[X] Plan South: You're panicking at the disaster of supply that is Holn's army. Three rifle calibers, dozens of makes and model of tractor and boat, and if reports are correct he's got more types of main battery artillery than the Irromic Empire's used since it's formation. If you can clean house behind his operation, he'll be in a prime position to advance and seize ground, forcing the enemy into a limited-frontage battle your armies spent the last six years turning into an art.

I never actually voted, whoops!
 
[X] Plan South: You're panicking at the disaster of supply that is Holn's army. Three rifle calibers, dozens of makes and model of tractor and boat, and if reports are correct he's got more types of main battery artillery than the Irromic Empire's used since it's formation. If you can clean house behind his operation, he'll be in a prime position to advance and seize ground, forcing the enemy into a limited-frontage battle your armies spent the last six years turning into an art.

I never actually voted, whoops!
And with that, we are tied again. Someone do something before the GM punishes us.
 
Vote changed:
[X] Plan South: You're panicking at the disaster of supply that is Holn's army. Three rifle calibers, dozens of makes and model of tractor and boat, and if reports are correct he's got more types of main battery artillery than the Irromic Empire's used since it's formation. If you can clean house behind his operation, he'll be in a prime position to advance and seize ground, forcing the enemy into a limited-frontage battle your armies spent the last six years turning into an art.
Now two people need to vote north to tie it again.
 
well at least now I have votes.

edet: Sub-plans are being weird so I'm leaving it out this time.
Adhoc vote count started by 7734 on Oct 25, 2018 at 11:28 PM, finished with 48 posts and 14 votes.

  • [X] Plan South: You're panicking at the disaster of supply that is Holn's army. Three rifle calibers, dozens of makes and model of tractor and boat, and if reports are correct he's got more types of main battery artillery than the Irromic Empire's used since it's formation. If you can clean house behind his operation, he'll be in a prime position to advance and seize ground, forcing the enemy into a limited-frontage battle your armies spent the last six years turning into an art.
    -[X] Trying to rearm an army is hard in peacetime, and is hell in wartime - when you have production to do so and clear supply chain.
    [x] Plan North: You're not confident in Schwarster's positions, and more importantly you're concerned by the fact he's only reported sporadic enemy contact. If you can work out a way to extend his supply area into the highlands proper, you can press the enemy dearly from a secure location in the massive highlands around the Great Lake.
    [x] Get Schwarster to stick to small unit operations, and work on extending supply lines through road improvements or whatever means we have to improve the transportation network to the Great Lake, and then supply by sea or something until we can figure out land routes.
    [x] See what he'd need to start running search and destroy operations, or at least burn us a big enough buffer that large enemy formations won't be able to live off the land.
 
Contest 5: Staff Expansion
With the decision made to move in support of Holn (and implicitly leaving Schabler out to dry) you got to work making things happen with your current staff.

Logistically, in your field, the name of the game was heavy weapons. You could fly in machine guns and some ammunition, and more importantly could shake loose some propper gunboats from the workshops at the Volta and Lake Malawi. The resultant boats weren't what you were looking for, but with a pair of slightly dated Mg.08 and three trench mortars you weren't complaining. They'd free up cargo capacity to keep Holn in beans and bullets.

van Dromos was busy, meanwhile, expanding the facilities at the Herzstein airfield. Drafting local Askari who weren't in a position to fight directly, he soon had four runways and a decent maintenance shop and fuel dump up and running. With it came dividends in recon, specifically the fact that you could track the enemy's river traffic and move to inform Holn and his men. His reports back indicated many successful ambushes and encirclements, as well as that he was considering an advance to secure the headwaters of the Okovango Delta and consolidate his frontage. Your own intel from van Dromos indicated this was merely a formality, however, and that the Askari under Holn's train had already begun operations there.

