Profit Never Changes - A Fallout 4 Business Quest

@Novus Ordo Mundi I'll try to come up with different slogans. So Tell me which one's are good/bad and I'll rework the rest. Whichever's simpler.

Though To be honest. I really love The Barberbot Jingle. I will literally cut everything else, but I won't cut that.
 
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[X] Plan Let's Get This Started
-[X] Microbrewery: 900
-[X] Microfridge: 300
-[X] Cryo Sprayer: 500
-[X] O'Quinn Paint Job: Free

I think next on the list should be any labor saving devices...

Like robots that could assist in farming... Say a Green Handy, or a Mister Gardener for those subsistence farming settlements (basically cut the potential raider population in half, if not more so, because they have alternatives for survival)

Hell robotic mules would be a godsend... They don't even need to be all that complicated, a tracked designed would be just as effective. (Like the IRL UGV, or unmanned ground vehicle, I would recommend a copy of Milrem's THeMIS)

 
Right now I believe the smartest thing we can do for next week's robot production is supply all of our new employees with robot helpers.
I'm not sure if everyone needs helpers. We're probably going to put Xin, London, and Johnny on research or at least keep them close to the headquarter. Andrew and Ophelia are the most likely to travel and thus could use an assistant.

I think what's more important is building robots to replace the RoboBrains, so we can use them for research. Which is going to take a few turns, so a reprogramming action can wait for a bit. I think a few people also argued for more scouting, so we would need more Eyebots.
Currently, I'm thinking something like:
  • 1 Medbot for Ophelia
  • 3 Eyebots+Pod and Enhanced Sensors for scouting
  • 4 Protectrons as a workforce that has legs
  • 1 Robotic Platform with Reinforced Legs to transport loot
  • 2 Medbots for selling
  • 1 Protectron with a Microbrewery for selling
A robot with a Microfridge would be nice, but I don't think we have any Cryo Cells to build them. Maybe one extra Eyebot to keep an eye on our new Employee too.

For our Business Actions I would like something like:
  • Xin and London on research.
  • Johnny either gets drunk and does a random project or he could repair the Billboard as an Advertisement Action
  • Ophelia keeps looting the school
  • Andrew talks with Bunker Hill and East City Downs

Oh, and voting.

[X] Plan Let's Get This Started
-[X] Microbrewery: 900
-[X] Microfridge: 300
-[X] Cryo Sprayer: 500
-[X] O'Quinn Paint Job: Free
 
I'm not sure if everyone needs helpers. We're probably going to put Xin, London, and Johnny on research or at least keep them close to the headquarter. Andrew and Ophelia are the most likely to travel and thus could use an assistant.

I think what's more important is building robots to replace the RoboBrains, so we can use them for research. Which is going to take a few turns, so a reprogramming action can wait for a bit. I think a few people also argued for more scouting, so we would need more Eyebots.
Currently, I'm thinking something like:
  • 1 Medbot for Ophelia
  • 3 Eyebots+Pod and Enhanced Sensors for scouting
  • 4 Protectrons as a workforce that has legs
  • 1 Robotic Platform with Reinforced Legs to transport loot
  • 2 Medbots for selling
  • 1 Protectron with a Microbrewery for selling
A robot with a Microfridge would be nice, but I don't think we have any Cryo Cells to build them. Maybe one extra Eyebot to keep an eye on our new Employee too.

For our Business Actions I would like something like:

  • Xin and London on research.
  • Johnny either gets drunk and does a random project or he could repair the Billboard as an Advertisement Action
  • Ophelia keeps looting the school
  • Andrew talks with Bunker Hill and East City Downs

Alright.
8.5 out of 28. One more medbot to get 9.

