To Bring Hope and Glory: No SV, You are the Headmaster of a Hero Academy (Canceled)

Turn 1
Turn 1:

If there was one thing that you cherished more than the children you brought into the world, it was the smile on children's faces. And you could see the wonder on all your new students as they stood in the large amphitheater of the castle generously donated to you by the Lupin Clan.

You faced them all. Young Men and Women who struck out on their own, running thousands of miles to be here, too noble children whose parents saw nothing in them, or saw the life as a noble beneath their true calling.

Goblins from the cities, Orcs from the noble tribes… even some dragonoids, some you brought into this world yourself, were here seeking refuge and training.

They had every right to be afraid of what might happen to them.

But you gave them a wondrous gaze, and with a flick of your wrist, calmed them, and gathered their attention.

"Hello, Students." You spoke into everyone's mind, to be sure they could hear you. "I am Headmistress Vita Lux. Some of you may have heard of me. Others may owe their lives to me." There was silence.

"But that Is not why I speak to you. You come here today to learn the skills and discipline you need to become protectors of your homes, the lands, and this very world."

"You may find this daunting, even impossible. But I do not. I have faith in all of you, faith that can never be shattered, or wavered."

"You, however, must learn. And in the end, have faith in yourselves."

You stepped away and stopped the illusion. "Barry." You whispered to the old soldier. "Is everything ready?"

"Yes."

"Good. Classes begin at Dawn."

Academy Prestige: 0 (Recruiting Students Unavailable)

Actions: You have 8 Actions.

Diplomacy: Time to Set the Plans in motion.

[]Declare Neutrality: The Civil War in the North may come south. You are going to make sure that your students will not be caught in the crossfire. Chance of Success: ???% Reward: Your students will not be attacked by the warring factions.

[]The Lupin Clan: The Lupin clan was kind enough to donate the castle to you for you to use as the academy… However, you think there is an ulterior motive to them. You want answers. Honest ones. Chance of success: 80% Reward: You learn why the Lupin clan gave you the castle

[]Meet with other Kingdoms: You need more missions for your academy, and that means setting up a line of communication between the other lands, and their leaders. Hopefully, it goes well. Chance of Success: Unknown. Reward: More missions in faraway lands. Linetail the nation you wish to speak to bellow this option. Every nation costs one action.
List of nations:
Permia, Horopylia, Sano, Campo, Flokland, Newbury, Hathe, Xunzhao, Midinia, Bretlla, Kaplodia, Inzhiem. Apria, Dragons Tooth, Raven Helm, Halnor, Romain Confederation, Holmgaurd, Pistia, Montral, Harbachland, Mergadia, Narochia, Ranterra.

Academy Defense: The Castle is in a very peaceful land. But war is in the North, and it may soon come south.

[]The Noble Spirit: There is a spirit in this place, and the lands surrounding it. It might be harmless, but you want to be sure. Chance of success: 75% Reward:

[]Traps, Bells and Hunter Towers: While you are not rich enough to rebuild the walls and you do not have the time to set up magical defense so this academy could withstand a siege, you can set up a layer of defenses beyond the walls, hopefully, it will be enough to keep the Academy safe. Cost: 100 Chance of Success: 85% Reward: Defenses established beyond the Academy's walls.

[]Siege Stores: The Granary and Underground Siege stores have… well rotted away. If this place was attacked, your academy wouldn't last a day. Asuna and Nero wish to rectify that situation and try to refill them with supplies to survive a siege or a crisis. You agree. Cost: 100 Chance of Success: 95% Reward: You have siege supplies.

Stewardship: You have an academy to run.

[]Get Supplies: You need to make sure supplies are continuing to flow into this academy. Chance of Success: 60% Reward: Student Mision rolls will not suffer from lack of food.