Chiku, interestingly enough, had integrated herself into the Askari surrounding the full-to-bursting depot companies of the Sumpfratten and Bradenbarne, and had to all intents and purposes begun work on developing a fresh, unitary supplied, and entirely local regiment. What was more surprising than the fact she was trying, however, was that she was succeeding. Using dirt-cheap Volta equipment (since they were producing well over demand after the Second and Third Volta had both been nearly annihilated in the opening moves of the war) she'd gotten everything together that wasn't a commanding officer, machine guns, or heavy artillery- and Holn had the distinct pleasure of admitting to you she'd asked for whatever he could spare from captured stock.

Meanwhile, back in Dars-el-Salaam with you and the kids was Folger. Things weren't looking optimal for him- there needed to be some serious changes in the war situation until his CO was comfortable committing their tanks, and you'd made sure to speak with the man so that he understood that you weren't comfortable with it and would back him up on it- a good thing too, because Schabler was screaming for them. Enemy contact up in the North was intensifying, and the efforts you'd accomplished weren't enough to get the North Force up into the highlands proper where they could weather the constant stream of raiding parties better.

Speaking of your family, Anne-Marie had settled in well, and both Oskar and Klaus had both started picking up the local language(s). The schools were good enough that you didn't mind, but it would be nice to know the boys weren't running around all day in the heat and coming back home covered in sunburns and dirt. Oh well, they were boys- even if they did stand to stick out in their crowd of friends.



You've been in Dars-el-Salaam for about a month now, and it's time to expand your staff.

PLAN VOTE

Staff Additions (Choose two)

[] Abir Achebe: An ex-Askari and grumpy old veteran in general, Abir claims to still have enough friends to influence how the literally thousands of irregulars under your colors fight. After seeing him stand up the bar one night, you believe him.
[] Karl Hausser: An ex-Gerbsjager with the rifle to prove it, Hausser claims to be able to train more of his old profession if you'll give him guns, money, and time.
[] Fedwebel Jans Kokobriki: A member of the Bradenbarne depot companies on medical leave, Kokobriki is interested in the Zambezi gunboat squadrons you've put together, and wants to make them "better". You're not sure how, but any firepower he can add would be appreciated.
[] Mirin Santiago: A foreign war reporter from Tlaexi, this bold woman claims to know where hundreds of old Tlaexan army caches are in the jungle, waiting to be unearthed- as well as foreign support against the Savage Afrikanners.

Focus Vote (What you yourself do. Choose One)

[] Get Chiku's regiment off the ground- fresh troops with the insane morale that the Afrikanners have would be invaluable.
[] Get Schabler off his ass by ramming a paperwork shaped stick up it until he decides to advance faster than a slow roll out of bed.
[] Keep Folger in the back until you're certain you can get him into a theatre that won't destroy his tanks entire.

Also, someone roll me a d20, first come first served.
 
[x] Abir Achebe: An ex-Askari and grumpy old veteran in general, Abir claims to still have enough friends to influence how the literally thousands of irregulars under your colors fight. After seeing him stand up the bar one night, you believe him.
[x] Mirin Santiago: A foreign war reporter from Tlaexi, this bold woman claims to know where hundreds of old Tlaexan army caches are in the jungle, waiting to be unearthed- as well as foreign support against the Savage Afrikanners.
[x] Get Schabler off his ass by ramming a paperwork shaped stick up it until he decides to advance faster than a slow roll out of bed.

Schabler needs to get off his ass, or let his junior officers run the show. They should all be good colonial officers, and more than daring and aggressive enough to win.
NothingNow threw 1 20-faced dice. Reason: dice Total: 17
17 17
 
[X] Karl Hausser: An ex-Gerbsjager with the rifle to prove it, Hausser claims to be able to train more of his old profession if you'll give him guns, money, and time.
[X] Fedwebel Jans Kokobriki: A member of the Bradenbarne depot companies on medical leave, Kokobriki is interested in the Zambezi gunboat squadrons you've put together, and wants to make them "better". You're not sure how, but any firepower he can add would be appreciated.
[X] Keep Folger in the back until you're certain you can get him into a theatre that won't destroy his tanks entire.

