Oh no. Having been denied Grandpa Avecarn's old man powers, can I possibly resist such a choice even if it's suboptimal? It's so beautiful.
 
So, apparently so of the choices will cost picks. Some may cost Arete as well.

...I think, whatever options we end up having, we should blow all our Arete here. We're moving into the final battle of the Temple here, and if we win then we're in the clear for quite a while, as there's no way we won't have outscaled the Apocryphal. So now is the time to SPEND, for survival and for victory. Saving can come in the less dangerous periods that are soon to follow (I hope).
 
Huh, confirmation that their Soul Evocations really do fade away absent the Ring's light... talk about a single point of figure!
Imagine the horrific jealousy if we'd taken Azure Moon and awakened ours! Linear Halo just makes matters even worse with its scaling and speed of advancement, not to mention being the sole beneficiary of a Ring. Can't help but pity these guys, they're drastically reduced compared to what they once were. Many likely collaborated in walling out others approaching the end of their span, thinking none too hard on what they'd do when their turn comes...
 
...I think, whatever options we end up having, we should blow all our Arete here.

That's certainly one strategy, given the relative lack of power we posses and the forces arrayed against us it might be necessary.

I do hope we can save some Arete for the main payoff though, if we rescue the ring, kill it's protectors, and then have no Arete to spend on their drops I will be very sad.

ADS, you were to good for this humble temple...
 
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Also, if at any time things go to shit outside the temple we can go into our second form and phase through the ground til we find a cave or tunnel.

Of course, this has the drawback of ditching Gisena & Letrizia.
 
Huh, confirmation that their Soul Evocations really do fade away absent the Ring's light... talk about a single point of failure!

It's probably intentional. Magic is power, so naturally the immortals would prefer putting a leash on all their solders. The last thing you want is for a bunch of your best and brightest to fuck off into the Voyaging Realm and never come back.
 
The Provinces, Roused
The Provinces, Roused

The winner was [X] Foment Rebellion by a heavy margin with [X] Vigor Incarnate by a hair. Hunger's hunt was exceptionally successful (rolled a 97!), granting 3 additional picks and 1 additional Arete, though no single enemy yielded more than 2 picks.

What was the nature of the potential allies Hunger encountered? Choose one. The options unchosen may not exist in-universe.

[ ] The Silver Horde - Those who near the end of their allotted span are placed under heavy surveillance, their ability to organize gradually curtailed and denied the light of the Ring. This greatly-suppressed band of malcontents-by-necessity has found each other in the chaos and would like nothing more than to overthrow the regime that mandates their death. Their motive is purely (enlightened... ?) self-interest, but they will fight ardently all the same, for their very lives are literally at stake.

Combat Strength: Modest. Denied the light for some years, their powers are on the wane.

Cost: 0 picks. Hunger did not have to waste any time picking up this force. They found him and volunteered.

*You get what you pay for. Literal geriatrics are only relevant due to their Soul Evocations.
*They can maybe distract one or two Immortals temporarily.
*Modest knowledge of the Inner Ring.

[ ] Who Walked Away - Even in the sheltered Inner Ring, there are those who discovered the truth of the Ring's torment, especially among they who have had extensive contact with former Outriders. While most were capable of ignoring the moral implications of the Call, some principled individuals could not help but take a stand. They were swiftly crushed and imprisoned, but Hunger diverted his hunt to open these holding cells, releasing these idealistic dissenters. While many are barely better than chaff in the face of the Marshalls, they are lead by Lady Aristeia Fairbright, whose might even contained was the stuff of legend. Though her powers have been drained by the Council's horrific experiments, she remains a force to be reckoned with, capable of matching a High Marshall in single combat.

Combat Strength: Significant. Aristeia Fairbright is only moderately weaker than Hunger himself. Blood enhancements can augment her significantly. Her followers are useful for causing general pandemonium, though they are hesitant to employ violence against the innocent. One or two might be Marshal-level.

*Another f**king Fairbright
*Very good value for what you pay
*Fairbright Bloodline can buff Hunger, temporarily increasing his own effectiveness in combat as well
*This squad of naive fools is focused on doing what's right to an almost impractical degree, but Hunger can respect that. +Mental Stability.
*Minimal knowledge of the Inner Ring, but a few strategically valuable pieces of data.

Cost: 1 pick, 1 Arete.

[ ] Larissa of House Alynne - Mighty House Alynne has been marginalized by recent maneuvers in the Council. Their leader, Lady Larissa, was enraptured by Hunger's brooding magnetism and threw in with him after some convincing. In a fit of opportunistic spite they have raised the flag of rebellion alongside Hunger's incursion. Though she is not personally formidable, Larissa Alynne commands House forces numbering dozens of Marshals, as well as High Marshal Wyvernford and two additional Soul Evokers of equivalent power used to conduct off-the-books operations.

