Profit Never Changes - A Fallout 4 Business Quest

There is no need to calc everything. It's just Crystal and Rubber that I'm confused about. Crystal especially because that is only used in Regeneration Fields.
Okay I'll do so later.

It's completely possible I'm wrong. I have been wrong several times, and I'm not perfect. I can't possibly hope to be. I can simply endeavor to crop and fix the issues when they appear.
 
Acid - 50
Adhesive - 100
Aluminum - 150
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 5
Bone - 100
Ceramic - 200
Circuitry - 150
Cloth - 250
Concrete - 150
Copper - 100
Cork - 20
Crystal - 50
Fertilizer - 100
Fiber Optics - 150
Fiberglass - 200
Gears - 100
Glass - 100
Gold - 50
Lead - 100
Leather - 300
Nuclear Material - 50
Oil - 125
Plastic - 200
Robobrains - 50
Rubber - 200
Screw - 150
Silver - 100
Spring - 150
Steel - 200
Wood - 200

--

Production Wing
Counts as a Robot Workbench.
Units Produced Per Week: 14

Robots:

Assaultrons:
Unit Count: 1
  • Adhesive (10)
  • Aluminum (17)
  • Ceramic (12)
  • Circuitry (8)
  • Rubber (10)

Eyebot [+ Pod]
Unit Count: .5 [.5]
  • Aluminum (3) [6]
  • Circuitry (2) [4]
  • Copper (1) [2]
  • Fiber Optics (1) [2]
  • Nuclear Material (1) [2]

Protectrons:
Unit Count: 1
  • Adhesive (8)
  • Aluminum (11)
  • Ceramic (9)
  • Circuitry (6)
  • Rubber (6)

Robobrain
Unit Count: 2
Current Amount of Robobrain Bodies: 25
NOTE: UNTIL SAFETY CHECKS ARE DONE, YOU CANNOT SELL ROBOBRAINS. YOU MAY BUILD THEM, AND USE THEM FOR YOUR OWN PURPOSES
  • Adhesive (9)
  • Aluminum (15)
  • Ceramic (11)
  • Circuitry (7)
  • Robobrain (1)
  • Rubber (9)

Robotic Platform
Unit Count: 1
  • Adhesive (5)
  • Ceramic (5)
  • Circuitry (6)
  • Nuclear Material (1)
  • Rubber (3)
  • Steel (8)

Sentry Bot:
Unit Count: 3
May overheat.
  • Adhesive (20)
  • Aluminum (20)
  • Ceramic (13)
  • Circuitry (8)
  • Nuclear Material (6)
  • Rubber (14)
  • Steel (12)

Moderations:

Paint:
(Half Required Materials For Only Eyebots)

Xin Industries Normal Paint Job:
+1 Intelligence. Double any healing this robot does.
  • Oil (4)
  • Lead (2)

Head:

Enhanced Sensors:
Doubles any Perception Modifier when searching for Biological or Robotic Creatures
  • Adhesive (4)
  • Aluminum (4)
  • Circuitry (8)
  • Rubber (4)


Torso:

Regeneration Field:
Slowly heals nearby non-machine allies.
  • Adhesive (4)
  • Circuitry (5)
  • Crystal (3)
  • Rubber (3)

Arms:

Electric Pads:
Deals Electrical Damage. Can possibly stabilize freshly killed people.
  • Adhesive (4)
  • Aluminum (8)
  • Circuitry (3)
  • Rubber (3)

Legs:

Reinforced Legs
+100 Carry Weight. 50% harder to cripple legs
  • Adhesive (4)
  • Circuitry (2)
  • Rubber (2)
  • Steel (10)


Terminals:

Small Terminal
Unit Count: .25
Useful For Running Settlement Stuff
  • Aluminum (4)
  • Copper (2)
  • Circuitry (2)
  • Rubber (2)

Desktop Terminal:
Unit: 1
Useful For Everyday Computing And Gaming
  • Aluminum (6)
  • Copper (3)
  • Circuitry (4)
  • Rubber (3)

Console Terminal
Unit Count: 1
More Powerful Terminal To Run Important Things
  • Aluminum (12)
  • Copper (6)
  • Circuitry (10)
  • Rubber (8)

