To Bring Hope and Glory: No SV, You are the Headmaster of a Hero Academy (Canceled)

[X]Plan Spirit Of A Hero
-[X]Make A Character
-[X]In the Lands of the Angshire, There sits a small village in the valley of Kings. This place has been known as a quiet, quaint little town, known more for its sheep and friendly faces. However, it is beautiful, in tune with nature, and a perfect place to train the next generation of Heroes. (Out of the Way, Good luck getting many missions that aren't herding sheep or guarding from wolves. A Spirit lingers here, and it is happy to see heroes again. Taxes are small. The Wars in the North may come to this place, and you must choose a side.)
 
calling the vote: plan spirit of a hero wins.
Adhoc vote count started by Magoose on Jun 13, 2019 at 1:18 PM, finished with 54 posts and 15 votes.

  • [X]Plan Spirit Of A Hero
    -[X]Make A Character
    -[X]In the Lands of the Angshire, There sits a small village in the valley of Kings. This place has been known as a quiet, quaint little town, known more for its sheep and friendly faces. However, it is beautiful, in tune with nature, and a perfect place to train the next generation of Heroes. (Out of the Way, Good luck getting many missions that aren't herding sheep or guarding from wolves. A Spirit lingers here, and it is happy to see heroes again. Taxes are small. The Wars in the North may come to this place, and you must choose a side.)
    [X] Plan Nurturer of Life
    [X] Plan: Only the best!
    -[X]Select a Premade Character.
    -[X]The Center of the World: Milthwaite: A city closest to the Geographic center of the Continent of Iaban, it has been a central part of the great legends of the past, from Gregor the Good, The Speaker of the Dead Lunius Cassius, and the sight of the great Temple of Meria. With such a place steeped in magic and in legend, it is the perfect place to train heroes. (In a holy site, Magic gets... wierd here. Temple Tax. The King of this nation might take an intrest in you.)
    [X] Plan: Fairy Tale Beginning
    -[X]Select a Premade Character.
    -[X]The Small Country village Of Summerhold: In the Lands of the Angshire, There sits a small village in the valley of Kings. This place has been known as a quiet, quaint little town, known more for its sheep and friendly faces. However, it is beautiful, in tune with nature, and a perfect place to train the next generation of Heroes. (Out of the Way, Good luck getting many missions that aren't herding sheep or guarding from wolves. A Spirit lingers here, and it is happy to see heroes again. Taxes are small. The Wars in the North may come to this place, and you must choose a side.)
    [X] Plan: Dark Nights
    -[X]Custom Made Character
    -[X]The Rotten Port of Nukvale: The Largest city on the Continents western coast, it is abundant in fish, trade, and problems. It is corrupt, its people living under iron handed ministers and magistrates, who leech the life from the city. But underneath it, all is a thriving underbelly that seeks to make those powerful, smart, or mad enough, immeasurable wealth. (Criminal element here, Students may be kidnapped and held for ransom. Access to Rare and magical artifacts, if you know where to look. Taxation... what taxation? Don't you mean bribes?)
    [X] Plan Traditional Hero Starting Point
    -[X]Select a Premade Character.
    -[X]The Small Country village Of Summerhold: In the Lands of the Angshire, There sits a small village in the valley of Kings. This place has been known as a quiet, quaint little town, known more for its sheep and friendly faces. However, it is beautiful, in tune with nature, and a perfect place to train the next generation of Heroes. (Out of the Way, Good luck getting many missions that aren't herding sheep or guarding from wolves. A Spirit lingers here, and it is happy to see heroes again. Taxes are small. The Wars in the North may come to this place, and you must choose a side.)
 
Actually, it would be tied with Nurturer of Life, it just counted my vote separately from the other four.
Adhoc vote count started by Kkutlord on Jun 13, 2019 at 4:11 PM, finished with 83 posts and 8 votes.

