[X] Nightmare Praetor
[X] Auspicious Vanguard
edit: approval voted! (I want the ruthlessness)
I'm pretty sure Nightmare is the riskiest build in the set. It requires time to ramp up. It requires planning to be dangerous. Most of the time the real danger is the stuff we don't see coming.
The Null resistance shouldn't be underestimated either, it allows us to work with Gisena increadibly well. Just tell her fuck up all the magic in the area and we can destroy our opponent through FELLHANDED SORD!
You don't have to say that to me Rihaku, I'm likely Arthur's biggest fan. I agree with everything you said. But some people vocally don't...
But maybe it's just that the meme has gotten out of hand.
[X] Auspicious Vanguard
Power exists in context. While overwhelming ability can conform that context to oneself, in practice having the right tool is often better than hoping to not require one.
DIdn't you say at some point that Imperia route was basically the quest on Easy Mode?Arthur honestly wasn't that bad. I was just re-reading Terrascape and he's somewhat unfairly flanderized given the context. There was a large percentage of voters who supported Imperia, but she actually was way nicer to him than almost anyone and there were many benefits to their relationship on a practical level. A first-year given the privileges and powers of a general right off the bat! Isn't it more correct to say she did as a good leader ought and earned the loyalty of her constituency? Plus she had some great lines. He probably would have gotten less heat if the leader of Governance had been an almost purely mentor-like figure in Baenlixnaire's mold because then the Governance voting bloc wouldn't be able to be tarred with the broad brush of waifuism.
Nah, if we're gonna successfully establish a tradition of horsetrading in these things it's important to follow through on commitments, you've got my vote until the Heart of the Matter options are no longer being offered.I don't think I have any lines of thought left to explore here any more. I'm indecisive between Force Unto and Nightmare Praetor given that the balance route seems to be losing. @runeblue360 @Savonarola vote as you wish. You have fulfilled your end of the bargain and can call on me in future votes at leisure. My vote is going up for sale for 1 marker, with 1 veto, since I have a suspicion I'm going to need one in the future(Edit: A marker to call in, to clarify).
Don't know why you think that when Force Unto has it's riskiness explicitly mentioned in the option and Praetor doesn't, but okay.
I just find him extremely sympathetic, being someone struggling to give the power he was given meaning. Like, he was trying to legitimately build a context about his role in the world and follow a higher ideal, even through his clumsy chain analogies and incomplete ideas about honor; that just made him more endearing to me. It's like Teal said, he really does try his best.
DIdn't you say at some point that Imperia route was basically the quest on Easy Mode?
(But we went for the hardest challenges anyway, negating all the safety benefits of playing on Easy.. Optional Bosses at any rate aren't scaling their difficulty down just because the difficulty is different!)
[X] Auspicious Vanguard
[X] Force Unto
It's not so much that I love either of these options, given that I am a fan of Gisena and I don't want to learn too much on raw might. But Null Resistance and generally better survivability is really good; a progression-type who ties or loses without dying is a progression-type that can go grind in the tall grass for a few hours before flattening the Gym Leader, this time. And some high degree of raw physical power does convert into consistent wins if you can make good enough decisions.
Praetor might be preferable over raw might in theory, but the ruthlessness of double Thieves is a long term mental pollution, and we all know how bad of an idea it is to be piling those on this early, especially as a Tyrant. And sacrificing the possibility of gradual, total healing and some progression speed for a big immediate jump kinda strikes me as a marshmallow test. Maybe if we were staring some immensely threatening opponent in the face and had immediate need for the bargain, that kind of tier jump would be worth the risk, but as-is? Eh.
Nah, if we're gonna successfully establish a tradition of horsetrading in these things it's important to follow through on commitments, you've got my vote until the Heart of the Matter options are no longer being offered.
[X] Conjured Blade
Yeah I would have preferred Double Hunger as well, pity the middle option has no Hunger options. I think it's just the nature of Accretion, directing legend upgrade at Hunger(Which is a ring) isn't easy. It does occur to me that with Rihaku mentioning that at high tiers we can duplicate an EFB ring effect, and well, Hunger is.. ..right there...I see it as a difference in how we have to execute long term. Force Unto has the long term goal on capitalizing on Hunger to force growth often relying on momentum. Praetor downplays the Hero's combat strength.
Ultimately I guess I don't like Nightmare Praetor because I don't see the point in picking stuff to help us rule this early. Until we have the level of Power that makes it so that we can bully people Tyrant is going to make ruling hard.
Also not a huge fan of specializing Hunger this early, as I feel like more options will come if we don't. Something like a Pride based Hunger that hungers for Glory could have a lot of synergy with Tyrant and Accretion. Though I may be destroying the possibility by speaking of it.
I could also be wrong and Hunger could be limitless so long as we want to keep taking the minor drawbacks. It's too bad the extra points made double Hunger impossible this time around, I'm left wondering if that is by design or happenstance.
It's less that I want it, and more that I want to know if it would be possible.Yeah I would have preferred Double Hunger as well, pity the middle option has no Hunger options.
"Oh, you like Arthur? What's your favorite song? Name three of his albums."
I could also be wrong and Hunger could be limitless so long as we want to keep taking the minor drawbacks. It's too bad the extra points made double Hunger impossible this time around, I'm left wondering if that is by design or happenstance.
I just find him extremely sympathetic, being someone struggling to give the power he was given meaning. Like, he was trying to legitimately build a context about his role in the world and follow a higher ideal, even through his clumsy chain analogies and incomplete ideas about honor; that just made him more endearing to me. It's like Teal said, he really does try his best.
That fact also made the Strategist a great foil in his encouragement of self-advancement at the costs of others, the abscence of the ideal. It made the interplay between them really interesting.
