Well the Midlanders could maybe count as a, if brief, third enemy I suppose.So, I've been seeing a bunch of people saying that we can get legendary defender if we win this war... But its only a 2 front war right? Don't we need a third for that?
War in the north against nomads,So, I've been seeing a bunch of people saying that we can get legendary defender if we win this war... But its only a 2 front war right? Don't we need a third for that?
Maybe, if we are lucky/QM is merciful.Well the Midlanders could maybe count as a, if brief, third enemy I suppose.
right, but it takes 3 to actually get the trait.War in the north against nomads,
South against Urth.
2 entirely different factions separate from each other are warring us.
Wait where did it say she took back three villages all ready? Because if that's the case I would switch my vote to sending them back then.The second horse is the settling of the refugees and well, Cerwyn is on task. Her rebellion already conquered three villages, wrenching them back from the Boarfolk. Outnumbered, outgunned, fighting against the grandson of the Scourge Vervov, her impact is a sheer surprise to the calculation.
Here:yeah I know.
The first war against the Merntir.
The war with the Nomads.
The war against Urth.
Three defensive wars.
Wait where did it say she took back three villages all ready? Because if that's the case I would switch my vote to sending them back then.
Ty, reread it and changed vote accordingly. If we already have a foothold, then we can send them back to their homes.She is already pushing them back on her own and has reclaimed the three oldest of the cities.
its 3 wars at the SAME TIME. not total.yeah I know.
The first war against the Merntir.
The war with the Nomads.
The war against Urth.
Three defensive wars.
Wait where did it say she took back three villages all ready? Because if that's the case I would switch my vote to sending them back then.
EDIT: just reread, can't believe I miss that. Changing vote. Let's send our people back home dammit.
Yeah.
Knight Draco, have you had your coffee or is it really late? Because like... I don't think you read what you just said right.Yeah.
I said we would get legendary defenders when we beat urth and the nomads(at least from the information given)
After that we would have won a total of three wars.
Pretty much. Keeping the refugees means its MUCH harder to retake the lost villagesThat is a fair point; what do you all think the narrative of letting the refugees settle with us is?
To me, it shows that we don't plan on permanently retaking and holding their homes, that they might as well stay with us because they will never again see their cities.
Even if this isn't true, we should take into account how these people feel when we make these actions.
So pretty much 'continue' means getting more lead. Not really useful for much except sling ammo and artJust looked at our techs. The metals we have are tin and lead, not copper. We need copper smelting to make the tin worth anything.
We need this: [] [Rock] Yes. See if other rocks can produce similar secrets. (-2 Temp Econ, Chance of Innovation)
Materials
Bone
Copper
Native Gold
Native Silver
Tin
Stone
Wood
Metallurgy
Tin Smelting
Lead Smelting
Kilns
One of the tags in this quest are : "Narrative trumps stats every time"Okay. So, the one option here I keep on turning over in my head is the problem with the Merntir refugees.
Settling them with the Arthwyd turns them into a source of economic power for our own use, though once the fighting ends they will become a time sink for shrines and trails for a while.
Sending them back to the Merntir means that if things continue to go well, they will be a source of economic power necessary for Merntir sufficiency and stability, but if things go bad, we're right back with a pending refugee crisis.
In universe, I guess the in-universe messaging could either be:
(a) either expressing doubt in Cerwyn OR being very welcoming and accepting of our troubled cousins.
(b) either showing support for and trust in Cerwyn OR dumping all these refugees back in the place they just escaped from.
Does everyone think this is correct? Or am I missing something?
I am having trouble deciding. Currently, my vote is to settle the refugees among the Arthwyd. It's a quick and easy econ, pop, and area boost that will be helpful in the coming war(s) and we know the Merntir will assimilate quickly and easily.
On the other hand, I'm not looking forward to the infrastructure time sink this will result in.
But, if the enough of the People are continuing life as normal that we are getting a tech upgrade from them, it follows their will be some auto infrastructure work.
With the Merntir, sending the refugees back will go a long way to giving Cerwyn more options to make herself mechanically. Which will make victory there more likely, especially if the Arthwyd get bogged down with the undead.
