I have an idea if its still tied you said you'ed flip a coin so that we would get magical condenser or area of purification so which every wins will get built but what about if the one that's loses you have have the plans and idea to set it up so it's setup time is cut in half
I have an idea if its still tied you said you'ed flip a coin so that we would get magical condenser or area of purification so which every wins will get built but what about if the one that's loses you have have the plans and idea to set it up so it's setup time is cut in half
My issue with the condenser is a lot of people ignoring what to me seemed like a pretty direct statement from the QM that we shouldn't expect extra artificers to join us soon. Also, the Aura is tagged as being able to help Jocelyn.
The main reason I want the Purification is, aside from the increased item yields, is the health benefit and increase in quality of life, especially since the girls have brought up what a problem sewage and waste are starting to be.
It won't, just like Condenser will not immediately help us fix the girls' lack of equipment or make us start churning out equipment at double pace until somewhere in the future, but it will help a lot.The reason that's become such a problem is that we've put off building improvements in favor of workshop or crafting actions, when the building itself has been strained by a bigger population than ever. We need to do multiple building improvement actions ASAP regardless of what we pick here. If purification wins, it won't kick in for a while and it won't solve all our building problems even when it does.
Purifier is treating symptoms. Feels nice, but doesn't do anything for the root problems. More crafters means more items, more projects, more everything. Paternoster allows heavy equipment rooms to be installed on upper floors, don't have to waste time refurbishing more rooms to shuffle the girls on the first floor into so we can waste more time converting their old rooms into heavy equipment rooms.
Yeah, no. We did not put off building improvements. Around half of the winning votes since Quest start were building improvements, with two workshop and two or three crafting actions in-between. Voting for more building is not going to magically solve the issues at hand unless we are willing to keep a lot of MGs without gear for it for a long time.The reason that's become such a problem is that we've put off building improvements in favor of workshop or crafting actions, when the building itself has been strained by a bigger population than ever. We need to do multiple building improvement actions ASAP regardless of what we pick here.
That makes sense.the Condenser solves a problem that cannot be solved by mundane means
That's straight-up not true. First, the Purifier helps alleviate hygiene issues, but it doesn't solve them, even at the level we're at - it just helps make them less bad. Past that, though... the overcrowding causes a lot of issues. It's psychologically costly, and the psychological costs are a serious part of what we need to fight against. Even if the Purification chamber was the "wave a magic wand and all your hygiene issues disappear", it would still only help some with the issues of overcrowding, rather than making them nonissues.Personally I'm thinking of the next crisis. Just doubling up the rooms really hasn't helped the population issue. With the Purification Field, we can cram girls in however we like, and the place will still be daisy fresh. Crowded, but clean.
I think we need to be willing to keep a lot of MGs without gear for it for a long time. I agree that it's not a magical "if we follow this one strategy, everything is suddenly easy" strategy, but when I read through the quest on my way here, the thing I kept seeing was that people kept going back to the well on making Medicine Boy craft. Like, we might have focused on building improvements early, but seriously, we need to make "buildign improvements" the bigger part of what we do, and let gear be a sideline nice-to-have for a while. Have you seen our resource pools? Those are ridiculous resource pools. We should not be carrying that many resources on hand without plowing them back into something useful. The only reason we have so much is that item crafting doesn't cost very many, pays back a lot, and is something that we keep doing beyond the point where we should stop.Yeah, no. We did not put off building improvements. Around half of the winning votes since Quest start were building improvements, with two workshop and two or three crafting actions in-between. Voting for more building is not going to magically solve the issues at hand unless we are willing to keep a lot of MGs without gear for it for a long time.
The purification room consumes more actions up front, though. Like, we know for a fact that Purification Room takes more actions to get online than any of the others.The big reason I favor the Purification room is that I think it takes effect without needing more actions to take advantage. Condenser is outright better in effect, but it requires setting up another workshop and finding another crafter to really take off. (and plushie spider needs a plot infusion to become available as a crafter, which Purification helps with.)
Not having to argue about needing to build upon our previous choices later also sounds good to me.
I agree with the spirit of your argument, but not with what you actually propose.I think we need to be willing to keep a lot of MGs without gear for it for a long time. I agree that it's not a magical "if we follow this one strategy, everything is suddenly easy" strategy, but when I read through the quest on my way here, the thing I kept seeing was that people kept going back to the well on making Medicine Boy craft. Like, we might have focused on building improvements early, but seriously, we need to make "buildign improvements" the bigger part of what we do, and let gear be a sideline nice-to-have for a while. Have you seen our resource pools? Those are ridiculous resource pools. We should not be carrying that many resources on hand without plowing them back into something useful. The only reason we have so much is that item crafting doesn't cost very many, pays back a lot, and is something that we keep doing beyond the point where we should stop.
"Making sure all the magical girls have gear" needs to not be particularly high on our priority list. We need to focus on the things that will let us solve ongoing problems, rather than the temporary fixes, and every single thing that solves ongoing problems is a building upgrade of some sort.