perhaps they are utility flavored, or they have cost that makes them unusable in current context and so on.

It might also have casting or preptime requirements that make it unfeasible to perform before the Armament arrives, considering we've only got a handful of minutes.
 
With Hold the Line or Call Up, you can also choose to gamble on the Sixth, or possibly even Seventh, Empyreal Signs providing what you need. Acquiring the Sixth by blood-essence conversion would drop Hunger a full Rank, while acquiring the Seventh would require Hunger to blitz the mythic platinum reserves of every other Mythic nation, drop five total Ranks, and suffer a moderate equivalent of the Shattering Blow in terms of core essence loss. Who knows if the Signs provided will be relevant to your situation, or if your crippled Rank would even be able to fully exploit them? Still, desperate times...

This is only a realistic option at all due to Bastion of Myth reducing the Armament's Rank advantage against you. Even then, it may not be worth it unless the spell acquired is as directly suited for combat as Deathly Star or Armor of Midnight.

Select one or none:

[ ] Aggressive Research: Attempt to acquire the Sixth Sign of the Empyrean.
Empowered by the Seraph's favor, he was confident in at least one solution - he could chip 'pieces' off of the Walls of Myth surrounding Nilfel and infuse mundane platinum with the same, though the details of distillation would be a substantial technical challenge. However, a quicker and dirtier solution now presented itself: with the kerchief expanding his abilities, and the Ring of Blood already operating at a heightened Rank in its chief domain, he could simply use his own blood as a vehicle of essence to infuse the platinum in question, with the Ring manifesting the desired result so long as he could afford to pay the cost.

He would be diminished thereafter, but it was a small loss in comparison to the power Haeliel had granted him; nothing that was unrecoverable with time, and unlikely to make the difference in any serious fight. There was something to be said for discharging his obligations to Adorie swiftly. While he was at it he could grant his companions a sympathetic blood-bond to himself, such that it would be infeasible to physically harm or slay them without overwhelming the regenerative power of his Ring.
(Emphasis Mine.)

I think it's also worth pointing out that the Aggressive Research plan includes a secondary tier of Ring protection for the gang. The effects of Ring Regeneration and Undying Vanguard compound on each other to make the party considerably more robust against collateral damage.

The Sixth Sign will also be boosted +.2ISH by the effects of OaF, btw.

[x] Hold the Line
[x] Call Up
[x] Aggressive Research
 
[X] Hold the Line
[X] Aggressive Research


I had some sympathies but was planning to vote for one of the other options. Wolfy's effortposting convinced me, though.
 
It might also have casting or preptime requirements that make it unfeasible to perform before the Armament arrives, considering we've only got a handful of minutes.
I've included cast time and so on into the cost, yeah.
To expand on this - Hold the Line has got a couple of minutes for spell casting. This can be prolonged by attempting diplomacy or having Gisena delay, which would make casting another couple minute spell in addition to Armor realistic. Basically, Hold The Line would have to get spell that is either instant or has ~5 minute cast time, which is majority of spells so far. It's possible that all the spells will have too long of a cast time, or that ones that don't have little value, but that's the risk we take with Holding the Line. We need to take good risks to get ahead in order to win, and this seems like a good gamble.

Other options can afford to get longer cast spells, so they should just get it for value.
 
[X] Aggressive Research

I'm still not sure about a course of action, but since our past Signs seemed to be responsive to our "needs", I think we will probably get something suitable for the current situation and so the risk is worth it.
 
[ ] Fifth Sign: Armor of Midnight [Evening Sky] - The Cloak of Sky is the heavens and all their intervening vastness unfurled, yet that which was the Shroud of Evening has not forgotten the form of its predecessor. He who dons the Armor of Midnight becomes nigh-invincible to harm or ill, for the aegis of his panoply is as vast and unconquerable as the universal void.
Returns now the Evening Sky - not merely of twilight, but of all darkness, king!

Casting time: 10 minutes
Duration: 8 hours
Cooldown: 1 week

Reagents: If below Rank 11, burn .1 Rank, otherwise burn .01 Rank.

