From Stone to the Stars

As interesting as meteoric iron sounds, I think I'll pass on it for now since it seems like we would only get ceremonial or ritual use out of it compared to things we might need and can immediately use, such as more clay.
Missing the point, until we have Bronze Age boats we can only trade luxuries, which are things like meteoric iron, gems, etc. And having some meteoric iron to play with is a pretty big leg up for developing serious metalworking skills and techniques, since copper is a total piece of shit to experiment with due to its softness, almost nothing you learn from it is useful when you move to bronze, much less iron.

Things we need and can immediately use are almost all impossible to trade at present.
Fair enough, I am just leery of discounting nomads in general when they tend to have a history of surprising people, the surprise usually not a pleasant one.
Its because Nomads are a chain reaction. They aren't definitionally the doomstacks that everyone bordering the eurasian steppes are familiar with. Keep in mind that one of the big things with Nomads is they don't really WANT to stay nomads, especially not as tech progresses, they want in on civilization goodies, for the people who live on marginal lands, which only grows more marginal as tech level improves and settled living propagates into their better lands

The Eurasian nomads are pretty much the exception.
Their steppes are so large that even land which COULD be settled with newer technology, isn't, because of nomad attacks.
This is because its huge enough that a weather disruption anywhere along half of Asia will trigger a nomad migration, which in turn overpressures otherwise lean but viable lands, and then these new areas either flee and overload other areas, or fight for it and now you have an oversized Nomad tribe under the control of a warlord, followed by rippling out before one of the settled countries three months march find a nomad horde the size of their country bearing down in pursuit of the good life.

Size matters a lot.
How did he, as someone who grew up outside of our society, manage to obtain such mystery knowledge? Is he prestigious and respected enough that the other Holy Orders just showed him stuff when he was interested, or were more subtle means involved?
Most of the holy order stuffs aren't that secret yet. We hadn't developed the concepts of deliberate mysteries yet, only stuff too hard/dangerous to learn without the orders.

Also he didn't grow up outside our society. He grew up around the shamans and workmen we sent north. He was then taken in by one of the proto-Star Shamans and attempted their initiation, only to flunk out at the Ordeal(possibly due to claustrophobia).

After that he went home and joined the Horned Riders, where its mostly learning to raise a Caribou mount till it can carry him. They aren't picky, we sort of killed most of their order in the war.

Now from there, the thing is the Fangs aren't too complicated, they earn the trust of dogs, which are more prone to mauling people a bit versus the caribou's skittishness, so he can more or less figure out how they work with some questioning and cooperation.

Then its just the Ember Eyes left(he's got no interest in the Frost Scarred), and their secrets are not so secret. A lot of them are conducted in public rituals, except obviously he's not taught the details, only that its quite obvious that which exact reagent and how much of each is used is important.

Not so bad. The main thing is the mode of thought, of which the Star Shaman share types with the Ember Eyes and the Horned Hunters share types with the Fangs.
You'd have to be a bloody genius of course, but he is.

Since a lot of our formal breeding has been traditionally done by Holy Orders (but not all, like orkers for instance) does it look like this practice will start in an existing Holy Order or outside of it?
Seems to me that its not really exclusive yet. Research is just a bunch of people trying their own thing. If it needs a small group of people with highly specialized(aka elite) skills, then its a Holy Order's work. If it needs a lot of people doing a repetitive task then its artisanal.

Lastly, what do the Fangs do professionally in peace times other than breeding and training dogs and giving mystic aid to their parishioners? Do they still go hunting enough to be considered food producers as well? Do they actually participate in and/or lead large scale herding activities full time? Or do they more like gift/sell/lease their dogs to hunters and herders to use?
Definitely not gifting their dogs yet. The mythology has them as soulmates and family. But based on our pick of Herding Dogs, they probably would take up some herding roles.
 
Probably makes shooting for more difficult states(like the gradual shredding of Holy Order authorities) easier and less likely to explode in a middle step.
We shouldn't forget that Heroes have their own agenda as well. Jeree would not aid us when it comes to limiting the Horned Riders and I wouldn't put it beyond him to exploit any actions we ask him to take against his rival Orders. Luckily the Horned Riders are currently the weakest and least established of the lot.
one man bonds to one caribou for life,
Are you sure? How long does a caribou live? Traditionally cavalry warriors tried to get more than one warhorse under their name. Also, the story has already told us that the rodeo of breaking in a new caribou is considered a national sport among the Horned Riders, so it can't be happening only once per new initiate.
Definitely not gifting their dogs yet. The mythology has them as soulmates and family. But based on our pick of Herding Dogs, they probably would take up some herding roles
We researched dog related bonuses to all of our hunting and herding actions through breeding. So either there have to be far more people involved in the breeding game than the Fangs (and they mostly lead through example and advise), or they give out pups or trained dogs to others, or their numbers are much higher than I thought, enough so as to provide the majority of our whole tribe's meat income.
 
