Sure, but we kind of want that form synergy as soon as possible, and Ring-gazing definitely helps with that. Even if you are voting for Bloodslayer, why not maximize the chances to see the upgrades you want?
We took Hunger, so we advance by leaps and bounds during conflict while slowing to a turtle's crawl during training. The marginal gains from that are less valuable to me than getting some pertinent info or characterization.
 
Tally Incoming Rihaku
Adhoc vote count started by runeblue360 on Jun 14, 2020 at 2:54 PM, finished with 330 posts and 61 votes.
 
[X] Speak to Letrizia
[X] Star-Blade Saint

Simple preferences in this one, not the biggest fan of the blood stuff but I do like these options. The star stuff is a fun aesthetic. Also letrizia is a good girl who we clearly need to get closer to to unlock all those juicy infos she's hiding.
 
You guys have something like 8 or 9 days left of Apocryphal-free action. It may or may not be entirely realistic to finish the Temple in that span, but at this rate of growth you are certainly seeing massive gains per IC day! It's almost to the level of grains of rice on a chessboard! Hunger is not that far from the level where he could beat Old Seram...

But Odyssial is not canonically known for supreme ability at interpersonal relationships.. This is like Mela with Ice Powers!

Why would that matter?
 
gotta say, the rhetoric has been pretty wild here. neither Blood nor Evening Sky investment lead to the Ruling Ring due to their heavy Arete expenditure and it's rather silly to claim otherwise.
Likewise, both Blood and Evening Sky are following up on some previous choices and turning away from others. We got the Ring of Blood and also invested in Gisena and our Evening Sky; neither option can claim a decisive advantage here.
For further fights, again, things are murky:
*Not quite as good at using immediate power to seize more power as the Bloodslayer
*A build that can pursue most paths forward in reasonable safety
Gown has safety and more latitude to choose our approach while Blood can better secure kills on high pick enemies. We can try to overpower the Temple through daring fights or we can build more broadly to make enemies that counter us rare.
Our choice changes our strategy so they must be compared together, not each on the basis of the other's strategy.
I get that, I really do, but this feels like cutting off our nose to spite ourselves.
I just don't see it that way. I think other routes have advantages that make them plenty viable.
Given ++progression is x10 XP, +progression to blood might be two to three times as many picks for the related field. You tell me if that's valuable.
difficult to say just how much more we're getting from the +Progression; we don't know what kind of xp increase going from a 3 pick enemy to a 4 pick enemy represents. Quickening is definitely our most efficient choice for physical stats we've been offered. If you want to pursue personal physical might it is the best option and a golden opportunity. However, firstly, I don't only want to read about Hunger severing people's spines and standing alone with surging blood against foes with endless fascinating abilities. Secondly, other options also have synergies and advantages that make them viable and powerful. Cross-system interactions are OP.
 
The vast majority of our power is in our ability to hit things with our sword and survive the trip doing so involves. Blood options that help doing that are going to be far more valuable than ones that have to make some awkward workaround that leaves them viable in all three forms. There's things the Domain of blood does well, and provide the most value per pick/arete, then there's things it can do but it's going to do less efficiently. The sort of direct buffing quickening is giving us is pretty clearly skimming off the cream of the ability as suited to us. Waiting until we get some sort of enhanced debuffing ability that's always viable is going to cost more for what if offers overall, all the while burning away time we could have been benefiting from the multiplier boost to advancement. Take the low hanging fruit, it tastes good.

But we don't need to take the anti-synergy if we don't have to, is the point. We have other ways to advance. How valuable is +Progression when it only applies to 1/3 of our forms and never when it would be the most crucial given Form of Rage? We need something that helps no matter what, not only when we least need it. As long as we get the +Progression in things that actually help us comprehensively I consider it well-spent.
We took Hunger, so we advance by leaps and bounds during conflict while slowing to a turtle's crawl during training. The marginal gains from that are less valuable to me than getting some pertinent info or characterization.
Given our commitment to Ruling Ring; Study can very much give us pertinent Info and characterization. Like, given we are committed to the Temple and still have to fight Ber afterwards the Human Sphere political stuff will not relevant for a while; however, we are in a Ring domain right now. So one seems immediately more useful.
[X] Study Verschlengorge
[X] Star-Blade Saint


@BrainInAJar Since you're on Star-Blade Saint right now I'm following you.
You don't need to since I myself broke first. Still, thanks.
 
Given our commitment to Ruling Ring; Study can very much give us pertinent Info and characterization. Like, given we are committed to the Temple and still have to fight Ber afterwards the Human Sphere political stuff will not relevant for a while; however, we are in a Ring domain right now. So one seems immediately more useful.
Oh, I know that studying our Ring might give us a bit more info on the Temple, but I'm kind of tired of mystery boxes. Our Ring is us, it won't tell us that much more than what we know.

