Strange Tides

[X] [Leader] Oikonomos Isidoros
[X] [Construction] Farms
[X] [Exploration] Explore the land. (Pick up to 2)
-[X] The mountains to the east.
-[X] The forests around the hills.
 
Time to bring that ASWAH cooperative magic into play folks. What are your thoughts?

Me, I'm liking

[] [Leader] Oikonomos Isidoros
The keeper of the palace under the late king. An old man by the measure of his peers, though still strong and with a wise mind. Few knew him that well, for he was a recluse, but a well-learned man with a knack to organize things.


Because we're going to need someone with a knack for logistics and organization in the coming days, not tactics. Building up a newborn city state is tough, and administrative and bureaucratic power is the way to go I feel. When we have our feet under us again, then we could see about pushing a tactician (though preferably a strategist) on top for a good clean genocide of the surrounding critters (assuming they are hostile).

Building:

I'm partial to a temple for Hephaestus. Predictably enough he was the only god having our backs during the fall of our civ, and feeding him with worship will pay serious dividends in time with grand works, forges, and perhaps even sentient/semi sentient constructs made of bronze and silver. Giving him a temple as our first action here would be a powerful statement and hopefully a first step in the long road towards bronzepunk tech... though I'm a bit biased because I like his themes a lot.

I'm not inclined to build a temple for Demeter. She's half the reason three quarters of our civ is dead. Building a temple for her is like shitting on all our people have endured up till now and leaves a bad taste in my mouth... There is of course the little fact that... well, that whole agriculture as the basis for civilization stuff. Maybe we should ask Hephaestus for some greenhouses :V

Palisade seems like the obvious option though, the woods are dark and full of critters we don't know how to fight, so building one is common sense. I'd back that if we went with a Temple for He-man next turn.

As for exploration, forests (for potential enemies and that all important timber) and mountains (please let there be tin, please let there be tin, please let there be glorious amounts of TIN) seem like good options, though someone could have good reasons for exploring the shores.
 
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Time to bring that ASWAH cooperative magic into play folks. What are your thoughts?

Me, I'm liking

[] [Leader] Oikonomos Isidoros
The keeper of the palace under the late king. An old man by the measure of his peers, though still strong and with a wise mind. Few knew him that well, for he was a recluse, but a well-learned man with a knack to organize things.


Because we're going to need someone with a knack for logistics and organization in the coming days, not tactics. Building up a newborn city state is tough, and administrative and bureaucratic power is the way to go I feel. When we have our feet under us again, then we could see about pushing a tactician (though preferably a strategist) on top for a good clean genocide of the surrounding critters (assuming they are hostile).

Building:

I'm partial to a temple for Hephaestus. Predictably enough he was the only god having our backs during the fall of our civ, and feeding him with worship will pay serious dividends in time with grand works, forges, and perhaps even sentient/semi sentient constructs made of bronze and silver. Giving him a temple as our first action here would be a powerful statement and hopefully a first step in the long road towards bronzepunk tech... though I'm a bit biased because I like his themes a lot.

I'm not inclined to build a temple for Demeter. She's half the reason three quarters of our civ is dead. Building a temple for her is like shitting on all our people have endured up till now and leaves a bad taste in my mouth... There is of course the little fact that... well, that whole agriculture as the basis for civilization stuff. Maybe we should ask Hephaestus for some greenhouses :V

Palisade seems like the obvious option though, the woods are dark and full of critters we don't know how to fight, so building one is common sense. I'd back that if we went with a Temple for He-man after that.

As for exploration, forests (for potential enemies and that all important timber) and mountains (please let there be tin, please let there be tin, please let there be glorious amounts of TIN) seem like good options, though someone could have good reasons for exploring the shores.
I'm for Hephaestus. Demeter can go fuck herself, she's the reason our city died. Trying to honor her now would be to spit in the face of the one god who's actually had our backs.
 
[X] [Leader] Oikonomos Isidoros
[X] [Construction] Temple of Hephaestus
[X] [Exploration] Explore the land. (Pick up to 2)
-[X] The forests around the hills.
-[X] The shore to the south.

Want the logistics guy, want to honor god that isn't the biggest jerk and stuck with us, and think important to scout out local source of wood and fish.
 
What are your thoughts?
I'd take the young one as leader and keep the two elders as advisors.

[X] [Leader] Strategos Alkaios
[X] [Construction] Farms
[X] [Exploration] Explore the land. (Pick up to 2)
-[x] The shore to the north.
-[x] The shore to the south.

//
Hopefully we can get fishing up. Also, no farms >> famine.
 
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[X] [Leader] Oikonomos Isidoros
[X] [Construction] Temple of Hephaestus
[X] [Exploration] Explore the land. (Pick up to 2)
-[X] The forests around the hills.
-[X] The shore to the south.

Want the logistics guy, want to honor god that isn't the biggest jerk and stuck with us, and think important to scout out local source of wood and fish.