Are you sure? How long does a caribou live? Traditionally cavalry warriors tried to get more than one warhorse under their name. Also, the story has already told us that the rodeo of breaking in a new caribou is considered a national sport among the Horned Riders, so it can't be happening only once per new initiate.
More that one caribou has one rider for life. The rider may keep a few spares in fact. Mounts are kinda fragile
We researched dog related bonuses to all of our hunting and herding actions through breeding. So either there have to be far more people involved in the breeding game than the Fangs (and they mostly lead through example and advise), or they give out pups or trained dogs to others, or their numbers are much higher than I thought, enough so as to provide the majority of our whole tribe's meat income.

Dogs fuck whatever they want. The Fangs might lead, but theres no reproduction control over them.
 
The realization that you could - for example - split your herd of cattle in three and only permit the best third to breed was revolutionary! It staggeringly increased the size of animals or the amount of milk they produced. Chickens increased their average body weight three times over during a fifty year span, for example.
@Redium, can you give a source for this?
 
21.2 Purpleheart
[X] [Starve] Censure the Fangs for their duplicity. (-1 RA, - - Stability)
[X] [Preach] Encourage the Ember-Eyes and look to take advantage of the situation. (+ Stability)
[X] [Tree] Coppicing (Reduced ecological impact of forestry) [Easy]
[X] [Caribou] Increased Size (Expanded pool of possible Horned Riders) [Moderate]
[X] [Dog] Herding Dogs (Staples: Increase return from Herding-type buildings) [Moderate]

This... was likely the best breakfast that Jeree had ever tasted. Boiled quinoa and maple sugar. How had the gods not seen fit to grace him with this wisdom sooner? He had tried everything; simple fare like the platters of smoke fish and dried fruits that many fellow shaman preferred; a handful of pemmican sweetened with lard and berries like warriors preferred; or even the steamed corn cakes that were so popular among children.

Still, it was an extravagance to be able to afford maple sugar with every breakfast. Meh. That just made him eccentric; he was too wealthy and influential to be spirit-touched.

Jeree stopped, spoon half forgotten in the midst of his hot cereal.

Too rich to be spirit-touched. He was a hypocrite. Jeree felt the spirits, they were the wind in his hair when he ran among the willows. They wormed their way up from the depths of the earth and blossomed into countless beasts of every type. He could hear their whispers whenever he stalked the dark places of his mind and the deep parts of the world.

It was the spirit-touched that the People called when they needed help, when they found something they couldn't explain. Jeree remembered when he had been training with the Star Shaman; his teacher, Guutz, had received a call, something unusual had happened at a nearby logging camp had deeply spooked those living there. When the pair had arrived, they discovered a young woman nursing two young children. They were twins... but not. Each infant was attached to the other at the chest and along the stomach. They were one being.

The sight had utterly stumped Jeree and left his teacher speechless. What was there to say? It was well known that women sometimes gave birth to things that were... wrong. Some simply bleed and bleed, death issuing forth from their wombs. Others brought babies into the world, only for them to never draw breath. Some women simply died; slain by children unborn, or dying in the birthing bed.

This, however, this two-as-one person, was a virtual unknown. Even after consulting with the others at the Cave of Stars, the spirits were silent and the People's memories void.

In the end, Jeree's mentor had spoken with the mother and heard her story. She had been married to two men, brothers, and born one twin for each of them. His mentor believed that the children's souls had been confused. They were of shared blood, but they were not fully of one blood. Their souls had meshed, interwoven, and then their bodies grew to match their shared souls. The woman was advised to maintain only one of her husbands in the future to prevent any more two-as-one infants.

The advice would work.

As for the children already born? Let them grow properly, Guutz had said, Entrust them to us. They were two-as-one, the soul that resided in their bodies would be an indomitable one. Perfect for training in the shaman's secret ways. The two-as-one were born into this world and survived, why upset the spirits by trying to separate them? Any injury inflicted, even by the most highly skilled shaman for medical reasons, carried the risk of death; either immediately from blood loss, or in lingering days from wound-rot. To cut the two-as-one into one would be impossible.

