To Bring Hope and Glory: No SV, You are the Headmaster of a Hero Academy (Canceled)

TBH, I'm surprised so many people voted for my plan. I'm fine with this one too, though.
 
Hiring Staff
Hiring Staff:

Running academy is not just a one-person endeavor. It requires a whole host of People to run, from a deputy Headmaster, teachers to train all sorts of skills that makes a hero, to the cooks that make food. to the janitor that has to clean everything up.

Positions Available:
(The 4 positions in green must be filled for the School to be operational, everything else is optional, but can add to the Academies)

[]Deputy Headmaster (Your Assistant and runner of the Day to Day operations)
[]Sailing Instructor/ Swimming teacher (Students need to know how to sail and to swim)
[]Combat Instructor (Obviously students need to learn how to fight.)
[]Weapons Master (Someone needs to introduce foreign weapons and how to fight against them)
[]Janitor (This is more for you than anyone else... So much ink)

[]Magical Instructor (Students should know the basics before branching out.)
[]Beast Master/ Beast Expert/Slayer (Monsters still roam the wilds)
[]The Medic (Because Accidents happen.)
[]Representative To the Kingdom (you need to make sure your interests are protected and Empress Elizabeth doesn't decide to drag you into the civil war.)
[]Political Teacher (Not getting killed because you bowed wrong is definitely something the students should learn)
[]The School Spymaster (Because you know from experience that someone is going to want someone else dead)

[]Supply Master (FOOOOD!)


Note on Staff: The More Staff you choose, the more you have to pay per month.

These descriptions are vague for a reason, and almost everyone can be one of two positions, so do not freak out.

Due to Life Bringer, none of these people will betray you to other people, as you have helped them out in the past, either through direct involvement, through helping their family's, or through sheer reputation.


What do you call The Academy:
[]Write in

What does your academy Look Like:
[]Place Image here.

Choose your teachers from Below.

[]Geralt of Merigold: The Butcher of Balamast, and one of your first children you gave life to. He is a skilled monster hunter, tracker and hero. He is also a skilled alchemist who knows how to brew potions that can heal almost any ailment… for humans at least. (Culture: Tallian. Class: Slayer)

[]Nero Schwarze: The Second in Command of the Stormcrows before Hoster slew Galdron, and the self-imposed exiled son of Emperor Fredrick, he left to make his own mark on the world, and to escape his own reputation as a magician that practices da- Elder magic. He is skilled at command and at making sure day to day operations run smoothly, but he is also a decent teacher and does not mind getting passed over for the position to teach. (Culture: Schwarzen, Class: Dark Mage/Knight)

[]Jasper the Winged Knight/ The Kingslayer: Knight of Midna. He is a knight of a reputable sort, noble, courageous, and overprotective of his charges. He tried to teach heroes at the royal court but was exiled when his king tried to rape one of his charges, and he killed him, which caused him to flee. He received his name for riding a pegasus into battle. (Culture Rusanic, Class: Knight/Pegusus Knight)

[]Edward Van Hohenheim: A… small Statured Alchemist from the Borderlands of the Schwarlands and The Talian Republics, he grew up learning how to study the art and science of Alchemy. A Study that earned him prestige and titles in his homeland. He came north due to the war, where he thinks he can help the helpless ( Culture Schwarzen Class Alchemist)

[]Talion Tall Talker: A former politician from Sano, He's a wandering politician with a price on his head who offered his services to you. He used to be a big deal, something about almost forming a Tallian confederation, and warning about threats from the south. He was then laughed all the way to exile. (Culture: Tallian, Class: Politician.)

[]Izuku the Smallest Might: A prizefighter and vigilante from Eisur, he was known for fighting anything that his fists came into contact with, along with going outside the law to make sure evildoers pay. That got him run out of his city. He still does what he believes is right, even though he might get himself hurt. (Culture Hantzu, Class Monk)

[]Marcus Maximilious: A Southerner who found himself on the wrong end of a slave raid, he was sold to the Elkhort's prince. A few days later, the prince was impressed with his skill, and Marcus was set free. Seeing nothing better to do with his life, he offered his services to teach the more... Subtle intrigues of court, and to make sure the kids keep their heads on their shoulders when meeting with foreign dignitaries. That he's a mage is just an added bonus. (Culture Romain, Class: Mage.)