...after this my reasoning starts going into circles.
One of the tags in this quest are : "Narrative trumps stats every time"
When I make these sorts of decisions in votes, I generally look towards the narrative and see if I prefer that, and then try to finagle the stats to work best with the narrative that I want.
Cerwyn (the rebellion leader) is currently crushing the boarfolk, and has retaken the original three Merntir cities, the ones last to fall as the refugees fled. We are already sending her food and warriors, by sending these refugees back to their homes it is showing that we believe they can keep them, that Cerwyn and the Arthwyd and the Merntir shall be victorious against their boarfolk conquerors.
If I were a refugee, displaced by conquest, I would definitely prefer to return to my home that I've known all my life than settle down in a new place.
All four outcomes are the possible narrative paths that leads after the vote, yes. But it should be noted that the Refugee vote does not exist in a vacuum. For one, we're bending over our backs and near unanimously went for the "Food & Warriors" vote. This changes things. And instead, the messaging becomes:In universe, I guess the in-universe messaging could either be:
(a) either expressing doubt in Cerwyn OR being very welcoming and accepting of our troubled cousins.
(b) either showing support for and trust in Cerwyn OR dumping all these refugees back in the place they just escaped from.
Does everyone think this is correct? Or am I missing something?
If we doubted her, we wouldn't have sent her the heaviest support option. We're supporting her, as accorded by our (zeitgeist) desire both as the Arthwydish and the Questers. Instead, what we are doing, regardless of the way the refugee vote falls, is showing trust. The difference is, how much trust do we give her. For me, the vote may fall as they may, but I feel like it's better to let the Merntirian return to their homelands, even if it means we're risking them against Vervov's grandson.(a)either expressing doubt in Cerwyn ORbeing very welcoming and accepting of our troubled cousins.
(b) either showing support for and trust in CerwynOR dumping all these refugees back in the place they just escaped from.
I dont drink coffee and it is slightly late. I am still pretty sure my point stands.Knight Draco, have you had your coffee or is it really late? Because like... I don't think you read what you just said right.
Eh, I'm not so sure we're setting up the Merntir for a monarchy.All four outcomes are the possible narrative paths that leads after the vote, yes. But it should be noted that the Refugee vote does not exist in a vacuum. For one, we're bending over our backs and near unanimously went for the "Food & Warriors" vote. This changes things. And instead, the messaging becomes:
If we doubted her, we wouldn't have sent her the heaviest support option. We're supporting her, as accorded by our (zeitgeist) desire both as the Arthwydish and the Questers. Instead, what we are doing, regardless of the way the refugee vote falls, is showing trust. The difference is, how much trust do we give her. For me, the vote may fall as they may, but I feel like it's better to let the Merntirian return to their homelands, even if it means we're risking them against Vervov's grandson.
There's also a new angle, one that I realized just now, that by putting forth the onus of rebuilding onto Cerywn, we're transforming the vassal straight into an Early Ancient Theocratic Monarchy as well. Not something pressing to note, but something to note nonetheless.
EDIT: (Mostly) Cateye'd by Raichu.
Okay, you missed a bit then. Its 3 defensive wars at the same time. Not total, but we'd need the Nomads, Urth, and someone else, at the same time. The war with the Merntir doesn't count for this at all.I dont drink coffee and it is slightly late. I am still pretty sure my point stands.
To get legendary defenders, we simply need to fight three defensive wars.
We wared with the merntir when they attacked us before and won. (Thats one war)
We are currently at war with the nomads. (A separate war we are still fighting)
And we are about to enter a war with Urth (another separate war).
We already won one war. Now we are fighting two defensive wars simultaneously. Once we win both, we would have a total of three defensive wars won.
It is less so a two front war, but rather two two independent wars with each on their own front.
True enough, but Hero Units tends to shift government types directly or indirectly (the shifts to Theo. Mon. and to Theo. Council respectively). I am expecting for the structure to remain normal but the possibility for Theo. Mon. is also there and can't be discounted.Eh, I'm not so sure we're setting up the Merntir for a monarchy.