[]Gondala's: The Two parts of the Academy are separated by a cliff, a river, and an hour-long walk. You need to cut that time down. Time wasted could be time training. Cost: 100 Chance of Success: 95% Reward: You have a series of magical gondola's that carry the students and staff to and from the hillside barracks and staff quarters and the main academy.

[]Survey the Academy: Your Academy is a castle on a waterfall, and you need to fully set everything up in this place before you can think about making it better. Cost: 500 Chance of Success: 95% Reward: Your Academy is fully prepared, and upgrades can begin.

Intrigue: Asuna is not a spy in the traditional sense… but she; ll get the job done

[]The Spy Network: Asuna has a few friends she can use as a network. Cost of 200. Chance of Success: 95% Reward: You have a spy network.

Learning: Magic is one of those things that you really can't live without.

[]Headmaster Duties: As Headmaster, you have to be the one who does all the paperwork around here… Gods dammit. Chance of Success: 95% Reward: Students gain a +10 to mission rolls for this turn.

[]Zelda's Healing Problem: You need Zelda to be able to heal people with magic, not patching them up and praying for the best. You need her. Chance of Success: 80% Reward: Zelda is given a talking to.

[]Formilize class Schedules: Right now, it's free for all trying to get students to memorize the class schedules, especially when there are students who cannot wake up before noon. Chance of Success: 95% Reward: You have a class schedule formalized. Students get a +5 to mission rolls for 6 turns.

[]Barry's Health: You need to find out what you can do to help Barry. Chance of Success: 95% Reward: You find out what is wrong with Barry.

[]Talian's Drunk Adventures: You sat down for a drink with Talian… You did not expect to wake up here. Chance of Success: 100% Reward: He had a what!?

Teacher Missions: Just because you are now a teacher, does not mean you haven't forgotten your true calling: Being a Hero. But your subordinates are heroes too.

[]The Exiled Prince: Nero wishes to talk to you. Chance of Success: 95% Reward: You speak to Nero.

[]An Easier Supply Lift: So Zelda has an idea… Use the Waterfall as an Elevator to lift the supplies up from the river, instead of using the donkey's to cart them up the hill. Chance of Success: 65% Reward: Disaster Roll lowered by 5 for this turn, getting supplies will now be 100%.

[]The Winged Knight: Jasper hopes that he can talk to you about the local Pegusus Population. Chance of Success: 95% Reward: You talk to Jasper.

[]The Goblin Dilemma: Rakunthung needs some help with a special healing potion. Chance of Success: 95% Reward:You help Rakunthung with his problem.

[]The Dragon's Anger: Asuna needs to stop scaring the students… you are going to find out why she is being so angry to the nonhumans. Chance of Success: 75% Reward: You learn of Asana's past, and she stops being so angry at the students

Student Missions: You are Training Students to be heroes. That means sending them on missions to hone their skills. With proper supervision of course.

You have 10 teachers to supervise teams of students. Below the mission, you must put a teacher below the mission you send the students on.

As Headmistress: Vita grants a +10 to the mission roll when she is supervising.

As Deputy Headmaster: Nero Grants a +5. To the mission roll.

The rest of the staff do not grant a bonus, as the staff is not at full strength yet, and upgrades for their positions are missing.

You also have 5 classes of students. Every time a successful mission is completed, a d5 will roll to see which class gets the EXP. If you have a preference on which class should get EXP, please put them below the mission. You can only put your class preference for a mission once.

(Choose up to 10)

[]Guarding the Academy: It may suck, but the Academy must be guarded from any sort of attack. Chance of Success: 95% Reward: 5 prestige., 125 EXP.

[]Midwife duties: You love seeing new life being brought into the world… so the kids better get used to seeing it. Chance of Success: 95% Reward: 10 prestige., 100 EXP.

[]Guard Fields: The Local farmers need to protect their fields from wild pigs. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.

[]Care for Animals: Local farmers need extra hands for taking care of their animals. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.

[]Fixing Homes: The Local Carpenters are happy to take Students off your hands for a week of work. They will pay well/Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.

