Magical Girl Home Base Quest

[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

For the first vote same as last time.
I think we've done all we can on the building front as new MGs are gonna keep popping up given the situation,so we're never going to ahead of that. Why don't we see if the Kolobok can give us more benefits to survive this clusterfuck? And since it's looking like pairing up the new MGs with the old will win,let's make sure they don't get hurt too badly because of inexperience. It's a risk,but I'm willing to take it.

Pairing a new MG with an older to watch their back seems to the best idea. Although I wonder if might be better to get as much information as we can on the demon threat so we can end this faster. Knowledge is power after all and we still don't know what exactly their goals are,so if the MGs rush in, it could end badly.
 
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[x] [WORK] No, you want to work on your building instead.
[x] [GIRLS]: Bunker down for a week, and try to use the time to drill the newbies into some basic skills like 'how to stop charging foe' and 'signs of demonic possession' and 'how to pay rent when all you have is a fistful of silver.'
 
Fine, I give. Work on the Kolobok and hope for the best, even if I still desperately want that workshop upgrade.

[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

We need mundanes so badly.
 
[X] [WORK] No, you want to work on your building instead
We gotta get the elevator running. The place is already near-full.

[X] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
Needs the least attention. Fishing for info could be secondary, but this is a given.
Why did you all want a T3 trinket? I doubt we'll get much return on resources with this.
 
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[X] [WORK] No, you want to work on your building instead
We gotta get the elevator running. The place is already near-full.
I really doubt we can get it running or get something similar to it.
Building a cable lift or something for the outside of the building might be practical, or developing a magical lift system, but something in your gut told you that you either needed a hell of a lot more ingredients or expertise before trying something that complex.
It just said so in the update.
Why did you all want a T3 trinket? I doubt we'll get much return on resources with this.
Because we're starting to get really tight with our mundanes. There's also a good chance that our upkeep will increase as more magical girls crash at our place. Besides, giving out equipment will at least help their chances of survival.
 
[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

We've got a cash crunch AND a logistical capacity crunch at the same time, so we want to work on the building and make items to sell at the same time. Awkward.
 
but something in your gut told you that you either needed a hell of a lot more ingredients or expertise before trying something that complex.
Dude built a pocket watch that, amongst its many features, can stop time. Dude plugged someone's consciousness into a spider-doll.
Dude apparently can't lift a few tons a dozen meters off the ground.


[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[X] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

I see two potential consequences of bunkering up: 1) Horrific casualties amongst the civilian population as their defenders vanish. 2) The recruiter mascots draft in even more twelve year olds to fill the gap.
Neither is appealing.
 
Do we not have...stairs?

I...How do we not have stairs?

I mean, we must have stairs, we're using two floors I think, and that's not even considering fire codes.

[X] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

Ugh...I don't know what to do regarding our action this week - kolobek or trinket, but I don't know which.
 
There's also the fact that, if say, we want to build a dedicated Medical Center sometime now that we've mostly got the mission control room or anything else that's special and fancy, we've kinda already used up the bottom floor. And if it's one of those special and fancy things that needs special equipment, trying to host that stuff up through the stairs could be 'fun'.
 
Yeah.

We have stairs, but when it comes to doing significant construction work to refurbish second-floor rooms and get furniture into them, that's not enough. We need to be able to haul stuff up there, and the available labor force consists of teenage girls. Unless they have superhuman strength from magical girl powers (not impossible) that's going to make some tasks just plain awkward.

There's a reason why movers who carry your stuff up to a third floor apartment tend to be big beefy guys.
 
[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
How applicable would this music be to the general state and feel of the magical girls?



(Both are tomb raider I know, just feels like there is quite a bit of similarities between her and the average magical girl vets)
 
[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Bunker down for a week, and try to use the time to drill the newbies into some basic skills like 'how to stop charging foe' and 'signs of demonic possession' and 'how to pay rent when all you have is a fistful of silver.'

Buddy system...I'm not sure if its effective enough, a lot of the senior girls don't have any idea what they're doing either, they just winged it or got lucky enough to not die too quickly or were powerful enough to not die too quickly. And I'm vaguely concerned for the tropes of going out with the sempai to show you the ropes has a narratively high risk of sempai dying heroically to give the newbies heroic resolve. It probably wouldn't happen at a high rate, but its in genre.

Their lessons aren't going to be cross applicable except for someone of similar basis to them.
Give them the 101 boot camp.
Hell, they sound like they got less problems with the actual fighting and more problems with "I'm a 12 year old girl who had a loving family a week ago, now I'm squatting in an abandoned building and there is no toilet paper"
 
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[x] [WORK] No, you want to work on your building instead.
[x] [GIRLS]: Bunker down for a week, and try to use the time to drill the newbies into some basic skills like 'how to stop charging foe' and 'signs of demonic possession' and 'how to pay rent when all you have is a fistful of silver.'
 