  • [X] Plan Nurturer of Life
    -[X] Vita Lux (Life Light)
    -[X] The Hero
    -[X]Diplomacy: 40 + 7 + 4 - 2 (49)
    -[X]Martial: 22 - 10 (12)
    -[X]Stewardship: 33
    -[X]Intrigue: 32 - 2 (30)
    -[X]Learning: 35 + 20 (55)
    -[X]Personal Combat: 25 - 10 (15)
    -[X]Tallian: (+7 to diplomacy, -50% to diplomatic action cost. Rival to the Shwazen culture.)
    -[X]White Mage: You are a mage of Healing and Light. Protector of the innocent and the vanquisher of evil demons.
    -[X]The Lifebringer: You have a gift. To create life. The nobles, the peasants, the merchants and the nobles of the world alike see you as a miracle worker. Even the great dragons bow to you as you heal their hatchlings, bringing them to this world. You have created hundreds of children for those willing to pay you, and even when they would not. (+20 to learning. You are beloved by all the continent for your work. -10 to marital and personal Combat.)
    -[X]Kind: You always try to brighten up someone's day, even when it costs you. (+4 to diplomacy, -2 to intrigue)
    -[X]Shy: You never liked to go out in front of people and talk to them. (-2 to diplomacy)
    [X]Plan I Can't Think Of A Name
    -[X]Name: Caspian Vestinus
    -[X]Image: I have no idea, help.
    -[X]Diplomacy: 22
    -[X]Martial: 25
    -[X]Stewardship: 33
    -[X]Intrigue: 35
    -[X]Learning: 40
    -[X]Personal Combat: 32
    -[X]Romian: The Great Minds of the Romain only set their sights on greatness in all things construction. Through the great coastal cities of the Romain Confederation, Halnor, Raven helm, and Dragon's Tooth, great monuments and structures of stone, marble, and even the great redwoods of the Fangshire forests.
    -[X]Alchemist: You are a scientist of the noble art of Alchemy.
    -[X]Kingslayer: You were once a great hero Serving one of the kinds of the Continent. You were his closest Advisor, confidant, and friend. Until you learned of his plans to sacrifice you, your friends, your students, your home, to a dark mage promising immortality. You murdered him, with tears in your eyes. But the gods do not care for reasons. You stained your hands with the blood of kings. (Diplomacy set to 0. One of the kingdoms of the Iaban will be sending assassins after you. The other kingdoms view you as a hero and will pay triple the usual mission reward. A Dark Mage wants revenge for ruining his plans.)
    -[X]Administrator: You know how to delegate important tasks to your underlings (+4 to stewardship, +1 to diplomacy)
    -[X]Shy: You never liked to go out in front of people and talk to them. (-2 to diplomacy)
    [X] Plan: What Do You Mean They Don't Want My Help?
    -[X][Name] Kun
    -[X][Appearance] Androgynous but female, wears the following sort of robes (maybe?)
    -[X][Diplomacy] 32
    -[X][Martial] 25
    -[X][Stewardship] 35
    -[X][Intrigue] 33
    -[X][Learning] 40
    -[X][Personal Combat] 22
    -[X][Culture] Hantzu: The Refugees from the east, they landed in Xunzhou, where they built their home. But the shadows across the sea, are where they come from, and in the shadows, they will always remember. And they will never be slaves to it again.
    -[X][Class] Nature Mage: You are the Authority when it comes to nature magic, from plants, to whether to planets lifeforce itself.
    -[X][Special] Homunculus: You are a creature that was born out of suffering and death of war, by a rogue alchemist trying to play god. Innocent lives were snuffed to fuel your heart, the stone that has caused you so much grief. And when the war was over, you wandered... scared and alone until the man who gave you a name took you in and gave you purpose. You are something both far better than humanity could ever hope to be... and also far inferior then they could possibly imagine. (Your body is fueled by a philosopher's stone, making you immortal in many respects. -10 to diplomacy, +20 to personal Combat, +2 to all other stats. You are viewed as a monster by all kingdoms, and even though you are a hero, they view you with fear.)
    -[X][Good] Just: You will always try and bring criminals to justice. (+4 stewardship, +2 to diplo)
    -[X][Bad] Proud: You think yourself better then anyone else. (-1 to diplomacy, +5 to personal action rolls)