[]Strider of the Red Mountains: An Archer who does not speak, but he teaches through actions. He offered his services to, in writing 'Teach these kids proper archery and survival skills.' You have no idea what that means, but you'll take it. (Culture: Tallian, Class: Ranger.)

[]Asuna the Blue Dragon: A former ninja of the Wei clan, she left her clan after a failed assassination, and she would rather live than have to commit suicide. While she is trained as a ninja, she is no slouch at combat, and enjoys a good spar… That and long walks through the woods. (Culture Hantzu, Class Ninja)

[]Pyrrha the Red: A Ponsia Gladiator from the east, who escaped from slavery after fighting her way out of the coloseumn. Taking up mercenary work to feed herself, she quickly became an amazing sellsword and Hero. Unfortunately, after she took an arrow to her heel and nearly got killed in battle, she called it quits, hoping that the teaching position will be a safe job for her to teach her skills. (Culture Talian. Class: Mercenary)

[]Barry the Demon of Dolvvale: The Greatest Soldier in alive, he has trained for over 50 years to reach perfection with every weapon imaginable. While he is old and is ill, he is still a fine teacher, with his heroing days not long behind him. (Culture Schwarzen, Class: Blademaster)

[]Vladimier The Wolf Whisperer: A refugee from Newbury, he grew being raised by direwolves. With his ability to speak to them, he went through life rather… plainly. Until he became alpha of his pack, made them stop attacking settlements, and he found work as a lumberjack. Than his pack was attacked by hunters who wanted the direwolves pelts to give them to the Empress. He fled to the south after he had a bounty. While he is lacking in combat experience, he makes up for it with having an entire direwolf pack at his beck and call. He is a good man, and a peacemaker between beasts and man.(Culture: Angshire. Class: Beastmaster)

[]Adam the Wandering Shade: A supposed spy of great renown, A noted traitor of many many masters, he is loyal only to himself, and to his code of keeping the peace within the continent. He sees the attempt by you to take command of an academy as a way to keep the peace in the lands. or just a steady paycheck, who knows. (Culture: Romain, Class: Spy)

[]John Roche: This is the most dangerous man in the north, A noted archer, ranger, and mercenary from Newbury. He has the noted honor of being the single most wanted man in the north after murdering an entire delegation of Schwarzen diplomats after he had discovered a plot to plunge his kingdom into anarchy. After losing his entire company in the battle of broken hills, he drifted south, a marked man running out of time. Never stopping his quest to help his people. (Culture: Angshire. Class: Mercenary)

[]Zelda Greyback: A skilled mage and political schemer. She was run out of court due to botching a spell that wound up summoning a demon, though she managed to kill it, her patron was not pleased with her. She was then framed for murder after she tried to protect her liege lord. Although she was cleared of the crime, she was exiled. She still tried her best to help people, wherever she can. (Culture: Romain, Class: Mage)

[]Rekunthung Speaker of Humans: A Goblin Diplomat and Hunter from one of their hidden cities. He has offered you his services in exchange for protecting him from his enemies and from one of the pretenders of the civil war. (Culture: Goblin. Class Politician.)

AN: As you have chosen Summerhold, The countryside of Folkland is going to be peaceful for a while... at least until the war begins.

Vote in Plan Format Please.
 
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Well, here we go again. Well, different place and protag and hero selection, so I can't just copy-paste the plan I made in the previous quest :V

Give me some time to think
 
@Magoose: Oh right, could you elaborate about the other intelligent beings now? I'm wanting to know if there's any aquatic races to keep in mind. Otherwise, a Swimming Class doesn't seem necessary from the beginning.
 
[]Adam the Wandering Shade: A supposed spy of great renown, A noted traitor of many many masters, he is loyal only to himself, and to his code of keeping the peace within the continent. He sees the attempt by you to take command of an academy (Culture: Romain, Class: Spy)
Uhh, I think there are some words missing.
 