[]Killing Slimes: It seems some slimes have left their dens and are terrorizing some local children. They aren't threatening them in any way, but the parents want them gone before they grow bigger. Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.

[]Take down Wolves: It seems that a pack of Wolves has taken up residence in the local woods. Now you need to deal with them before they attack random travelers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.

[]Protecting the Roads: The roads of Summerhold need to be patrolled, and the guards are asking for volunteers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.

[]Home on the Range: Cattle are passing through the Territory, and the boys want to have some extra protection from bandits and rustlers. Cost: 20 Chance of Success: 75% Reward: 15 prestige. 150 Gold, 200 EXP.

[]Patroling the Border: The Kingdom of Newbury needs Heroes to patrol the border to Sano. Cost: 100 Chance of Success: 50% Reward: 100 prestige. 1000 Gold, 500 EXP.

[]Bounty: Renald Shattershield: It seems a great warrior from the Armies of Folkland has deserted, taking a band of raiders with him. He is skilled, and not a foe to be trifled with, not without help or experience. Chance of Success: 25% Reward: 500 prestige. 3000 Gold, 1000 EXP.

AN: Enjoy and Vote in plan format.
 
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[X] Plan Getting Started
-[X]The Lupin Clan: The Lupin clan was kind enough to donate the castle to you for you to use as the academy… However, you think there is an ulterior motive to them. You want answers. Honest ones. Chance of success: 80% Reward: You learn why the Lupin clan gave you the castle
-[X]Siege Stores: The Granary and Underground Siege stores have… well rotted away. If this place was attacked, your academy wouldn't last a day. Asuna and Nero wish to rectify that situation and try to refill them with supplies to survive a siege or a crisis. You agree. Cost: 100 Chance of Success: 95% Reward: You have siege supplies.
-[X]Gondala's: The Two parts of the Academy are separated by a cliff, a river, and an hour-long walk. You need to cut that time down. Time wasted could be time training. Cost: 100 Chance of Success: 95% Reward: You have a series of magical gondola's that carry the students and staff to and from the hillside barracks and staff quarters and the main academy.
-[X]The Spy Network: Asuna has a few friends she can use as a network. Cost of 200. Chance of Success: 95% Reward: You have a spy network.
-[X]Zelda's Healing Problem: You need Zelda to be able to heal people with magic, not patching them up and praying for the best. You need her. Chance of Success: 80% Reward: Zelda is given a talking to.
-[X]The Exiled Prince: Nero wishes to talk to you. Chance of Success: 95% Reward: You speak to Nero.
-[X]The Goblin Dilemma: Rakunthung needs some help with a special healing potion. Chance of Success: 95% Reward:You help Rakunthung with his problem.
-[X]The Dragon's Anger: Asuna needs to stop scaring the students… you are going to find out why she is being so angry to the nonhumans. Chance of Success: 75% Reward: You learn of Asana's past, and she stops being so angry at the students

[X]Midwife duties: You love seeing new life being brought into the world… so the kids better get used to seeing it. Chance of Success: 95% Reward: 10 prestige., 100 EXP.
-[X] Headmaster Vita
-[X] Zelda
[X]Guarding the Academy: It may suck, but the Academy must be guarded from any sort of attack. Chance of Success: 95% Reward: 5 prestige., 125 EXP.
-[X] Nero
[X]Take down Wolves: It seems that a pack of Wolves has taken up residence in the local woods. Now you need to deal with them before they attack random travelers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
-[X] Geralt
[X]Killing Slimes: It seems some slimes have left their dens and are terrorizing some local children. They aren't threatening them in any way, but the parents want them gone before they grow bigger. Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
-[X] Barry
[X]Guard Fields: The Local farmers need to protect their fields from wild pigs. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
-[X]Maximilian
[X]Care for Animals: Local farmers need extra hands for taking care of their animals. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
-[X]Rekunthung
[X]Fixing Homes: The Local Carpenters are happy to take Students off your hands for a week of work. They will pay well/Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
-[X]Talion
[X]Home on the Range: Cattle are passing through the Territory, and the boys want to have some extra protection from bandits and rustlers. Cost: 20 Chance of Success: 75% Reward: 15 prestige. 150 Gold, 200 EXP.
-[X]Asuna
[X]Protecting the Roads: The roads of Summerhold need to be patrolled, and the guards are asking for volunteers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
-[X] Jasper

Yeah, I'm not really sure about the other nine missions. Guess I'll just leave this up for someone else to refine?
 
