The default choice and a very good one. Stealth is why we picked Aeira in the first place.[ ] Stealth - The classic. The power to go undetected opens up enormous avenues of possibility for the enterprising operative. Improves survival rate during reconaissance, extraction, combat and many other missions. Improves the effectiveness of Vershlengorge's stealth cloak, and that of stealth cloaks given by Aeira to others. Does not substantially improve the resistance of Stealth cloaks to high-density blasts of Nullity. Grants +++Element Magnitude, ++Element Control, +++Agility, ++Wits.
Bonus: None. Stealth is the default arrangement for Aeira.
Make Aeira more relevant in combat and provide a cure to our liver. Pretty good. Could make Aeira stay relevant over the longer term, but extracting her from the Voyaging Realm would be very risky and probably not worth it.[ ] Combat - The assassin. This involves not only direct martial expertise but all aspects of the killing arts, including a poisoner's expertise and the logistical peculiarities of infiltration and murder. With this specialty, her control over the raw physical component of her Element improves to the point where it's safe and relevant for her to contribute in combat as an ambush / buffing asset. Also improves her rate of growth overall, making it feasible for Aeira to keep up with Hunger if properly supported and invested in. Grants effective +Progression (Combat), +++Element Control, +++Agility, ++Might.
Bonus: Antitoxin - Aeira's comprehensive understanding of Voyaging Realm-native plant life allows her to produce the cure to Hunger's damaged liver. Healing is slow, but even a first-stage treatment reduces all penalities (and amplified damage) by half.
The choice we should make if we want to bring Aeira to the Human Sphere. Not super helpful in our current circumstances, though.[ ] Business - The support. Instead of focusing solely on her skills as a mercenary alone, Aeira studied the dismal science in an attempt to better understand and possibly extricate her family from its dismal situation. While this isn't immediately relevant, it would substantially improve her value to Letrizia as a magus-advisor in the Human Sphere, providing a form of long term income that isn't as vulnerable to abrupt termination as her current line of work. Grants +++Wisdom, ++Intelligence, ++Charisma.
Bonus: Apocalypse Later - Vastly reduces the risks of taking Aeira out of the Voyaging Realm. Without this, complications will almost certainly ensue.
No. There is a time to save but just when you're about to go into an encounter that has a chance of killing you isn't it.
N O T D Y I N G. All but guarantee survival in combat while also being very good for diplomacy. This is perfect.[ ] Hero-Defeating Stance - Does not build towards All-Defeating Stance, but the best for your current situations. Improves both diplomatic and combat outcomes, all but guarantees survival in combat. Improves Rank, physical stats, effective Defensive Rank and odds against multiple opponents, all great qualities to look for in an Advancement!
Lowering Apocryphal risk is great and all, but it's not what we need right now, when we've outscaled it at the present time, anyway.[ ] Magic-Defeating Stance - Somewhat improves combat outcomes in most scenarios. Lowers Apocryphal risk in the long run. Grants superior defense against most esoteric attacks, useful in potential future engagements, and improves synergy with Gisena in battle.
Best option for diplomacy. A decent choice, but we probably still have some chance to immediately die, if we pick this.[ ] Guile-Defeating Stance - Strongly improves odds of diplomatic victory. Somewhat relevant in combat against intelligent opponents.
[X] Combat
[X] Hero-Defeating Stance
I wonder, is the Outer Sorcery the equivalent magic system provided by the Ring of Hunger just like the Azure Ring gives Soul Evocation? Or maybe its a different sort of power like maybe the ones we already have with blood? Hmm...
Wait a bit to gauge the players and the sides. It improves the chance of getting more out of the deal
Sure why not then. Holding off.Wait a bit to gauge the players and the sides. It improves the chance of getting more out of the deal
Why Hero Defeating Stance? If you all want a diplo victory; Guile is your best bet. We already have good combat odds. Why not get something that would benefit the Infiltration mission as a whole?
If Hero DS ends up winning here though I'm going to greatly regret not supporting ADS.
I think Temple is a pretty cool guy, Eh gives bonus Curses and doesn't afraid of anythingDoom of Anti-Synergy - your build will never be synergetic. Your choices will branch out endlessly providing you with endless options that are shallow and unfocused. Feedback loops between systems are a distant dream. The worst part of the curse is that it will always offer you a chance to fix your problems, but it will always be ignored. Be it a stealth or a new magic system that does not provide synergy but sounds cool on paper, you will always select the inferior option. The curse subtly changes the mind of the Cursebearer, gaslighting him to think that the choices made are actually good. And after countless eons, when the curse runs it course, the poor Cursebearer will continue his self-destructive build path.
I think Temple is a pretty cool guy, Eh gives bonus Curses and doesn't afraid of anything
[X] Combat
[X] Guile-Defeating Stance
Even with the new revelations, I do hope for diplomatic success. Aeira vote is subject to change is someone scares me enough about Apocalypse Now or has clever stealth-related plans.
Ehh, there's a lot we can do until then that I think H-DS for this worry in specific is overly hasty.I can see the logic in getting it if one feels that The King Stands Alone is too rare / impractical / contested to pick up! This nearly guarantees you'll have reasonably high Defensive Rank against whatever enemies you encounter in the future.
Or obvious stealh-related plans, that works too.If anything, more information would but improve the chances of diplomatic success!
Combat is good because she won't lose her Stealth utility, but more combatants are always helpful. I also boosts us directly by healing our wounds! What's not to like?