Our hero is currently a hollow husk of his former self, missing a lot of memories, what do you think is going to happen when we take thick as thieves twice right now? I would be more willing to take it if our hero had an stable mental foundation with an strong personality but taking TAT now means that a lot of his personality might be shaped by the former tyrant. This is literally the worst time to take it in my opinion.
Competence is very hard to pass on. It's an absolute multiplier; what matters is not if your sword can't shatter rocks or stars, but mind that wields it. Preparation and planning matters a lot: for example, where other options might run in general direction of enemy, more efficient one might command current armies and reinforce them in a manner that is most conductive to bringing both our growth and overall victory while saving most lives.Synergy: As Planned - Competence bonus to creating and adjusting schemes
Praetor might be preferable over raw might in theory, but the ruthlessness of double Thieves is a long term mental pollution, and we all know how bad of an idea it is to be piling those on this early, especially as a Tyrant. And sacrificing the possibility of gradual, total healing and some progression speed for a big immediate jump kinda strikes me as a marshmallow test. Maybe if we were staring some immensely threatening opponent in the face and had immediate need for the bargain, that kind of tier jump would be worth the risk, but as-is? Eh.
I would say the detrimental effects of mental pollution are overstated, but we don't even know what they are, so it's hard to argue. I don't think they would be problem exactly because the hero is so early in his characterization; being influenced by the Tyrant now would be far less jarring. It also would give him more time to settle and readjust should those memories rattle him rather than harm him should he take it at a desperate moment.Our hero is currently a hollow husk of his former self, missing a lot of memories, what do you think is going to happen when we take thick as thieves twice right now? I would be more willing to take it if our hero had an stable mental foundation with an strong personality but taking TAT now means that a lot of his personality might be shaped by the former tyrant. This is literally the worst time to take it in my opinion.
It doesn't help just ruling, all mental and social endeavors are enhanced; since we are actually just about to introduce ourselves next update, it is far more immediately relevant than more combat ability.Ultimately I guess I don't like Nightmare Praetor because I don't see the point in picking stuff to help us rule this early. Until we have the level of Power that makes it so that we can bully people Tyrant is going to make ruling hard.
Also not a huge fan of specializing Hunger this early, as I feel like more options will come if we don't. Something like a Pride based Hunger that hungers for Glory could have a lot of synergy with Tyrant and Accretion. Though I may be destroying the possibility by speaking of it.
I could also be wrong and Hunger could be limitless so long as we want to keep taking the minor drawbacks. It's too bad the extra points made double Hunger impossible this time around, I'm left wondering if that is by design or happenstance.
Good to know that Coldbriar would have inevitably died like a dog.Well, you did kind of 'win' in that it probably wouldn't be practical for any other faction to oppose Governance with Imperia, the Nettlespine, and the Sleeper (with the power of the Monarch) acting as its enforcers. Teal being crippled was a heavy blow but the Monarch's power was just incredibly vast compared to the other students.
So yeah. I guess that manga about Imperia did come true after all! And Arthur got to be at the top of the food chain.
Man is the chain, after all.
I made a saltypost about this very fact in the quest, but you could argue that this dichotomy between what his power incentivises and implies versus what he himself tries to be is one of the most compelling parts about him.More importantly though, Arthur wasn't consistent in terms of powerset and personality, something that probably resulted from the split in the voterbase. I would have been fine with the whole honor and Chain stuff but Arthur doesn't even use the Honorblade, his ultimate weapon was the First Sword and the Strategist's Blade. So, he always felt like a half-complete character in terms of personality-to-power synergy, having a strong moral code but with powers and talents leaning in another direction. Over the arc of Terrascape, I became more interested in exploring the Strategist's powers or delving into the nature of the Beast inside Arthur Drake but we never played towards that angle and the general tone of always holding himself back and self-sacrifice didn't really appeal to me.
Allowing Approval voting has literally brought Auspicious Vanguard from the brink of defeat to the leading option. Interesting.
I liked Arthur initially, but his character just always felt like a complete waste of potential thematically. He has an incredible academic aptitude but is lazy and a procrastinator out of guilt. He has tremendous martial talent but refused to explore the more bestial side of his personality to adhere to his code of honor. He was way too reactive and passive for my tastes and fixated on Imperia (something probably exaggerated by the fact that the voterbase would vote for Imperia options on the basis of both 'waifuism' and 'practicality' given her competence, admittedly something I might have been guilty of as well). Like, there was a decent opportunity to swear fealty to Foxglove and gain powers on the eve of the battle against Coldbriar and we still chose not to take advantage of our Conjoiner powers (which says something about Arthur's loyalty to Imperia, a plus to be sure, but completely doesn't utilize the Right Hand of God).
More importantly though, Arthur wasn't consistent in terms of powerset and personality, something that probably resulted from the split in the voterbase. I would have been fine with the whole honor and Chain stuff but Arthur doesn't even use the Honorblade
One thing to note that Midnight is the best option in shortest term(which is to say literally the next update) as we will be talking a lot, so there is that.
We were advised not to become what we despise. It pains me to pass up the stacked competence of Nightmare Praetor, but Hiro should continue as he began: a snowball of murder, rebounding from battle to battle, until he emerges on the far side with an enormous bounty of power. As a second pick, Auspicious Vanguard's competence boost is attractive, being able to extricate ourselves from dangerous situations has guaranteed relevance.
You know, some people like a peaceful quest environment. Not us considering we are still here, but still.Yeah, this is pretty much what I thought approval voting would do. The option that few really like but everyone can compromise on tends to win. But what a bland and dreary quest that would make if every vote was such! And something like ranked choice voting is just a logistical nightmare...