    [x] Plan Invincible Under Heaven
    -[X] Drew Milos
    -[X] Don't mess with grandpa
    -[X]Diplomacy: 22 0
    -[X]Martial: 35 + 4 + 4 = 43
    -[X]Stewardship: 25​
    -[X]Intrigue: 33
    -[X]Learning: 32
    -[X]Personal Combat: 40 + 7 + 16 = 63
    -[X]Shwazen: (+7 To Personal Combat, +4 to Martial. Rival to the Tallian and Romain culture.)
    -[X] Blademaster: You are a master with every weapon known to man, your body honed to be ready for battle at any moment.​
    -[X]Kingslayer: You were once a great hero Serving one of the kinds of the Continent. You were his closest Advisor, confidant, and friend. Until you learned of his plans to sacrifice you, your friends, your students, your home, to a dark mage promising immortality. You murdered him, with tears in your eyes. But the gods do not care for reasons. You stained your hands with the blood of kings. (Diplomacy set to 0. One of the kingdoms of the Iaban will be sending assassins after you. The other kingdoms view you as a hero and will pay triple the usual mission reward. A Dark Mage wants revenge for ruining his plans.)
    -[X]Formidable Fighter: Your skill in personal combat is legendary, to the point where your body has not even been touched by a blade (+4 to martial. +16 to personal combat)
    -[X]Proud: You think yourself better then anyone else. (-1 to diplomacy, +5 to personal action rolls)
    [X] Plan: Eminence Vérde
    -[X] Name: Uaine Feargatch
    -[X] Appearance:
    -[X] Diplomacy: 32
    -[X]Martial: 33​
    -[X]Stewardship: 25​
    -[X] Intrigue: 40
    -[X]Learning: 35​
    -[X] Personal Combat: 22
    -[X] Culture: Angshire (Animal Tongue Trait unlocked, +2 to diplomacy. Food Expenditure halved. Rival to the Hantzu)
    -[X] Spy: You have always been a person who gets the information you want, at any cost.
    -[X] The Lightbringer: You are a warrior of the Light, a person who has only brought the light to the world. You will save this world, even if you have to drag it kicking and screaming. (+10 to diplomacy. You are blessed by the god of light. Dark Mages/Knights will try to kill you even if you save them.)
    -[X] Patient: You were always one to sit and wait... and see what happens (+1 to all stats)
    -[X]Deceitful: You were not what one would consider the trustworthy type. (+4 to intrigue, + 2 to personal combat -6 to diplomacy)
    [X] Plan Demon King
    -[X] Byleth
    -[X]
    -[X] Diplomacy: 35
    -[X]Martial: 33​
    -[X]Stewardship: 25​
    -[X] Intrigue: 22
    -[X]Learning: 32
    -[X]Personal Combat: 40​
    -[X] Shwazen: Great soldiers have always been produced in the harsh lands of March and Schland, where men are trained at birth to wield the spear, the sword, and the shield. From the age of 6 to when they are 18, they are drilled in soldiery, discipline, and strategy, along with agriculture, carpentry, blacksmithing, and architecture so that they can expand their empire across the continent, as to complete the Dream of their first Schwarzen king: Freidrik the Unifier, to unify the continent, so that they may live the rest of their days in peace.
    -[X] Blademaster: You are a master with every weapon known to man, your body honed to be ready for battle at any moment.​
    -[X]Homunculus: You are a creature that was born out of suffering and death of war, by a rogue alchemist trying to play god. Innocent lives were snuffed to fuel your heart, the stone that has caused you so much grief. And when the war was over, you wandered... scared and alone until the man who gave you a name took you in and gave you purpose. You are something both far better than humanity could ever hope to be... and also far inferior then they could possibly imagine. (Your body is fueled by a philosopher's stone, making you immortal in many respects. -10 to diplomacy, +20 to personal Combat, +2 to all other stats. You are viewed as a monster by all kingdoms, and even though you are a hero, they view you with fear.)​
    -[X]Administrator: You know how to delegate important tasks to your underlings (+4 to stewardship, +1 to diplomacy)
    -[X] Wroth: You are quick to anger, especially with your children involved. (-2 diplomacy, +2 to personal combat)
 