Spotlights
Unit Count: 1
  • Circuitry - (1)
  • Gears - (2)
  • Glass - (2)
  • Oil - (1)
  • Screw - (2)
  • Streel - (6)
[X] Plan Medicalworks.
-[X] [Manufacturing] You may build up to 14 Units worth of Robots and Computers, as long as you have the material per robot. If you want to add Modifications, remember to put them here and which Robots they are for. (Note: The first 25 RoboBrains do not consume any Units, as their body is already built.)
--[x] Security Bot: Assaultron with Enhanced Sensors (1 produced)
--[x] Assaultron (4 produced)
--[X]Sales Bot: RoboBrain with Xin Industries Normal Paint Job(1 Produced)
--[X] Medical Bot: Eyebot with Xin Industries Normal Paint Job, Regeneration Field (6 produced)
--[X]Eye Bots (6 produced)
--[X]Console Terminal
--[x] 24 Robobrains (Literally free so producing them.)
-[X] [Sales] 4 Medical Bots, 6 Eye Bots
-[X] [Employment] You may appoint any amount of Robots to the services of Xin Industries. Once done, they can no longer be sold.
--[X] [Security] Assaultron (2), Medical Bot (1), Security Bot (1), 8 Robobrains
--[X] [Sales] Sales Bot (1)
--[X] [Outside] Medical Bot(1), Assaultron(2), 16 Robobrains
I'm not going to lie the Assaultron has always been far more fearsome to me then any Sentry Bot.

Edit: That Being said. I did need to correct this plan to actually make the costs match up.
Novus Ordo Mundi said:
Materials Gain, Scavengers, and Quest.



Materials

15 Glass
15 Steel
40 Ceramic
40 Rubber
20 Cloth
15 Adhesives
75 Copper
25 Fiberglass
10 Circuitry
5 Crystals
4 Fiber Optics
[/SPOILER]



Loot:

Building Material

275 Aluminum
100 Steel
75 Cloth
40 Adhesive
20 Concrete
20 Rubber
40 Screws
40 Springs
40 Gears
10 Cork
25 Lead
23 Silver
40 Circuitry
9 Ballistic Fiber


Okay so First Step. We're not going to go through Medicalworks just yet. I'd think it's far more efficient to Just add the initial to the 2 loot gains.

Step 0
Acid - 50
Adhesive - 100
Aluminum - 150
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 5
Bone - 100
Ceramic - 200
Circuitry - 150
Cloth - 250
Concrete - 150
Copper - 100
Cork - 20
Crystal - 50
Fertilizer - 100
Fiber Optics - 150
Fiberglass - 200
Gears - 100
Glass - 100
Gold - 50
Lead - 100
Leather - 300
Nuclear Material - 50
Oil - 125
Plastic - 200
Robobrains - 50
Rubber - 200
Screw - 150
Silver - 100
Spring - 150
Steel - 200
Wood - 200

Step .5
Acid - 50
Adhesive - 100+15+40
Aluminum - 150+275
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 5+9
Bone - 100
Ceramic - 200+40
Circuitry - 150+10+40
Cloth - 250+20+75
Concrete - 150+20
Copper - 100+75
Cork - 20+10
Crystal - 50+5
Fertilizer - 100
Fiber Optics - 150+4
Fiberglass - 200+25
Gears - 100+40
Glass - 100+15
Gold - 50
Lead - 100+25
Leather - 300
Nuclear Material - 50
Oil - 125
Plastic - 200
Robobrains - 50
Rubber - 200+40+20
Screw - 150+40
Silver - 100+23
Spring - 150+40
Steel - 200+15+100
Wood - 200

Acid - 50
Adhesive - 155
Aluminum - 425
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 14
Bone - 100
Ceramic - 240
Circuitry - 200
Cloth - 345
Concrete - 170
Copper - 175
Cork - 30
Crystal - 55
Fertilizer - 100
Fiber Optics - 154
Fiberglass - 225
Gears - 140
Glass - 115
Gold - 50
Lead - 125
Leather - 300
Nuclear Material - 50
Oil - 125
Plastic - 200
Robobrains - 50
Rubber - 260
Screw - 190
Silver - 123
Spring - 190
Steel - 315
Wood - 200

So Step 1's Done. @karmaoa Any problems so far?
 
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You jumped from 250 Cloth in Step 0 to 270 Cloth in Step 0,5. The numbers are right but there is no mention of the 20 Cloth we got from the RoboBrains on Scavenging duty.

... I think. It's an hour after midnight for me so I might be wrong. I probably should go to bed.
The End Result is all that matters. So Let's Get Through the next bit.