I don't know how we'd accomplish making an army move faster via attacking a general with paperwork, but I'd rather we make sure the tanks get committed wisely. Schabler sounds like he has no idea what modern warfare looks like, giving him tanks or trying to make him rush is probably just going to end in him faceplanting horribly.

>17 on dice

Fucking roller here is cocked I swear to God
I'm going to hope that means high is good.
 
[x] Abir Achebe: An ex-Askari and grumpy old veteran in general, Abir claims to still have enough friends to influence how the literally thousands of irregulars under your colors fight. After seeing him stand up the bar one night, you believe him.
[X] Fedwebel Jans Kokobriki: A member of the Bradenbarne depot companies on medical leave, Kokobriki is interested in the Zambezi gunboat squadrons you've put together, and wants to make them "better". You're not sure how, but any firepower he can add would be appreciated.
[X] Keep Folger in the back until you're certain you can get him into a theatre that won't destroy his tanks entire.

To me, this looks like a good plan for getting a proper grasp on the situation in the south and positioning us to do something about it, while also not letting our tanks disappear into the bottom of a swamp or some such foolish thing.
 
[] Get Chiku's regiment off the ground- fresh troops with the insane morale that the Afrikanners have would be invaluable.
-[] Send them North.


Getting a new infantry regiment should pacify Schabler enough, I hope, that he will not take the tanks and destroy them in bad terrain.

Edit: Removed due to supply problems, as mentioned by @Dwergar
 
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[X] Get Chiku's regiment off the ground- fresh troops with the insane morale that the Afrikanners have would be invaluable.
-[X] Send them North.

Getting a new infantry regiment should pacify Schabler enough, I hope, that he will not take the tanks and destroy them in bad terrain.

That would require building supply chains for this regiment too - Schabler forces don't have any Volta stuff.
 
[X] Karl Hausser: An ex-Gerbsjager with the rifle to prove it, Hausser claims to be able to train more of his old profession if you'll give him guns, money, and time.
[X] Fedwebel Jans Kokobriki: A member of the Bradenbarne depot companies on medical leave, Kokobriki is interested in the Zambezi gunboat squadrons you've put together, and wants to make them "better". You're not sure how, but any firepower he can add would be appreciated.
[X] Keep Folger in the back until you're certain you can get him into a theatre that won't destroy his tanks entire.
 
New
[x] Abir Achebe: An ex-Askari and grumpy old veteran in general, Abir claims to still have enough friends to influence how the literally thousands of irregulars under your colors fight. After seeing him stand up the bar one night, you believe him.
[X] Fedwebel Jans Kokobriki: A member of the Bradenbarne depot companies on medical leave, Kokobriki is interested in the Zambezi gunboat squadrons you've put together, and wants to make them "better". You're not sure how, but any firepower he can add would be appreciated.
[X] Get Chiku's regiment off the ground- fresh troops with the insane morale that the Afrikanners have would be invaluable.
 
[X] Karl Hausser: An ex-Gerbsjager with the rifle to prove it, Hausser claims to be able to train more of his old profession if you'll give him guns, money, and time.
[X] Fedwebel Jans Kokobriki: A member of the Bradenbarne depot companies on medical leave, Kokobriki is interested in the Zambezi gunboat squadrons you've put together, and wants to make them "better". You're not sure how, but any firepower he can add would be appreciated.
[X] Keep Folger in the back until you're certain you can get him into a theatre that won't destroy his tanks entire.

Mountaineers are needed in the north. The riverboats could be useful for the south, in turn, and give them heavy firepower without sinking our valuable tanks.
The new regiment would be nice, but not nicer than not losing our tanks. The war reporter I just don't really know what to make of.
The irregular's tactics, well, they're familiar with the territory, I'm trusting them to at the very least not screw things up. Pushing Folgers to push when we haven't built the transport routes he'd need to push instead of getting himself stuck in the mountains with no supply strikes me as an actively horrible idea.
 