Sorry bout that. Forgot to add the Classes. Give me a sec.
 
Creation Part Two
Creation Part Two

What is your name?
[]Write in:

What is your appearance:
[]Place here

Your base stat numbers are this (Place them where you want.):
33
35
25
22
40
32

Diplomacy:

Martial:

Stewardship:

Intrigue:

Learning:

Personal Combat:

Choose Your Culture:

[]Shwazen: Great soldiers have always been produced in the harsh lands of March and Schland, where men are trained at birth to wield the spear, the sword, and the shield. From the age of 6 to when they are 18, they are drilled in soldiery, discipline, and strategy, along with agriculture, carpentry, blacksmithing, and architecture so that they can expand their empire across the continent, as to complete the Dream of their first Schwarzen king: Freidrik the Unifier, to unify the continent, so that they may live the rest of their days in peace.

Every Schwarzen strives to complete that dream, as it is their destiny to bring order to the continant.

Their leaders of the Schwarze Family have been known to respect strength, courage, and bravery, with much of its government centralized around the emperor.

They hate the Talian's because of the decentralized nature of their republics, and for believing that everyone is born free.

Shwazen: (+7 To Personal Combat, +4 to Martial. Rival to the Tallian and Romain culture.)

[]Romian: The Great Minds of the Romain only set their sights on greatness in all things construction. Through the great coastal cities of the Romain Confederation, Halnor, Raven helm, and Dragon's Tooth, great monuments and structures of stone, marble, and even the great redwoods of the Fangshire forests.

They exploit the resources of the land to build monuments to human achievement, believing that man needs to carve his own destiny without the gods. As they are small, isolated from anyone who would be their allies from the Schwarzen's, they band together in times of war, and even in times of peace, they are close as brothers to one another.

They hate the Rusanic's for believing that their goddess will save them from all ills, and not taking it upon themselves to craft a better world.

Romian: (+5 to Stewardship, +2 to learning, -50% to the cost and constructing buildings in your academy. Rival to the Rusanic Culture)


[]Tallian: The Great City States and Republics are your home, where the citizens of all walks of life, debate their issues, in public forums, where great councilors elected by the citizenry steer the ships of states. Amongst their greatest asset, their diplomatic ability is legendary the world over.

Their disunity, however, has led them to conflict and war with each other, as each ideology brings its own problems, and they all can't stand each other.

Even with all the conflict and strife, they believe that every man, women, and child are free to make their own destiny, and have an equal say in running the state, no matter how ludicrous their ideas may be.

It has led them to conflict with the Schwarzen empire, who view that freedom as unnecessary, and dangerous to the order they wish to bring.

Tallian: (+7 to diplomacy, -50% to diplomatic action cost. Rival to the Shwazen culture.)

[]Rusanic: As the Legend goes, the Great Lady Meria breathed magic into her people to protect them from the harsh wilds of an untamed land. Soon their powers grew, until they needed it no longer. But the goddess let them keep their gifts, for the coming wars and for her return. The mages here are not as skilled as those across the sea, but their power stems from nature… and nature the Rusanic's value more than anything else.

This attitude has led them to not build many great cities of stone and brick, instead, they made them out of fireproof ironwood and Greenwood, and raise great castles of earth and mud, and magic.

They despise the Romains for believing that mankind has a choice in the great problems, and can fix them. They believe only the gods can fix the problems of their world. And they will force anyone who says otherwise to taste steel.

Rusanic: +5 to Learning, +2 to martial, +1 to Health, +50% to the cost of upgrades in your academy. Cultural Rival to Romain.

[]Angshire: The Great kingdom Flokland was home to the great sheep and cows of the Iaban, which have fed the nation for centuries. Their fields are filled with dogs, sheep and cattle. In that sacred trust between land, cattle, and man, they have thrived. And in their such close bond, they speak to the animals themselves.

Their bond with animals has developed a system of animal and human representation between both species, with each animal voicing their concern about the fact they might be eaten by humans, and vise versa, which leads to very interesting conversations.

The Hantzu believe that the Angshire are possessed by demons and animals spirits from the east, and they must be cleansed before they are destroyed by those spirits. by murdering them.

Angshire: (Animal Tongue Trait unlocked, +2 to diplomacy. Food Expenditure halved. Rival to the Hantzu)

[]Hantzu: The Refugees from the east, they landed in Xunzhou, where they built their home. But the shadows across the sea, are where they come from, and in the shadows, they will always remember. And they will never be slaves to it again.