The wielder is nigh-invincible. Treat his Protection as effectively infinite for purposes of defending against any form of harm incapable of destroying the entire universe, otherwise treat his Protection as increased by one thousand. Non-damaging hostile conditions and unwanted esoteric conditions have their impact mitigated by three orders of magnitude or by a degree appropriate to the effect if it had attempted to target all interplanetary space within the entire universe, whichever mitigation is greater. This grants effective Stage II mitigation of all Curses while active. Returns the appearance of the Cloak of Sky to that of the Evening Sky while active; the disguise function of Skyveil may not be used for the duration.
I need to go to bed before dawn, but I want to point out that Armor of Midnight refers to its wearer as the 'King of Darkness' and unveils the wearer's full Charisma stat. Plus, it only takes 10 minutes. Most importantly, it offers Stage II mitigation of all Curses while active.

This suite of abilities, from the title of 'King' to the curse mitigation, makes it perfectly suited for approaching the Shard of the Arcanist. She may be more willing to negotiate with Hunger as an equal (instead of as a snac) if he holds the titles 'King of Winter' and 'King of Darkness.' The Empyrean Signs are a magic system tied to Nilfel's history, just as the Arcanist's runes were. Having stage II mitigation of Apocryphal and Tyrant (!) will allow negotiations to go as smoothly as can be expected. (Especially since Gisena "speaks" the language now!)


...by contrast, the Armor's defense seems to scale according to 'the universe.' If an Armament's Shroud qualifies as a Universe, then the defensive mitigation of targeting 'the interplanetary space of the entire universe' might just mean "the volume of Procyon's Shroud.'

I am open to counterarguments but the details of AoM seem like talking to the Shard is a better plan than open warfare.
 
[x] Hold the Line
[x] Aggressive Research

I'm not sure I actually agree with nabbing the sixth sign, but I also want to give it a shot at being in the running, so it has my support for now.

-rank is so oof, but perhaps it's what we need? I can see how it's possible, just be prepared to break synergy if you're voting for this.
 
[x] Call Up
[x] Aggressive Research

Hm, it might be somewhat suboptimal for Call Up, because +1 Rank at all times might be more useful than relatively single-use Signs when searching for picks, but Signs are pretty powerful, so it might do us good anyway.
 
...by contrast, the Armor's defense seems to scale according to 'the universe.' If an Armament's Shroud qualifies as a Universe, then the defensive mitigation of targeting 'the interplanetary space of the entire universe' might just mean "the volume of Procyon's Shroud.'
I think the Shroud is something similar to the inner world of Titans. Remember that most Daos are limiting, they grant huge amount of power but at the end they are shackles (All Paths blurb about Dao) that can limit you.
Also I had a hypothesis after I saw the OaF 2 - it removes our ability to manifest a Shroud in exchange for +0.2 ISH. I think Shrouds are reinforcing of the current state You (your world/your ideas/your Rank/your all) and intensifies them. But this is has sacrificed the ability to grow and move upwards on the ISH. So the Shroud could be a literal universe where the Armament rule supreme.

I am kinda iffy on Aggressive Research - we are commited to only take evening sky signs for the sweet combo but this is a gamble that we can lose. Honestly Call Up without anything is a good compromise, seeing people want to be heroes, no matter how dangerous it is.
 
With regards to the Epilogue, successfully managing to [ ] Hold the Line will provide a further intensification of the value from extrapolated Progression and Arete generation. Taking a 5-pick advancement boosted by a +Heroic upgrade will dramatically improve the average value of our advancements. This average value is basically what will be used to project forward to see how Hunger fares once we aren't meddling with his choices. The effects of this advancement might plausibly be enough to let Hunger cut through all post-endgame challenges. It will certainly bring us closer to the power level needed to solo the entire Human Sphere.
Choosing to fight 5 picks will mean Hunger will be even more reckless than he already is, leading to heightened chances of death. If you think that picking risky choices will lead to Hunger getting the benefits without the costs, then you are mistaken. Our actions affect Hunger's chances of long-term survival by determining the actions he will take, if we decide to regularly fight 5 picks then Hunger will get both the positives and negatives of deciding to fight 5 picks, he will not somehow get only the positives without the negatives.
 
I think aggressive research is a bad idea. The high level signs have massive costs to their use, they can't be used frequently. We'd be dropping a massive amount of rank, crippling our base power level, to unlock an infrequent tool. I just don't think it's worth it, especially if we don't go with hold the line to gain something from the loss.
 
The high level signs have massive costs to their use, they can't be used frequently.
Not quite correct:
[ ] Fifth Sign: Procrustean Valor [Noonday Sky] - In uniformity, is fungibility. In uniformity, is cohesion. In uniformity, is order.