Right, fish, I'd completely forgotten about that. We can survive a while without metal, but food is paramount and early agriculture is going to be like pulling a bad teeth from Demeter. Good thinking.

I'd take the young one as leader and keep the two elders as advisors.

I'm not sure the age matters much, in gameplay terms. Right @Azel ? In terms of both narrative and gameplay effects all three leaders should steer our nation in roughly the same magnitude right? (not the same direction obviously)

Voting massgamer for now, its a good plan.

[X] Massgamer
 
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[X] [Leader] Oikonomos Isidoros
[X] [Construction] Temple of Hephaestus
[X] [Exploration] Explore the land. (Pick up to 2)
-[X] The forests around the hills.
-[X] The shore to the south.
 
[X] [Leader] Strategos Alkaios
[X] [Construction] Farms
[X] [Exploration] Explore the land. (Pick up to 2)
-[x] The shore to the north.
-[x] The shore to the south.
 
[X] [Leader] Oikonomos Isidoros
[X] [Construction] Temple of Hephaestus
[X] [Exploration] Explore the land. (Pick up to 2)
-[X] The forests around the hills.
-[X] The shore to the south.
 
I'm not sure the age matters much, in gameplay terms. Right @Azel ? In terms of both narrative and gameplay effects all three leaders should steer our nation in roughly the same magnitude right? (not the same direction obviously)
Age might matter in the long-term, but right now it's more a indicator of their personality.
 
We need wisdom right now, not military acumen or diplomatic skill. That might change, perhaps even quite soon, but for now a knowledgeable old man is the way to go.

A Temple to Hephaestus isn't a bad idea, but we are low on food and that needs to be a priority. People rapidly sicken and die when they grow malnourished, even more so in ancient times, when there was no medical care to speak of and with a populace that had been living on a starvation diet before spending weeks or months at sea eating whatever was left to scrounge from their cursed city.

We need to know our immediate surroundings. The forest surely has wild game to be caught, but there could also be other edibles, as well as medicinal herbs. The southern shore should be somewhat known to us, considering that we just came from that direction up the river, but the northern shore is still unknown to us. The time period we are in didn't have many ways to move large numbers of men or material, with the notable exception of water, be it lakes, oceans, or rivers. We could have neighbors relatively nearby, from the POV of a sailor, who we might not encounter on land for decades. We need to know if they are friendly or belligerent, and whether or not we can trade with them. Also, we can discover if the waters we have easy access have plentiful fishing, which could further reduce the prospect of starvation.

[X] [Leader] Oikonomos Isidoros
[X] [Construction] Farms
[X] [Exploration] Explore the land. (Pick up to 2)
-[X] The forests around the hills.
-[X] The shore to the north.
 
Much as I'd like to build a chapel and start praying for technological progress...

(From weakness of the mind, Omnissiah Haphaestus save us,
from the lies of the Antipath, circuit metalworks preserve us...)


Well, food is more important.
But so are materials.

[X] Goldfish
it is, I guess.
 
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[X] [Leader] Oikonomos Isidoros
[X] [Construction] Farms
[X] [Exploration] Explore the land. (Pick up to 2)
-[X] The forests around the hills.
-[X] The shore to the north.
 
@Azel if we ever manage to sack or raze Thebes will we get some big reward for it? Maybe Hephaestus sending us neat artifacts for a job well done?
 
[X] [Leader] Oikonomos Isidoros
The keeper of the palace under the late king. An old man by the measure of his peers, though still strong and with a wise mind. Few knew him that well, for he was a recluse, but a well-learned man with a knack to organize things.
[X] [Construction] Palisade
Of soldiers the new settlement had many, yet there was no telling what dangers lurked beyond the hills. Even though a palisade was no true wall, it would have helped greatly to see the people safe.
[X] [Exploration] Explore the land. (Pick up to 2)
-[x] The shore to the north.
-[x] The shore to the south.

The palisades can not be put off. The barbaroi can not get the chance to attack the people while we explore. Have to risk trade with the settlements we saw on the coast for now, and if it doesn't work, we sack them for their grains.
 
@Azel if we ever manage to sack or raze Thebes will we get some big reward for it? Maybe Hephaestus sending us neat artifacts for a job well done?
You can certainly ask for one. Rule of thumb is that the gods are extremely vain, so they tend to reward blatant pandering and ego-stroking.
The southern shore should be somewhat known to us, considering that we just came from that direction up the river
You have a very general outline of the area, but due to inclement weather and the fleet being leery of approaching the shore too closely, you still need to explore it in depth.
 
We need a professional ego-stroker.

Did any of the Hephaestus priests survive, @Azel? Or do we have to get new ones?
You've still got a gaggle of priests from all the major gods or at least decently learned people who can act as priests.

Incidentally, professional ego-stroker is the job description of a priest. ;)
 
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