Since they are from the east, they have a distinct style of government and building, taking more after the kingdoms to the east, and having a figurehead emperor who lets the bureaucracy runs everything. And they believe the spirits guide people.

The Angshire dislike them because they are easterners, who have kidnapped them by the thousands to be sold as slaves for centuries, and who wish to eradicate them.

Hantzu:(+7 to intrigue, +2 to personal combat. Expenditure when all positions at the academy filled is set to 0. Rival to the Angshire.)

Choose Your Class: Note: It will be at master ranking, which is the highest level you are allowed to get at the start of the game. Which numbers will be +10 to a stat, +7 to another stat and +1 to every other stat.

[]Fighter: If there is one thing you love, it is the thrill of battle, you are always ready for your next fight.

[]Thief: you have sticky fingers, taking things that do not belong to you.

[]Spy: You have always been a person who gets the information you want, at any cost.

[]Ninja: A silent killer of the night, Professional scouts, spies, secret-agents, saboteurs, agitators, raiders, assassins, terrorists, and mercenaries, who specialize in espionage, irregular combat, guerrilla warfare, and all other forms of dishonorable combat.

[] Mercenary: You are a man who fights for coin, and whatever you believe in. No gods or kings will ever sway you from the path you walk.

[]Politician: Words are Wind as they would say in Sano, but this man's way with words are like crafting the winds itself.

[]Monk: You fight the world with virtue, valor and your own hands and feet.

[] Corsair: Your blood is salt and your voice carries all the way to the sea. On a boat, a ship or even a canoe, you can sail it

[]Pegasus Knight: A Mounted Warrior that rides a flying horse into battle, you are a fearsome warrior who is without fear.

[]Blademaster: You are a master with every weapon known to man, your body honed to be ready for battle at any moment.

[]Knight: You are a knight in shining armor, who rides into battle with a noble steed with bravery and honor.

[]White Mage: You are a mage of Healing and Light. Protector of the innocent and the vanquisher of evil demons.

[]Black Mage: You are a master of destructive spells of all elements.

[]Nature Mage: You are the Authority when it comes to nature magic, from plants, to whether to planets lifeforce itself.

[]Alchemist: You are a scientist of the noble art of Alchemy.

Special Traits:
[]Homunculus: You are a creature that was born out of suffering and death of war, by a rogue alchemist trying to play god. Innocent lives were snuffed to fuel your heart, the stone that has caused you so much grief. And when the war was over, you wandered... scared and alone until the man who gave you a name took you in and gave you purpose. You are something both far better than humanity could ever hope to be... and also far inferior then they could possibly imagine. (Your body is fueled by a philosopher's stone, making you immortal in many respects. -10 to diplomacy, +20 to personal Combat, +2 to all other stats. You are viewed as a monster by all kingdoms, and even though you are a hero, they view you with fear.)

[]Werewolf: Cursed with the dreaded disease Lycanthropy when you were younger, you change your form into that of a wolf at will thanks to training from fellow Lycan struck patients. While you still retain control of your body, you must deal with a ravenous hunger for meat… especially human flesh. (You can transform into a werewolf and can control yourself. +10 to personal combat. You have a bad reputation amongst the kingdoms, for an… incident)

[]Kingslayer: You were once a great hero Serving one of the kinds of the Continent. You were his closest Advisor, confidant, and friend. Until you learned of his plans to sacrifice you, your friends, your students, your home, to a dark mage promising immortality. You murdered him, with tears in your eyes. But the gods do not care for reasons. You stained your hands with the blood of kings. (Diplomacy set to 0. One of the kingdoms of the Iaban will be sending assassins after you. The other kingdoms view you as a hero and will pay triple the usual mission reward. A Dark Mage wants revenge for ruining his plans.)

[]The Necromancer: It started when your mother died, you wished to see her one last time. It than became an obsession. You rose from the dead as a mad person, fighting evil with evil. It was not the way you wanted to do it. But you had no other choice. (Class locked as a Necromancer until certain actions are completed. +20 to learning stat. -5 to diplomacy. +5 to all other stats. Can raise the dead if their souls are willing to come.)