[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with senior magical girls; it'll probably increase their odds of survival.
 
I have to ask,why are people choosing to work on the building? I think no matter what we do at this point,we're never going to get ahead on rooming all of the new MGs that are popping up like weeds because of the situation. Making and selling a Trinket for Mundane which which we are close to running out on would help or researching an item(doesn't have to be the Kolobok,it could be those minor research artifacts we got from Mistletoe) would be better for our needs.
 
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At least it wasn't Jacksonville

Small mercies

Jacksonville is the location of the Earthmouth: shit just sorta stumbles into Hell from there all the damn time. Ever since it was opened, Hell has been trying to close it to no avail. The local Magical Girl population aren't terribly worried about it, since the worst thing that happens is some rando stumbles into a friendly bar and starts doing coke in the bathroom, which to be frank is about normal for the area anyway.

Dude apparently can't lift a few tons a dozen meters off the ground.

To be fair, dude literally went into a fugue state for the first one and was falling down all over the place, and the second one cost something like half your inventory.

Do we not have...stairs?

I...How do we not have stairs?

You have stairs, and you also have to move around one of these with like 80 gallons of water in 5gal jugs on it.

You are not using that with stairs, and you need one of those to really handle the mass of stuff that taking care of a number of rooms entails.

Hell, they sound like they got less problems with the actual fighting and more problems with "I'm a 12 year old girl who had a loving family a week ago, now I'm squatting in an abandoned building and there is no toilet paper"

There is a ton of corn husks, though, which work great in a pinch. At some point I need to crack a joke about just ordering a pallet of corn from Serra every week for the wrappers.

I have to ask,why are people choosing to work on the building?

Misplaced optimism that the following won't become relevant later.

How applicable would this music be to the general state and feel of the magical girls?

Not at all. The problem is, there are old magical girls, and there are bold magical girls, but there are not old and bold magical girls. Tomb Raider is a fun series and all, but it's really at cross-purposes to the story I'm trying to tell here. The daring, seat-of-your-pants stunts and tricks that make up the entirity of Tomb Raider are the sorts of things that a Magical Girl can do once in her life if she's smart. Try it too often, and her card's gonna get punched right quick. The real problem, though, is that Laura Croft doesn't have an end state, just this string of disasters she keeps fumbling through, and here Magical Girls do have an end state.

That end state is death. Everything before that, from the flash in the pan to the eternal stare, is the path to that death. There's no retirement, no buying the farm, hanging up the wand and trinket.

When I add score to the writing, I have to keep that in mind, and I'm very particular about how I score because of it. The tracklist for this quest, so far, has had a very distinct set of running themes: Epic scale (The Raven Child, Turbo Killer, Deliver Us), the celebration of life (Echo, Dearly Beloved) and remorse (Sensen no Realism, Smiles from Jurian, Komm, Susser Todd). There's no place for the big battle metal covers or action songs, because by the time you would wheel that out, you'd be just clearing the stage for the funerary band- either yours, or the opponents. Like, if we want to get to headbangers, there's a few I'd call good for this, but not many.





Something more like this would be better-suited to the tone of the quest in general.

 
Jacksonville is the location of the Earthmouth: shit just sorta stumbles into Hell from there all the damn time. Ever since it was opened, Hell has been trying to close it to no avail. The local Magical Girl population aren't terribly worried about it, since the worst thing that happens is some rando stumbles into a friendly bar and starts doing coke in the bathroom, which to be frank is about normal for the area anyway.
This is the funniest concept I've read in a month at least. 😅
 
[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

I really want to upgrade the workshop so we can work on the Kolobok without something bad happening, but that doesn't seem likely to win here.
 
[X] [WORK] Costume
-[X] Level 1
[X] [GIRLS]: Bunker down for a week, and try to use the time to drill the newbies into some basic skills like 'how to stop charging foe' and 'signs of demonic possession' and 'how to pay rent when all you have is a fistful of silver'

Hey folks, a question. Costumes work like armor, right? As in...Full plate armor, or Kamen Rider or Power Rangers. Would selling costumes be as good as giving them weapons because the armor's protective effects also work as a weapon if the armor hits the enemy, right?
 
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[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

I really want to upgrade the workshop so we can work on the Kolobok without something bad happening, but that doesn't seem likely to win here.
I think a general research upgrade is more likely than safety (this quest is not particularly evocative of safety) but yes, we are desperately in need of workshop upgrades. The potion still was extremely good, and that was just one possible first tier upgrade. We're really neglecting our production base. Hopefully an upgrade vote can gain traction after the crisis is over, if the crisis doesn't go too long.
 
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