Acid - 50
Adhesive - 155
Aluminum - 425
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 14
Bone - 100
Ceramic - 240
Circuitry - 200
Cloth - 345
Concrete - 170
Copper - 175
Cork - 30
Crystal - 55
Fertilizer - 100
Fiber Optics - 154
Fiberglass - 225
Gears - 140
Glass - 115
Gold - 50
Lead - 125
Leather - 300
Nuclear Material - 50
Oil - 125
Plastic - 200
Robobrains - 50
Rubber - 260
Screw - 190
Silver - 123
Spring - 190
Steel - 315
Wood - 200

Now, the math comes in.

--[x] Security Bot: Assaultron with Enhanced Sensors (1 produced)
--[x] Assaultron (4 produced)
--[X] Medical Bot: Eyebot, Regeneration Field (6 produced)
--[X]Eye Bots (6 produced)
--[X]Console Terminal

The Paint jobs were made free, later on due to us making the paint jobs apply to all robots. This does effect Calculations. I'll cite the Quote if asked.

So what needs to be calculated?

5 Assaultrons
1 Enhanced Sensors
12 Eyebots
6 Regeneration Field
1 Console Terminal.

Let's Go Through This.

Assaultrons Cost.
  • Adhesive (50)
  • Aluminum (85)
  • Ceramic (60)
  • Circuitry (40)
  • Rubber (50)
Enhanced Sensors Cost

  • Adhesive (4)
  • Aluminum (4)
  • Circuitry (8)
  • Rubber (4)

Eyebots Cost

  • Aluminum (36)
  • Circuitry (24)
  • Copper (12)
  • Fiber Optics (12)
  • Nuclear Material (12)
Regeneration Fields Cost

  • Adhesive (24)
  • Circuitry (30)
  • Crystal (18)
  • Rubber (18)
Console Terminal Costs

  • Aluminum (12)
  • Copper (6)
  • Circuitry (10)
  • Rubber (8)

So In Terms of Total Cost
78 Adhesive
137 Aluminum
60 Ceramic
112 Circuitry
18 Copper
18 Crystal
12 Fiber Optics
12 Nuclear Material
80 Rubber

Adhesive - 155-78
Aluminum - 425-137
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 14
Bone - 100
Ceramic - 240-60
Circuitry - 200-112
Cloth - 345
Concrete - 170
Copper - 175-18
Cork - 30
Crystal - 55-18
Fertilizer - 100
Fiber Optics - 154-12
Fiberglass - 225
Gears - 140
Glass - 115
Gold - 50
Lead - 125
Leather - 300
Nuclear Material - 50-12
Oil - 125
Plastic - 200
Robobrains - 50
Rubber - 260-80
Screw - 190
Silver - 123
Spring - 190
Steel - 315
Wood - 200

Adhesive - 77
Aluminum - 288
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 14
Bone - 100
Ceramic - 180
Circuitry - 88
Cloth - 345
Concrete - 170
Copper - 157
Cork - 30
Crystal - 37
Fertilizer - 100
Fiber Optics - 142
Fiberglass - 225
Gears - 140
Glass - 115
Gold - 50
Lead - 125
Leather - 300
Nuclear Material - 38
Oil - 125
Plastic - 200
Robobrains - 50
Rubber - 180
Screw - 190
Silver - 123
Spring - 190
Steel - 315
Wood - 200
 
Last edited:
The End Result is all that matters. So Let's Get Through the next bit.

Acid - 50
Adhesive - 155
Aluminum - 425
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 14
Bone - 100
Ceramic - 240
Circuitry - 200
Cloth - 345
Concrete - 170
Copper - 175
Cork - 30
Crystal - 55
Fertilizer - 100
Fiber Optics - 154
Fiberglass - 225
Gears - 140
Glass - 115
Gold - 50
Lead - 125
Leather - 300
Nuclear Material - 50
Oil - 125
Plastic - 200
Robobrains - 50
Rubber - 260
Screw - 190
Silver - 123
Spring - 190
Steel - 315
Wood - 200

Now, the math comes in.

--[x] Security Bot: Assaultron with Enhanced Sensors (1 produced)
--[x] Assaultron (4 produced)
--[X] Medical Bot: Eyebot, Regeneration Field (6 produced)
--[X]Eye Bots (6 produced)
--[X]Console Terminal

The Paint jobs were made free, later on due to us making the paint jobs apply to all robots. This does effect Calculations. I'll cite the Quote if asked.