In uniformity, is strength.

Before the glance of Noon, each photon is equally swift and equally purposeless. So too with those that crawl beneath, not swift but purposeless still. Concern yourself not with the harshness of the sun at your back; look forward at what its illumination reveals!

Casting time: Passive
Activation speed: Thought
Duration: Permanent, Special
Cooldown: None
Reagent: Health

At any time the wielder of this Sign may activate its effects to copy over one Attribute of their enemy during a contest in which that Attribute is highly relevant. Only contests with substantial stakes may qualify, with about the same degree of freedom as defined by the Ring Hunger.

The character suffers physical damage proportional to the difference in final values between their Attribute and their opponent's. One Attribute may be copied per contest, and copying persists for the duration of that contest.

Eligible Attributes include: Might (Str, Con), Agility, Intelligence, Wits, Charisma, Appearance (will also cause wielder to steal their opponent's appearance), Protection, (Effect) Resistance*, and Luck.

*Such as Adorie's resistance to existential diminishment

Ineligible Attributes include: Wisdom (Locked for safety reasons, can be forcibly unlocked but severely not recommended), Manipulation (A fundamental flaw of the Sign; it seems to lack the finesse necessary to even conceive of such a thing)

Only Attributes whose final value is no greater than 1000 +s may be copied over in this manner. Final Attribute values are copied over without being subject to further modifiers. Attributes fade upon completion of the contest in question.

*Equalize in stats, then crush them in Rank!
*Prevent yourself from being speedblitzed as long as you have time to process a single thought!
*Defeat strange outlier-tier enemies with outrageously high Luck, Charisma, etc, should they appear.
*Prevent unfair 'symmetrical' field effects from screwing you over!
*Withstand the colossal Might of enemy Armaments!
*Hunger is mostly immune to the downside, as his massive physical durability, quick regeneration and wound penalty negation make physical damage less relevant. Worst case he can go Second Stage.
Armor of Midnight also has only 10 minute cast time. If you go through Signs, you will see that most have reasonable cast times. Noonday signs, in particular, tend to be very convenient to use.

It is possible that all three have shitty cds, but that's either risk we have to take(Hold The Line) or something you don't care about(other two options).
We'd be dropping a massive amount of rank, crippling our base power level, to unlock an infrequent tool. I just don't think it's worth it, especially if we don't go with hold the line to gain something from the loss.
We are in situation where "infrequent tool" is obviously better than "massive amount of rank". We can come back in Rank with mere investiture of time. Even if were accept the argument that 1 rank is superior to 6th Sign in general sense, it still doesn't matter because 6th Sign will facilitate defeating Procyon much better, allowing us to defeat it and advance with less drawbacks.

Not getting 6th Sign here is just asking for Hunger to sacrifice himself anyway. It's much better to burn 1 Rank for roughly equal value than to burn 3 Ranks just to beat Procyon because you didn't get 6 Sign.

Like, just fucking get 6th Sign. It's a good offer, do it.
 
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it still doesn't matter because 6th Sign will facilitate defeating Procyon much better

It's a gamble, we've seen that not all sign options are direct combat measures. Saying that a 6th sign is assuredly better than 1 entire rank is presumptuous, we have no clue what kind of effects the 6th sign might entail. Every single option that we have been given is directly stated to have risks, this is an apocrypha proc there is no direct best answer. I don't think the risk is worth it, 1 rank is a fucking massive difference, and if the sign isn't directly relevant we're screwed.
 
Yes? That's what I said. I guess that you just haven't bothered reading my analysis?

Entire point of Holding the Line is that it's a gamble. A risk. Once when you start doing something like that, it's becomes all about taking the right risks. Which getting the 6th Sign is. Getting a good Sign can massively change the course of fight. Getting literally nothing sucks, but we can still deal with it. Chances of getting something decentish, based on previous choices, are pretty decent. Ergo, this is obviouslly a good choice and you should take it.

It has decent chance of succeeding, success has massive reward, failure, while punishing, still leaves room for succeeding. It's just a no-brainer to pick it.

6th Sign being superior to 1 Rank is so obvious that there's no need to even argue about it. Right now, our 5th Sign >>>> 1 Rank, and 6th Sign is even stronger.

Majority of Signs are combat related, and even utility ones would be highly relevant due to sheer power of ~universal scale effects.
 