@Magoose: Oh right, could you elaborate about the other intelligent beings now? I'm wanting to know if there's any aquatic races to keep in mind. Otherwise, a Swimming Class doesn't seem necessary from the beginning.
I did add a bit to the apochya, and there is a few notes on orcs, dragons and Goblins, but not a lot of them as I was writing this turn.

However, the aquatic races that you are asking about are only merpeople, and they only live in the oceans, and since you are near the center of the mainland, in a river valley, I did not see the need to add them in to the lore until a little bit later, when we are able to access the sea, and them.

But the swimming class is not just for teaching the students how to swim and how to act around water. It is also a navigation class, how to fight monsters in the water, how to brew potions to breathe underwater, how to sail a ship, etc.
 
@Magoose: So how expensive would it be to choose every Academy position? Cause I'll be honest, that's the only part I have any coherent idea for. The instructors... Honestly I'll probably just pick whoever seems interesting since there isn't any clear Pros/Cons.
 
[]Representative To the Kingdom (you need to make sure your interests are not protected and Empress Elizabeth drags you into the civil war.)
Something seems screwy here.

[]Talion Tall Talker: A former politician from Sano, He's a local of the town who offered his services to you. He used to be a big deal, something about almost forming a Tallian confederation, and warning about threats from the south. He was then laughed all the way to Elkhort. But he has friends in town that could help you out. (Culture: Tallian, Class: Politician.)
@Magoose, I think you copy-pasted more than you meant to.

[]Pyrrha the Red: A Ponsia Gladiator from the east, who escaped from slavery after fighting her way out of the coloseumn. Taking up mercenary work to feed herself, she quickly became an amazing sellsword and Hero. Unfortunately, after she took an arrow to her heel and nearly got killed in battle, she called it quits, hoping that the teaching position will be a safe job for her to teach her skills. (Culture Talian. Class: Mercenary)
What, no mention about the other arrow that she took to the heart? :V

[]Adam the Wandering Shade: A supposed spy of great renown, A noted traitor of many many masters, he is loyal only to himself, and to his code of keeping the peace within the continent. He sees the attempt by you to take command of an academy (Culture: Romain, Class: Spy)
Something seems to be missing here.
 
@Magoose: So how much money do we initially have to work with? Like, would picking all the Academy positions leave us with barely anything, or will we be doing just fine?
 
@Magoose: So how much money do we initially have to work with? Like, would picking all the Academy positions leave us with barely anything, or will we be doing just fine?
You start with 20,000 gold pieces. so plenty enough to fill all the positions for a few turns, but reminder, you chose the start where there are not many missions to earn money from, so that is a problem until you get the mage tower up and running and you can get contracts from other far away kingdoms.
 
I mean I kinda want Geralt and Edward. Geralt because he seems like a good Jack of all trades and would make a good Beast Slayer teacher and some one we could trust implicitly. Edward because he could make a decent magical instructor. That and I'm a fan of the Witcher and FMA.
 
@Magoose: I didn't do that. Still... what does everyone else think? I'm not really sure what we should do regarding the Academy positions. Regarding who to hire...

I'm definitely in favor of at least Geralt and Rekunthung, more because of how they tie into the general idea for the MC: Geralt apparently being one of her creations, whereas Rekunthung is an intelligent non-human and that's pretty cool.
 