Johnny is so unreliable with his drunken bouts that we literally can't put him on research since we can only spend one AU on him. (Even if we took him off so he's guaranteed to do a 2au action that doesn't really give us any benefit. Since we have no idea what he would work on. That's a problem in any quest. Since that means we can't dedicate research for him. It could be Research or Programming or a new action like Fix The Roof. We simply would have no idea.)
London is someone we could put onto research though yeah. (Well not for now, but in the future.)
Andrew Has enough robots at least for now it's better to give robots to others.
Ophelia, and Kidman are guaranteed to leave and do other things though. Since that's the best things for them. (Kidman isn't really noted as smart, or really generally capable right now.)

That said. Scavenge Bots are the ones we need not Ophelia. Since Their Paramaters include Safe Places, which the most Safe Place right now would likely be the glass factory, and The school. So you really want more robots scavenging.

Furthermore. A Consensus was seemingly formed for right now that We Shouldn't Use Robobrains for research until we've made sure they're safe to use.

Ophelia, and Kidman are likely going to be our main explorers for right now (Ophelia is literally directly benefited by always doing explore actions, and must do at least 1. So Not Exploring with her is a non-option. So If you want to append Scavenging to Anyone do it With Kidman. ). With Johnny doing 1 AU actions of various things as he does what he wants with his spare time.

That Being said. You seem to think that robots can't help with work around the base? When We know that certain robots can. The only Reason why none of the robots helped with repairing the roof was because they physically couldn't. But Robots were the ones to get a production line working. Having Extra Hands on hand is always nice, and keeping a medbot near everyone so they can be healed if they get into a dangerous situation isn't a bad thing either.
 
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We Gained these From The Robobrains.

15 Glass
15 Steel
40 Ceramic
40 Rubber
20 Cloth
15 Adhesives
75 Copper
25 Fiberglass
10 Circuitry
5 Crystals
4 Fiber Optics

Weapons
3 Pipe Pistols
2 10mm Pistols
50 10mm Ammo
1 Spiked Baseball Bat

Armor
1 Power Armor Frame

Food/Drink
4 Nuka-Cola Cherry

Medical

3 Stimpaks
1 Radaway

Chems
2 Mentats
2 Jet

Misc.
50 Neon Signs (Breaks into 100 Glass and Steel)
5 Corpses
 
@Novus Ordo Mundi I'm confident in catching a slip. I've referenced multiple of these objects which we didn't gain from the school, and this leads me to believe we didn't properly catalogue these items.

Crystal's are one Example, along with several others.

Affirmed Accurate
Acid - 50
Adhesive - 89
Aluminum - 288
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 14
Bone - 100
Ceramic - 180
Circuitry - 103
Cloth - 345
Concrete - 170
Copper - 157
Cork - 30
Crystal - 43
Fertilizer - 100
Fiber Optics - 142
Fiberglass - 225
Gears - 140
Glass - 115
Gold - 50
Lead - 125
Leather - 300
Nuclear Material - 38
Oil - 109
Plastic - 200
Robobrains - 50
Rubber - 186
Screw - 190
Silver - 123
Spring - 190
Steel - 307
Wood - 200
 
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@Novus Ordo Mundi I'm confident in catching a slip. I've referenced multiple of these objects which we didn't gain from the school, and this leads me to believe we didn't properly catalogue these items.

Crystal's are one Example, along with several others.

Affirmed Accurate
Acid - 50
Adhesive - 89
Aluminum - 288
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 14
Bone - 100
Ceramic - 180
Circuitry - 103
Cloth - 345
Concrete - 170
Copper - 157
Cork - 30
Crystal - 43
Fertilizer - 100
Fiber Optics - 142
Fiberglass - 225
Gears - 140
Glass - 115
Gold - 50
Lead - 125
Leather - 300
Nuclear Material - 38
Oil - 109
Plastic - 200
Robobrains - 50
Rubber - 186
Screw - 190
Silver - 123
Spring - 190
Steel - 307
Wood - 200

Right, I know there was an issue with the materials, as I had both your totals, and @karmaoa's spreadsheet telling me different things. I'm going to get on it today, hopefully. I've got this whole afternoon.

Also, Joey's Sheet inbound in a few hours.
 
