[X] GRIND AGAIN.
Just my preference, being wary of the effect of the power of level differences both in PvP and in PvE. Timid? I call it prudence!
[X] Stats: 12 HP
Agi might be overkill, but we'll want to get it to 100 eventually so it's fine. Phy Atk is good. Mag Def won't be the worst. We don't need Resist for something like 50 levels, no need to take it now. Anything else is sad. HP is the best defence, especially when our healer can put us from zero to max with one spell, but I like any of the choices listed above.
Okay, the abilities. These are the level 1-4 abilities of our new class. Based on the experiences from our first class, few of the early abilities will be good enough to max, compared to the later level 15-30 abilities. If we look back at the early abilities from our previus class, only the Fist one didn't end up sucking, and it only became really good with the combination possibility. That said, our choices here will probably have a great effect on what abilities we get to choose from at later levels, so we have to be careful in making sure that we guide the Monk class to a good direction.
1. 'Breath Control' unlocks a chain, and the QM hints at a merging possibility, so it has similar potential than 'Specialized Weapon (Fists)'. We should definitely take that, as it fits with our Xianxia theme as well.
2. 'Heightened Combat Thinking' sounds awesome, as it promises an extra action later. Worth taking.
3. 'Flexible Body' is unnecessary, as we already have loads of dodging, and better reflexes to negate traps is not worth a skill point alone I don't think. We already have an ability for finding traps, we can always max that instead. Also, let's try to guide the class to something else than dodging.
4. 'Meditation' sounds really unnecessary on its own. We have never had a problem with outside of combat healing, so it's not something that needs to be fixed. That said, this is probably the road to the more Mage-like monk skills. I like going full physical ki-route, so I'll skip this, but I get why others might see it differently.
[X] Plan Physical Ki Focus
-[X] Unlock 'Breath Control'
-[X] Unlock 'Heightened Combat Thinking'
-[X] Improve 'Body over Mind'
-[X] Improve 'The Way of The Asura Defensive Form'
Edit: made the analysis a bit more general to avoid having to actually trawl back the earlier updates and check our ability choices ^^'
Just my preference, being wary of the effect of the power of level differences both in PvP and in PvE. Timid? I call it prudence!
[X] Stats: 12 HP
Agi might be overkill, but we'll want to get it to 100 eventually so it's fine. Phy Atk is good. Mag Def won't be the worst. We don't need Resist for something like 50 levels, no need to take it now. Anything else is sad. HP is the best defence, especially when our healer can put us from zero to max with one spell, but I like any of the choices listed above.
Okay, the abilities. These are the level 1-4 abilities of our new class. Based on the experiences from our first class, few of the early abilities will be good enough to max, compared to the later level 15-30 abilities. If we look back at the early abilities from our previus class, only the Fist one didn't end up sucking, and it only became really good with the combination possibility. That said, our choices here will probably have a great effect on what abilities we get to choose from at later levels, so we have to be careful in making sure that we guide the Monk class to a good direction.
1. 'Breath Control' unlocks a chain, and the QM hints at a merging possibility, so it has similar potential than 'Specialized Weapon (Fists)'. We should definitely take that, as it fits with our Xianxia theme as well.
2. 'Heightened Combat Thinking' sounds awesome, as it promises an extra action later. Worth taking.
3. 'Flexible Body' is unnecessary, as we already have loads of dodging, and better reflexes to negate traps is not worth a skill point alone I don't think. We already have an ability for finding traps, we can always max that instead. Also, let's try to guide the class to something else than dodging.
4. 'Meditation' sounds really unnecessary on its own. We have never had a problem with outside of combat healing, so it's not something that needs to be fixed. That said, this is probably the road to the more Mage-like monk skills. I like going full physical ki-route, so I'll skip this, but I get why others might see it differently.
[X] Plan Physical Ki Focus
-[X] Unlock 'Breath Control'
-[X] Unlock 'Heightened Combat Thinking'
-[X] Improve 'Body over Mind'
-[X] Improve 'The Way of The Asura Defensive Form'
Edit: made the analysis a bit more general to avoid having to actually trawl back the earlier updates and check our ability choices ^^'
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