Turn 1
Magoose
SV's Questing Fanatic
- Location
- California USA
- Pronouns
- He
Turn 1:
If there was one thing that you cherished more than the children you brought into the world, it was the smile on children's faces. And you could see the wonder on all your new students as they stood in the large amphitheater of the castle generously donated to you by the Lupin Clan.
You faced them all. Young Men and Women who struck out on their own, running thousands of miles to be here, too noble children whose parents saw nothing in them, or saw the life as a noble beneath their true calling.
Goblins from the cities, Orcs from the noble tribes… even some dragonoids, some you brought into this world yourself, were here seeking refuge and training.
They had every right to be afraid of what might happen to them.
But you gave them a wondrous gaze, and with a flick of your wrist, calmed them, and gathered their attention.
"Hello, Students." You spoke into everyone's mind, to be sure they could hear you. "I am Headmistress Vita Lux. Some of you may have heard of me. Others may owe their lives to me." There was silence.
"But that Is not why I speak to you. You come here today to learn the skills and discipline you need to become protectors of your homes, the lands, and this very world."
"You may find this daunting, even impossible. But I do not. I have faith in all of you, faith that can never be shattered, or wavered."
"You, however, must learn. And in the end, have faith in yourselves."
You stepped away and stopped the illusion. "Barry." You whispered to the old soldier. "Is everything ready?"
"Yes."
"Good. Classes begin at Dawn."
Academy Prestige: 0 (Recruiting Students Unavailable)
Actions: You have 8 Actions.
Diplomacy: Time to Set the Plans in motion.
[]Declare Neutrality: The Civil War in the North may come south. You are going to make sure that your students will not be caught in the crossfire. Chance of Success: ???% Reward: Your students will not be attacked by the warring factions.
[]The Lupin Clan: The Lupin clan was kind enough to donate the castle to you for you to use as the academy… However, you think there is an ulterior motive to them. You want answers. Honest ones. Chance of success: 80% Reward: You learn why the Lupin clan gave you the castle
[]Meet with other Kingdoms: You need more missions for your academy, and that means setting up a line of communication between the other lands, and their leaders. Hopefully, it goes well. Chance of Success: Unknown. Reward: More missions in faraway lands. Linetail the nation you wish to speak to bellow this option. Every nation costs one action.
List of nations:
Permia, Horopylia, Sano, Campo, Flokland, Newbury, Hathe, Xunzhao, Midinia, Bretlla, Kaplodia, Inzhiem. Apria, Dragons Tooth, Raven Helm, Halnor, Romain Confederation, Holmgaurd, Pistia, Montral, Harbachland, Mergadia, Narochia, Ranterra.
Academy Defense: The Castle is in a very peaceful land. But war is in the North, and it may soon come south.
[]The Noble Spirit: There is a spirit in this place, and the lands surrounding it. It might be harmless, but you want to be sure. Chance of success: 75% Reward:
[]Traps, Bells and Hunter Towers: While you are not rich enough to rebuild the walls and you do not have the time to set up magical defense so this academy could withstand a siege, you can set up a layer of defenses beyond the walls, hopefully, it will be enough to keep the Academy safe. Cost: 100 Chance of Success: 85% Reward: Defenses established beyond the Academy's walls.
[]Siege Stores: The Granary and Underground Siege stores have… well rotted away. If this place was attacked, your academy wouldn't last a day. Asuna and Nero wish to rectify that situation and try to refill them with supplies to survive a siege or a crisis. You agree. Cost: 100 Chance of Success: 95% Reward: You have siege supplies.
Stewardship: You have an academy to run.
[]Get Supplies: You need to make sure supplies are continuing to flow into this academy. Chance of Success: 60% Reward: Student Mision rolls will not suffer from lack of food.
[]Gondala's: The Two parts of the Academy are separated by a cliff, a river, and an hour-long walk. You need to cut that time down. Time wasted could be time training. Cost: 100 Chance of Success: 95% Reward: You have a series of magical gondola's that carry the students and staff to and from the hillside barracks and staff quarters and the main academy.
[]Survey the Academy: Your Academy is a castle on a waterfall, and you need to fully set everything up in this place before you can think about making it better. Cost: 500 Chance of Success: 95% Reward: Your Academy is fully prepared, and upgrades can begin.
Intrigue: Asuna is not a spy in the traditional sense… but she; ll get the job done
[]The Spy Network: Asuna has a few friends she can use as a network. Cost of 200. Chance of Success: 95% Reward: You have a spy network.