Alright.
8.5 out of 28. One more medbot to get 9.
Aren't we still limited to 14 Units per turn? Anyway, even if we build ten RoboBrains, that would only be 20 Units. So I don't think we can reach 28 Units this turn, no matter what.

Ophelia, and Kidman are guaranteed to leave and do other things though. Since that's the best things for them. (Kidman isn't really noted as smart, or really generally capable right now.)
We don't really know what our new employe/prisoner can do. I would most likely use him to Clear the Ruble out of the neon sign factory or to do an Advertisement action.

That said. Scavenge Bots are the ones we need not Ophelia. Since Their Paramaters include Safe Places, which the most Safe Place right now would likely be the glass factory, and The school. So you really want more robots scavenging.
I don't think the school counts as a Safe Place. We didn't claim the place and we know there are still Zeller Raider out there. OOC, we know they went to Goodneighbor but that's not something Xin knows.

Furthermore. A Consensus was seemingly formed for right now that We Shouldn't Use Robobrains for research until we've made sure they're safe to use.
... That's the first time I hear of this. Is there a Discord for this quest or something?

That Being said. You seem to think that robots can't help with work around the base? When We know that certain robots can. The only Reason why none of the robots helped with repairing the roof was because they physically couldn't. But Robots were the ones to get a production line working. Having Extra Hands on hand is always nice, and keeping a medbot near everyone so they can be healed if they get into a dangerous situation isn't a bad thing either.
Oh, I know they can help. It's just that we don't know when another Action that requires legs appears and that RoboBrain's can give a bigger boost to research than all other robots.
I simply think we should start replacing all RoboBrains with other robots, so we can use them for research.

I've referenced multiple of these objects which we didn't gain from the school, and this leads me to believe we didn't properly catalogue these items.
Yeah, I'm not really sure what's going on there. Some things on your list are higher than what I got (Adhesive, Circuitry, Crystal, Rubber), other materials are lower (Aluminum, Copper, Fiber Optics, Nuclear Material, Oil, Steel).

It might be something about the half-price of Eyebots and some items we looted. I only listed the materials that are spelled out in the update.
Edit: Except for 6 Units Aluminium Novus mentioned as coming from Vault Tec Lunchboxes.
Shit, it had written it as 13, which means I probably reversed the numbers. Also, you got 6 more Aluminum from the Vault Tec Lunchboxes
 
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Joey Kidman's Starting Sheet
Name: Joey Kidman
Employee of Xin Industries (Probationary)

Level: 1
Experience: 0/200
HP: 100
AP: 140 (-10)

Stats:
Natural (Additional Modifiers)

Strength: 2
Perception: 6
Endurance: 4
Charisma: 6
Intelligence: 2
Agility: 8 (-1)
Luck: 1

Skills
Natural (Additional Bonus)
Barter: 30
Energy Items: 7
Explosives: 15
Guns: 19 (-2)
Medicine: 7
Melee: 7
Repair: 7
Stealth: 19 (-2)
Speech: 20
Survival: 11
Technology: 7
Wearables: 11


Starting Perk: Cap Collector (Rank 1) - You gain 10% off when buying, and 10% more when selling.
Starting Perk: Lockpick (Rank 1) - Can unlock Advanced Locks
Locked Perk: ??? (Give Him Purpose)

Addiction: Jet (Minor): -1 Agility.

Location Penalties: Bunker Hill (Dependant on Certain Factors)

Inventory:

Raider Clothes (2 DR)

Note: Addiction penalties only apply when not on the drug. Minor Addictions can be removed by enough time away from the drug, or seeing a doctor.
 
Aren't we still limited to 14 Units per turn? Anyway, even if we build ten RoboBrains, that would only be 20 Units. So I don't think we can reach 28 Units this turn, no matter what.


We don't really know what our new employe/prisoner can do. I would most likely use him to Clear the Ruble out of the neon sign factory or to do an Advertisement action.


I don't think the school counts as a Safe Place. We didn't claim the place and we know there are still Zeller Raider out there. OOC, we know they went to Goodneighbor but that's not something Xin knows.