So what needs to be calculated?

5 Assaultrons
1 Enhanced Sensors
12 Eyebots
6 Regeneration Field
1 Console Terminal.

Let's Go Through This.

Assaultrons Cost.
  • Adhesive (50)
  • Aluminum (85)
  • Ceramic (60)
  • Circuitry (40)
  • Rubber (50)
Enhanced Sensors Cost

  • Adhesive (4)
  • Aluminum (4)
  • Circuitry (8)
  • Rubber (4)

Eyebots Cost

  • Aluminum (36)
  • Circuitry (24)
  • Copper (12)
  • Fiber Optics (12)
  • Nuclear Material (12)
Regeneration Fields Cost

  • Adhesive (24)
  • Circuitry (30)
  • Crystal (18)
  • Rubber (18)
Console Terminal Costs

  • Aluminum (12)
  • Copper (6)
  • Circuitry (10)
  • Rubber (8)

So In Terms of Total Cost
78 Adhesive
137 Aluminum
60 Ceramic
112 Circuitry
18 Copper
18 Crystal
12 Fiber Optics
12 Nuclear Material
80 Rubber

Adhesive - 155-78
Aluminum - 425-137
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 14
Bone - 100
Ceramic - 240-60
Circuitry - 200-112
Cloth - 345
Concrete - 170
Copper - 175-18
Cork - 30
Crystal - 55-18
Fertilizer - 100
Fiber Optics - 154-12
Fiberglass - 225
Gears - 140
Glass - 115
Gold - 50
Lead - 125
Leather - 300
Nuclear Material - 50-12
Oil - 125
Plastic - 200
Robobrains - 50
Rubber - 260-80
Screw - 190
Silver - 123
Spring - 190
Steel - 315
Wood - 200

Adhesive - 77
Aluminum - 298
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 14
Bone - 100
Ceramic - 180
Circuitry - 88
Cloth - 345
Concrete - 170
Copper - 157
Cork - 30
Crystal - 37
Fertilizer - 100
Fiber Optics - 142
Fiberglass - 225
Gears - 140
Glass - 115
Gold - 50
Lead - 125
Leather - 300
Nuclear Material - 38
Oil - 125
Plastic - 200
Robobrains - 50
Rubber - 180
Screw - 190
Silver - 123
Spring - 190
Steel - 315
Wood - 200

Sweet! Thanks for the help guys!

Just as a heads up, there will probably be a vote soon for equipping your guys. I just need to write it up, and get the other weapons stated out. Give me an hour or two?
 
The Passing Of The Loot
So, while generally your Employees will equip themselves with their prefered weapons and armor, some may not have it coming in. Or you may find better items for them. So right now, you can pass out the items that they can use while out on tasks.

As a reminder, Ophelia, Johnny, and Joey do not have armor. Joey does not have a weapon. Johnny barely has pants. London currently has the Power Armor Frame, and would like to keep it with her.

Note: You do not have to give them things to sell now. You'll have that vote when you choose to.

[] Vote As A Plan who gets what. Remember to check the front page as a reminder of what you have.
 
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Legendary Weapons
All Guilty - (Blazing Heavy Double Barrel Shotgun)
- Ballistic Damage: 51
- Attack Count: 2 (Reload 8)
- Range: 45
- Accuarcy: +10 Non Moving
- Ammo: Shotgun Shells - 2 Per Round
- Stat Used: Gun
- Special: On Hit: Roll a 1d4. On 4, deal 50 burning damage and light target on fire, dealing 20 damage per round for five rounds.

Weapons

8 Pipe Pistols
- Ballistic Damage: 13
- Attack Count: 5
- Range: 85
- Accuarcy: -5
- Ammo: .38 - 12 per round
- Stat Used: Gun
- Special: Can Be Duel-Wielded

2 10mm Pistols
- Ballistic Damage: 18
- Attack Count: 6
- Range: 85
- Accuarcy: +5 Non Moving
- Ammo: 10mm - 12 per round
- Stat Used: Gun
- Special: Can be Dual-Wielded

Laser Pistol:
- Energy Damage: 24
- Attack Count: 5
- Range: 70
- Accuracy: +5 Not Moving
- Ammo: Fusion Cells - 25 Per Reload
- Stat Used: Energy Items
- Special: Can Be Dual-Wielded.