Jeree recalled the relief in the woman's eyes as they had turned to leave with her 'child'. She had an answer, it had not be a curse of the spirits laid upon her. What happened was a simple mistake, an accident, and the shaman had come to clean up the result.

He still recalled the suspicious eyes that had followed the two of them out. The hidden signs and whispered prayers to silent gods for guidance. Everyone there knew that the two-as-one would be taken by the shaman eventually. Should a monster not be welcomed among its own kindred? Jeree remembered the child they had taken in the years following. Not once did her mother or fathers come to visit her.

Guutz had been oblivious to it all, twitching his hands his hands in sacred rhythms and grinning, off in his own little world visiting the spirits. Jeree recalled every second of it. Every harsh glare and every echoing whisper. He'd been relieved to fail his final test and be cast out from the Star Shaman. Returning home, to the wind and rain, tree and rock was... liberation.

Jeree had taken to the caribou of his homeland like a fish to water. He had found their habits to be a second nature to him. The way they moved, alternating in leadership from male to female across the seasons, bunching together to fight predators, and growing over their short decade and a half of life.

Training to be a Horned Rider took years. Each mount had to be raised from shortly after birth and was not suitable to ride for more than three years. Once fully trained, the average mount would last, barring death or injury, five to seven years. A good Horned Rider had to constantly be training new mounts and that frequently meant taking on apprentices for their help. It was a scattershot system, especially when more than half of apprentices would simply grow up to be to big to ride, but Jeree had always been small.

His lips pulled back, revealing bared teeth. He'd only had to fight off a few bullies in his time. His sister had been amongst the worst. Arrogant, cocksure, convinced in the divine right imbued in her by the spirits. Compared to a simple knife of obsidian, it wasn't worth much.

Hopping to his feet, Jeree stretched. He'd been sitting on a stump, freshly budding with new shoots of life. In the distance, he could hear the shouts from the rest of his party. They were finally getting close, but they were doomed to disappointment; the swamp on the side of the hill they were coming from was impassible. They'd have to detour nearly an hour's ride to the west if they wanted to actually link up with him.

Hoping on top of his mount, Jeree spun his cloak of many colours. Fine dyes, ocher, fallen leaves, gems, and dozens of other pretty baubles crinkled and crackled through the air. The shouts momentarily intensified and Jeree saw a head pop out as one of his companions desperately climbed a tree for a better view. The despair was writ clear on their face when Jeree offered a jaunty wave and then bolted.

"Flee," he hissed at his mount, sending in barreling in the opposite direction. He wasn't worried; that caribou had been the smartest and toughest mount he'd ever trained. The old girl would show up again later. Eventually. After a few hours once his companions had finally run the beast down. Jeree briefly wondered if any of them would cry this time as they realized he was nowhere to be found.

Snapping his death mask down, Jeree pulled his cloak in tightly and changed himself. Like an arrow from a bow, he was off; jumping, hopping, and swinging between the trees. His muscles burned from the unfamiliar exertion, but he moved. A caribou might be akin to his speed across open ground, but among the trackless forests that blanketed the southern world? He was the shadow that slipped the gap between light and dark.

When he had been the one to crush Arrow Lake, it had always amused Jeree that they had been most terrified of his mask. He knew that it was tradition for them to place a mask on the face of each one of their dead, even the Debtors.

They should have been much more weary of his fangs.

Not the actual Fangs, he mused as he catapulted off a root over a muddy mire. They were fearsome, but they had become whipped in recent times. His beloved had been angry with them, perhaps even cruel. Jeree didn't understand the exact intricacies, but it seemed their temple in Hill Guard had been promising more food for the Pareem's use than was actually offered. This had been going on for years beyond count, longer than Luule could determine. It had, however, caused difficulties at the Cave of Stars a few years back. Supplies had been delayed and come up short, sending the entire settlement straight into starvation once winter rolled around.

They started eating each other as a result.

Jeree shrugged. He'd known a lot of people in his childhood who'd ate other people. Cooked, it tasted just like any other meat.

For Luule and the others who'd always lived in the southlands, it was a Big Deal. It just wasn't something that was Done (except at the edges of civilization or during harsh winters, Jeree knew). The fact that some of the People were forced to resort to that while the Fangs stole more than their fair share of food enraged many. Food thieves were hated, beyond even rapists and traitors. Combined with Luule openly censuring them, that anger burned and ignited into violence. The temple at Hill Guard had been damaged by thrown torches and hurled stones, their kennels smashed, and several of the Fangs were killed.