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[X] Plan Getting Started
-[X]The Lupin Clan: The Lupin clan was kind enough to donate the castle to you for you to use as the academy… However, you think there is an ulterior motive to them. You want answers. Honest ones. Chance of success: 80% Reward: You learn why the Lupin clan gave you the castle
-[X]Siege Stores: The Granary and Underground Siege stores have… well rotted away. If this place was attacked, your academy wouldn't last a day. Asuna and Nero wish to rectify that situation and try to refill them with supplies to survive a siege or a crisis. You agree. Cost: 100 Chance of Success: 95% Reward: You have siege supplies.
-[X]Gondala's: The Two parts of the Academy are separated by a cliff, a river, and an hour-long walk. You need to cut that time down. Time wasted could be time training. Cost: 100 Chance of Success: 95% Reward: You have a series of magical gondola's that carry the students and staff to and from the hillside barracks and staff quarters and the main academy.
-[X]The Spy Network: Asuna has a few friends she can use as a network. Cost of 200. Chance of Success: 95% Reward: You have a spy network.
-[X]Zelda's Healing Problem: You need Zelda to be able to heal people with magic, not patching them up and praying for the best. You need her. Chance of Success: 80% Reward: Zelda is given a talking to.
-[X]The Exiled Prince: Nero wishes to talk to you. Chance of Success: 95% Reward: You speak to Nero.
-[X]The Goblin Dilemma: Rakunthung needs some help with a special healing potion. Chance of Success: 95% Reward:You help Rakunthung with his problem.
-[X]The Dragon's Anger: Asuna needs to stop scaring the students… you are going to find out why she is being so angry to the nonhumans. Chance of Success: 75% Reward: You learn of Asana's past, and she stops being so angry at the students

[X]Midwife duties: You love seeing new life being brought into the world… so the kids better get used to seeing it. Chance of Success: 95% Reward: 10 prestige., 100 EXP.
-[X] Headmaster Vita

Yeah, I'm not really sure about the other nine missions. Guess I'll just leave this up for someone else to refine?
I got some ideas
[]Guarding the Academy: It may suck, but the Academy must be guarded from any sort of attack. Chance of Success: 95% Reward: 5 prestige., 125 EXP.
A nice easy mission to get our students situated. Nero
[]Take down Wolves: It seems that a pack of Wolves has taken up residence in the local woods. Now you need to deal with them before they attack random travelers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
Seems simple enough. Geralt
[]Killing Slimes: It seems some slimes have left their dens and are terrorizing some local children. They aren't threatening them in any way, but the parents want them gone before they grow bigger. Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
Basic tutorial mission for monster slaying. Barry
[]Guard Fields: The Local farmers need to protect their fields from wild pigs. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
not sure who for this one
 
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I got some ideas

A nice easy mission to get our students situated.

Seems simple enough. Geralt

Basic tutorial mission for monster slaying. Barry
not sure who for this one
Many of these missions are repeating, as your students do not have the skills or the equipment to destroy the nests/dens of monsters.
 
Yes, but only one more teacher.
Oh, that's a relief.

EDIT: Can't believe I forgot that I was taking both of the actions that give Student Mission bonuses, meaning the question was irrelevant anyway. Go figure.

Stewardship: You really hate it when you get ripped off… well time to make the most of it.
Uh, I don't remember us being ripped off. Are you sure this isn't a leftover from the last Quest?