[X]Plan Welcome Friends, New And Old
-[X]Deputy Headmaster (Your Assistant and runner of the Day to Day operations)
--[X]Nero Schwarze: The Second in Command of the Stormcrows before Hoster slew Galdron, and the self-imposed exiled son of Emperor Fredrick, he left to make his own mark on the world, and to escape his own reputation as a magician that practices da- Elder magic. He is skilled at command and at making sure day to day operations run smoothly, but he is also a decent teacher and does not mind getting passed over for the position to teach. (Culture: Schwarzen, Class: Dark Mage/Knight)
-[X]Combat Instructor (Obviously students need to learn how to fight.)
--[X]Jasper the Winged Knight/ The Kingslayer: Knight of Midna. He is a knight of a reputable sort, noble, courageous, and overprotective of his charges. He tried to teach heroes at the royal court but was exiled when his king tried to rape one of his charges, and he killed him, which caused him to flee. He received his name for riding a pegasus into battle. (Culture Rusanic, Class: Knight/Pegusus Knight)
-[X]Magical Instructor (Students should know the basics before branching out.)
--[X]Zelda Greyback: A skilled mage and political schemer. She was run out of court due to botching a spell that wound up summoning a demon, though she managed to kill it, her patron was not pleased with her. She was then framed for murder after she tried to protect her liege lord. Although she was cleared of the crime, she was exiled. She still tried her best to help people, wherever she can. (Culture: Romain, Class: Mage)
-[X]The Medic (Because Accidents happen.)
--[X]Geralt of Merigold: The Butcher of Balamast, and one of your first children you gave life to. He is a skilled monster hunter, tracker and hero. He is also a skilled alchemist who knows how to brew potions that can heal almost any ailment… for humans at least. (Culture: Tallian. Class: Slayer)
-[X]Representative To the Kingdom (you need to make sure your interests are not protected and Empress Elizabeth drags you into the civil war.)
--[X]Talion Tall Talker: A former politician from Sano, He's a wandering politician with a price on his head who offered his services to you. He used to be a big deal, something about almost forming a Tallian confederation, and warning about threats from the south. He was then laughed all the way to exile. (Culture: Tallian, Class: Politician.)
-[X]Political Teacher (Not getting killed because you bowed wrong is definitely something the students should learn)
--[X]Marcus Maximilious: A Southerner who found himself on the wrong end of a slave raid, he was sold to the Elkhort's prince. A few days later, the prince was impressed with his skill, and Marcus was set free. Seeing nothing better to do with his life, he offered his services to teach the more... Subtle intrigues of court, and to make sure the kids keep their heads on their shoulders when meeting with foreign dignitaries. That he's a mage is just an added bonus. (Culture Romain, Class: Mage.)
-[X]Supply Master (FOOOOD!)
--[X]John Roche: This is the most dangerous man in the north, A noted archer, ranger, and mercenary from Newbury. He has the noted honor of being the single most wanted man in the north after murdering an entire delegation of Schwarzen diplomats after he had discovered a plot to plunge his kingdom into anarchy. After losing his entire company in the battle of broken hills, he drifted south, a marked man running out of time. Never stopping his quest to help his people. (Culture: Angshire. Class: Mercenary)
-[X]Academy Name: Alba Academy
-[X]Image:

Same number of positions filled as last time, so we should be facing the same expenses on salaries (700 per turn). Quite a few returning characters, though Nero got moved to Deputy on account of not having any equivalent to Cicilia, with Zelda getting his old job by default and Geralt being called in to replace her.

Swapped Talion into the representative slot because we need a representative with this start position and Marcus volunteered to teach, so I figured it would be better to give him that job.

Would've liked to have filled all the slots, but there doesn't seem to be a good swimming teacher here, I'm not 100% sure that Vlad would work as a Beastmaster (he probably would, but still), and we do need to worry about our budget here. Also would've liked to recruit Pyrrha, but, well, I'm not entirely sure what job to give her.
 
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I mean, I could make a plan up, but that's probably good enough. It's based on the original plan I made anyway :V @JAGwin Zelda didn't actually use magic in the first quest, with Magoose saying we would have to take actions and stuff to work her up to it, but as you know, the quest stopped before that could happen. Maybe I'm being too meta here, but would it still be ok for her to be magical instructor?
 
@JAGwin Zelda didn't actually use magic in the first quest, with Magoose saying we would have to take actions and stuff to work her up to it, but as you know, the quest stopped before that could happen. Maybe I'm being too meta here, but would it still be ok for her to be magical instructor?
I vaguely remember it as being White Magic she couldn't use. Normal magic (which she should know at least enough of to teach the basics, which is what the description says is the reason that post is mandatory) should be another story.
 