It wasn't a grievous blow to the Fangs, but they had basically left the temple abandoned since then. In a few more years, the rot and decay would seep in and the temple would sustain real, structural damage.

The riot had thrown the Fangs from a central position of prominence to the fringes of civilization.

In some ways, it suited the Holy Order. They had always been of a more bestial sort, only the Horned Riders came close, and even they paled in the final accounting. On the other hand, it had made the Fangs more vicious. They snapped and barked, eyeing the rest of the People with distrust. Instead of a central, civilized role, they submerged themselves within the Hunt, turning their maintenance of the system the People used to master the beasts of nature into a way of life.

To Jeree, it created an opportunity and a concern. With Hill Guard empty, it would be trivial for him to cement the Horned Riders' place by occupying the temple and turning it to their ends. It was almost an ideal structure for the Horned Riders; the Fangs had obviously had many of the same concerns in raising dogs as they did in caribou. Simply replacing the Fangs, however, was likely to breed serious resentment. Even if Jeree worked to mitigate that, to give the Fangs back their place in the People, it would only be a balm on a scalding burn.

Either way, the time to act was drawing to a close. Jeree would need to speak to his beloved soon. It would take time to organize things, more so now that Luule had to concern herself with their children.

How does Jeree react to the expulsion of the Fangs from their Temple?

[ ] [Kick] Moved the Horned Riders into the suitable temple at Hill Guard, forget the Fangs. (+ Stability)
[ ] [Kick] Move the Horned Riders into Hill Guard, push the Fangs even further to the periphery. (- Stability, -0.25 RA)
[ ] [Kick] Move the Horned Riders into Hill Guard and invite back the Fangs. (- - Stability, - Legitimacy)
[ ] [Kick] Give the Fangs back Hill Guard, find something else for the Horned Riders. (- Stability, - Legitimacy, +0.25 RA)
[ ] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)

Pulling to a stop, Jeree surveyed his surroundings. He and his companions had been surveying the lands south of the Cave of Stars. Numerous warriors, hunters, and woodsmen had been exploring the region for the past few years, scouting it to learn the lay of the land and determine if there was anything in the region worth taking. The region was riven by rivers and dotted with an endless number of lakes. Jeree heard that there were supposed to be more lakes in the region than there were individuals that made up the People. Some of the lakes were massive, seemingly endless, like a smaller version of the sweetwater seas, but others were glorified puddles.

Along the rivers that led south of the Cave of Stars, the explorers claimed they found a strange bounty. Jeree just hoped it was better than the venomous snakes they found to the west. That had been less than fun, even if their bites were incapable of killing anyone stronger than a tiny child.

Jeree had found the explorers. They were settled in a small clearing, sewn moose-skin tents arranged around a central fire pit. Skewers of meat were roasting while a worker attended a bubbling pot placed in the center of the fire. Leaping down from the tree he'd been standing in, Jeree pulled up short as something thumped into his shoulder. An arrow, a glance revealed. A war arrow, he realized as he pulled it out and snapped it.

At least there was no blood on it, he thought. It didn't actually penetrate.

Standing up slowly, Jeree unfurled his form and stared directly at the panicking bowman who'd shot him. "Sur!" he shouted. "I thought... I saw... I'm sorry! Please don't eat me!"

Pulling up his mask, Jeree made sure to have his most unimpressed look ready. Sure, Luule called it his 'hungry eyes', but all it was just genuine and sincere disappointment. Honest.

"The arrow caught in my skin," he said. "If you're going to shoot me again, at least have the decency to hit somewhere important." Waving off the bowman, Jeree turned to the cook. "Your reports said you found something."

"Please don't be to hard on the lad," the cook asked. "We've had to deal with more than a few attackers trying to ambush us. As for what we found," the cook pointed at a tree, "That one. There's tons more like it, but that's the only one we managed to crack open."

Taking a closer look, the tall tree reminded Jeree of a combination between birch and black cherry. Its bark had the same texture as black cherry, but the colouration was significantly closer to birch. Black knot tumors spidered across one side of the tree, likely being the cause of its death. A hole had been torn in the tree's side; the explorers had cut into the tree with axes looking for firewood, since it was already dead, it should've been an easy cut. At the ground, however, were chips from at least four different axe heads and the broken remains of two more.

Was the tree made of stone? Jeree wondered. Underneath the splintered black knots, beetles and other iridescent insects rooted through rotten wood. It was soft enough that Jeree could break it away with just his hands. Scrubbing the last of the rotted remains away, Jeree squinted. The center of the tree looked like it was made of stone, amethyst specifically. It was still faint, but the purple tinge was undeniable.