[X]Plan Next Verse, Somewhat The Same As The First
-[X]Declare Neutrality: The Civil War in the North may come south. You are going to make sure that your students will not be caught in the crossfire. Chance of Success: ???% Reward: Your students will not be attacked by the warring factions.
-[X]The Noble Spirit: There is a spirit in this place, and the lands surrounding it. It might be harmless, but you want to be sure. Chance of success: 75% Reward:
-[X]Get Supplies: You need to make sure supplies are continuing to flow into this academy. Chance of Success: 60% Reward: Student Mision rolls will not suffer from lack of food.
-[X]Gondala's: The Two parts of the Academy are separated by a cliff, a river, and an hour-long walk. You need to cut that time down. Time wasted could be time training. Cost: 100 Chance of Success: 95% Reward: You have a series of magical gondola's that carry the students and staff to and from the hillside barracks and staff quarters and the main academy.
-[X]Survey the Academy: Your Academy is a castle on a waterfall, and you need to fully set everything up in this place before you can think about making it better. Cost: 500 Chance of Success: 95% Reward: Your Academy is fully prepared, and upgrades can begin.
-[X]Headmaster Duties: As Headmaster, you have to be the one who does all the paperwork around here… Gods dammit. Chance of Success: 95% Reward: Students gain a +10 to mission rolls for this turn.
-[X]Formilize class Schedules: Right now, it's free for all trying to get students to memorize the class schedules, especially when there are students who cannot wake up before noon. Chance of Success: 95% Reward: You have a class schedule formalized. Students get a +5 to mission rolls for 6 turns.
-[X]An Easier Supply Lift: So Zelda has an idea… Use the Waterfall as an Elevator to lift the supplies up from the river, instead of using the donkey's to cart them up the hill. Chance of Success: 65% Reward: Disaster Roll lowered by 5 for this turn, getting supplies will now be 100%.
-[X]Guarding the Academy: It may suck, but the Academy must be guarded from any sort of attack. Chance of Success: 95% Reward: 5 prestige., 125 EXP.
--[X]Barry
---[X]Class 5
-[X]Midwife duties: You love seeing new life being brought into the world… so the kids better get used to seeing it. Chance of Success: 95% Reward: 10 prestige., 100 EXP.
--[X]Zelda
-[X]Guard Fields: The Local farmers need to protect their fields from wild pigs. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
--[X]Maximilian
-[X]Care for Animals: Local farmers need extra hands for taking care of their animals. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
--[X]Rekunthung
---[X]Class 4
-[X]Fixing Homes: The Local Carpenters are happy to take Students off your hands for a week of work. They will pay well/Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
--[X]Talion
-[X]Killing Slimes: It seems some slimes have left their dens and are terrorizing some local children. They aren't threatening them in any way, but the parents want them gone before they grow bigger. Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
--[X]Jasper
---[X]Class 1
-[X]Take down Wolves: It seems that a pack of Wolves has taken up residence in the local woods. Now you need to deal with them before they attack random travelers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
--[X]Geralt
---[X]Class 3
-[X]Protecting the Roads: The roads of Summerhold need to be patrolled, and the guards are asking for volunteers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
--[X]Nero
---[X]Class 2
-[X]Home on the Range: Cattle are passing through the Territory, and the boys want to have some extra protection from bandits and rustlers. Cost: 20 Chance of Success: 75% Reward: 15 prestige. 150 Gold, 200 EXP.
--[X]Asuna
-[X]Patroling the Border: The Kingdom of Newbury needs Heroes to patrol the border to Sano. Cost: 100 Chance of Success: 50% Reward: 100 prestige. 1000 Gold, 500 EXP.
--[X]Vita

Shame we don't have any Angshire in the staff, or I'd have assigned them to deal with the wolves.

Also, @Magoose, isn't Maximilian supposed to be a Mage?
 