Combat Strength: High. High Marshal Wyvernford alongside the remainder of the Alynne forces might be a match for one to two Immortals on their own, should they receive blood enhancement. Additionally, House Alynne is well-acquainted with the infrastructure of the Inner Ring and would be most suited of the allies on offer to organize an evacuation in the event of Dimensional Rift destabilization.

Cost: 2 picks. Convincing Larissa was not difficult, but it was time-consuming, and not killing Wyvernford leaves Ring-granted power on the table.

*An option unlocked by having 10+ Charisma
*Setting a bad example for Letrizia
*Larissa might get clingy before she is inevitably crushed by Gisena
*House Alynne can spearhead reorganization in the wake of the Ring's departure, making exfiltration smooth and easy, and civilian casualties minimized
*Extremely in-depth information of existing Inner Ring defenses, including (outdated) tactical data on some of the Immortals themselves.
*They also know where the Temple's cache of precious metals & other resources is located, and can save them in time for the Rift. Plenty of currency for everyone!

---

You have 3 picks and ~6.1 Arete, minus any picks and Arete spent above. You may spend up to 2 extra Arete, entering Arete Debt if the amount generated does not cover that. As a reminder, you should only take Augment Dominion: Blood if you want to save the picks now and spend them later, as it does not stack with Crimson Flare's Rank bonus to Blood manipulation. Note that the high number of available Stances means you may not necessarily need picks here to get a substantial improvement in combat strength.

- 0-pick options -

All Martial Stances cost 7 Arete.

[ ] Magic-Defeating Stance - A Martial Stance of the Forebear. Grants high-grade defensive effect nullification against all hostile effects of supernatural origin, and quintuples the power of Ruin for purposes of cutting through enemy magics. Mitigate all Curses an additional half step beyond the first. This Stance is permanently active until switched for another [Type]-Defeating Stance. One of the pre-requisites for All-Defeating Stance. You may have [Rank/2, rounded down] Stances active at one time.

[ ] World-Defeating Stance - A martial stance of the Forebear. Forces natural and premeditated; forces unnatural and obscene - it matters not to the cause of the Forebear, whose march is steady and inevitable, carrying all before it. A billion realms brought to heel and countless more razed to ash, systems of the world in kaleidoscopic arrangement and all bent to his will. Meaningless as escape may be, more futile still is dissent: an enemy is just a future subject, and though they may forget the face of their fathers, the Forebear's visage is burned indelibly into their spirits.

If the user possesses all of the other [Type]-Defeating Stances, upgrades into All-Defeating Stance.

+.2 Rank, ++Luck, ++Intelligence, ++Protection

++++++Protection further against environmental harms, including from incompatible or hostile physics and metaphysics.
*Shelters wielder's powers from suppression or negation, even that resulting from a lack of magic or magical structures within the world.
*5x Power of Ruin against non-supernatural foes or phenomena beyond a human's ability to defeat.

[ ] Weapon-Defeating Stance - A martial stance of the Forebear. He who would presume to wield force of arms against the Forebear dooms himself to inescapable plight, and well-deserved. No blade that crosses the Forebear's can help but shatter before its unbound might; neither fist nor bolt nor meteor strike can impel its steely aegis. A pre-requisite for All-Defeating Stance.

+++++AGI, +++++Might
5x Power of Ruin to sunder, intercept or destroy all weapons, natural or constructed
+++++Protection against all weapons, natural or constructed

[ ] Hero-Defeating Stance - A Martial Stance of the Forebear. ++Might, ++Agility, +Wisdom, +0.2 external Rank. Halve the effects of enemy Rank if it is greater than your own. Halve the effects of being outnumbered, if you are outnumbered. This Stance is permanently active until switched for another [Enemy]-Defeating Stance. A pre-requisite for Foe-Defeating Stance. You may have [Rank/2, rounded down] Stances active at one time.

- 1-pick options -

[ ] Forebear's Blade - Echo of the Forebear
- Cloud-shadow of the Forebear's might.
Legendary strength and speed, and the resilience to exert them. Can be taken multiple times. [+Might, +Agility]

[ ] The Ring of Power - Dominion - 2 Arete
A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.

The available domains for Hunger are: War, Passion

[ ] Fierce Quickening
- The absurd violence of Blood unleashed. Let all that falls within its dominion be spilled, if it be in service to the Ringbearer. Adds [++Agility, +Wits] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

[ ] Augment Dominion: Blood - The world-wielding will of the Ring.
Treat the wielder's Rank as if it were (.5 Low/.25 Medium/.1 High) higher for purposes of the [Ring of Power] effect applied to the Blood domain, increasing its potency and versatility. Repeatable, but costs 1 more pick each time.