Meanwhile I finally want to know just how the hell Letrizia has ended up in this situation and who all is chasing her other than Astral entities.
 
It may or may not be entirely realistic to finish the Temple in that span

I can see it now, we're almost done with the inner layer, apocryphal kicks in, a couple of hours later just as he slays the last enemy suddenly the call of the ring vanishes. As we reach the central chamber naught remains but a faint twinkling of... Goodnesss?

Why would that matter?

Yeah, even if intimation is Accursed's favored social strat, predicting how such low level personalities as the one's he's dealing with in this scenario will react should be pretty trivial.

But we don't need to take the anti-synergy if we don't have to, is the point. We have other ways to advance. How valuable is +Progression when it only applies to 1/3 of our forms and never when it would be the most crucial given Form of Rage? We need something that helps no matter what, not only when we least need it. As long as we get the +Progression in things that actually help us comprehensively I consider it well-spent.

It's not anti-synergy though, it's great synergy with most of our build. We don't need to be pigeonholed into thinking every fight needs to be a 2-3 stage encounter, if we can manage to kill things in our first form, great.

Nothing we get is going to be universally as helpful in all situations, there's always going to be variations in effectiveness depending on the issues of the time and place, Quickening is just so good it covers the widest range.
 
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I think it's deeply important we speak to Letrizia here. Time is burning and if we survive this Temple and Bearic then we must somehow survive first contact with the Human Sphere after that. It's of critical importance that we don't go into that blind of the political situation and Letrizia's place in it as well as any potential prejudice we'll face for our demeanor and capabilities.

I'm voting against Quickening, but even so, if you want to pursue Blood don't half-ass it, just go vote for Quickening. Likewise there's no need to double-down on blood as Quickening already secures advancement opportunities:
*Exploits your +Progression from Chief Dominion and opens up further, even mightier Blood-based Advancements
 
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It's not anti-synergy though, it's great synergy with most of our build. We don't need to be pigeonholed in thinking every fight needs to be a 2-3 stage encounter, if we can manage to kill things in our first form, great.

Nothing we get is going to be universally as helpful in all situations, there's always going to be variations in effectiveness depending on the issues of the time and place, Quickening is just so good it covers the widest range.
Saint also has great synergy with most of our build. It in fact has more because it doesn't leave 1/3 of our forms out to dry. It's not about every fight being a 2-3 stage encounter, it's about the power helping us when it is. Those are literally our most dangerous engagements; we want whatever we get to help there too; exactly because it's so crucial. Baking it all on the first form may leave us critically weak when we need it.

If it covered the widest range it would be safest option, which it is not. It is the most powerful in a linear fashion, sure. Given what we are fighting; negating Soul Evocations may be far more crucial than just having more stats. That's why it's the safest option.
 
because it's so crucial.

The whole point is it doesn't need to be crucial, and if a better development strategy emerges that leads to it not being so, no problem.


We've been told this is due to the risk period as we escape the Temple, after that it's superior. In my view this is basically why we have Form of Rage, so we don't have to tailor our build to what would be best in the next hour or two rather than longer term. So I'm willing to run that risk.
 
Not every choice requires Arete, there were plenty of Arete-less choices, some of them quite strong. +Progression makes them moreso.
This is true, but how many extra picks are we going to get out of that, in exchange for taking higher risks? I wish we could see more of the tree to know how much that + progression actually benefits us here.
 
This is true, but how many extra picks are we going to get out of that, in exchange for taking higher risks? I wish we could see more of the tree to know how much that + progression actually benefits us here.
That would be quite unfair to other options, it would be like showing us the development tree after Gown.

Edit: we're not getting more picks for higher risks though, we're straight up getting more picks.
 
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The whole point is it doesn't need to be crucial, and if a better development strategy emerges that leads to it not being so, no problem.
It's already crucial though. Again, it's not a development strategy, it's a panic button. We don't want to run ahead of what the button can cover us from, which Quickening contributes to. It makes it having those things worth quite a bit less and exposes to a lot more danger if things go badly. We want to maximize safety here. Quickening doesn't do that.
We've been told this is due to the risk period as we escape the Temple, after that it's superior. In my view this is basically why we have Form of Rage, so we don't have to tailor our build to what would be best in the next hour or two rather than longer term. So I'm willing to run that risk.
The wording used:
The safest overall option
Makes me think it's just safer period; that's what "overall" implies anyway. Do you have a quote otherwise?
 
Hm... well, at least both leading options are fairly safe this time! A promising uptrend if this continues. Though we do mourn poor Balance and its indisputable efficiency...
 
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