ThatGuyWithIdeas
Treize died for our sins
- Location
- Romania
[X] Plan Let's Get This Started
I'm not sure if everyone needs helpers. We're probably going to put Xin, London, and Johnny on research or at least keep them close to the headquarter. Andrew and Ophelia are the most likely to travel and thus could use an assistant.Right now I believe the smartest thing we can do for next week's robot production is supply all of our new employees with robot helpers.
@Novus Ordo Mundi I'll try to come up with different slogans. So Tell me which one's are good/bad and I'll rework the rest. Whichever's simpler.
Though To be honest. I really love The Barberbot Jingle. I will literally cut everything else, but I won't cut that.
I'm not sure if everyone needs helpers. We're probably going to put Xin, London, and Johnny on research or at least keep them close to the headquarter. Andrew and Ophelia are the most likely to travel and thus could use an assistant.
I think what's more important is building robots to replace the RoboBrains, so we can use them for research. Which is going to take a few turns, so a reprogramming action can wait for a bit. I think a few people also argued for more scouting, so we would need more Eyebots.
Currently, I'm thinking something like:
A robot with a Microfridge would be nice, but I don't think we have any Cryo Cells to build them. Maybe one extra Eyebot to keep an eye on our new Employee too.
- 1 Medbot for Ophelia
- 3 Eyebots+Pod and Enhanced Sensors for scouting
- 4 Protectrons as a workforce that has legs
- 1 Robotic Platform with Reinforced Legs to transport loot
- 2 Medbots for selling
- 1 Protectron with a Microbrewery for selling
For our Business Actions I would like something like:
- Xin and London on research.
- Johnny either gets drunk and does a random project or he could repair the Billboard as an Advertisement Action
- Ophelia keeps looting the school
- Andrew talks with Bunker Hill and East City Downs
@Novus Ordo Mundi I'm confident in catching a slip. I've referenced multiple of these objects which we didn't gain from the school, and this leads me to believe we didn't properly catalogue these items.
Crystal's are one Example, along with several others.
Affirmed Accurate
Acid - 50
Adhesive - 89
Aluminum - 288
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 14
Bone - 100
Ceramic - 180
Circuitry - 103
Cloth - 345
Concrete - 170
Copper - 157
Cork - 30
Crystal - 43
Fertilizer - 100
Fiber Optics - 142
Fiberglass - 225
Gears - 140
Glass - 115
Gold - 50
Lead - 125
Leather - 300
Nuclear Material - 38
Oil - 109
Plastic - 200
Robobrains - 50
Rubber - 186
Screw - 190
Silver - 123
Spring - 190
Steel - 307
Wood - 200
Aren't we still limited to 14 Units per turn? Anyway, even if we build ten RoboBrains, that would only be 20 Units. So I don't think we can reach 28 Units this turn, no matter what.
We don't really know what our new employe/prisoner can do. I would most likely use him to Clear the Ruble out of the neon sign factory or to do an Advertisement action.Ophelia, and Kidman are guaranteed to leave and do other things though. Since that's the best things for them. (Kidman isn't really noted as smart, or really generally capable right now.)
I don't think the school counts as a Safe Place. We didn't claim the place and we know there are still Zeller Raider out there. OOC, we know they went to Goodneighbor but that's not something Xin knows.That said. Scavenge Bots are the ones we need not Ophelia. Since Their Paramaters include Safe Places, which the most Safe Place right now would likely be the glass factory, and The school. So you really want more robots scavenging.
... That's the first time I hear of this. Is there a Discord for this quest or something?Furthermore. A Consensus was seemingly formed for right now that We Shouldn't Use Robobrains for research until we've made sure they're safe to use.
Oh, I know they can help. It's just that we don't know when another Action that requires legs appears and that RoboBrain's can give a bigger boost to research than all other robots.That Being said. You seem to think that robots can't help with work around the base? When We know that certain robots can. The only Reason why none of the robots helped with repairing the roof was because they physically couldn't. But Robots were the ones to get a production line working. Having Extra Hands on hand is always nice, and keeping a medbot near everyone so they can be healed if they get into a dangerous situation isn't a bad thing either.
Yeah, I'm not really sure what's going on there. Some things on your list are higher than what I got (Adhesive, Circuitry, Crystal, Rubber), other materials are lower (Aluminum, Copper, Fiber Optics, Nuclear Material, Oil, Steel).I've referenced multiple of these objects which we didn't gain from the school, and this leads me to believe we didn't properly catalogue these items.
Shit, it had written it as 13, which means I probably reversed the numbers. Also, you got 6 more Aluminum from the Vault Tec Lunchboxes
Read I believe the section where we are deciding on business actions. There was a lot of talk around there where people flat out just decided to not have Robobrains doing Research.Aren't we still limited to 14 Units per turn? Anyway, even if we build ten RoboBrains, that would only be 20 Units. So I don't think we can reach 28 Units this turn, no matter what.