[ ] Exalted Spirit - 2 Arete. Conjunctional [Hunger, Evening Sky]. Mind made vigorous as the body. Gain +Int, +Wits, +Wis, +Cha, -Heartlessness, while in a form with physical blood. Allies under blood enhancement gain +Int, +Cha. Blood enhancement requires physical blood.

[ ] Evening Sky - Opalescence - The soft light of evening before which all attacks falter.
+Protection, improving defensive parameters.

[ ] Evening Sky - Iridescence - 2 Arete - The sharp light of the stars before which all malice is lessened.
+Protection, +Charisma. Expands the range of effects subject to the Evening Sky, allowing it to passively weaken almost all forms of magic. Even Nullity itself can be once withstood before the Sky recedes. Requires Opalescence.

[ ] Evening Sky - Pearlescence - 7 Arete - Woe unto they who would stand against the bearer of Evening, for all the stars in heaven are their enemies, and the moon above as well.
+++Protection, and the protection granted by the Evening Sky now automatically scales to its wearer's power; effectively, the wearer is granted an additional Experience modifier whose output is automatically applied to the Evening Sky. Requires Iridescence.

- 2-pick options -

[ ] Forebear's Blade - Iron Maelstrom - 2 Arete
- In the storm of war he was as a cloud-piercing pillar.
+++Protection, ++Might to yourself and your allies so long as you stand undefeated. Extremely useful in group combat. Unlocks additional options.

[ ] Heartpiercer - 7 Arete - Blood tells. The Ringbearer listens.
+++CHA, ++AGI, +++++Strength. The wielder embodies the glory of blood, and the savage beauty of its dominion sets hearts to beating. He gains an unusual affinity for striking weak points, and his bloodsense is refined to the degree that he can predict the movements of his enemies by the shifting of their capillaries. Grants a major effectiveness boost in physical or romantic duels (1v1) against beings with corporeal blood, and a minor bonus in physical and romantic conflicts of any kind against such beings.

---

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[X] Who Walked Away -
[X] Forebear's Blade - Iron Maelstrom - 2 Arete -

Both can buff one another, even more so with Iron maelstrom. Having a peer level combatetn can make a large difference, especially with how powerful Hunger is, and her followers aren't shabby either. Also, with progression, we can easily outscale her and she won't be a big threat by the end of the temple, so no worries about tyrant.

Just feels very powerful.
 
[X] Forebear's Blade - Iron Maelstrom
[X] Who Walked Away


We're gonna have buffs for daaaayyyys, it'll be beautiful. And 4 Arete should be doable for a stance as well without debt, I'll do a reaction or two.

I'd honestly prefer to not deal with Larissa, but the plucky band of heroes sounds even more fun than the old folks.
 
[X] Larissa of House Alynne
 
Man I'm more disappointed then I expected about losing Rank here. I don't particularly like the high cha option that was unlocked all that much so it basically feels like a completely missed opportunity. Oh well, rolling great like that is still very nice.
 
[X] Forebear's Blade - Iron Maelstrom
[X] Who Walked Away


We're gonna have buffs for daaaayyyys, it'll be beautiful. And 4 Arete should be doable for a stance as well without debt, I'll do a reaction or two.

I'd honestly prefer to not deal with Larissa, but the plucky band of heroes sounds even more fun than the old folks.

Consider that the idealists may not be entirely satisfied with Hunger's "take the Ring and leave" plan for the Temple civilization! On the other hand, House Alynne would manage the civilian impact almost by themselves. Spending picks means little here since you'd just get the picks at a later date anyway, whereas any Arete spent towards an ally is not put towards an EFB!
 
[X] Larissa of House Alynne
[X] Fierce Quickening

[ ] [Most Relevant] Stance

Can we have the purchase of a Stance be contingent on whatever intel we get from Larissa?
 
Tentatively pursuing what appears to be both a decent mental decontamination option as well as a significant boost to effectiveness in large scale battles where we don't want to kill literally everyone else on the field (which could theoretically happen someday who knows)

[x] Who Walked Away
[x] Forebear's Blade - Iron Maelstrom
 
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[ ] Who Walked Away - Even in the sheltered Inner Ring, there are those who discovered the truth of the Ring's torment, especially among they who have had extensive contact with former Outriders. While most were capable of ignoring the moral implications of the Call, some principled individuals could not help but take a stand. They were swiftly crushed and imprisoned, but Hunger diverted his hunt to open these holding cells, releasing these idealistic dissenters. While many are barely better than chaff in the face of the Marshalls, they are lead by Lady Aristeia Fairbright, whose might even contained was the stuff of legend. Though her powers have been drained by the Council's horrific experiments, she remains a force to be reckoned with, capable of matching a High Marshall in single combat.

