-[] Area of Purification: Increase item yields, grants health benefits.
Better quality items just doesn't friggin matter when our problem is output. But health benefits? I'd happily throw away tons of resources for better health benefits. And apparently some of the MGs here have injuries that haven't been fixed? How could I say no to that? But it's rare an MG isn't outright killed in the field and makes it back to base in time to be healed, and the Aura of Purification isn't actually a dedicated hospital. And to top it all off this this apparently has the worst long-term results.
It's like, it has my
top priority in better health and healing. But everything else is working against it. Then again the friggin
elevator paternoster lift is apparently the best long term investment, somehow, even though we have a bunch of rooms on the second floor that are going unused so why do we need the third and fourth floor?
[X] Build a Room
-[X] Magical Condenser: Allows multiple workshops to run in parallel.
Removes one of our base's big weaknesses, helps better equip everyone, might allow more crafters in the future, could power other base improvements, important when our limitation is always going to be throughput over quality, and oh yeah we have
twenty-seven zero-equipment MGs, and at least two more weeks of Kyubey rolling tripple recruitment rolls.There's too many reasons why we
need this, let alone want it. We couldn't sustain even our pre-crisis population let alone 35 and growing MGs, but after this is online we might be able to get there.
Auuugh. I really want better healing but there's too many reasons why the Purification isn't a good solution and why we need the Condenser yesterday.