Learning: Magic is one of those things that you really can't live without.
[]Headmaster Duties: As Headmaster, you have to be the one who does all the paperwork around here… Gods dammit. Chance of Success: 95% Reward: Students gain a +10 to mission rolls for this turn.
[]Zelda's Healing Problem: You need Zelda to be able to heal people with magic, not patching them up and praying for the best. You need her. Chance of Success: 80% Reward: Zelda is given a talking to.
[]Formilize class Schedules: Right now, it's free for all trying to get students to memorize the class schedules, especially when there are students who cannot wake up before noon. Chance of Success: 95% Reward: You have a class schedule formalized. Students get a +5 to mission rolls for 6 turns.
[]Barry's Health: You need to find out what you can do to help Barry. Chance of Success: 95% Reward: You find out what is wrong with Barry.
[]Talian's Drunk Adventures: You sat down for a drink with Talian… You did not expect to wake up here. Chance of Success: 100% Reward: He had a what!?
Teacher Missions: Just because you are now a teacher, does not mean you haven't forgotten your true calling: Being a Hero. But your subordinates are heroes too.
[]The Exiled Prince: Nero wishes to talk to you. Chance of Success: 95% Reward: You speak to Nero.
[]An Easier Supply Lift: So Zelda has an idea… Use the Waterfall as an Elevator to lift the supplies up from the river, instead of using the donkey's to cart them up the hill. Chance of Success: 65% Reward: Disaster Roll lowered by 5 for this turn, getting supplies will now be 100%.
[]The Winged Knight: Jasper hopes that he can talk to you about the local Pegusus Population. Chance of Success: 95% Reward: You talk to Jasper.
[]The Goblin Dilemma: Rakunthung needs some help with a special healing potion. Chance of Success: 95% Reward:You help Rakunthung with his problem.
[]The Dragon's Anger: Asuna needs to stop scaring the students… you are going to find out why she is being so angry to the nonhumans. Chance of Success: 75% Reward: You learn of Asana's past, and she stops being so angry at the students
Student Missions: You are Training Students to be heroes. That means sending them on missions to hone their skills. With proper supervision of course.
You have 10 teachers to supervise teams of students. Below the mission, you must put a teacher below the mission you send the students on.
As Headmistress: Vita grants a +10 to the mission roll when she is supervising.
As Deputy Headmaster: Nero Grants a +5. To the mission roll.
The rest of the staff do not grant a bonus, as the staff is not at full strength yet, and upgrades for their positions are missing.
You also have 5 classes of students. Every time a successful mission is completed, a d5 will roll to see which class gets the EXP. If you have a preference on which class should get EXP, please put them below the mission. You can only put your class preference for a mission once.
(Choose up to 10)
[]Guarding the Academy: It may suck, but the Academy must be guarded from any sort of attack. Chance of Success: 95% Reward: 5 prestige., 125 EXP.
[]Midwife duties: You love seeing new life being brought into the world… so the kids better get used to seeing it. Chance of Success: 95% Reward: 10 prestige., 100 EXP.
[]Guard Fields: The Local farmers need to protect their fields from wild pigs. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
[]Care for Animals: Local farmers need extra hands for taking care of their animals. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
[]Fixing Homes: The Local Carpenters are happy to take Students off your hands for a week of work. They will pay well/Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
[]Killing Slimes: It seems some slimes have left their dens and are terrorizing some local children. They aren't threatening them in any way, but the parents want them gone before they grow bigger. Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
[]Take down Wolves: It seems that a pack of Wolves has taken up residence in the local woods. Now you need to deal with them before they attack random travelers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
[]Protecting the Roads: The roads of Summerhold need to be patrolled, and the guards are asking for volunteers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
[]Home on the Range: Cattle are passing through the Territory, and the boys want to have some extra protection from bandits and rustlers. Cost: 20 Chance of Success: 75% Reward: 15 prestige. 150 Gold, 200 EXP.
[]Patroling the Border: The Kingdom of Newbury needs Heroes to patrol the border to Sano. Cost: 100 Chance of Success: 50% Reward: 100 prestige. 1000 Gold, 500 EXP.
[]Bounty: Renald Shattershield: It seems a great warrior from the Armies of Folkland has deserted, taking a band of raiders with him. He is skilled, and not a foe to be trifled with, not without help or experience. Chance of Success: 25% Reward: 500 prestige. 3000 Gold, 1000 EXP.