[X] Karl Hausser: An ex-Gerbsjager with the rifle to prove it, Hausser claims to be able to train more of his old profession if you'll give him guns, money, and time.

[X] Fedwebel Jans Kokobriki: A member of the Bradenbarne depot companies on medical leave, Kokobriki is interested in the Zambezi gunboat squadrons you've put together, and wants to make them "better". You're not sure how, but any firepower he can add would be appreciated.

[X] Keep Folger in the back until you're certain you can get him into a theatre that won't destroy his tanks entire.
 
[X] Karl Hausser: An ex-Gerbsjager with the rifle to prove it, Hausser claims to be able to train more of his old profession if you'll give him guns, money, and time.

[X] Fedwebel Jans Kokobriki: A member of the Bradenbarne depot companies on medical leave, Kokobriki is interested in the Zambezi gunboat squadrons you've put together, and wants to make them "better". You're not sure how, but any firepower he can add would be appreciated.

[X] Keep Folger in the back until you're certain you can get him into a theatre that won't destroy his tanks entire.
 
[X] Karl Hausser: An ex-Gerbsjager with the rifle to prove it, Hausser claims to be able to train more of his old profession if you'll give him guns, money, and time.

[X] Fedwebel Jans Kokobriki: A member of the Bradenbarne depot companies on medical leave, Kokobriki is interested in the Zambezi gunboat squadrons you've put together, and wants to make them "better". You're not sure how, but any firepower he can add would be appreciated.

[X] Keep Folger in the back until you're certain you can get him into a theatre that won't destroy his tanks entire.
 
whee votes called because I don't want to work on the novel
Adhoc vote count started by 7734 on Oct 27, 2018 at 10:13 PM, finished with 13 posts and 9 votes.

  • [X] Fedwebel Jans Kokobriki: A member of the Bradenbarne depot companies on medical leave, Kokobriki is interested in the Zambezi gunboat squadrons you've put together, and wants to make them "better". You're not sure how, but any firepower he can add would be appreciated.
    [X] Keep Folger in the back until you're certain you can get him into a theatre that won't destroy his tanks entire.
    [X] Karl Hausser: An ex-Gerbsjager with the rifle to prove it, Hausser claims to be able to train more of his old profession if you'll give him guns, money, and time.
    [x] Abir Achebe: An ex-Askari and grumpy old veteran in general, Abir claims to still have enough friends to influence how the literally thousands of irregulars under your colors fight. After seeing him stand up the bar one night, you believe him.
    [x] Mirin Santiago: A foreign war reporter from Tlaexi, this bold woman claims to know where hundreds of old Tlaexan army caches are in the jungle, waiting to be unearthed- as well as foreign support against the Savage Afrikanners.
    [x] Get Schabler off his ass by ramming a paperwork shaped stick up it until he decides to advance faster than a slow roll out of bed.
    [X] Get Chiku's regiment off the ground- fresh troops with the insane morale that the Afrikanners have would be invaluable.

Adhoc vote count started by 7734 on Oct 27, 2018 at 10:23 PM, finished with 13 posts and 9 votes.

  • [X] Fedwebel Jans Kokobriki: A member of the Bradenbarne depot companies on medical leave, Kokobriki is interested in the Zambezi gunboat squadrons you've put together, and wants to make them "better". You're not sure how, but any firepower he can add would be appreciated.
    [X] Keep Folger in the back until you're certain you can get him into a theatre that won't destroy his tanks entire.
    [X] Karl Hausser: An ex-Gerbsjager with the rifle to prove it, Hausser claims to be able to train more of his old profession if you'll give him guns, money, and time.
    [x] Abir Achebe: An ex-Askari and grumpy old veteran in general, Abir claims to still have enough friends to influence how the literally thousands of irregulars under your colors fight. After seeing him stand up the bar one night, you believe him.
    [x] Mirin Santiago: A foreign war reporter from Tlaexi, this bold woman claims to know where hundreds of old Tlaexan army caches are in the jungle, waiting to be unearthed- as well as foreign support against the Savage Afrikanners.
    [x] Get Schabler off his ass by ramming a paperwork shaped stick up it until he decides to advance faster than a slow roll out of bed.
    [X] Get Chiku's regiment off the ground- fresh troops with the insane morale that the Afrikanners have would be invaluable.

