In the present tense, a question: what are Study voters looking forward to from the 1-2 picks we get there? It's not enough for Ruinous Valor and without Bloodwraith the Fierce Quickening and Vigor Itself are sub-optimal. Are you hoping to snag Opalescence and Iridescence for higher synergy with SS1 Ginesa? Exalted Spirit for a better Vertex-crafter Letrizia? Get Dominion: War now and lead a strike-team against the Rotbeast once we heal? C'mon, don't be shy.
I am not voting for anything other than getting one foot into the door before Pillars get away from us, but, eh. Grabbing cloak powers is Goode, I feel that our defense suffers a bit and it might have been somewhat of a mistake not grab opalescence in previous update. And if Rihaku decides to grant a discussion bonus, and amongst those is a +1 pick, then we potentially could pick up something like Ruinous Vanguard - which, in particular, has really good value for our Sword Praxis.
I'm straight up fucking baffled at how steadfast the arete-generating is after how many days.
The mystery is easily dissected

You need more arete
 
I'm straight up fucking baffled at how steadfast the arete-generating is after how many days.
It's massively reduced from yesterday, but that rate was utterly unsustainable.

The primary reason I'm voting Sword now is to we get Cut Through immediately (since it takes 0 picks and as a thread we've decided to treat the arete as already spent there is no opportunity cost once already picked). Because otherwise Rihaku is going to start throwing temptation after temptation at us and I don't trust us to hold our ground that long.

...Also I'm worried when we return to the Temple we'll be walking straight into an Inner Resident and so will need the upgrade.
 
Anyway, a lot of signs point toward Voyaging realm being either like Nyong's vault (one of the potential vaults that had actual people inside, anyway) or Kong's overgrowth. I think it likely closer to Kong's overgrowth. The only thing left is to answer where are the people who are running the Voyaging realm, and when/and what is the desired result this place is supposed to achieve, what kind of state it wants to be in.
I suspect the Voyaging Realm is connected to the 'shining tomorrow' Versch mentioned. It's supposed to be some grand objective of the Foremost and something implied to be a common goal with Cursebearers by Verschlengorge during Synchronization Complete.

Yet there is almost nothing left of the Foremost, and their only legacy known to us that is still active... that's right, the Armaments and the Voyaging Realm. The Armaments seem content to just be piloted and don't seem worried about achieving that 'shining tomorrow', so I would postulate that they think something else is progressing towards the goal.

Not sure what the end result is supposed to be exactly though. There are vali's theories about the wandering Realm eating worlds, your suggestion of it being something like the Overgrowth, but it's difficult to determine what it's supposed to do other than 'get and mix together more magics'. Presumably Cursebearers and Armaments will get involved somehow at some point.
 
[ ] Vertex
A complex and versatile magic that rewards the thoughtful practitioner who prepares. Presuming from context that vertices can work together to form a surface, you could even be looking at forming summon type effects. Inset into equipment I guess you could also do the large quantities of flying swords thing if you were so inclined. With access to Pillars of Creation the costs of creating a high power Vertex might be trivialised.

[ ] Surgecraft
That most direct and disgusting of magics, simple blasting. One of the potential effects is even a form of muscle wizardry. Superficial might devoid of subtlety, it will help us conquer the human sphere but might was never meant to rule responsibly. I see no sign as to which Imaginary Elements we are likely to obtain so this magic adds gambling its list of sins. I would be hard pressed to invent a magic system I found more repellent.
 
Err, simple blasting is just one form Surgecraft could take. It could be made into a complete opposite of that as well, at its basis it's about manipulating an Imaginary Element, but that's hardly limiting at all when that Element could be just about anything. The examples given in the option are mostly offensive, true, but later things related to utility, space/time, probability manipulation etc were mentioned.

And it doesn't demand sacrificing lifespan, so there's that.
 
That's, uh, incredibly unfair...

...Assuming you actually invest arete into it. While 25 or 7 are versatible enough to compete with magical system such as Soul Evocation:Librarian or broadness of effect provided by Ruling Ring's wide spectrum reality warping - at free or 2 arete, this is about right, I suppose. It would be somewhat better for Letrz, though, than for Hunger.

And we don't have enough arete for that sort of stuff right now. Regretfully.
 
Is blasting ever simple? John von Neumann enlisted in the US Army Reserve as a mere lieutenant artillerist just so he could get access to statistics on explosion data!
 
Guys, Surgecrafting is cool! Who cares about planning when you can dominate the battlefield, use it in conjunction with Nullity, manipulate an IMAGINARY ELEMENT (like super fluoride, or something), and conceptually broaden their methods of attack! We can't even take Letrizia with us inside the Temple, why not just flood it with something like Fellfire or Hatetide or Bladesong or some two syllable word combo!
 
It's not as if the Geas limits your actions to the universe you're in, especially when mitigated! You can cast something from your universe and hit the whole multiverse or even omniverse if you're powerful enough! ;)
Hmm, at some point in a cursebearer's powergrowth he might be able to simply create a clone of himself and send it into other universes to act on his behalf. With sufficient scrying or other information gathering abilities, you should be able to act elsewhere with more precision than entire universes at a time.
 
Guys, Surgecrafting is cool! Who cares about planning when you can dominate the battlefield, use it in conjunction with Nullity, manipulate an IMAGINARY ELEMENT (like super fluoride, or something), and conceptually broaden their methods of attack! We can't even take Letrizia with us inside the Temple, why not just flood it with something like Fellfire or Hatetide or Bladesong or some two syllable word combo!
It's like being a Biotic from Mass Effect, except you're guaranteed something way more exciting than Reaper turds Eezo!
 
