[]Shwazen: Great soldiers have always been produced in the harsh lands of March and Schland, where men are trained at birth to wield the spear, the sword, and the shield. From the age of 6 to when they are 18, they are drilled in soldiery, discipline, and strategy, along with agriculture, carpentry, blacksmithing, and architecture so that they can expand their empire across the continent, as to complete the Dream of their first Schwarzen king: Freidrik the Unifier, to unify the continent, so that they may live the rest of their days in peace.
Every Schwarzen strives to complete that dream, as it is their destiny to bring order to the continant.
Their leaders of the Schwarze Family have been known to respect strength, courage, and bravery, with much of its government centralized around the emperor.
They hate the Talian's because of the decentralized nature of their republics, and for believing that everyone is born free.
Shwazen: (+7 To Personal Combat, +4 to Martial. Rival to the Tallian and Romain culture.)
[]Romian: The Great Minds of the Romain only set their sights on greatness in all things construction. Through the great coastal cities of the Romain Confederation, Halnor, Raven helm, and Dragon's Tooth, great monuments and structures of stone, marble, and even the great redwoods of the Fangshire forests.
They exploit the resources of the land to build monuments to human achievement, believing that man needs to carve his own destiny without the gods. As they are small, isolated from anyone who would be their allies from the Schwarzen's, they band together in times of war, and even in times of peace, they are close as brothers to one another.
They hate the Rusanic's for believing that their goddess will save them from all ills, and not taking it upon themselves to craft a better world.
Romian: (+5 to Stewardship, +2 to learning, -50% to the cost and constructing buildings in your academy. Rival to the Rusanic Culture)
[]Tallian: The Great City States and Republics are your home, where the citizens of all walks of life, debate their issues, in public forums, where great councilors elected by the citizenry steer the ships of states. Amongst their greatest asset, their diplomatic ability is legendary the world over.
Their disunity, however, has led them to conflict and war with each other, as each ideology brings its own problems, and they all can't stand each other.
Even with all the conflict and strife, they believe that every man, women, and child are free to make their own destiny, and have an equal say in running the state, no matter how ludicrous their ideas may be.
It has led them to conflict with the Schwarzen empire, who view that freedom as unnecessary, and dangerous to the order they wish to bring.
Tallian: (+7 to diplomacy, -50% to diplomatic action cost. Rival to the Shwazen culture.)
[]Rusanic: As the Legend goes, the Great Lady Meria breathed magic into her people to protect them from the harsh wilds of an untamed land. Soon their powers grew, until they needed it no longer. But the goddess let them keep their gifts, for the coming wars and for her return. The mages here are not as skilled as those across the sea, but their power stems from nature… and nature the Rusanic's value more than anything else.
This attitude has led them to not build many great cities of stone and brick, instead, they made them out of fireproof ironwood and Greenwood, and raise great castles of earth and mud, and magic.
They despise the Romains for believing that mankind has a choice in the great problems, and can fix them. They believe only the gods can fix the problems of their world. And they will force anyone who says otherwise to taste steel.
Rusanic: +5 to Learning, +2 to martial, +1 to Health, +50% to the cost of upgrades in your academy. Cultural Rival to Romain.
[]Angshire: The Great kingdom Flokland was home to the great sheep and cows of the Iaban, which have fed the nation for centuries. Their fields are filled with dogs, sheep and cattle. In that sacred trust between land, cattle, and man, they have thrived. And in their such close bond, they speak to the animals themselves.
Their bond with animals has developed a system of animal and human representation between both species, with each animal voicing their concern about the fact they might be eaten by humans, and vise versa, which leads to very interesting conversations.
The Hantzu believe that the Angshire are possessed by demons and animals spirits from the east, and they must be cleansed before they are destroyed by those spirits. by murdering them.
Angshire: (Animal Tongue Trait unlocked, +2 to diplomacy. Food Expenditure halved. Rival to the Hantzu)
[]Hantzu: The Refugees from the east, they landed in Xunzhou, where they built their home. But the shadows across the sea, are where they come from, and in the shadows, they will always remember. And they will never be slaves to it again.
Since they are from the east, they have a distinct style of government and building, taking more after the kingdoms to the east, and having a figurehead emperor who lets the bureaucracy runs everything. And they believe the spirits guide people.
The Angshire dislike them because they are easterners, who have kidnapped them by the thousands to be sold as slaves for centuries, and who wish to eradicate them.
Hantzu
+7 to intrigue, +2 to personal combat. Expenditure when all positions at the academy filled is set to 0. Rival to the Angshire.)