I find the idea that the 6th signs is obviously superior to a higher Rank unfounded.

Let's look at an example:
If AoF 3 has a similar intesifying characteristic as AoF 1 and 2 then a higher Rank will also bring with a much greater to improvement to that base.

If the goal is to pick Call Up or Fall Back so that we can acquire AoF then it is very much possible that sacrificing Rank would dramatically lower Hungers combat and general potential, even after factoring in a 6th sign.
 
I find the idea that the 6th signs is obviously superior to a higher Rank unfounded.
Well, you are free to refute that Armor of Midnight is, in fact, superior to 1 Rank right now. Something that should be blatantly obvious to even casual analysis of our situation.
If AoF 3 has a similar intesifying characteristic as AoF 1 and 2 then a higher Rank will also bring with a much greater to improvement to that base.
Except, as we see with OaF 2, OaFs can boost Signs in the same manner. In fact, 0.2ish to our Armor likely does more than same buff to Rank, as it puts us out of danger zone of sitting at ~2ish.
If the goal is to pick Call Up or Fall Back so that we can acquire AoF then it is very much possible that sacrificing Rank would dramatically lower Hungers combat and general potential, even after factoring in a 6th sign.
Based on fucking what? Unlike Hold the Line there's not even risk of good combat Sign getting ignored because of cast time, so you are sure to get something better than Armor of Midnight, which is already better than Rank.

You get somewhat weaker Deathly Star, Bloodcasting debuff and general Rank. Who gives a fuck?
 
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[X] Hold the Line
[X] Aggressive Research


After reading the discussion and mulling it over, this is my preferred option when playing Hunger. Not the safest from player perspective, but I prefer playing the character in this case.
 
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You get somewhat weaker Deathly Star, Bloodcasting debuff and general combat Rank. Who gives a fuck?
The difference is here.

1 Rank is a more than exponential increase.

At the moment Hunger is largely comparable in Rank to an Armament, except in the Matter of a Shroud and base physical stats.

If he loses his Rank he is unequivocally weaker in every single way. To make up that difference and make up the difference that AoF 3 could provide to his Rank and thus holistic combat capacity, is well beyond what we have seen from any single Sign.

If instead he keeps his Rank and Stacks AoF on top then all his combat relevant attributes get improved, including his Rank. This would also increase Deathly Star, Summoning Signs, Bloodcasting and more.

Most of Hunger's abilities scale off Rank, losing Rank strikes at a central pillar of his build.
 
1 Rank is a more than exponential increase.
1 Rank makes very little difference in combat here. Our main issues are speed, protecting allies and outputting enough damage, most of which are impacted little by losing this amount of Rank.

I do note that you evaded my question about Armor. Without Armor we'd just lose instantly. We'd have exactly zero chance fighting against Procyon. It's unquestionably stronger than 1 Rank here. Don't even bother replying if you can't refute this because it easily proves that 6th Sign is better than 1 Rank.
If he loses his Rank he is unequivocally weaker in every single way. To make up that difference and make up the difference that AoF 3 could provide to his Rank and thus holistic combat capacity, is well beyond what we have seen from any single Sign.
Except we have HDS and Bastion so any amount of Rank disparity is heavily mitigated. That makes trading Rank away for something else even better.
If instead he keeps his Rank and Stacks AoF on top then all his combat relevant attributes get improved, including his Rank. This would also increase Deathly Star, Summoning Signs, Bloodcasting and more.

Most of Hunger's abilities scale off Rank, losing Rank strikes at a central pillar of his build.
No, only three you've listed are relevant(Summoning too, although to lesser degree). They are of limited relevance. Rank+Bloodcasting debuff is useful, but not crucial, and difference in power of Deathly Star is, again, relevant, but not crucial. 6th Sign would be completely gamechanging, obviously enough.

Again, it should be really obvious to even the slightest analysis of situation that Armor of Midnight is vastly more important than 1 Rank. 6th Sign is better than 5th Sign. Ergo, using basic logic, a>c.
 
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I'm finding it delightfully ironic that Wolfy is now arguing that rank doesn't matter. However, he does make a good point: with Bastion of Myth, lower rank is easier to tank then most other things. I'm willing to take a shot at that sixth sign and hope the Evening Sky one is combat relevant.

[x] Call Up
[x] Aggressive Research
 
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