[]The Lightbringer: You are a warrior of the Light, a person who has only brought the light to the world. You will save this world, even if you have to drag it kicking and screaming. (+10 to diplomacy. You are blessed by the god of light. Dark Mages/Knights will try to kill you even if you save them.)

[]The Lifebringer: You have a gift. To create life. The nobles, the peasants, the merchants and the nobles of the world alike see you as a miracle worker. Even the great dragons bow to you as you heal their hatchlings, bringing them to this world. You have created hundreds of children for those willing to pay you, and even when they would not. (+20 to learning. You are beloved by all the continent for your work. -10 to marital and personal Combat.)

Good Traits: Choose 1.
[]Diligent: You are a hard worker. When you set your mind to something, you will complete it. (+1 to all stats except personal combat)

[]Patient: You were always one to sit and wait... and see what happens (+1 to all stats)

[]Just: You will always try and bring criminals to justice. (+4 stewardship, +2 to diplo)

[]Gregarious: You can talk like no one's business, and get people to fall in love with you (+4 to diplomacy)

[]Temperate: You have never wasted anything, be it time, money, or food. (+3 to Stewardship)

[]Administrator: You know how to delegate important tasks to your underlings (+4 to stewardship, +1 to diplomacy)

[]Brave: You are utterly fearless on the battlefield and off it. (+2 to martial stat and +2 to diplomacy, +2 to Personal combat.)

[]Trusting: You have always tried to see the good in people and give them the benefit of the doubt. (+4 to diplomacy. -4 to intrigue)

[]Formidable Fighter: Your skill in personal combat is legendary, to the point where your body has not even been touched by a blade (+4 to martial. +16 to personal combat)

[]Kind: You always try to brighten up someone's day, even when it costs you. (+4 to diplomacy, -2 to intrigue)

Bad Traits: Choose 1
[]Deceitful: You were not what one would consider the trustworthy type. (+4 to intrigue, + 2 to personal combat -6 to diplomacy)

[]Proud: You think yourself better then anyone else. (-1 to diplomacy, +5 to personal action rolls)

[]Paranoid: You don't trust many new people, and are always wary of the ones you know. (+3 to intrigue -1 diplomacy)

[]Wroth: You are quick to anger, especially with your children involved. (-2 diplomacy, +2 to personal combat)

[]Ruthless: You will do anything to accomplish your goals. (-4 to diplomacy, +2 to intrigue, martial and Personal combat)

[]Slothful: You never really try at anything. (-1 to all stats)

[]Lustful: You have enjoyed many of the finer things in life, notably the pleasures of the flesh. (-2 to diplomacy, +20 for fertility rolls)

[]Shy: You never liked to go out in front of people and talk to them. (-2 to diplomacy)

[]Stutter: You have had a stutter ever since you were born. (-4 diplomacy)

[]Crippled: Either due to an accident or a troubled birth, you have been born crippled. (-5 to martial, -5 to personal combat skill)

[]Wounded: You got injured, either in battle, a personal duel, or your own stupidity. (-1 health, -4 to personal combat skill, -2 to martial)

AN: Plan Format Please.
 
[X] Plan Nurturer of Life
-[X] Vita Lux (Life Light)
-[X] The Hero
-[X]Diplomacy: 40 + 7 + 4 - 2 (49)
-[X]Martial: 22 - 10 (12)
-[X]Stewardship: 33
-[X]Intrigue: 32 - 2 (30)
-[X]Learning: 35 + 20 (55)
-[X]Personal Combat: 25 - 10 (15)
-[X]Tallian: (+7 to diplomacy, -50% to diplomatic action cost. Rival to the Shwazen culture.)
-[X]White Mage: You are a mage of Healing and Light. Protector of the innocent and the vanquisher of evil demons.
-[X]The Lifebringer: You have a gift. To create life. The nobles, the peasants, the merchants and the nobles of the world alike see you as a miracle worker. Even the great dragons bow to you as you heal their hatchlings, bringing them to this world. You have created hundreds of children for those willing to pay you, and even when they would not. (+20 to learning. You are beloved by all the continent for your work. -10 to marital and personal Combat.)
-[X]Kind: You always try to brighten up someone's day, even when it costs you. (+4 to diplomacy, -2 to intrigue)
-[X]Shy: You never liked to go out in front of people and talk to them. (-2 to diplomacy)

Was going to pick Lustful, but decided on Shy when I used her picture for this.
 