[X]Plan Welcome Friends, New And Old
-[X]Deputy Headmaster (Your Assistant and runner of the Day to Day operations)
--[X]Nero Schwarze: The Second in Command of the Stormcrows before Hoster slew Galdron, and the self-imposed exiled son of Emperor Fredrick, he left to make his own mark on the world, and to escape his own reputation as a magician that practices da- Elder magic. He is skilled at command and at making sure day to day operations run smoothly, but he is also a decent teacher and does not mind getting passed over for the position to teach. (Culture: Schwarzen, Class: Dark Mage/Knight)
-[X]Combat Instructor (Obviously students need to learn how to fight.)
--[X]Jasper the Winged Knight/ The Kingslayer: Knight of Midna. He is a knight of a reputable sort, noble, courageous, and overprotective of his charges. He tried to teach heroes at the royal court but was exiled when his king tried to rape one of his charges, and he killed him, which caused him to flee. He received his name for riding a pegasus into battle. (Culture Rusanic, Class: Knight/Pegusus Knight)
-[X]Magical Instructor (Students should know the basics before branching out.)
--[X]Zelda Greyback: A skilled mage and political schemer. She was run out of court due to botching a spell that wound up summoning a demon, though she managed to kill it, her patron was not pleased with her. She was then framed for murder after she tried to protect her liege lord. Although she was cleared of the crime, she was exiled. She still tried her best to help people, wherever she can. (Culture: Romain, Class: Mage)
-[X]The Medic (Because Accidents happen.)
--[X]Geralt of Merigold: The Butcher of Balamast, and one of your first children you gave life to. He is a skilled monster hunter, tracker and hero. He is also a skilled alchemist who knows how to brew potions that can heal almost any ailment… for humans at least. (Culture: Tallian. Class: Slayer)
-[X]Representative To the Kingdom (you need to make sure your interests are not protected and Empress Elizabeth drags you into the civil war.)
--[X]Talion Tall Talker: A former politician from Sano, He's a wandering politician with a price on his head who offered his services to you. He used to be a big deal, something about almost forming a Tallian confederation, and warning about threats from the south. He was then laughed all the way to exile. (Culture: Tallian, Class: Politician.)
-[X]Political Teacher (Not getting killed because you bowed wrong is definitely something the students should learn)
--[X]Marcus Maximilious: A Southerner who found himself on the wrong end of a slave raid, he was sold to the Elkhort's prince. A few days later, the prince was impressed with his skill, and Marcus was set free. Seeing nothing better to do with his life, he offered his services to teach the more... Subtle intrigues of court, and to make sure the kids keep their heads on their shoulders when meeting with foreign dignitaries. That he's a mage is just an added bonus. (Culture Romain, Class: Mage.)
-[X]Supply Master (FOOOOD!)
--[X]John Roche: This is the most dangerous man in the north, A noted archer, ranger, and mercenary from Newbury. He has the noted honor of being the single most wanted man in the north after murdering an entire delegation of Schwarzen diplomats after he had discovered a plot to plunge his kingdom into anarchy. After losing his entire company in the battle of broken hills, he drifted south, a marked man running out of time. Never stopping his quest to help his people. (Culture: Angshire. Class: Mercenary)

Same number of positions filled as last time, so we should be facing the same expenses on salaries (700 per turn). Quite a few returning characters, though Nero got moved to Deputy on account of not having any equivalent to Cicilia, with Zelda getting his old job by default and Geralt being called in to replace her.

Swapped Talion into the representative slot because we need a representative with this start position and Marcus volunteered to teach, so I figured it would be better to give him that job.

Would've liked to have filled all the slots, but there doesn't seem to be a good swimming teacher here, I'm not 100% sure that Vlad would work as a Beastmaster (he probably would, but still), and we do need to worry about our budget here. Also would've liked to recruit Pyrrha, but, well, I'm not entirely sure what job to give her.
You forgot to put the academy name and a potential image of what it looks like.
 
You forgot to put the academy name and a potential image of what it looks like.
Uhhh . . . crap. Anyone got any names or images I can use?

EDIT: Added a name for the school: Alba Academy. According to Wiktionary, "Alba" means "Dawn" in Italian, and considering our school in the first version was named Sunrise, I think it works as a nod to the last Quest. Although I'm still open to suggestion for something else.
 
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Uhhh . . . crap. Anyone got any names or images I can use?

EDIT: Added a name for the school: Alba Academy. According to Wiktionary, "Alba" means "Dawn" in Italian, and considering our school in the first version was named Sunrise, I think it works as a nod to the last Quest. Although I'm still open to suggestion for something else.
Maybe the school from little witch academia? Seems like it would fit the setting

Edit:
 
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