Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
Hrrm. Sounds like he's really leveraging the diplomatic powers now to continue the fight, which...Is honestly probably going to be critical for establishing the bonds that will allow the boar folk to rally together as one come another hero sometime down the line.
Not something we could or should be thinking about stopping so yeah, just noting that.
As far as how to deal with this...?
The BIG worry to my understanding about the Sacred War value is the whole 'can't stop fighting' thing. So while I don't think this will necessarily remove it, we might be able to blunt it...
[X] Take on more Merntir refugees so that should the Merntir fall, more of the People will be safe.
I want to establish that we fight to keep our own safe.
 
[x] Take on more Merntir refugees so that should the Merntir fall, more of the People will be safe.

Don't want to be overly reliant on the Goddesses to get us out of tough situations.
 
The heck is he so bent on attacking anyway?

Why not? He is winning and he is getting glory, fame and wealth. Plus the both sides kind of hate each other at this point.

I just wonder how the nomads can sustain the war logistically.

Vervov must be pulling supplies and reinforcements from miles and miles away.

A mixture of living off the land, being provided with food from conquered settlements and more nomad tribes hearing of Vervov's victories so they come to join him.
 
Vote is still open.
Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 154 | Sufficient Velocity [Posts: 3843-3877]
##### NetTally 1.9.7
[X] Call upon the goddesses for aid against the scourge Vervov.
No. of Votes: 16
[x] Take on more Merntir refugees so that should the Merntir fall, more of the People will be safe.
No. of Votes: 8
[X] Study the magics of the goddesses in hopes of finding a new advantage over the invaders.
No. of Votes: 5
[X] Send more food to the Merntir so that they can focus on resisting the invaders.
No. of Votes: 4
[X] Send more Catclaws and Cateyes to fight the nomads.
No. of Votes: 4
Total No. of Voters: 25
 
You know, if you keep expecting other people to solve your problems for you instead of trying to solve them yourselves, by the end you'll be unable to do much of anything yourself.

Better to try yourself, fail and learn from the experience then to have someone else succeed for you. You don't learn anything from that.
 
[X] Send more food to the Merntir so that they can focus on resisting the invaders.
[X] Take on more Merntir refugees so that should the Merntir fall, more of the People will be safe.
[X] Study the magics of the goddesses in hopes of finding a new advantage over the invaders.

Ease the logistics situation or develop wunderwaffen.
 
You know, if you keep expecting other people to solve your problems for you instead of trying to solve them yourselves, by the end you'll be unable to do much of anything yourself.

Better to try yourself, fail and learn from the experience then to have someone else succeed for you. You don't learn anything from that.
Technically speaking, we don't actually exist. The people we represent do, but the goddesses in question are also part of the civilisation we control.

Would you also call it relying on someone else if we planned to have Evalyn assassinate Vervov in his sleep?
 
[X] Study the magics of the goddesses in hopes of finding a new advantage over the invaders.

Rather than just over-relying on the Goddesses for a one time boost, I kinda prefer this option. Gets magical knowledge and a way to strike at Vervov this time around. Reeks of desperation but hey, what can you do?
 
The real question for me is which option will tip the odds enough to help us win, or failing that minimize our losses.

Since the freaking boar people don't seem to be running out of willing bodies despite our insane k:d ratio.
 
Tell me, how did that work out for the Nazis?

That's because they were suffering from a naval blockade (except the Baltics), massive resource shortages, and getting bombed back to the stone age; things that are not happening to us*. And there's the fact that the Allies have a economic capacity to copy them while beating them silly. Also, we'd be losing a lot harder if it weren't for Curyn's discovery of uses for the nightleaf.

Here's a list of Allied wunderwaffen which worked very well for them: (good) radar/sonar, proximity fuses, the nuclear bomb, etc. Hell, we even have complex sound-ranging equipment with the British in late WW1.

*I think our problem is transport capacity bottlenecks, and an increasingly difficult logistics situation in the frontlines. We just can't beat Vervov hard enough in battles to completely stop him without more innovations and warriors. The walls might but this, and getting more warriors to the frontline, just goes back to addressing logistics and hence my choices. Either the frontline collapses because Vervov is so good that he overcomes everything thrown at him, or because we ran out of supplies.
 
Since the freaking boar people don't seem to be running out of willing bodies despite our insane k:d ratio.

The thing is, the Boarfolk Tribes aren't organised to realise that. They are united under Vervov, but isn't like everyone gets along, shares notes and generally has an idea just how many others there are and what they are up to. You also don't engage the Boarfolk Tribes in open battle. It is always traps, ambushes and assassinations. The Boarfolk aren't being devastated in open battle, it is people just disappearing. Sometimes you wake up and someone has gone missing. Perhaps a small group wanders off or goes to look at something and never returns. Someone might go for a quick toilet break and you never see them again. How many people go missing can vary from a single person to a whole tribe.

Now, that would be creepy as hell, but the newly arriving tribes don't realise it. They hear the tales of glory, fame and riches as Vervov leads his tribes in conquering village after village. You don't start hearing the horror stories of the Western Devils and all of the disappearances until you have already arrived and a lot of the time when you begin to experience the disappearances yourself, it is too late.
 
[X] Send more food to the Merntir so that they can focus on resisting the invaders.
[X] Take on more Merntir refugees so that should the Merntir fall, more of the People will be safe.
[X] Study the magics of the goddesses in hopes of finding a new advantage over the invaders.
[X] Call upon the goddesses for aid against the scourge Vervov.
[X] Send more Catclaws and Cateyes to fight the nomads.
 
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The thing is, the Boarfolk Tribes aren't organised to realise that. They are united under Vervov, but isn't like everyone gets along, shares notes and generally has an idea just how many others there are and what they are up to. You also don't engage the Boarfolk Tribes in open battle. It is always traps, ambushes and assassinations. The Boarfolk aren't being devastated in open battle, it is people just disappearing. Sometimes you wake up and someone has gone missing. Perhaps a small group wanders off or goes to look at something and never returns. Someone might go for a quick toilet break and you never see them again. How many people go missing can vary from a single person to a whole tribe.

Now, that would be creepy as hell, but the newly arriving tribes don't realise it. They hear the tales of glory, fame and riches as Vervov leads his tribes in conquering village after village. You don't start hearing the horror stories of the Western Devils and all of the disappearances until you have already arrived and a lot of the time when you begin to experience the disappearances yourself, it is too late.

The question then is how do the other tribes know of this and know where were to go?
It isn´t like they can just talk to each other considering the distances that should be between the tribes.

More so with what seems Vervov being full engaged in a total war with us for the last ~20 years.
 
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