Armament Choices: Character Beats
#2200 Words
The three options in front of us are all very intense. I hope that any of these could be fun to read about. And I think that Hunger has a decent chance of survival with all of them, which is almost as important. Hold the Line gives us a dramatic final showdown to end our time in the Voyaging Realm. Call Up sees us descend into the Arcanist's vault and return with a vestige of the Foremost to repudiate the aggression of their discarded toys. Fall Back is a pivot to the enlightened view necessary for survival to High Cursebearer status. Conditional on success, any of these strikes me as a watershed moment for Hunger's development as a cursebearer. I want to put some enthusiasm on the page for each option. (I admit, some Discourse impacted my thoughts on
Fall Back).
First,
Hold the Line. This is so much more than a repetition of the fight with the Armament fish, where we dispatched the only recurring villain so far in AST; it is more than a repetition of our defense against the Rotbeastie, where we unlocked the Praxis; it is more than an inversion of the Temple Arc, where Hunger was the monster at the gates:
Hold the Line turns every drop of blood and tears and salt, every advancement, every Kaiju fight into
Foreshadowing. This option ties a bow on the arc of our choices, so that the pattern of standing between civilians and monstrosities is not a fluke of the DYING GANG or voting mechanisms but a coherent and consistent Choice made by a Hunger who sees no path but the most heroic option.
I would be personally very relieved to have such a dramatic rebuke of the characterization that caused so many hurt feelings. There are a lot of different pictures of Hunger floating around the thread's mindspace, and starting a path that grows beyond the character's previous mistakes would maybe be a good compromise.
There's also the issue of wordcount: a dramatic fight against Letrizia's
true enemies is a very fitting way to wrap up the Voyaging Realm arc. It overwrites Hunger's pyrrhic victory against the Tyrant with an unambiguous (though not necessarily unadulterated) win. This path recasts Letrizia's return to the Human Sphere as a chance for Hunger to get things right. With SitS even
this voterbase would struggle to irredeemably fuck up the rulership component of our task.
The embrace of heroism is seen by our Sponsor, of course. I argued aggressively that one of the benefits of Favor is the chance to demonstrate our commitment to Haeliel's example, as a way of building up to when we ask her to be our
committed Cursebearer Association Sponsor. Having
+2 Haeliel Points does not have any mechanical effect but it absolutely will influence the conversations that we have when she shows up to teach Ordinalism. Learning about the nuances of Heroism will go faster if Hunger has some hands-on experience trying to be a hero. This also might make Haeliel's advice about Curse mitigation more relevant. Hunger can only follow Heroic-themed mitigation strategies if he himself is on the path of a hero.
There isn't a lot to be said about the mechanical rewards of success. We've seen only one 5-pick advancement that I can remember: Fisher King provides +10 Accursed Favor & some other benefits. The
+1 Heroic Upgrade is not so much a mystery box as a Premium DLC Lootbox - it would give us all a real sense of pride and accomplishment. I mean, +Heroic Progression has already given Hunger a +ISH boost that was packaged with enough wisdom and finesse to perfectly incorporate his new abilities. The path of Heroism comes with certain perks, and it would be silly to ignore them out of a false pretense of modesty.
With regards to the Epilogue, successfully managing to
[ ] Hold the Line will provide a further intensification of the value from extrapolated Progression and Arete generation. Taking a 5-pick advancement boosted by a +Heroic upgrade will dramatically improve the average value of our advancements. This average value is basically what will be used to project forward to see how Hunger fares once we aren't meddling with his choices. The effects of this advancement might plausibly be enough to let Hunger cut through all post-endgame challenges. It will certainly bring us closer to the power level needed to solo the entire Human Sphere.
...
The second option is to
Call Up an advancement by launching Hunger himself into a worthy challenge. What I find interesting is that this choice is essentially what we have been doing, successfully, for the entire Quest. When Letrizia was hurt by Ber, we hunted down a target that would provide a healing ability. The threat of the Clockwork (?) Knights in the culling grounds was quickly out scaled by the baseline power of progression. When Vanreir's 4-pick fight opened our eyes to the true heights of the power ladder in the Temple of the False Moon, we dipped out to pick up a new magic system and kill a few Elite Rotbeasties. When Stenallon Worldkeeper and Evangeline Worldkeeper were too powerful to fight simultaneously, we isolated Eva and killed her for a mid battle power up. When Hunger wasn't smart enough to think of a way to fight the Rotbeast, we snacked on a miniature armor prototype for a pick that helped us make a better decision. Even the Armament Fish could've been treated as a mid-combat power up had greed for Fisher King not blinded us to the threat level posed by Adorie.
What I'm saying is that the thread's method of solving problems and avoiding consequences has been to lean pretty hard on the power of Progression unbound. I think that this pattern has been woven into the narrative reliably enough that it's worthwhile to consider how the
Apocryphal Curse might consider the issue. Rihaku notes in a statement that "The Apocryphal Curse is the test. Endeavours you seek out are the prep." We have practiced the Art of Progression, and just now received a +ISH bonus to that ability. Calling up the Shard of the Arcanist is the test!