AN: Enjoy and Vote in plan format.
If there was one thing that you cherished more than the children you brought into the world, it was the smile on children's faces. And you could see the wonder on all your new students as they stood in the large amphitheater of the castle generously donated to you by the Lupin Clan.
You faced them all. Young Men and Women who struck out on their own, running thousands of miles to be here, too noble children whose parents saw nothing in them, or saw the life as a noble beneath their true calling.
Goblins from the cities, Orcs from the noble tribes… even some dragonoids, some you brought into this world yourself, were here seeking refuge and training.
They had every right to be afraid of what might happen to them.
But you gave them a wondrous gaze, and with a flick of your wrist, calmed them, and gathered their attention.
"Hello, Students." You spoke into everyone's mind, to be sure they could hear you. "I am Headmistress Vita Lux. Some of you may have heard of me. Others may owe their lives to me." There was silence.
"But that Is not why I speak to you. You come here today to learn the skills and discipline you need to become protectors of your homes, the lands, and this very world."
"You may find this daunting, even impossible. But I do not. I have faith in all of you, faith that can never be shattered, or wavered."
"You, however, must learn. And in the end, have faith in yourselves."
You stepped away and stopped the illusion. "Barry." You whispered to the old soldier. "Is everything ready?"
"Yes."
"Good. Classes begin at Dawn."
Academy Prestige: 0 (Recruiting Students Unavailable)
Actions: You have 8 Actions.
Diplomacy: Time to Set the Plans in motion.
[]Declare Neutrality: The Civil War in the North may come south. You are going to make sure that your students will not be caught in the crossfire. Chance of Success: ???% Reward: Your students will not be attacked by the warring factions.
[]The Lupin Clan: The Lupin clan was kind enough to donate the castle to you for you to use as the academy… However, you think there is an ulterior motive to them. You want answers. Honest ones. Chance of success: 80% Reward: You learn why the Lupin clan gave you the castle
[]Meet with other Kingdoms: You need more missions for your academy, and that means setting up a line of communication between the other lands, and their leaders. Hopefully, it goes well. Chance of Success: Unknown. Reward: More missions in faraway lands. Linetail the nation you wish to speak to bellow this option. Every nation costs one action.
List of nations:
Permia, Horopylia, Sano, Campo, Flokland, Newbury, Hathe, Xunzhao, Midinia, Bretlla, Kaplodia, Inzhiem. Apria, Dragons Tooth, Raven Helm, Halnor, Romain Confederation, Holmgaurd, Pistia, Montral, Harbachland, Mergadia, Narochia, Ranterra.
Academy Defense: The Castle is in a very peaceful land. But war is in the North, and it may soon come south.
[]The Noble Spirit: There is a spirit in this place, and the lands surrounding it. It might be harmless, but you want to be sure. Chance of success: 75% Reward:
[]Traps, Bells and Hunter Towers: While you are not rich enough to rebuild the walls and you do not have the time to set up magical defense so this academy could withstand a siege, you can set up a layer of defenses beyond the walls, hopefully, it will be enough to keep the Academy safe. Cost: 100 Chance of Success: 85% Reward: Defenses established beyond the Academy's walls.
[]Siege Stores: The Granary and Underground Siege stores have… well rotted away. If this place was attacked, your academy wouldn't last a day. Asuna and Nero wish to rectify that situation and try to refill them with supplies to survive a siege or a crisis. You agree. Cost: 100 Chance of Success: 95% Reward: You have siege supplies.
Stewardship: You have an academy to run.
[]Get Supplies: You need to make sure supplies are continuing to flow into this academy. Chance of Success: 60% Reward: Student Mision rolls will not suffer from lack of food.
[]Gondala's: The Two parts of the Academy are separated by a cliff, a river, and an hour-long walk. You need to cut that time down. Time wasted could be time training. Cost: 100 Chance of Success: 95% Reward: You have a series of magical gondola's that carry the students and staff to and from the hillside barracks and staff quarters and the main academy.
[]Survey the Academy: Your Academy is a castle on a waterfall, and you need to fully set everything up in this place before you can think about making it better. Cost: 500 Chance of Success: 95% Reward: Your Academy is fully prepared, and upgrades can begin.
Intrigue: Asuna is not a spy in the traditional sense… but she; ll get the job done
[]The Spy Network: Asuna has a few friends she can use as a network. Cost of 200. Chance of Success: 95% Reward: You have a spy network.