It was beautiful and a mere glance showed that those trees infested the surrounding area.

"Sur." One of the explorers approached. "We have a few more samples, if you would like to look. They're different colours, a bit, but we have everything from dawn's first light to amethyst and even blackberry. All of them from that type of tree."

Seeing the range of colours, Jeree agreed. That tree was beautiful.

A new Luxury resource (Exotic Hardwood) has been discovered by the People. How should they secure it?

[ ] [Tree] Work on expanding the grove. (Encourage Arborists)
[ ] [Tree] Have the shaman spend time with the trees, studying them. (Study: Life)
[ ] [Tree] Strike back against the bandits who have been attacking the People's explorers. (Raid: Southern Bandits)
[ ] [Tree] Try and work the new tree into the People's arboriculture. (-1 Turn to fully change Arboriculture paradigm)
[ ] [Tree] Press on further, see if there's more that can be found. (Explore: South of the Cave of Stars)
[ ] [Tree] Work on building good trails into the area for easier access. (New Trails)

The only downside that Jeree knew of was that the trees would be a beauty only the People, could really appreciate; they were so rare that he doubted any outsiders had ever laid eyes on them before. To trade this beautiful purple wood would likely fetch high returns. Setting aside its beauty, it was dense, heavier for its size than even oak. Water seemed to run right off of it and the heartwood itself showed no signs at all of rot, even as the rest of the tree decayed around it.

For someone who worked extensively with water and earth, that resistance to rot would be a godsend. The Pearl Divers were certain to want access to the trees by the ton. Even the Island Makers... perhaps not them; the Island Makers had severed all contact a few years previously.

Apparently, the group had been unappreciative of the efforts of the Ember-Eyes in preaching to their people. When they eventually realized that Luule and the other Pareem had no intention of censuring or stopping them, the Island Makers turned the Ember-Eyes away themselves. It had involved violence, but blessedly few deaths. At first. Any of Ember-Eye that tried to brave their cordon, either sneaking around or by pretending to be a simply trader, was quickly and efficiently trussed up and shipped back to the north. It was only those who had been captured multiple times that saw any true punishment.

Within two years, everyone was barred from the People. Pareem to shaman, Debtor to trader.

The Soft Eyes practically leaped into the gap that created. They were used to receiving trade goods from the People and then passing a limited measure on, either to the Island Makers upriver or to the Stouthearts in the mountains. It was never much, but with the Island Makers refusing entry for all of the People's traders, the Soft Eyes had exploded to fill that gap. Not only did they make great profit as a now enforced middle man, but some of the Island Makers were desperate enough for the People's goods that they simply gave the Soft Eyes food!

Angry whispers already permeated, blaming the Soft Eyes for their opportunism, stealing trade that should have been the People. Others blamed the Ember-Eyes and their ambition, some preferred to blame the Island Makers and their fear, jealousy, and weakness.

In the end, who was actually to blame mattered little to the People. They just needed to know what to do. Then they would know who was at fault.

What should the People do about the breakdown in relations with the Island Makers?

[ ] [Trade] Try and offer an apology to the Island Makers. (Gift Mission, - - Legitimacy, - Stability, - 0.5 RA)
[ ] [Trade] Lean on the Soft Eyes, try to get them to cease being a middleman. (+ Stability)
[ ] [Trade] Ignore the situation, allow the shaman to continue their attempts. (- Legitimacy)
[ ] [Trade] Push harder. Send more shaman. (++ Stability, + Legitimacy, +1 RA)

AN: Eight hours Moratorium for this one.
 
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Well, the fangs are progressing as expected. I'm very glad that we took the +stability option earlier, it allows me to feel much more comfortable choosing
[ ] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)
The option to put them both in the same temple costs too much stability though, since we still need to burn off 1.25 RA with that option.

The bandits present several possiblites: 1)the lakelands or island makers are undergoing turmoil or starvation and thus spawning bandits, 2)our own issues have spawned some bandits(probably dispossessed fangs) or 3)these are actually probing attacks. I find it hilarious that the explorers are so nonchalant about the bandits and jeree being shot (apart from bowdude). Also, this is making me retroactively much gladder that we fortified the cave of stars with a settlement.


Finally, it's worth noting that purpleheart wood 1)causes nausea and skin irritation when in dust form and 2)fades to brown with UV exposure. Unless we take the study life option, these may be unpleasant surprises.
 