... That's the first time I hear of this. Is there a Discord for this quest or something?


Oh, I know they can help. It's just that we don't know when another Action that requires legs appears and that RoboBrain's can give a bigger boost to research than all other robots.
I simply think we should start replacing all RoboBrains with other robots, so we can use them for research.


Yeah, I'm not really sure what's going on there. Some things on your list are higher than what I got (Adhesive, Circuitry, Crystal, Rubber), other materials are lower (Aluminum, Copper, Fiber Optics, Nuclear Material, Oil, Steel).

It might be something about the half-price of Eyebots and some items we looted. I only listed the materials that are spelled out in the update.
Edit: Except for 6 Units Aluminium Novus mentioned as coming from Vault Tec Lunchboxes.
Read I believe the section where we are deciding on business actions. There was a lot of talk around there where people flat out just decided to not have Robobrains doing Research.
But no There isn't a discord. All I can know is what people tell me.

If you really want me to though. I will spell out the material listings. Perhaps i missed a materials place, perhaps you did. Either way knowing where materials are taken from is valuable knowledge.
 
If you really want me to though. I will spell out the material listings. Perhaps i missed a materials place, perhaps you did. Either way knowing where materials are taken from is valuable knowledge.
I think we should let @Novus Ordo Mundi look through things and then have him decide what we get for the next Turn.
Listing out everything could work, but the Vault Tec Lunchbox-thing made me unsure if he counts items we find as material. So I think we should wait for a Word of QM and then work with that.
 
Novus... you don't have to work on your quest today.

But I need too!

Come play Shadowverse with us! Fortune's Hand just dropped, and it has all new goodies for Earth Rite Rune!

...really?

Come play with us... forever!

I know that's you, Luna. You're just trying to get me on another adventure!

I don't think the school counts as a Safe Place. We didn't claim the place and we know there are still Zeller Raider out there. OOC, we know they went to Goodneighbor but that's not something Xin knows.

The East Boston Prep School right now counts as mostly safe. It's possible, though unlikely, that Hebner goes back. And there are always other wasteland threats. But Mostly Safe is one tier below Safe


... That's the first time I hear of this. Is there a Discord for this quest or something?

I do indeed have a Discord! It's in my signature. It's not used much, but it's usable for any of my quests. I may just make a Profit Never Changes room if there is enough interest in it.

But there was nothing mentioned on it, if that was what you were wondering.

If you really want me to though. I will spell out the material listings. Perhaps i missed a materials place, perhaps you did. Either way knowing where materials are taken from is valuable knowledge.

I think we should let @Novus Ordo Mundi look through things and then have him decide what we get for the next Turn.
Listing out everything could work, but the Vault Tec Lunchbox-thing made me unsure if he counts items we find as material. So I think we should wait for a Word of QM and then work with that.

If the guys want to, you can go ahead with the listings. It'll probably be better then me doing it, as I'm not always sure my math holds out.

As for Vault Tec Lunchbox, they usually count as Junk after opening. You can always scrap them if you so desire. I'll probably put a Scrap Decision as a Vote later on.

Also, I will look over those slogans in a bit.
 
Some thoughts...

We should use Addictol on Joey to get rid of his Jet addiction. And lock up all our Jet.

Perhaps rather than selling Brewery Bots, we should consider just opening up a brewery instead? We need a regular source of income, and with our weekly expense being 1,100, we need to be constantly selling robots (around 2 heal bots a week). Which is a problem because the market will eventually be saturated.

But, an alcoholic beverage with no negative side effects (thanks to O'Quinn's paint)? That is huge. In the wasteland, we are talking about a product that can be stored that will provide both calories and liquid, and is safe to drink. And, won't make you drunk or become an alcoholic. Assuming we don't build a dedicated brewery, but instead use a robot platform to use the microbrew enhancement...

One platform with 5 microbrews (because of O'Quinn's feat) would make 16 x 5 = 80 bottles of alcohol per day. If we sold it at 5 caps a bottle, we are talking about 400 caps per day for a single platform.
 