Let me tell you that a climax that hinges on the successful application of a tactic developed by us, the voters, would be a satisfying capstone for the Voyaging Realm arc. If
Call Up succeeds then we vindicate every single compromise between the DYING and NOT DYING GANGs. We vindicate the decision to take Vengeance instead of Freedom. In tabletop gaming, there isn't much that I find more satisfying than teaching my players how to use their character's build and watching the engine come online. This is our chance to express Hunger's growing confidence and competence as a Progression Type Cursebearer. Hunger has the tools needed to succeed: Rank and +ISH LUCK provide a foot in the door to the Arcanist's Crypt. Fighting a Chromatic beast will be (1) exciting, and (2) profitable, as it allows us to spend a prodigious amount of Arete right before a big fight. OaF3 is viable, or a combination of other abilities. Going into a major fight with Arete in the Bank is unwise, both because it represents untapped power but also because it represents untapped
wordcount that could've been spent on shiny new blurbs.
This option is more than a reward for consistently voting to unlock as many blurbs as possible. We are also getting the some of that good F O R E M O S T L O R E. I mentioned in my vote that the Arcanist Shard is an encounter that will define the rest of the setting. As a component of an Armament battle with the
Plenary Brand Armament, the Arcanist is guaranteed to give us information about its weak points (that's the entire point of the Curse it weaponizes). But we are also likely to learn more about Verschlengorge and Armaments generally, Aobaru's role in the Voyaging Realm, Adorie's bloodline & the benefits of unlocking when we visit the Realm of Evening, the Well of Myth, Augustine's Runic Language that Gisena is now using... the Arcanist is a treasure trove of information. She's also an absolute unit: lurking in a dungeon with hyper dangerous Chromatic Beasts as minions is peak #aesthetique.
Upon a success, the thread will get picks. Good.
We'll also get information. In terms of changing the trajectory of the Epilogue, making proactive efforts to learn details about our enemies is a positive step forwards. This is a more subtle change than the effect from
Fall Back, but it is a change nonetheless. I think there's a lot to like about this option.
...
The third option is to
Fall Back. I have been banging the drum about how plot votes precede build votes, to the point that I was a jerk about it a week or two ago.
This option is explicitly the opportunity that I was talking about: when faced with an overwhelming foe, the objectively correct choice for a Progression Type is to retreat, grind, and then annihilate the offending parties. From a higher perch on the Infinite Singularity Husk, many daunting problems can be trivially resolved. However, it is dead last in the ranking of 'things that are fun to read about.' I suppose that's the price for skipping right to the Realm of Evening.
In memory of my now lapsed membership in NOT DYING GANG, I initially had an impulse to defend this option. There are enough disclaimers and warnings in the previous blurbs that a concern about an unwelcome end is extremely reasonable. A 5-pick fight is something that has been looming over the thread since Vanreir, and the Arcanist adds a ??-pick fight on top of that risk. But then the arguments about prudence and prioritization for Progression Types started rolling out and I became much less enthusiastic about the idea. I'm particularly troubled by the justification that Hunger will eventually have the power to resurrect any victims of collateral damage from his choices. Whether or not this prediction actually comes true, the argument proves too much. I'm not prepared to endorse
every possible self-preserving action from now until the end of the epilogue. Even if Hunger retains his set of essentially positive intentions, this might contribute to a values drift problem...
(Abandoning Nilfel to the whims of a militarily untouchable occupying force of witch-hunters also undermines the effort that CB put into Synthesis and completely erases the gains of the +Nilfel gains that led us to taking Cursebearer's Strain in the first place. That smarts.)
So I'll admit that I was feeling pretty down about any potential character beats surrounding
Fall Back. But then Aab posted his True Lies plan, which has a creative approach to managing the crisis. With a heavy helping of misdirection, Adorie might be able to mitigate the worst of the friction caused by the mage kidnappers backed by a military super weapon. I really like supporting tactics posts, so if I think of any ways to improve the plan I will definitely post them. Beyond supporting thread engagement, there's a more fundamental reason that Aab's plan redeems the choice to
Fall Back:
Hunger's coolest defining character beat comes from
Age and Treachery. Pulling off a Bowser style switcharoo where the Duchess is in a different castle would be such a satisfying illustration of how Hunger has grown. With Age comes perspective, and strategically ceding ground to establish a more optimal battlefield is a skill that Hunger must have learned during his war on the Tyrant. Reclaiming the mantle of strategist immediately after Haeliel healed his remaining wounds from the Isekai world is a fitting ascension, a return to the man that Hunger should have been absent the damage from his Shattering Blow. With Treachery, Hunger and Adorie can claw back some scrap of Nilfel's dignity by making the Republic pay for the inconvenience they've caused. We're going to repair the Walls of Myth, and the Republic is going to pay for it!
In terms of the Epilogue, this option probably does the most to improve Hunger's long term chances of being alive, albeit at the cost of a short term catastrophe for our allies. I can understand that the combination of a cool Age & Treachery activation with long-term survival might outweigh the painful consequences to Nilfel, so I'm at least sympathetic to Aab's drive to brainstorm tactics.
Note: This post was an attempt to inject some positivity into the outcome for each option. I might've fallen a bit short for
Fall Back, which has caused the most polarization so far. But I can at least imagine a set of reasons that would feature in the mind of someone who supports
Fall Back. Also, I focused on the outcomes where the options are successful. Any of the three could be painful with a bad enough roll. Deciding which of the three options to vote for isn't the point of this post, I just wanted to talk through some of the reasons that each one might be a satisfying investment of wordcount.