On it's own I'd agree. But this build is being taken with the implicit idea of grabbing Cuts asap.
Vanguard is only a bad pick if the temple turns out to just be one super hard boss fight. If there's multiple fights with multiple spending points or non combat challenges the advantages of having another person to rely on and share the burden thus lessinging our rate of exhaustion is more than worth the temporary reduction in straight combat power.I feel like Vanguard of the 7 Arete picks gives us the least chance of completing the temple.
3x Echo gives us +++ to Strength, Agility, and Con. It let's us Felling Strike at 7x those greater values. It adds to our general tankiness and it gives us a massive increase in offense.
Vanguard is only a bad pick if the temple turns out to just be one super hard boss fight. If there's multiple fights with multiple spending points or non combat challenges the advantages of having another person to rely on and share the burden thus lessinging our rate of exhaustion is more than worth the temporary reduction in straight combat power.
Can any of the form of rage voters please explain how you expect it to *not* end up abused to the point of recklessness, given its the weakest build by far until we actually activate said form?
And you think the thread can maintain discipline on that? Because I don't. I expect we'll end up burning picks wastefully and burning Arete at critical junctions.Find and appropriate enemy -> use the Form -> choose a 3-4 pick option from whatever we kill -> become strong enough to not need it for the region and move on.
Vanguard does raise our offense though? The plan with fall gets ++++ strength and +++ agility and powers up our sword beams. Plus we double our combat power by having two people instead of one. Gisena becomes just as tanky as we are which is pretty tanky after the extra con we pick as well, plus she gets combat relevant regen!It comes down to the way we've built Hunger. I think he has a chance to get past other challenges solo, without potent offense we need a lot of luck to beat a hard boss even with Gisena.
And you think the thread can maintain discipline on that? Because I don't. I expect we'll end up burning picks wastefully and burning Arete at critical junctions.
Of course. As Rihaku said that's exactly the way to abuse it. I'm not arguing it isn't a valid plan. I'm arguing you aren't going to be able to get the thread momentum you need to make use of it properly and we'll end up farther behind than we should be instead of ahead.So you concede that this would be a functioning and worthwhile loop?
I think this isn't true actually. There was a substantial amount of people going for Tyrant Beast and Really Scenic Route, and then Temple of the False Moon. If we took out the 'Risk' part of False Moon, for example, we get something like Low Risk Extreme Reward. We'd be bonkers not to go for it then.Of course. As Rihaku said that's exactly the way to abuse it. I'm not arguing it isn't a valid plan. I'm arguing you aren't going to be able to get the thread momentum you need to make use of it properly and we'll end up farther behind than we should be instead of ahead.
Of course. As Rihaku said that's exactly the way to abuse it. I'm not arguing it isn't a valid plan. I'm arguing you aren't going to be able to get the thread momentum you need to make use of it properly and we'll end up farther behind than we should be instead of ahead.
...No. Form of rage would get us brutally killed in the Really Scenic Route. See, the first time it would work wonderfully! ...The second time we're tired to start with, because we don't have long enough to wait for that to fade, so we end up exhausted. And then we die.I think this isn't true actually. There was a substantial amount of people going for Tyrant Beast and Really Scenic Route, and then Temple of the False Moon. If we took out the 'Risk' part of False Moon, for example, we get something like Low Risk Extreme Reward. We'd be bonkers not to go for it then.
Form of rage is not the insurance you think it is. It is good in its niche but the tired/exhausted drawback is exactly the kind of little thing the thread would ignore until it kills us. rather than protecting us against future bad decisions I think it is not only encouraging them, but it's going to lead to people not really considering the subtle but horrifically dangerous part of the drawback that is that it makes us tired and only lasts a single fight.It doesn't need me to generate thread momentum at all, it just needs the thread to do what it's already been doing but slightly moreso. Our instincts are already tuned towards risk taking; Form of Rage just makes those risks both safer and more profitable when taken.
One of these days, we're going to end up going full YOLO and not chickening out at the last second. When we do, isn't it better to have a level of insurance?
The first time it would work out wonderfully, getting us a 4 pick option with which to escalate and slaughter through monsters (and thus not need to enter Form of Rage)....No. Form of rage would get us brutally killed in the Really Scenic Route. See, the first time it would work wonderfully! ...The second time we're tired to start with, because we don't have long enough to wait for that to fade, so we end up exhausted. And then we die.
Form of rage is not the insurance you think it is. It is good in its niche but the tired/exhausted drawback is exactly the kind of little thing the thread would ignore until it kills us.
It wouldn't be. It's only worthwhile if we run into enemies we could have only beaten with Form of Rage. That narrows it to enemies that are just under 3 times as strong as us and too durable to be taken down quickly in a fight. Anything less than that and other builds can do it better.So you concede that this would be a functioning and worthwhile loop?
Unless we roll a proc for a second enemy to show immediately after it wears off.The first time it would work out wonderfully, getting us a 4 pick option with which to escalate and slaughter through monsters (and thus not need to enter Form of Rage).
It really is perfect for our established behavior pattern.
Form of Rage is only good if we assume that next update we're going to encounter something that would otherwise kill us no matter the other builds. Anything less than that and it's dead weight that could have been spent on things more consistently useful.The first time it would work out wonderfully, getting us a 4 pick option with which to escalate and slaughter through monsters (and thus not need to enter Form of Rage).
It really is perfect for our established behavior pattern.