Some thoughts...

We should use Addictol on Joey to get rid of his Jet addiction. And lock up all our Jet.

Perhaps rather than selling Brewery Bots, we should consider just opening up a brewery instead? We need a regular source of income, and with our weekly expense being 1,100, we need to be constantly selling robots (around 2 heal bots a week). Which is a problem because the market will eventually be saturated.

But, an alcoholic beverage with no negative side effects (thanks to O'Quinn's paint)? That is huge. In the wasteland, we are talking about a product that can be stored that will provide both calories and liquid, and is safe to drink. And, won't make you drunk or become an alcoholic. Assuming we don't build a dedicated brewery, but instead use a robot platform to use the microbrew enhancement...

One platform with 5 microbrews (because of O'Quinn's feat) would make 16 x 5 = 80 bottles of alcohol per day. If we sold it at 5 caps a bottle, we are talking about 400 caps per day for a single platform.
Your probably right there will be saturation of the market to be concerned about. That's why Research is so pivotal, and why opening other areas is great. That Said, we can still do both. Would you rather have a 5 caps beer or pay 180* the price and have to supply the ingredients yourself? I don't know about you but, both have their perks.
 
Your probably right there will be saturation of the market to be concerned about. That's why Research is so pivotal, and why opening other areas is great. That Said, we can still do both. Would you rather have a 5 caps beer or pay 180* the price and have to supply the ingredients yourself? I don't know about you but, both have their perks.

I understand that doing both is an option, however if we don't sell the brewing technology, we would have a monopoly on the creation of a healthy beer versus us helping create our own competitors. As 1 microbrew makes 16 beers per day, even if a single unit is 180x the price, we are talking about less than 2 weeks of production capability.

So, I would rather sell the beers as it is a continuous profit that will be more profitable within a few weeks when compared to selling the microbrew mod. Also, 5 caps is a little on the light side when it comes to price, if I recall correctly.
 
Alright, going to do a few background rolls. This may take some time, so do not worry about it. Or do.

Edit: Well, these rolls are interesting. There are a few more rolls, but they won't be public.
Novus Ordo Mundi threw 2 100-faced dice. Reason: Lulu Total: 127
53 53 74 74
Novus Ordo Mundi threw 5 100-faced dice. Reason: Tank Total: 213
5 5 11 11 55 55 65 65 77 77
Novus Ordo Mundi threw 3 100-faced dice. Reason: Mirabel Total: 207
59 59 85 85 63 63
Novus Ordo Mundi threw 3 100-faced dice. Reason: Reinhart Total: 177
15 15 88 88 74 74
Novus Ordo Mundi threw 3 100-faced dice. Reason: Jack Low Total: 35
16 16 9 9 10 10
Novus Ordo Mundi threw 1 100-faced dice. Reason: Velvet Total: 91
91 91
Novus Ordo Mundi threw 2 100-faced dice. Reason: Arthur Total: 64
45 45 19 19
Novus Ordo Mundi threw 2 100-faced dice. Reason: Isabel Total: 138
54 54 84 84
Novus Ordo Mundi threw 1 100-faced dice. Reason: Who Did Isabel Find? Total: 35
35 35
Novus Ordo Mundi threw 1 100-faced dice. Reason: Is Dogmeat Claimed? Total: 84
84 84
 
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Absolutely.


All robobrains are established as Free.

So let's go for the Different Things we're actually making.

We're making a total of 5 Assaultrons. Since each Assaultron costs 10 Adhesive, 17 Aluminum, 12 Ceramic, 8 Circuitry, and 10 Rubber. The Total costs for Assaultrons would be 50 Adhesive, 85 Aluminum, 60 Ceramic, 40 Circuitry, and 50 Rubber.

Now We move on to Enhanced Sensors. We're only making one of those so it only costs 4 Adhesive, 4 Aluminum, 8 Circuitry, and 4 Rubber.