[]Formidable Fighter: Your skill in personal combat is legendary, to the point where your body has not even been touched by a blade (+4 to martial. +16 to personal combat)
That's, uhh, a lot of stat increase. Like, way more then the other good traits, for no apparent downside.

I'm not sure I have it in me to come up with something, so I'll probably just go with what someone else does. I'll give it a bit to think.
 
@Magoose: Who decides those bonus stats from our Class Choice? If it is us, then I would like to add the +10 to Diplomacy and +7 to Learning.
 
[jk]Plan Lost Fable
-[jk]Name: Ozpin
-[jk]Image: You know what he looks like (and I have no idea where to find a picture or how to upload one)
-[jk]Diplomacy: 35
-[jk]Martial: 25
-[jk]Stewardship: 32
-[jk]Intrigue: 40
-[jk]Learning: 33
-[jk]Personal Combat: 22
-[jk]Rusanic: As the Legend goes, the Great Lady Meria breathed magic into her people to protect them from the harsh wilds of an untamed land. Soon their powers grew, until they needed it no longer. But the goddess let them keep their gifts, for the coming wars and for her return. The mages here are not as skilled as those across the sea, but their power stems from nature… and nature the Rusanic's value more than anything else.
-[jk]Nature Mage: You are the Authority when it comes to nature magic, from plants, to whether to planets lifeforce itself.
-[jk]The Lightbringer: You are a warrior of the Light, a person who has only brought the light to the world. You will save this world, even if you have to drag it kicking and screaming. (+10 to diplomacy. You are blessed by the god of light. Dark Mages/Knights will try to kill you even if you save them.)
-[jk]Just: You will always try and bring criminals to justice. (+4 stewardship, +2 to diplo)
-[jk]Deceitful: You were not what one would consider the trustworthy type. (+4 to intrigue, + 2 to personal combat -6 to diplomacy)

Now, for my actual vote . . . Actually, quick question; @Magoose, is Black Mage the same class as Dark Mage?
 
Oh, hey, how long is this vote suppose to last for anyways? I'm really excited for this to start, and I'm already getting a bunch of ideas for Omakes if my plan wins.
 
[X]Plan I Can't Think Of A Name
-[X]Name: Caspian Vestinus
-[X]Image: I have no idea, help.
-[X]Diplomacy: 22
-[X]Martial: 25
-[X]Stewardship: 33
-[X]Intrigue: 35
-[X]Learning: 40
-[X]Personal Combat: 32
-[X]Romian: The Great Minds of the Romain only set their sights on greatness in all things construction. Through the great coastal cities of the Romain Confederation, Halnor, Raven helm, and Dragon's Tooth, great monuments and structures of stone, marble, and even the great redwoods of the Fangshire forests.
-[X]Alchemist: You are a scientist of the noble art of Alchemy.
-[X]Kingslayer: You were once a great hero Serving one of the kinds of the Continent. You were his closest Advisor, confidant, and friend. Until you learned of his plans to sacrifice you, your friends, your students, your home, to a dark mage promising immortality. You murdered him, with tears in your eyes. But the gods do not care for reasons. You stained your hands with the blood of kings. (Diplomacy set to 0. One of the kingdoms of the Iaban will be sending assassins after you. The other kingdoms view you as a hero and will pay triple the usual mission reward. A Dark Mage wants revenge for ruining his plans.)
-[X]Administrator: You know how to delegate important tasks to your underlings (+4 to stewardship, +1 to diplomacy)
-[X]Shy: You never liked to go out in front of people and talk to them. (-2 to diplomacy)
 
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Alright then. So hey, for all those watching: The general idea behind Plan Nurturer of Life is for the MC to be, well, really open-minded and helpful. With their status as the "Lifebringer", it opens up the possibility for us to have a lot of really fascinating students.