Adhoc vote count started by 7734 on Oct 27, 2018 at 10:23 PM, finished with 13 posts and 9 votes.

  • [X] Fedwebel Jans Kokobriki: A member of the Bradenbarne depot companies on medical leave, Kokobriki is interested in the Zambezi gunboat squadrons you've put together, and wants to make them "better". You're not sure how, but any firepower he can add would be appreciated.
    [X] Keep Folger in the back until you're certain you can get him into a theatre that won't destroy his tanks entire.
    [X] Karl Hausser: An ex-Gerbsjager with the rifle to prove it, Hausser claims to be able to train more of his old profession if you'll give him guns, money, and time.
    [x] Abir Achebe: An ex-Askari and grumpy old veteran in general, Abir claims to still have enough friends to influence how the literally thousands of irregulars under your colors fight. After seeing him stand up the bar one night, you believe him.
    [x] Mirin Santiago: A foreign war reporter from Tlaexi, this bold woman claims to know where hundreds of old Tlaexan army caches are in the jungle, waiting to be unearthed- as well as foreign support against the Savage Afrikanners.
    [x] Get Schabler off his ass by ramming a paperwork shaped stick up it until he decides to advance faster than a slow roll out of bed.
    [X] Get Chiku's regiment off the ground- fresh troops with the insane morale that the Afrikanners have would be invaluable.
 
Contest 5: Force Allocation
After recruiting Kokobriki and Hausser into your General Staff, both of them got to work on their specific special operations groups. It took about two months for anything to shake out there or on the war in general, so you spent it about as productively as you could, by keeping 1/1 Elbing back in the rear with the gear and making sure you would have another kid. With Anne-Marie pregnant again (with fervent hopes it wasn't more twins) you found it very expediant to put in the extra hours at the office, keeping things moving where they should.

In the process, you learned that things were looking like they were about to go to shit if things weren't done. The North Force campaign had stonewalled with Schabler hitting the end of the mountains and trying to choke his troops into a field march column of all the damn things, and the resultant near-mutinies were causing issues. The four involved regiments and brigade needed foraging space and clear lines of fire for their security areas, and what news your air recon was getting back from Goma was that, yet again, Schabler's men were saying one thing and doing all the others. Getting anything useful out of the man was going to be impossible.

The South Front, meanwhile, had been moving pretty steadily up and out into it's old military district. Chiku's regiment, the self-styled Fifth Volta, had marched off and acquired it's artillery train and heavy weapons from the Askari independants that were surrounding the force. The Colonial Minister was rather incessed that an entire regiment had been formed sans Irromic support, but you had bigger issues than an entire regiment composed of black men (and theoretically women according to hearsay) going off to the front where they were needed. Lord, did Holn need the support- his units were getting beaten ragged, but the only meaningful losses were in equipment. Most of his wounded and missing in action came back eventually, but in the interrim his regular forces were absorbing Askari and loosing them in fairly large numbers to get picked up via the field hospital companies. Those poor doctors were up for medals to the man- Holn had more MIA and WIA then Schabler had men at this point, even if four-fifths of them weren't actually formal colonial soldiers.