Onward to the next modification. Xin Industries Normal paint job. We're effectively making 4 paints. Since each one of them on an eye-bot only costs 1/2 and there's 6 equaling 3 normal cost paint jobs. This costs us 16 Oil, and 8 Steel.

Now We Get to The Eyebots. One Eyebot costs us 3 Aluminum, 2 Circuitry, 1 Copper, 1 Fiber Optics, and 1 nuclear material. Since We're making 12 of them. It costs us 36 Aluminum, 24 Circuitry, 12 Copper, 12 Fiber Optics, and 12 Nuclear Material.

With Those being calculated We are moving onto the final Modification. Regeneration Fields, incredibly useful little things. We're making 6 of these, but on eye-bots halving the costs. As Such the total becomes 12 Adhesive, 15 Circuitry, 12 Crystal, and 12 Rubber.

With the last thing We're actually making. Of Course being the Console Terminal which costs 12 Aluminum, 6 Copper, 10 Circuitry, and 8 Rubber.

Material Breakdown
50 adhesive from Assaultrons, 4 Adhesive from Enhanced Sensors, and 12 Adhesive from Regeneration fields for a total cost of 66 Adhesive
85 aluminum from Assaultrons, 4 Aluminum from Enhanced Sensors, 36 Aluminum from Eyebots, and 12 aluminum from the Console Terminal for a total of 137 Aluminum
60 Ceramic from Assaultrons for a total cost of 60 Ceramic.
40 Circuitry from Assaultrons, 8 Circuitry from Enhanced Sensors, 24 Circuitry from Eyebots, 15 Circuitry from Regeneration fields, and 10 circuitry for the Console Terminal. For a total cost of 97 circuitry.
50 Rubber From Assaultrons, 4 rubber for enhanced sensors, 12 rubber for regeneration fields, and 8 rubber for the console Terminal for a total cost of 74 Rubber.
16 oil From Xin Industries Paint Job. for a total cost of 16 oil.
8 Steel From Xin Industries Paint job for a total cost of 8 steel.
12 Fiber Optics from Eyebots for a total cost of 12 Fiber Optics.
12 Nuclear Material From Eyebots for a total cost of 12 nuclear material.
12 copper from Eyebots, and 6 copper from the console Terminal. For a total cost of 18 copper.
12 Crystal from regeneration fields for a total cost of 12 crystal.

Materials left from Production
Acid - 50
Adhesive - 34
Aluminum - 13
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 5
Bone - 100
Ceramic - 140
Circuitry - 53
Cloth - 250
Concrete - 150
Copper - 82
Cork - 20
Crystal - 38
Fertilizer - 100
Fiber Optics - 138
Fiberglass - 200
Gears - 100
Glass - 100
Gold - 50
Lead - 100 This is just a note, but there's actually lead. Steel makes absolutely no sense for paint.
Leather - 300
Nuclear Material - 38
Oil - 109
Plastic - 200
Robobrains - 50? we probably didn't lose 25 but just a nice to know.
Rubber - 126
Screw - 150
Silver - 100
Spring - 150
Steel - 192 Also just a note with the abundance of Steel and Oil it might seem sensible to simply produce all robots with the trademark paint. However, It's an unnecessary cost for the robots we do produce. So it should be used fairly sparingly, so long as it makes sense in other words.
Wood - 200

And this is why I want all Robo-brains to be producing materials. Because I want as many materials as possible to no longer matter.
We Have to Start from somewhere. Yes, This is wrong on multiple counts. And In Fact If we can use the accurate starting numbers. That will likely be better, but this one was established as the baseline. Due to Novus Ordo Mundi claiming it as such.

Acid - 50
Adhesive - 22
Aluminum - 13
Antiseptic - 150
Asbestos - 25
Ballistic Fiber - 5
Bone - 100
Ceramic - 140
Circuitry - 38
Cloth - 250
Concrete - 150
Copper - 82
Cork - 20
Crystal - 26
Fertilizer - 100
Fiber Optics - 138
Fiberglass - 200
Gears - 100
Glass - 100
Gold - 50
Lead - 92
Leather - 300
Nuclear Material - 38
Oil - 109
Plastic - 200
Robobrains - 50
Rubber - 114
Screw - 150
Silver - 100
Spring - 150
Steel - 200
Wood - 200

@karmaoa Both of these are completely Valid Starting places for later material additions. Unless you have problems with the manufacturing numbers themselves. Then we should figure that out.
 