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Finally, it's worth noting that purpleheart wood 1)causes nausea and skin irritation when in dust form and 2)fades to brown with UV exposure. Unless we take the study life option, these may be unpleasant surprises.
I've got a fifty year old black walnut grove in an undisclosed location. The giveaway in 21.2 is the purple heartwood.

Is Walnut dangerous/toxic | Fine Woodworking Knots
Walnut has some real toxic issues:

- It's aleopathic. In normal folk english, it has natural herbicides (jugalone) that surpress the growth of other plants. Compost walnut dust and shavings before using as mulch.

- It's a respiratory irritant. I speak from experience as an adult onset asthma patient. If I sand walnut without dust collection and a dust mask, I develop asthma symptoms within a few hours.

- It can be a skin toxin. Some years ago, my wife and I cut a bunch of walnut stump sprouts from some stumps near the barn and chipped them in early summer when the sap was running. Several days later, my arms had third degree chemical burns from the chain saw dust and sap that took two months to heal!

All of the dark woods are dark because they have natural biochemical WMDs that fend off rot, insect attack, and plant competitors. Use respiratory protection, collect the dust, and be especially careful if you're sweating and dust can accumulate in your wet spots.
Also see:
https://extension.umd.edu/learn/toxic-plant-profile-black-walnut

IIRC, Black walnuts promote the growth of grass and can poison young trees.
 
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Of all of the tree options i like [ ] [Tree] Work on building good trails into the area for easier access. (New Trails) most as we are close to or at the cap for several actions and more trails will make it easier to move warriors into the region if the bandits are a sign of bigger problems to come.
 
How do the Star Shaman and Horned Riders fit into this paradigm?

I mean for the Horned Riders, I doubt they arose from the same value system we currently possess, so I'm curious how they fit into this situation considering they will likely have to adapt to fit into our values.

As for the Star Shaman, I'm somewhat curious as to how they will interpret our values considering how different they are, especially as it looks like they don't really have another Holy Order to play off their duality.

The Star Shaman are: Introverted, Ascetic, and Patient. Their top two values are: Ordeals and Mastery of Nature.

Horned Riders are: Extroverted, Materialistic, and Patient. Their top two values are: Elitism and Familialism.

Fangs are: Extroverted, Ascetic, and Immediate. Their top values are: Vendetta and Familialism.

Ember-Eyes are: Introverted, Materialistic, and Patient. Their top values are: Elitism and Mastery of Nature.

Frost-Scarred are: Extroverted, Ascetic, and Immediate. Their top values are Ordeals and Might Makes Right.

There's essentially three main axies on which Holy Orders vary: Introversion/Extroversion (how open they are with their mysteries and seeking new recruits), Materialism/Asceticism (whether they focus on the material or spiritual world) and Patience/Immediacy (how willing the orders are to wait in order to see results in their mysteries).

A few questions. Can we still get said ice and meteoric iron from the north?

Is this northern horde of nomads simply a prediction or is there in actuality a horde of nomads lurking to the north that we aren't aware of?

I'm also now curious about as to what is west that could cause them to diverge and fracture so much that it ranks up there with invaders from the north or south.

Ice would be hard to secure without settling more northern settlements or looking for nomads who are willing to work as middlemen. It likely be more efficient in the long-term to build a fleet and then have that go around to the north to extract ice.

Meteoric iron is perfectly possible to trade for. It's likely going to have to compete with bog iron, but meteoric iron is generally better quality and it has unique attributes that make it visibly striking.

There's no secret nomad hordes waiting in the wings. Now, at least. North America, at the point in the timeline you're in, is still relatively under populated for its size. The initial group that settled across the Bearing Strait was very, very small IRL and that greatly slowed the growth of new populations. It's estimated that all of the Americas had a population of 100 million in 1941 while Europe at the same time had a population of 45 million. Needless to say, the Americas are many time bigger than Europe. It's going to really take time for all of the good land to fill up, but the outer reaches will eventually start filling with nomads. It's still not likely to get as crazy as Eurasian nomads, outside of perhaps the Canadian Prairies and Tundra (the American Midwest was mostly forested before white settlers arrived).

The thing that's there is something that isn't too far away (it's just hidden in the unmarked parts of the map), but it's something that's obscure.

This sounds like you're describing the transition state for a molecule in chemistry, with us being the molecule currently undergoing a chemical reaction.

Anyways, does having heroes in this situation, especially a mystic hero, help in regards to the accessibility and possibility of which state we can end up in? As I gather with our previously high stability, we have a much bigger buffer than we would've had at a lower state.