Combat Strength: Significant. Aristeia Fairbright is only moderately weaker than Hunger himself. Blood enhancements can augment her significantly. Her followers are useful for causing general pandemonium, though they are hesitant to employ violence against the innocent. One or two might be Marshal-level.

*Another f**king Fairbright
*Very good value for what you pay
*Fairbright Bloodline can buff Hunger, temporarily increasing his own effectiveness in combat as well
*This squad of naive fools is focused on doing what's right to an almost impractical degree, but Hunger can respect that. +Mental Stability.
*Minimal knowledge of the Inner Ring, but a few strategically valuable pieces of data.

Cost: 1 pick, 1 Arete.

A R I S T E I A! Summer's Hour of Glory resurrected once more? The name itself makes me more willing to spend on her. Summer had some absurd skill and pairing that martial talent with the heartpounding violence and vigor of blood seems like a good idea! Plus, we can subordinate the Fairbright bloodline to ourselves now! Look, Gabrielle, now we are the agency vampires!

Buff up Aristeia enough and maybe she can take care of an Immortal or two while we liberate the Ring then return to set the Inner Ring ablaze with the full power of the Crimson Flare!

[ ] Larissa of House Alynne - Mighty House Alynne has been marginalized by recent maneuvers in the Council. Their leader, Lady Larissa, was enraptured by Hunger's brooding magnetism and threw in with him after some convincing. In a fit of opportunistic spite they have raised the flag of rebellion alongside Hunger's incursion. Though she is not personally formidable, Larissa Alynne commands House forces numbering dozens of Marshals, as well as High Marshal Wyrmford and two additional Soul Evokers of equivalent power used to conduct off-the-books operations.

Combat Strength: High. High Marshal Wyrmford alongside the remainder of the Alynne forces might be a match for one to two Immortals on their own, should they receive blood enhancement. Additionally, House Alynne is well-acquainted with the infrastructure of the Inner Ring and would be most suited of the allies on offer to organize an evacuation in the event of Dimensional Rift destabilization.

Cost: 2 picks. Convincing Larissa was not difficult, but it was time-consuming, and not killing Wyrmford leaves Ring-granted power on the table.

*An option unlocked by having 10+ Charisma
*Setting a bad example for Letrizia
*Larissa might get clingy before she is inevitably crushed by Gisena
*House Alayn can spearhead reorganization in the wake of the Ring's departure, making exfiltration smooth and easy, and civilian casualties minimized
*Extremely in-depth information of existing Inner Ring defenses, including (outdated) tactical data on some of the Immortals themselves.
*They also know where the Temple's cache of precious metals & other resources is located, and can save them in time for the Rift. Plenty of currency for everyone!

Hunger's swag, pulling in all the ladies. Seems a bit too expensive though. Also, resurrecting Hunger's harem protagonist aura from the grave might ignite a devastation worse than the Realm could withstand!

[ ] Heartpiercer - 7 Arete - Blood tells. The Ringbearer listens.
+++CHA, ++AGI, +++++Strength. The wielder embodies the glory of blood, and the savage beauty of its dominion sets hearts to beating. He gains an unusually affinity for striking weak points, and his bloodsense is refined to the degree that he can predict the movements of his enemies by the shifting of their capillaries. Grants a major effectiveness boost in physical or romantic duels (1v1 encounters) against beings with corporeal blood, and a minor bonus in physical and romantic conflicts of any kind against such beings.

Looking cool, Hunger! Transforming romantic encounters into duels is a little... eh though. Not sure if I want to enhance Hunger's ladykiller powers even more, seems like a force to powerful to control.

Tentatively, leaning to Who Walked Away right now and I have no preference for Arete effects. Gonna monitor thread discussion before voting.
 
Consider that the idealists may not be entirely satisfied with Hunger's "take the Ring and leave" plan for the Temple civilization!
Ha! You've activated my trap card, because I'm not either. My plan is for his new friends to puppy dog eye him into doing the right thing, or have a really dramatic fight about it or something.
 
Consider that the idealists may not be entirely satisfied with Hunger's "take the Ring and leave" plan for the Temple civilization! On the other hand, House Alynne would manage the civilian impact almost by themselves. Spending picks means little here since you'd just get the picks at a later date anyway, whereas any Arete spent towards an ally is not put towards an EFB!
Will hunger 100% leave, or will it be left as player choice?

Either way, unlikely to be relevant. Once we take the ring and progress further, we will be significantly stronger than everyone. We can likely just decide to bugger off.
 
I am tired of Sord.

[X] Who Walked Away
[X] The Ring of Power - Dominion - 2 Arete

-[X] War
[X] Exalted Spirit - 2 Arete
.

This appears to be every method of buffing those alongside us that Doesn't rely on the Blade.
 
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