When the disaster did strike, it was almost lackluster in it's proportions. Schabler, by dint of necessity, made his ad-hoc division up as a broad front with wide security zones, and as he was advancing into the Kongo regions got absolutely hammered for it. Field reports indicated a large light infantry force advanced under the cover of night in the highgrass prairies, who then absolutely savaged the central regiment (Bamberg's Fourth) in a near-perfect pincer maneuver. What moved things from military blunder into absurdist comedy, however, was when the neighboring regiments (Tangiyaka's Second and Volta's First) proceed to take the notional size of the security zone into account, set their machine guns to parabolic fire, and started sweeping the security zones… right into the 2/4 and 3/4 Bamberg battalions, respectively, who'd gotten about forty meters overextended on each side due to the 1/4 Bamberg extending during the day's march. Believing themselves to be under attack by enemy fire support or armored vehicles, both Bamberg battalions called on central fire support for close range fire support… which was then also dialed in on the now thoroughly ruined security zones full of Irromic troopers.

At the end of the night, the Fourth Bamberg Regiment was looking like it might need to become Fourth Bamberg Anglamted Regiment, with a full half the main body of the force nearly destroyed. Your main regret, however, was that Schabler seemed convinced that the enemy had both significant armored car assets, heavy artillery, and Balhk-trained paratroopers despite the last flight over the area had been a week ago.

In positive news, however, Holn had managed to return to his old stomping grounds and most of the old telegraph lines hadn't been taken out, so you now had same-day communications with Holn. Huzzah! More importantly, both the North and South Forces had fought their way up into good territory with competent supplies, so everything back at home could finally get parceled up to the front- and you were in charge of that. For some reason, they all trusted you. You'd never know why.


Each unit has to be assigned to North or South force. Inidcate this by voting by plan with two blocks like so. Note that 6th Tangiyakan and 4th Nyassand are divided up into battalions in case you guys want to get really granular with who gets what; they can also be respectively assigned as [] 6th Tangiyakan and as [] 4th Nyassaland if you all so choose.

[] NAME PLAN
-[] NORTH
--[] Dese guys
--[] Dose guys
-[] SOUTH
--[] Dem guys
--[] Dere guys

Forces

[] 6th Marienburg Anglamated Regiment
[] 3rd Passau Artillery Regiment
[] 6/1 Tangiyaka Battallion
[] 6/2 Tangiyaka Battallion
[] 6/3 Tangiyaka Battallion
[] 6/4 (Headquarters) Tangiyaka Battalion
[] "Karisimbi" Tangiyakan Gerbersjaegers Company
[] "Pike" Nyassand Gunboat Flotilla
[] 4/1 Nyassand Battalion
[] 4/2 Nyassand Battalion
[] 4/3 Nyassand Battalion
[] 4/4 (Headquarters) Battalion
[] 1/1 Elbing Battalion
 
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Wow. The northern force is about to mutiny, the southern force lost a regiment (and lots of local elements, but those are not exactly on the books) and is now wildly overestimating the enemy's strength there.

I hope that is not a result of that 17.

@7734, some questions if you do not mind:
Can we leave some units in reserve?
What is the current terrain situation on the fronts?
How fast will the 6. Ang. Rgt. recover?
 
@7734, some questions if you do not mind:
Can we leave some units in reserve?
What is the current terrain situation on the fronts?
How fast will the 6. Ang. Rgt. recover?

No, you can't leave home reserves. They're very much a now or never resource at your command level, since you can't ship them up the pipe while supplying any sort of stressful operation. You've only got so much rail and riverine assets, and all of it will get tied up if you're not careful. As it stands, it takes about a week to move a battalion, more if they're getting moved so as to minimize disruption of normal supply.

The terrain on North Force is open grassland that's normally two to two and a half meters tall. South Force is entering the glaciel morraines, which means lots of gravel hills and low brush, with low valleys and waterways tending to be heavily overgrown.

6 Ang will recover as a fighting force in about a week, but they won't fill up on men until they go home. The Irromics use a very old fashioned regimental system with national oversight, so reinforcements are always from either a depot company or an Erstazregiment in times of war.

The dice roll did not have any affect on the conflicts present.
 
Yep the power of GenreSavvy correctly predicted the Northern Disaster.