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[X]Plan Set up
-[X]The Lupin Clan: The Lupin clan was kind enough to donate the castle to you for you to use as the academy… However, you think there is an ulterior motive to them. You want answers. Honest ones. Chance of success: 80% Reward: You learn why the Lupin clan gave you the castle
-[X]Get Supplies: You need to make sure supplies are continuing to flow into this academy. Chance of Success: 60% Reward: Student Mision rolls will not suffer from lack of food.
-[X]Survey the Academy: Your Academy is a castle on a waterfall, and you need to fully set everything up in this place before you can think about making it better. Cost: 500 Chance of Success: 95% Reward: Your Academy is fully prepared, and upgrades can begin.
[X]Gondala's: The Two parts of the Academy are separated by a cliff, a river, and an hour-long walk. You need to cut that time down. Time wasted could be time training. Cost: 100 Chance of Success: 95% Reward: You have a series of magical gondola's that carry the students and staff to and from the hillside barracks and staff quarters and the main academy.
-[X]The Spy Network: Asuna has a few friends she can use as a network. Cost of 200. Chance of Success: 95% Reward: You have a spy network.
-[X]Barry's Health: You need to find out what you can do to help Barry. Chance of Success: 95% Reward: You find out what is wrong with Barry.
-[X]An Easier Supply Lift: So Zelda has an idea… Use the Waterfall as an Elevator to lift the supplies up from the river, instead of using the donkey's to cart them up the hill. Chance of Success: 65% Reward: Disaster Roll lowered by 5 for this turn, getting supplies will now be 100%.
-[X]The Dragon's Anger: Asuna needs to stop scaring the students… you are going to find out why she is being so angry to the nonhumans. Chance of Success: 75% Reward: You learn of Asana's past, and she stops being so angry at the students
-[X]Home on the Range: Cattle are passing through the Territory, and the boys want to have some extra protection from bandits and rustlers. Cost: 20 Chance of Success: 75% Reward: 15 prestige. 150 Gold, 200 EXP.
--[X]Nero
-[X]Protecting the Roads: The roads of Summerhold need to be patrolled, and the guards are asking for volunteers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
--[X]Vita Lux
-[X]Killing Slimes: It seems some slimes have left their dens and are terrorizing some local children. They aren't threatening them in any way, but the parents want them gone before they grow bigger. Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
--[X]Barry
-[X]Fixing Homes: The Local Carpenters are happy to take Students off your hands for a week of work. They will pay well/Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
--[X]Jasper
-[X]Care for Animals: Local farmers need extra hands for taking care of their animals. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
--[X]Asuna
-[X]Guard Fields: The Local farmers need to protect their fields from wild pigs. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
--[X]Geralt
-[X]Midwife duties: You love seeing new life being brought into the world… so the kids better get used to seeing it. Chance of Success: 95% Reward: 10 prestige., 100 EXP.
--[X]Zelda

So, picked some options that seem like they'd be good for getting everything set up. Also picked a few teacher actions that seem like they'd be best done early, such as Barry's illness and Asuna's prejudice. Also, decided not to pick up siege supplies for this turn, since we likely have a grace period. Plus, I also picked up a bunch of low-risk missions for our students to take that'll probably get us some much needed money.
 
20,000 Gold Pieces
- 1850 Per Month
= 18,150 gp

Academy Prestige: 0 (Recruiting Students Unavailable)

Actions: You have 8 Actions.

[X] Plan: Orientation Week

-[X]Declare Neutrality: Chance of Success: ???% Reward: Your students will not be attacked by the warring factions.

-[X]Siege Stores: The Granary and Underground Siege stores have… well rotted away. If this place was attacked, your academy wouldn't last a day. Asuna and Nero wish to rectify that situation and try to refill them with supplies to survive a siege or a crisis. You agree. Cost: 100 Chance of Success: 95% Reward: You have siege supplies.