Alright, before I forget, Vote Closed. I'll put the prices in.

Enhanced Sensors
Oh What Can You See Outside?
Oh What Can You See Outside?
When The Fog's Obscured your Way?
When The Night has finally raised?
Can You See The Enemies On Your Doorstep?
Can You Them in the dusk?
We Know You can't?
Thus, Buy this today.

Love this! I may modify it slightly, but I can this working.

Are Your Legs Tired? Your Back Sore? You Hope for someone to help Carry Your Load? Buy one of our Robots Today!

This works as well!

Spotlights
Let Our Spotlights Shine a Light to The Future.

Decontamination Spray Mark 1
Fallout lies all around you. We're Here for you when the time comes.

I like these! May modifiy the latter slightly.

Any Time is Beer Time. With O'Quinn's Lager.

If you don't mind, I may save this for the first Boozebot!
 
The Actually in Game Accurate numbers fit with what I have, with the exception of Crystal and Rubber. But I think I know where the error is:

With Those being calculated We are moving onto the final Modification. Regeneration Fields, incredibly useful little things. We're making 6 of these, but on eye-bots halving the costs. As Such the total becomes 12 Adhesive, 15 Circuitry, 12 Crystal, and 12 Rubber.
How did you end up with 12 Crystal and 12 Rubber? With the cost of the Fields being:
Regeneration Field:
Heals all non-robotic allies 5 HP per Round, within Range 50
Selling Price: 300 Caps
  • Adhesive (4)
  • Circuitry (5)
  • Crystal (3)
  • Rubber (3)
6 Fields at full cost would be 18 Crystal and 18 Rubber, while half-cost because of Eyebots would be 9 Crystal and 9 Rubber. So how did you end up with 12?

If the Regeneration Fields had the full cost, Crystal should at the end of the Turn be 32 and Rubber should be 120. So both are off by 6.
 
The Actually in Game Accurate numbers fit with what I have, with the exception of Crystal and Rubber. But I think I know where the error is:


How did you end up with 12 Crystal and 12 Rubber? With the cost of the Fields being:

6 Fields at full cost would be 18 Crystal and 18 Rubber, while half-cost because of Eyebots would be 9 Crystal and 9 Rubber. So how did you end up with 12?

If the Regeneration Fields had the full cost, Crystal should at the end of the Turn be 32 and Rubber should be 120. So both are off by 6.
Alright. I'll just do the logical thing, and fully calculate everything out. Post will be up later tonight.
 
I need to get the game for my pc some time. But I figure there is a max amount of caps that farm settlements can sell their things for. Need someone with a ton of money in fallout to go to a farming settlement like abernathy farm and buy out their entire inventory of food. So someone can set a base. I donno not great at math.

Tatos are like 7 caps each, and they seem to take a day to grow, maybe half a day, with 20-1 timescale I got no idea again not great at math. But I figure for travel and for the abernathy's to gain a surplus of tatos to then sell in bulk at diamond city or bunker hill they make on average maybe 300 caps to which they then buy on items and food they need around the farm.

So thats that if you gotta sell to farmers gotta take in the fact that they make little in terms of money and are scraping by with selling surplus of food that may take days to grow but still have to take time to travel, also if they get raided by raiders or animal attacks. Also read somewhere fast travel from Sanctuary hills to diamond city is like 12 hours so farmers have to set a day or two to set up a convoy to either bunker hill (likely cause closer) or diamond city (also likely they may pay top dollar for anything)

Edit: I figure we can do a rent a bot type thing, farmers can rent a robot and the robot for the time payed works on the farm, prices are cheaper and the robot returns to rent station once done.
 
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