In addition, them being a Kind White Mage with high Diplo & Learning, further sells the whole open-mindedness. Like, I'm hoping we can have some "frowned upon" beings like Homunculi amongst our staff & students, precisely because Vita isn't discriminatory like that.
 
[X]Plan That immortal bastard that just won't die
-[X]Name: Codex Immortus
-[X]Image:
-[X]Diplomacy: 22
-[X]Martial: 33
-[X]Stewardship: 25
-[X]Intrigue: 32
-[X]Learning: 35
-[X]Personal Combat: 40
-[X]Hwazen: Great soldiers have always been produced in the harsh lands of March and Schland, where men are trained at birth to wield the spear, the sword, and the shield. From the age of 6 to when they are 18, they are drilled in soldiery, discipline, and strategy, along with agriculture, carpentry, blacksmithing, and architecture so that they can expand their empire across the continent, as to complete the Dream of their first Schwarzen king: Freidrik the Unifier, to unify the continent, so that they may live the rest of their days in peace.
-[X] Blademaster: You are a master with every weapon known to man, your body honed to be ready for battle at any moment.
-[X]Homunculus: You are a creature that was born out of suffering and death of war, by a rogue alchemist trying to play god. Innocent lives were snuffed to fuel your heart, the stone that has caused you so much grief. And when the war was over, you wandered... scared and alone until the man who gave you a name took you in and gave you purpose. You are something both far better than humanity could ever hope to be... and also far inferior then they could possibly imagine. (Your body is fueled by a philosopher's stone, making you immortal in many respects. -10 to diplomacy, +20 to personal Combat, +2 to all other stats. You are viewed as a monster by all kingdoms, and even though you are a hero, they view you with fear.)
-[X]Just: You will always try and bring criminals to justice. (+4 stewardship, +2 to diplo
-[X]Slothful: You never really try at anything. (-1 to all stats)
 
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[X] Plan: What Do You Mean They Don't Want My Help?

-[X][Name]
Kun

-[X][Appearance] Androgynous but female, wears the following sort of robes (maybe?)

-[X][Diplomacy] 32
-10 +2 -1 = 21
-[X][Martial]
25
+2 = 27
-[X][Stewardship]
35
+2 +4 = 41
-[X][Intrigue]
33
+7+2 = 42
-[X][Learning]
40
+2 = 42
-[X][Personal Combat]
22
+2 +20 = 44

-[X][Culture]
Hantzu: The Refugees from the east, they landed in Xunzhou, where they built their home. But the shadows across the sea, are where they come from, and in the shadows, they will always remember. And they will never be slaves to it again.

Since they are from the east, they have a distinct style of government and building, taking more after the kingdoms to the east, and having a figurehead emperor who lets the bureaucracy runs everything. And they believe the spirits guide people.

The Angshire dislike them because they are easterners, who have kidnapped them by the thousands to be sold as slaves for centuries, and who wish to eradicate them.

Hantzu:(+7 to intrigue, +2 to personal combat. Expenditure when all positions at the academy filled is set to 0. Rival to the Angshire.)

-[X][Class] Nature Mage: You are the Authority when it comes to nature magic, from plants, to whether to planets lifeforce itself.

-[X][Special] Homunculus: You are a creature that was born out of suffering and death of war, by a rogue alchemist trying to play god. Innocent lives were snuffed to fuel your heart, the stone that has caused you so much grief. And when the war was over, you wandered... scared and alone until the man who gave you a name took you in and gave you purpose. You are something both far better than humanity could ever hope to be... and also far inferior then they could possibly imagine. (Your body is fueled by a philosopher's stone, making you immortal in many respects. -10 to diplomacy, +20 to personal Combat, +2 to all other stats. You are viewed as a monster by all kingdoms, and even though you are a hero, they view you with fear.)

-[X][Good] Just: You will always try and bring criminals to justice. (+4 stewardship, +2 to diplo)

-[X][Bad] Proud: You think yourself better then anyone else. (-1 to diplomacy, +5 to personal action rolls)


The conceit of this plan is someone who feels they know best (and has great reason too) and just can't figure out why no one likes them. The reason this character chose this location was because of the benefits to her nature magic. Has a deeply buried complex about her origins.
 
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