We don't really know what our new employe/prisoner can do. I would most likely use him to Clear the Ruble out of the neon sign factory or to do an Advertisement action.
I don't think the school counts as a Safe Place. We didn't claim the place and we know there are still Zeller Raider out there. OOC, we know they went to Goodneighbor but that's not something Xin knows.
... That's the first time I hear of this. Is there a Discord for this quest or something?
Oh, I know they can help. It's just that we don't know when another Action that requires legs appears and that RoboBrain's can give a bigger boost to research than all other robots.
I simply think we should start replacing all RoboBrains with other robots, so we can use them for research.
Yeah, I'm not really sure what's going on there. Some things on your list are higher than what I got (Adhesive, Circuitry, Crystal, Rubber), other materials are lower (Aluminum, Copper, Fiber Optics, Nuclear Material, Oil, Steel).
It might be something about the half-price of Eyebots and some items we looted. I only listed the materials that are spelled out in the update.
Edit: Except for 6 Units Aluminium Novus mentioned as coming from Vault Tec Lunchboxes.
I think we should let @Novus Ordo Mundi look through things and then have him decide what we get for the next Turn.If you really want me to though. I will spell out the material listings. Perhaps i missed a materials place, perhaps you did. Either way knowing where materials are taken from is valuable knowledge.
I don't think the school counts as a Safe Place. We didn't claim the place and we know there are still Zeller Raider out there. OOC, we know they went to Goodneighbor but that's not something Xin knows.
... That's the first time I hear of this. Is there a Discord for this quest or something?
If you really want me to though. I will spell out the material listings. Perhaps i missed a materials place, perhaps you did. Either way knowing where materials are taken from is valuable knowledge.
I think we should let @Novus Ordo Mundi look through things and then have him decide what we get for the next Turn.
Listing out everything could work, but the Vault Tec Lunchbox-thing made me unsure if he counts items we find as material. So I think we should wait for a Word of QM and then work with that.
Your probably right there will be saturation of the market to be concerned about. That's why Research is so pivotal, and why opening other areas is great. That Said, we can still do both. Would you rather have a 5 caps beer or pay 180* the price and have to supply the ingredients yourself? I don't know about you but, both have their perks.Some thoughts...
We should use Addictol on Joey to get rid of his Jet addiction. And lock up all our Jet.
Perhaps rather than selling Brewery Bots, we should consider just opening up a brewery instead? We need a regular source of income, and with our weekly expense being 1,100, we need to be constantly selling robots (around 2 heal bots a week). Which is a problem because the market will eventually be saturated.
But, an alcoholic beverage with no negative side effects (thanks to O'Quinn's paint)? That is huge. In the wasteland, we are talking about a product that can be stored that will provide both calories and liquid, and is safe to drink. And, won't make you drunk or become an alcoholic. Assuming we don't build a dedicated brewery, but instead use a robot platform to use the microbrew enhancement...
One platform with 5 microbrews (because of O'Quinn's feat) would make 16 x 5 = 80 bottles of alcohol per day. If we sold it at 5 caps a bottle, we are talking about 400 caps per day for a single platform.
Your probably right there will be saturation of the market to be concerned about. That's why Research is so pivotal, and why opening other areas is great. That Said, we can still do both. Would you rather have a 5 caps beer or pay 180* the price and have to supply the ingredients yourself? I don't know about you but, both have their perks.
We Have to Start from somewhere. Yes, This is wrong on multiple counts. And In Fact If we can use the accurate starting numbers. That will likely be better, but this one was established as the baseline. Due to Novus Ordo Mundi claiming it as such.Absolutely.
All robobrains are established as Free.
So let's go for the Different Things we're actually making.
We're making a total of 5 Assaultrons. Since each Assaultron costs 10 Adhesive, 17 Aluminum, 12 Ceramic, 8 Circuitry, and 10 Rubber. The Total costs for Assaultrons would be 50 Adhesive, 85 Aluminum, 60 Ceramic, 40 Circuitry, and 50 Rubber.
Now We move on to Enhanced Sensors. We're only making one of those so it only costs 4 Adhesive, 4 Aluminum, 8 Circuitry, and 4 Rubber.
Onward to the next modification. Xin Industries Normal paint job. We're effectively making 4 paints. Since each one of them on an eye-bot only costs 1/2 and there's 6 equaling 3 normal cost paint jobs. This costs us 16 Oil, and 8 Steel.
Now We Get to The Eyebots. One Eyebot costs us 3 Aluminum, 2 Circuitry, 1 Copper, 1 Fiber Optics, and 1 nuclear material. Since We're making 12 of them. It costs us 36 Aluminum, 24 Circuitry, 12 Copper, 12 Fiber Optics, and 12 Nuclear Material.