Before the agitation to remove or sideline Schabler starts I would like to mention that that is the General Staff Disaster.
People (generals) learn more from disaster and defeat than from winning (Victory Disease).
Shooting losing generals 'to encourage the others' is an -excellent- method of guaranteeing that all your generals are noobs.
In a novel Schabler will be incapable of learning so that the Hero Protagonist can Save The Day.
We don't know that he is incapable of learning, and should not automatically assume it.

[x] Plan Support Both
-[x] NORTH
--[x] 6th Marienburg Anglamated Regiment
--[x] 3rd Passau Artillery Regiment (Transport Priority)
--[x] 6/1 Tangiyaka Battallion
--[x] 6/2 Tangiyaka Battallion
--[x] 6/3 Tangiyaka Battallion
--[x] 6/4 (Headquarters) Tangiyaka Battalion
--[x] "Karisimbi" Tangiyakan Gerbersjaegers Company (Transport Priority)
-[x] SOUTH
--[x] "Pike" Nyassand Gunboat Flotilla
--[x] 4/1 Nyassand Battalion
--[x] 4/2 Nyassand Battalion
--[x] 4/3 Nyassand Battalion
--[x] 4/4 (Headquarters) Battalion
--[x] 1/1 Elbing Battalion

The north has fallen back into the mountains again (or should to reorganize).
I send them the mountain troops and artillery to set up a hasty defence supported by artilllery.
Hopefully the them will try to follow-up, get mangled by hitting supported mountain troops in own terrain, and can then be pushed back in turn.
Since the mountain troops are Tangiyaka, north gets the rest of the Tangiyaka for as much continuity of command as possible.
South gets everyone else including the armor which now actually has reasonable terrain to work with.
The obvious weakness of this plan is that Schabler will only have supply for his much expanded force for a couple of weeks. We could just send him the mountain boys and reinforce success south, but I don't want to do the 'write him off'.

Incidentally, @7734 , is it Schabler or Schwarster. Guy seems to have different names.
 
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Wow. The northern force is about to mutiny,
Eh, I wouldn't say that. The Junior officers (likely all experienced colonial officers to a man) are probably more likely to murder their general than an actual mutiny to break out.

Mostly because he's a dangerous incompetent and nowhere near aggressive enough. Because while I don't think they're at that level the French hit of "Oh, our boots are melting? The enemy will never see us coming." colonial warfare does generally breed very independent and aggressive junior officers, who are likely used to operating at the company level and below.
 
The north has fallen back into the mountains again (or should to reorganize).

No, they're back to Goma, which is currently the last stop on the transport network before they need to either bust out the horse carts or find a way to start laying light rail across the plains. Remember, large units don't fall back to the most defensible terrain, they fall back to the most well supplied terrain.
Because while I don't think they're at that level the French hit of "Oh, our boots are melting? The enemy will never see us coming." colonial warfare does generally breed very independent and aggressive junior officers, who are likely used to operating at the company level and below.

That's really an "it depends" sort of thing. The Tangiyakan troops are probably the least aggressive (they "only" want double the frontage as listed in the book) but that's because they're the furthest down the snarl of Heavy Weapons Theory, and their organic regimental and battalion batteries are the heaviest, and are pushing hard for company-level light machine gun sections past the battalion heavy guns. Then there's the Volta guys, who are very heavily tied to the theory of rifleman (and rifle grenade) superiority and field entrenchment doctrines. They're a bit screwy, since they believe in squad grenadiers and parabolic rifle grenade fire on pre-registered sites. The fact they've also got the best bullet trap rifle grenade doesn't hurt them, though. Then there's the Nylassanders, whom everyone else (including the Sumpfratten, who were literally the most aggressive unit in the War) thinks are batshit insane. The fact they make midnight bayonet charges work, however, combined with high accuracy long range volley fire and designated marksmen to make their light infantry surprisingly deadly for the low level of support they carry. The fact they also have a solid record of going on the offensive against entrenched enemy units at night and taking out the picket lines before the support can start firing down their throats adds a lot of psychological factor to their reputation.
 
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