Learning: Magic is one of those things that you really can't live without.
[]Headmaster Duties: As Headmaster, you have to be the one who does all the paperwork around here… Gods dammit. Chance of Success: 95% Reward: Students gain a +10 to mission rolls for this turn.
[]Zelda's Healing Problem: You need Zelda to be able to heal people with magic, not patching them up and praying for the best. You need her. Chance of Success: 80% Reward: Zelda is given a talking to.
[]Formilize class Schedules: Right now, it's free for all trying to get students to memorize the class schedules, especially when there are students who cannot wake up before noon. Chance of Success: 95% Reward: You have a class schedule formalized. Students get a +5 to mission rolls for 6 turns.
[]Barry's Health: You need to find out what you can do to help Barry. Chance of Success: 95% Reward: You find out what is wrong with Barry.
[]Talian's Drunk Adventures: You sat down for a drink with Talian… You did not expect to wake up here. Chance of Success: 100% Reward: He had a what!?
Teacher Missions: Just because you are now a teacher, does not mean you haven't forgotten your true calling: Being a Hero. But your subordinates are heroes too.
[]The Exiled Prince: Nero wishes to talk to you. Chance of Success: 95% Reward: You speak to Nero.
[]An Easier Supply Lift: So Zelda has an idea… Use the Waterfall as an Elevator to lift the supplies up from the river, instead of using the donkey's to cart them up the hill. Chance of Success: 65% Reward: Disaster Roll lowered by 5 for this turn, getting supplies will now be 100%.
[]The Winged Knight: Jasper hopes that he can talk to you about the local Pegusus Population. Chance of Success: 95% Reward: You talk to Jasper.
[]The Goblin Dilemma: Rakunthung needs some help with a special healing potion. Chance of Success: 95% Reward:You help Rakunthung with his problem.
[]The Dragon's Anger: Asuna needs to stop scaring the students… you are going to find out why she is being so angry to the nonhumans. Chance of Success: 75% Reward: You learn of Asana's past, and she stops being so angry at the students
Student Missions: You are Training Students to be heroes. That means sending them on missions to hone their skills. With proper supervision of course.
You have 10 teachers to supervise teams of students. Below the mission, you must put a teacher below the mission you send the students on.
As Headmistress: Vita grants a +10 to the mission roll when she is supervising.
As Deputy Headmaster: Nero Grants a +5. To the mission roll.
The rest of the staff do not grant a bonus, as the staff is not at full strength yet, and upgrades for their positions are missing.
You also have 5 classes of students. Every time a successful mission is completed, a d5 will roll to see which class gets the EXP. If you have a preference on which class should get EXP, please put them below the mission. You can only put your class preference for a mission once.
(Choose up to 10)
[]Guarding the Academy: It may suck, but the Academy must be guarded from any sort of attack. Chance of Success: 95% Reward: 5 prestige., 125 EXP.
[]Midwife duties: You love seeing new life being brought into the world… so the kids better get used to seeing it. Chance of Success: 95% Reward: 10 prestige., 100 EXP.
[]Guard Fields: The Local farmers need to protect their fields from wild pigs. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
[]Care for Animals: Local farmers need extra hands for taking care of their animals. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
[]Fixing Homes: The Local Carpenters are happy to take Students off your hands for a week of work. They will pay well/Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
[]Killing Slimes: It seems some slimes have left their dens and are terrorizing some local children. They aren't threatening them in any way, but the parents want them gone before they grow bigger. Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
[]Take down Wolves: It seems that a pack of Wolves has taken up residence in the local woods. Now you need to deal with them before they attack random travelers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
[]Protecting the Roads: The roads of Summerhold need to be patrolled, and the guards are asking for volunteers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
[]Home on the Range: Cattle are passing through the Territory, and the boys want to have some extra protection from bandits and rustlers. Cost: 20 Chance of Success: 75% Reward: 15 prestige. 150 Gold, 200 EXP.
[]Patroling the Border: The Kingdom of Newbury needs Heroes to patrol the border to Sano. Cost: 100 Chance of Success: 50% Reward: 100 prestige. 1000 Gold, 500 EXP.
[]Bounty: Renald Shattershield: It seems a great warrior from the Armies of Folkland has deserted, taking a band of raiders with him. He is skilled, and not a foe to be trifled with, not without help or experience. Chance of Success: 25% Reward: 500 prestige. 3000 Gold, 1000 EXP.
AN: Enjoy and Vote in plan format.
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