-[X]Gondala's: Cost: 100 Chance of Success: 95% Reward: You have a series of magical gondola's that carry the students and staff to and from the hillside barracks and staff quarters and the main academy.

-[X]The Spy Network: Cost of 200. Chance of Success: 95% Reward: You have a spy network.

-[X]Formilize class Schedules: Chance of Success: 95% Reward: You have a class schedule formalized. Students get a +5 to mission rolls for 6 turns.

-[X]The Exiled Prince: Chance of Success: 95% Reward: You speak to Nero.
-[X]The Winged Knight: Jasper hopes that he can talk to you about the local Pegusus Population. Chance of Success: 95% Reward: You talk to Jasper.
-[X]The Goblin Dilemma: Rakunthung needs some help with a special healing potion. Chance of Success: 95% Reward:You help Rakunthung with his problem.

-[X]Guarding the Academy: Chance of Success: 95% Reward: 5 prestige., 125 EXP.
--[X]Rekunthung
-[X]Midwife duties: Chance of Success: 95% Reward: 10 prestige., 100 EXP.
--[X]Zelda
-[X]Guard Fields: Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
--[X]Barry
-[X]Care for Animals: Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
--[X]Talion
-[X]Fixing Homes: Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
--[X]Maximilian
-[X]Killing Slimes: Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
--[X]Asuna
-[X]Take down Wolves: Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
--[X]Geralt
-[X]Protecting the Roads: Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
--[X]Jasper
-[X]Home on the Range: Cost: 20 Chance of Success: 75% Reward: 15 prestige. 150 Gold, 200 EXP.
--[X]Nero
-[X]Patroling the Border: Cost: 100 Chance of Success: 50% Reward: 100 prestige. 1000 Gold, 500 EXP.
--[X]Vita
 
So how does Plan Getting Started look, especially now that I filled out the mission segment? Also, why do people want to send Vita off on "Patrol the Border"? She has pretty low Martial and Personal Combat, whereas "Midwife" fits her characterization a lot more.
 
So how does Plan Getting Started look, especially now that I filled out the mission segment? Also, why do people want to send Vita off on "Patrol the Border"? She has pretty low Martial and Personal Combat, whereas "Midwife" fits her characterization a lot more.
Because Vita gives a +10 no matter where she goes.

Once we complete the appropriate missions the other teachers will likely have their own, more appropriate bonuses. But, until then, Vita and Nero need to be on the hardest/most rewarding missions.
 
[X] Plan Getting Started
-[X]The Lupin Clan: The Lupin clan was kind enough to donate the castle to you for you to use as the academy… However, you think there is an ulterior motive to them. You want answers. Honest ones. Chance of success: 80% Reward: You learn why the Lupin clan gave you the castle
-[X]Siege Stores: The Granary and Underground Siege stores have… well rotted away. If this place was attacked, your academy wouldn't last a day. Asuna and Nero wish to rectify that situation and try to refill them with supplies to survive a siege or a crisis. You agree. Cost: 100 Chance of Success: 95% Reward: You have siege supplies.
-[X]Gondala's: The Two parts of the Academy are separated by a cliff, a river, and an hour-long walk. You need to cut that time down. Time wasted could be time training. Cost: 100 Chance of Success: 95% Reward: You have a series of magical gondola's that carry the students and staff to and from the hillside barracks and staff quarters and the main academy.
-[X]The Spy Network: Asuna has a few friends she can use as a network. Cost of 200. Chance of Success: 95% Reward: You have a spy network.
-[X]Zelda's Healing Problem: You need Zelda to be able to heal people with magic, not patching them up and praying for the best. You need her. Chance of Success: 80% Reward: Zelda is given a talking to.
-[X]Barry's Health: You need to find out what you can do to help Barry. Chance of Success: 95% Reward: You find out what is wrong with Barry.
-[X]The Goblin Dilemma: Rakunthung needs some help with a special healing potion. Chance of Success: 95% Reward:You help Rakunthung with his problem.
-[X]The Dragon's Anger: Asuna needs to stop scaring the students… you are going to find out why she is being so angry to the nonhumans. Chance of Success: 75% Reward: You learn of Asana's past, and she stops being so angry at the students