With Those being calculated We are moving onto the final Modification. Regeneration Fields, incredibly useful little things. We're making 6 of these, but on eye-bots halving the costs. As Such the total becomes 12 Adhesive, 15 Circuitry, 12 Crystal, and 12 Rubber.
With the last thing We're actually making. Of Course being the Console Terminal which costs 12 Aluminum, 6 Copper, 10 Circuitry, and 8 Rubber.
Material Breakdown
50 adhesive from Assaultrons, 4 Adhesive from Enhanced Sensors, and 12 Adhesive from Regeneration fields for a total cost of 66 Adhesive
85 aluminum from Assaultrons, 4 Aluminum from Enhanced Sensors, 36 Aluminum from Eyebots, and 12 aluminum from the Console Terminal for a total of 137 Aluminum
60 Ceramic from Assaultrons for a total cost of 60 Ceramic.
40 Circuitry from Assaultrons, 8 Circuitry from Enhanced Sensors, 24 Circuitry from Eyebots, 15 Circuitry from Regeneration fields, and 10 circuitry for the Console Terminal. For a total cost of 97 circuitry.
50 Rubber From Assaultrons, 4 rubber for enhanced sensors, 12 rubber for regeneration fields, and 8 rubber for the console Terminal for a total cost of 74 Rubber.
16 oil From Xin Industries Paint Job. for a total cost of 16 oil.
8 Steel From Xin Industries Paint job for a total cost of 8 steel.
12 Fiber Optics from Eyebots for a total cost of 12 Fiber Optics.
12 Nuclear Material From Eyebots for a total cost of 12 nuclear material.
12 copper from Eyebots, and 6 copper from the console Terminal. For a total cost of 18 copper.
12 Crystal from regeneration fields for a total cost of 12 crystal.
Materials left from Production
Acid - 50
Adhesive - 34
Aluminum - 13
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 5
Bone - 100
Ceramic - 140
Circuitry - 53
Cloth - 250
Concrete - 150
Copper - 82
Cork - 20
Crystal - 38
Fertilizer - 100
Fiber Optics - 138
Fiberglass - 200
Gears - 100
Glass - 100
Gold - 50
Lead - 100 This is just a note, but there's actually lead. Steel makes absolutely no sense for paint.
Leather - 300
Nuclear Material - 38
Oil - 109
Plastic - 200
Robobrains - 50? we probably didn't lose 25 but just a nice to know.
Rubber - 126
Screw - 150
Silver - 100
Spring - 150
Steel - 192 Also just a note with the abundance of Steel and Oil it might seem sensible to simply produce all robots with the trademark paint. However, It's an unnecessary cost for the robots we do produce. So it should be used fairly sparingly, so long as it makes sense in other words.
Wood - 200
And this is why I want all Robo-brains to be producing materials. Because I want as many materials as possible to no longer matter.
Enhanced Sensors
Oh What Can You See Outside?
Oh What Can You See Outside?
When The Fog's Obscured your Way?
When The Night has finally raised?
Can You See The Enemies On Your Doorstep?
Can You Them in the dusk?
We Know You can't?
Thus, Buy this today.
Are Your Legs Tired? Your Back Sore? You Hope for someone to help Carry Your Load? Buy one of our Robots Today!
Spotlights
Let Our Spotlights Shine a Light to The Future.
Decontamination Spray Mark 1
Fallout lies all around you. We're Here for you when the time comes.
How did you end up with 12 Crystal and 12 Rubber? With the cost of the Fields being:With Those being calculated We are moving onto the final Modification. Regeneration Fields, incredibly useful little things. We're making 6 of these, but on eye-bots halving the costs. As Such the total becomes 12 Adhesive, 15 Circuitry, 12 Crystal, and 12 Rubber.
6 Fields at full cost would be 18 Crystal and 18 Rubber, while half-cost because of Eyebots would be 9 Crystal and 9 Rubber. So how did you end up with 12?Regeneration Field:
Heals all non-robotic allies 5 HP per Round, within Range 50
Selling Price: 300 Caps
- Adhesive (4)
- Circuitry (5)
- Crystal (3)
- Rubber (3)
Alright. I'll just do the logical thing, and fully calculate everything out. Post will be up later tonight.The Actually in Game Accurate numbers fit with what I have, with the exception of Crystal and Rubber. But I think I know where the error is:
How did you end up with 12 Crystal and 12 Rubber? With the cost of the Fields being:
6 Fields at full cost would be 18 Crystal and 18 Rubber, while half-cost because of Eyebots would be 9 Crystal and 9 Rubber. So how did you end up with 12?
If the Regeneration Fields had the full cost, Crystal should at the end of the Turn be 32 and Rubber should be 120. So both are off by 6.
There is no need to calc everything. It's just Crystal and Rubber that I'm confused about. Crystal especially because that is only used in Regeneration Fields.Alright. I'll just do the logical thing, and fully calculate everything out. Post will be up later tonight.