes the sentence...
Seals the ability to launch blade projections and blade-winds. While the Forebear's Blade is as light as it ever was to the wielder themselves, its effective mass is multipled tremendously for other purposes. In addition, the Blade casts a shadow of potential around its wielder, impossibly increasing the margin of error for deflection.
+++++Strength, ++Int (Combat), ++Wisdom (Combat), ++Wits
Double the value of Str +s for use of the Blade
+50% to the value of AGI +s when blocking and parrying
+.2 Defensive Rank when blocking and parrying
Statistic | Plusses | After Modifiers & Conversion effects |
---|---|---|
Strength | +13 | +27.1 / +Ruin: 6600 |
Strength (blade) | +95.3 | |
Constitution | +8 | +16.8 |
Agility | +8 | +22.4 |
Agility (parrying) | +56.9 | |
INT (combat) | +2 | +3.2 |
WIS (combat) | +2 | +2.6 |
WIT | +2 | +3.2 |
[ ] Flight of Falling Stars - 7 Arete - As many stars in the sky, as there are enemies to receive them.
A technique of the Royal Praxis which modifies an existing ability, Praxis-related or no.
For one effect which has a substantial cooldown, resets that cooldown when the wielder encounters a new opponent. At current level of mastery, this technique can be used twice per day for a total of three uses, but this number can be increased with a moderate amount of training. Hunger has attached this to the Deathly Star, which with a 14x multiplier inflicts immense destructive force, though lacking granularity. Now he can use it against three enemies in the same engagement, such as if he's encircled by Armaments!
Statistic | Plusses | After Modifiers & Conversion Effects |
---|---|---|
Strength | +8 | +16.8 / +Ruin: ~4000 |
Constitution | +8 | +16.8 |
Agility | +8 | +22.4 |
Make Whole can also restore object and per Rihaku it would partially restore the Blade.Giving gisena a res skill doesn't just fix our blade it makes it so we can make sure we can come back if we take too big of a risk. Res skills are fun and important, it's like sword in the stone but better cause it makes gisena less relevant outside of resurrecting us. Win win.
(That's not an Apo proc, that was Sharkey's wish.)Now I see how the Apocryphal Curse can still pop in the RoE though. Shit. Now I'm extra glad that we didn't supercharge it more than it already is.
Wow, Seraph's Favor basically getting us a free Praxis EFB? The CBA vote just keeps paying dividends.
Blade winds carry the full power of Ruin which is 33k at the moment and would scale endlessly. Losing them would cripple our ranged attacks by quite a lot. Also, why parry when you have ADS auto defense.
- Headsman: MAXIMUM RUIN POWER, increasing our Ruin Score by 1/5 again over its current value. Dramatic increase in close quarters skill with the blade, at the cost of losing blade winds.
[ ] True Vigorflame - [7 Arete] - Vigorflame is treated as a 25-Arete Element. Grants +70% to Physical Attributes and scales upward without limit. Can eventually elevate targets by fractional amounts along the Infinite Singularity Husk. Can be safely imbued into targets for extended durations (up to one day). Causes targeted substances to explode if overloaded. This can't be resisted and works on substances with conceptual or abstract parameters, though training and practice are required to utilize this effectively.
[ ] A Burning Spirit - The elemental surges command power beyond limit, but lack fluency of command. Not so for this Elementalist, whose gift and diligence are sufficient to attain microscopic control of both Vigor and Flame, seeing clear through to the truth beyond concept or Element, the Ideal itself made manifest at his will.
Grants surpassing control of Vigorflame, able to perform an extraordinary variety of feats beyond other Elementalists, elevating his personal buffs to levels capable of rivaling Hunger's own Attributes.
Vigorflame now grants +.1 ISH to Strength, Constitution and Dexterity, with further improvements according to future development.
++++++++++Aobaru Willpower, ++Aobaru Wisdom, ++Aobaru Intelligence, ++Aobaru Wits
elevating his personal buffs to levels capable of rivaling Hunger's own Attributes
Probably an unnamed Grace of Lady Vanish? The attributes check out, at least, and the names are kinda similar if you squint right.Does anyone have the text for Vanquisher's Grace? I cant seem to find it, and for the life of me I cant remember what it does.
[ ] Vanquisher's Grace + Auspice Temporal - While Auspice isn't very useful in the atemporal Realm of Evening, it's still quite potent out there in the Voyaging Realm. The speed and physical attributes afforded by the Vanquisher's Grace will, when combined with Auspice Temporal and some work on the Ring of Time, get Gisena to the level of combat speed necessary to be continuously relevant on Hunger's level again.
Lady Vanish
...
*Graces: Extreme physical augmentation, especially of speed. Fast enough to be imperceptible even to lesser Sorceresses. Immunity to poison, disease, and age. Mind control all orcs in an immense radius. Super luck.
...
Thank you!Probably an unnamed Grace of Lady Vanish? The attributes check out, at least, and the names are kinda similar if you squint right.
No we fucking don't.But if we don't take it we're gambling that we can dodge armaments for an entire month, not a bet I'd like to take with the curse.
Could we not do this? It's just a stamina limiter when we are already limited by our cooldowns and Praxis casting pool.