.44 Pistol
- Ballistic Damage: 48
- Attack Count: 8
- Range: 85
- Accuarcy: +5 Non Moving, +5 Two-Handed.
- Ammo: .44 Round - 6 per Reload
- Stat Used: Gun
- Special: Can be Dual-Wielded

Shock Baton
- Ballistic Damage: 15
- Energy Damage: 15
- Attack Count: 6
- Range: Melee
- Accuarcy: None
- Ammo: None
- Stat Used: Melee
- Special: On Hit: Roll 1d100 - Opponent's Endurance. On 75+, the enemy is stunned for 1 round.

Bladed Tire Iron
- Ballistic Damage: 21
- Attack Count: 6
- Range: Melee
- Accuarcy: None
- Ammo: None
- Stat Used: Melee
- Special: On Hit: Deals 4 Damage Each Round for 3 Rounds. Stacks.

1 Spiked Baseball Bat
- Ballistic Damage: 23
- Attack Count: 6
- Range: Melee
- Accuarcy: None
- Ammo: None
- Stat Used: Melee
- Special: Armor-Piercing

Ammunition:

50 10mm Ammo

Armor:

3 Raider Armor (Full Set) 10 DR, 8 ER
1 Leather Armor (Full Set) 9 DR, 26 ER
1 Learther Armor (Missing Chest) 6 DR, 16 ER
1 Sturdy Leather Armor (Full Set) 40 DR, 71 ER
6 Raider Leathers (DR 2) (Armor may be worn over it)

[X] Plan Let's Equip The Raider
-[X] Ophelia Gets Leather Armor (Full Set)
-[X] Johnny Gets Raider Armor (Full Set), and Raider Leathers.
-[X] Joey Gets Sturdy Leather Armor (Full Set)

This is up for discussion.
 
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Perhaps. But, the Wasteland is lousy with bullets and we haven't cleared our own area completely.

Why give a person a gun without bullets, letting him know we absolutely don't trust him? What is the benefit versus not giving him a gun and not incurring that risk?
 
Uhh, @Totadileplayz while nearly every number on your Final Results list is correct, there is one math error:
This is 288, while your final result is

Everything else is correct though.


[X] Plan Let's Equip The Raider
-[X] Ophelia Gets Leather Armor (Full Set)
-[X] Johnny Gets Raider Armor (Full Set), and Raider Leathers.
-[X] Joey Gets Sturdy Leather Armor (Full Set)

This works; we're probably giving Joey a robot to keep an eye on him, so he's not completely defenseless anyway.
 
Right, forgot to close the vote. Vote closed.

Also, just as a heads up, the Week 2 Starting Update will probably not be up till sometime next week. I'll be working on the front page a bit to get the new information voted upon up. However, I can tell you a few things

A new radio station is up, due to a background critical! If you listen closely, you may hear Radio Nowhere start to play. This may have implications on Travis, and provide interesting information.

Canon is still proceeding, but has a small town-shaped hole in it. The Nuka World DLC may be missing a couple of small bits as well. Hancock found someone, and together they rolled an up-and-comer.

Also, multiple businesses have been formed.
 
Alright, I'm a tad bored. So, I'm going to have a quick vote on an information, and the winning choice gets a 500-word (more or less) story about what's happening.

[] A Town Dies
[] Hard Cash Coming Back
[] A Chance Meeting At Red Rocket
[] Is There Anyone Alive Out There?
[] A Cold And Broken Hallelujah
[] Limitless Potential
 
Given that we are before Canon, I guess this is the attack on University Point.

[] Hard Cash Coming Back
Maybe the traders returning to Bunker Hill?

[] A Chance Meeting At Red Rocket
I guess this is about one of the possible PCs, running into the Atom Cats.

[] Is There Anyone Alive Out There?
Probably someone leaving a bunker. Maybe Rylee upon leaving Vault 81?

[] A Cold And Broken Hallelujah
Maybe some escaped Synths arriving at Cambridge church? The Railroad does use the place as a waypoint.

[] Limitless Potential
The first thing that comes to mind is the beryllium agitator in the Mass Fusion building. But "Limitless Potential" is also the name of the Prototype UP77 laser pistol/rifle found at University Point...

[X] A Cold And Broken Hallelujah

Because this is the option I'm the least sure about, with my guess.

If you have a gmail account, I think you can use Google Drive, then Sheets.
Also; @Novus Ordo Mundi you might want to remove that email address.
 
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