Transition state! That's what I was thinking of. I could not recall the correct words in the moment.

Heroes are like catalysts. They provide alternative pathways that are less 'energetic'. They're less chaotic and as such are less likely to make everything fly apart. In short, yes they provide a buffer.

Would the Northlands have been the other examples of Beasts?

Yes.

Incidentally @Redium can you use spoiler blocks or article blocks for the civ sheet lists of values? Large quotes are very hard to interact with on mobile and you can't even quote the text out for reference purposes anymore.

I'll change it back.

Ah, so cultural translation issue since multiple people around here have SOME kind of earthmoving construction megaproject of their own(Peace Builders, Island Makers and Pearl Divers), with the exceptions of the former Northlands(who probably would consider it significant), and the Mountain Clans(who sound like they have a different fork of the natural wonder value that we have?).

The Mountain Clans literally live in a mountain range. Your 'hill' is probably less than a hundred feet tall. They're used to have mountains towering thousands of feet over their heads.

If the Northlands survived they might call us the Mound Builders, since they understand the whole twin soul thing with their own lifebonded caribou.

If the Northlanders have survived, you'd more likely get a derogatory nickname. Dirt Digger most likely.

That sounds a lot like they would not have liked our temple on a natural wonder at all. Their religious autocracy government would lose legitimacy simply from it existing independent of their approach.

There's a reason that the first reason they could've fallen was getting knocked over from someone from the south.

3) Check the maps? Whats to the western side of Canada?

Note: you're not looking that far to the west.

The Canadian Prairie and the Great Plains as a whole are pretty large, so considering how divergent history can be I don't think we can discount another nomad horse arising from it now that there are potentially rideable animals aside from horses that can be used in the wide open plains of North America, something they didn't really have historically.

Note: The Prairies are about 1,000 miles west of Hill Guard. They're very unlikely to have anything to do with you until way, way latter on.

How did he, as someone who grew up outside of our society, manage to obtain such mystery knowledge? Is he prestigious and respected enough that the other Holy Orders just showed him stuff when he was interested, or were more subtle means involved?

He's a genius and most of the Holy Orders' mysteries aren't that obscure. The Ember-Eyes and Frost-Scarred practice theirs publicly as a matter of prestige. The Fangs are fairly close to the Horned Riders, just focusing on different aspects of rearing animals. The Star Shaman were the only ones he'd really have struggled to grasp and he was an apprentice with them for years.

I was asking more about what the internal relations between those three tribes look like.

Cousins. They're distant and becoming more so every day, but they still recognize each other as closer kin than any other civilizations.

Huh. Interesting. It will give us a very weird incentive in the future where expensive slaves will be much more valuable than cheap ones, not just due to whatever skills and qualities they have that make them so expensive but because it will be more socially acceptable to keep them for long if they cost more. It also means that a slave in the know would try to keep their own price down by seeking unattractive, as long as they are still worth being bought by us, since it could be the fastest way to freedom. And that slaver tribes will be able to negotiate above average prices since the price itself is a positive quality to some extent.

It's still possible for you to drop debt slavery in the future. With the correct decisions, it can evolve into corvee labour and just become a form of taxation instead of servitude.

Since a lot of our formal breeding has been traditionally done by Holy Orders (but not all, like orkers for instance) does it look like this practice will start in an existing Holy Order or outside of it?

Potentially. Domesticated ravens are most likely to be adopted into either the Fangs (since they interact with the Hunt) or the Star Shaman (because of their status as tricksters or omens of death).

The Holy Orders are responsible for feeding their own members? Do they function like a massive clan each then?
In general I'm a bit confused on how the daily social life of a member of a Holy Order works exactly. You already said that they are allowed to marry freely and keep their previous familial ties. But they also get recruited at a young age from various settlements and (presumably) relocate to the settlement where their Holy Order is based at after recruitment. And while traditional warriors join a warrior clan by getting adopted or by marrying in to it and joining their wife's family (I think), most martial Holy Orders are male dominated. So what exactly happens when Holy Order members get married? Do they belong to their spouse's clan while still fully participating in the Order as their 'profession'? Or do they live with their Order brothers, with spouses and future children essentially becoming periferal Order members?

Norminally, every member of the Holy Orders support themselves and their families independently by pursuing a regular 'career'. Ember-Eyes are jewelry, charcoal, and soap makers; the Frost-Scarred tend to be traders or warriors; the Fangs are hunters; the Horned Riders are herders; and the Star Shaman are shaman. As they age, these individuals tend to do more and more services on behalf of their holy order, collecting a ration for that work. There's a period of transition from normal work to working for the Holy Order itself.