[X]Midwife duties: You love seeing new life being brought into the world… so the kids better get used to seeing it. Chance of Success: 95% Reward: 10 prestige., 100 EXP.
-[X] Headmaster Vita
-[X] Zelda
[X]Guarding the Academy: It may suck, but the Academy must be guarded from any sort of attack. Chance of Success: 95% Reward: 5 prestige., 125 EXP.
-[X] Nero
[X]Take down Wolves: It seems that a pack of Wolves has taken up residence in the local woods. Now you need to deal with them before they attack random travelers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
-[X] Geralt
[X]Killing Slimes: It seems some slimes have left their dens and are terrorizing some local children. They aren't threatening them in any way, but the parents want them gone before they grow bigger. Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
-[X] Barry
[X]Guard Fields: The Local farmers need to protect their fields from wild pigs. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
-[X]Maximilian
[X]Care for Animals: Local farmers need extra hands for taking care of their animals. Chance of Success: 95% Reward: 5 prestige. 50 Gold, 100 EXP.
-[X]Rekunthung
[X]Fixing Homes: The Local Carpenters are happy to take Students off your hands for a week of work. They will pay well/Chance of Success: 95% Reward: 5 prestige. 100 Gold, 100 EXP.
-[X]Talion
[X]Home on the Range: Cattle are passing through the Territory, and the boys want to have some extra protection from bandits and rustlers. Cost: 20 Chance of Success: 75% Reward: 15 prestige. 150 Gold, 200 EXP.
-[X]Asuna
[X]Protecting the Roads: The roads of Summerhold need to be patrolled, and the guards are asking for volunteers. Chance of Success: 75% Reward: 50 prestige. 100 Gold, 200 EXP.
-[X] Jasper

@Magoose: Oh yeah, you should link to Renu's art thread for Vita's sheet, they're the one who made the artwork for me. Not actually for this quest, but that character artwork was the only thing that came to mind for Vita's image.
 
You stepped away and stopped the illusion. "Barry." You whispered to the old soldier. "Is everything ready?"

"Yes."

"Good. Classes begin at Dawn."
I find it a bit odd that she consults Barry when Nero is the deputy headmaster, but I guess it's not a big deal.
[X] Plan Getting Started
I recommend that you "Get supplies", otherwise we would probably incur a penalty to all mission rolls... which isn't good. Goblin Dilemma doesn't sound urgent, so you could replace it with that. Getting An Easier Supply Lift would be good too, because 60% of supplies is a bit iffy for something this important; maybe replace Barry's Health (If he's lived for so long, he can deal with it for one turn). Until then...

[X] Plan: A Safe Beginning
 
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I find it a bit odd that she consults Barry when Nero is the deputy headmaster, but I guess it's not a big deal.

I recommend that you "Get supplies", otherwise we would probably incur a penalty to all mission rolls... which isn't good. Goblin Dilemma doesn't sound urgent, so you could replace it with that. Getting An Easier Supply Lift would be good too, because 60% of supplies is a bit iffy for something this important; maybe replace Barry's Health (If he's lived for so long, he can deal with it for one turn). Until then...

[X]Plan Set up

I wanted to focus on mostly easy stuff to start off with. Regarding Goblin Dilemma, I figured helping him would show Asuna we (Vita) don't discriminate and would prefer she doesn't either. As for Barry... Vita's the Lifebringer and a White Mage. Treating Barry should be easy enough, and it'll probably boost his stats.

Actually, given that Geralt is in his 30s...

@Magoose: Is Vita effectively immortal via eternal youth? I see no particular reason she can't restore youth to people, and the character artwork used is for someone still young.
 
If people did know of that, everyone this side of the world would be trying to capture Vita for that power.
 
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