[X] Relaxing at the Hot Springs
Heel befor fite
[X] Studying the Blade
Piks gud, areeti gud, omake ritin fodda gud
[X] Surgecraft
With some arete from the above we should be able to get a cool element. For Hunger that would be all about weirdness and utility - he has better options for offence.
I wouldn't be happy with Letrizia burning lifespan for vertex - and to keep up with our scaling threats she'd be doing that soon enough. Also, surgecraft will give her a faster personal combat boost because it doesn't need the practice and prep so if she gets caught outside big V in the next few days that will make a difference.
 
That's, uh, incredibly unfair...
At a conceptual level even picking an element that doesn't blast, you are still blasting lots of it at whatever problem you are trying to solve. Let's just flood the area with X until X solves the problem. You can spend Arete to make X possess more depth (who wouldn't want to be surrounded by more SolarEssence for example), but the underlying truth of the system remains.

Besides the other option let's you make your sword more powerful, don't you want to bling up your sword?
 
Besides the other option let's you make your sword more powerful, don't you want to bling up your sword?
Blingwave: A semi-conceptual harmonic frequency able to subvert conscious perception in intuitive ways, similar in practice to auto-hypnotic hallucination but able to be guided by the user's practiced ministrations. Lacks physical mass but appears to Astral sensitives as a kind of glittering residue. When passed through precious metals or faceted jewelry, the focus and effort required for sustained use becomes negligible. High concentrations of it can ward off Astral aggressors, deflect traditional means of divination, and even damage the sensory functions of living creatures with insufficient defensive Rank. Conversely, the potential for communicating complex ideas entirely via psychic resonance exists, referred to as "Blinguistics."
 
[x] Surgecraft

Surgecraft is waaaaaaay better for Letrizia than Vertex is - it fits her firey personality better, and is leauges more relevant in Armament-Scale battles. It also doesn't ask her to cast from lifespan!

As for us - at 0 or 2 Arete, this is obviously much closer to a single Touhou-style conceptual ability than it is a full magic system, but I can still think of a lot of fairly narrow conceptual abilities that would still be an immense upgrade to our personal power.


[x] Relaxing at the Hot Springs

Picks are a finite resource... unless we take Pillars of Creation and they suddenly aren't. In the long run, we'll be kicking ourselves if we're locked out of this.

[X] Pursuing Technological Solutions

For her neutral special, she wields a G U N
 
As for us - at 0 or 2 Arete, this is obviously much closer to a single Touhou-style conceptual ability than it is a full magic system, but I can still think of a lot of fairly narrow conceptual abilities that would still be an immense upgrade to our personal power.
We could just eliminate offensive, defensive, healing and buffing options from our Element and get something narrowly useful for cheap.
Nothing ignites the appetite like some theoretical examples and ideas.
 
[X] Relaxing at the Hot Springs
[X] Bloodwraith [2 Arete]

Maximum recovery, ready for the road ahead.

[X] Vertex
Three Vertex make a Triangle, two Triangles a Square. How many Vertices for a Finger? What five Fingers make is well established. Beyond all this lies a Throne of Stars.
 
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Nothing ignites the appetite like some theoretical examples and ideas.

Sure:

Linkvine [2 Arete]:The power of connections made manifest. Call bursts of vines to entangle and bind, with speed and durability of the vines increasing with Mastery of this skill. To a limited degree, vines wrapped around someone can be used to enhance or suppress any powers that they draw from connections (for instance from lineage).

Frostbleed [0 Arete]: Summon forth daggers, swords, or other pointed weapons made of crimson ice. For conceptual purposes, these implements count as being made from "Blood". Fairly unimpressive on its own, but in the hands of one who is already able to manipulate blood...

Shimmerstar [2 Arete]: Exude a field of shimmering stars and night that obstructs vision. The user and those they see as allies are able to freely see through it. As Mastery increases, the field becomes ever more impenetrable to more and more sensory modes.
 
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Saltwake: Propel thyself forward upon a geyser of the earth's pearlescent blood. A moderate increase in speed that leaves mountains behind to entangle your enemies, impeding their attempts to reach you. Grow strong upon the moisture of your foes as the endless lands of salt take their due.
 
I wonder how much arete it would cost to generate FindrossAzoth? Hmm, perhaps the name is too silly for such a thing to exist. Any kind of buffing element we choose would also run the risk of being out-scaled, so I think something like Azoth, which we could hand off to people we like and/or people with money, would have some serious social utility.

For the uninitiated, Azoth is a substance from Rihaku's "As-Yet Unnamed Quest", the quest which introduced Seram. It's a substance which induces chrysopoeia, a sort of gradual transformation into a superperson. Features include rapidly scaling physical might (speed, strength, durability), less rapidly scaling immunity to the forces of the world, (eventually yielding flight, slowly allows you to shrug off or selectively ignore exotic problems), and even less gradually scaling clarity and quality of thought.

It was a pretty cool ability, available both through a devilishly complex mental exercise of a spell, and a tasty blue drink generated by a quirk of that world, called Azoth. Both the spell and the drink offered improvement every time, with diminishing returns on investment.

I'd guess that between the two power-granting substances, Findross is probably the harder one to just spit out of thin air, and the more difficult one to apply to one's self and others. I think it's less tangible, and I don't know the rules it follows.

Probably moot, there's no surety that either of these are even possible to generate with Surgecraft, or that Azoth would be compatible with this world. Still, fun to dream!
 
Salt is definitely a 25 Arete Element. Let's not even kid ourselves about that.

Surgecraft at this point just looks like a different yet rather novel way of spelling Devil Fruit. Some are just generally more broad in application. Some have bullshit uses. If you detach yourself from logic enough, then maybe you'll even awaken to more memery based prowess.

The One Piece exists you guys. We even stole the Evening Sky from some shmuck who wanted to be King of the Pirates.
 
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