Speaking of marriage, is Male Exogamy still something that mostly applies to warriors or have non-warrior professions also have adopted it by now?

It's percolating throughout society now. It's been adopted quickly by most professions that require apprenticeships, but it's slower in professions that are geographically tied (farmers, herders, lumberjacks).

Lastly, what do the Fangs do professionally in peace times other than breeding and training dogs and giving mystic aid to their parishioners? Do they still go hunting enough to be considered food producers as well? Do they actually participate in and/or lead large scale herding activities full time? Or do they more like gift/sell/lease their dogs to hunters and herders to use?

The Fangs are hunters. They're actually the ones that maintain the Hunt as an institution. They also tend to be explorers and traders, but hunters are the most comon.

Are you sure? How long does a caribou live? Traditionally cavalry warriors tried to get more than one warhorse under their name. Also, the story has already told us that the rodeo of breaking in a new caribou is considered a national sport among the Horned Riders, so it can't be happening only once per new initiate.

Caribou tend to live 13 years for males and 17 years for females. They can be safely ridden from the age of 3 until 10-12 typically.

@Redium, can you give a source for this?

Not off the top of my head, unfortunately. This was something that we studied briefly in a course of Evolution during university. Artificial selection was used as a means to compare and contrast natural selection. If you wanted to do some research on it, you're going to want to look up the Second Agriculture Revolution, British Agriculture Revolution, or Charles Townshend, the man who pioneered it, or Charles Bakewell, the man who scientifically codified selective breeding.

To make a long story short: the Second Agricultural Revolution was prompted by the adoption of four-field crop rotation (also called the Norfolk System). By rotating between wheat, turnips, barley, and clover, it was possible to extract much greater yield from agricultural fields. The reason for this is because of turnips and clover. Turnips have exceptionally deep roots and can survive cold temperatures, and often extract resources during the winter that other plants simply can't. Clover is nitrogen fixing in soil and as such greatly reduces the need for any particular field to lay fallow.

This agricultural increase, ended up creating an increase animal products. Turnips can be eaten by humans, but tends to be unpalatable. Clover is inedible. Instead of allowing these new crops to rot, farmers started to feed them to cattle and other animals. Before this, cattle were bred as farm aids; something to pull the plow, primarily. It simply wasn't calorically effective to feed the cattle to grow to be meat. Anything that you could feed the cow would be better consumed directly by the farmer since the cow doesn't translate 100% of the energy in the food it eats into meat. It's more efficient to eat the plants directly. Farmers would still eat their cows, but only as a last resort.

In the Agricultural Revolution, however, farmers suddenly had a lot of crops that they weren't going to be eating themselves. They had enough food from the wheat and barley they grew that it made sense to feed the turnips and clover to the cattle. Cattle then started to be bred for increased size in order to offer more beef. Tax reports from butchers during the period indicated that cattle roughly doubled in size over the course of a century because there was more food available and selective breeding made animals bigger. Scientifically directed breeding was credited with making this enormous difference in cattle size possible.

Now, the counterpoint to this would be that scientifically selected breeding doesn't matter; simply having access to more food would make cattle grow bigger. This is true to a limited extent, but it masks how enormous the difference selective breeding makes in a relatively short time. There was a study on three different breeds of chicken; one from 1957, 1978 and 2005. Each of these breeds was kept isolated and were allowed to mate randomly while later breeds had experienced normal artificial selection from the chicken industry, selecting for bigger and bigger birds.

Over the course of the experiment, all of these chickens were given the same diet and living conditions. At the end, the 1957 chicken weighed 905 grams; the 1978 ones weighed 1,808 grams; and the 2005 chicken weighed 4,202 grams. Purely by selective breeding, chickens more than tripled in weight in a fifty year period. Of course, the 1957 birds were noted to be much, much healthier than the later birds.

It's likely that the difference in cattle wouldn't be this immense in the same time period (since cattle have much longer generation times), but it illustrates how strongly scientifically formulated artificial selection can affect a species of animal.

Before Charles Bakewell, the notion of artificial selection did exist, arising among the Romans and the Muslims. The difference between this artificial selection and more modern artificial selection is in its immediacy. Early artificial selection would involve cutting down the most diseased or unhealthy trees, culling the smallest and weakest animals, etc. It only removes a few of the weakest members of a breeding population; this works on the scale of centuries and millennia. Late artificial selection involved specifically breeding the best specimens and introducing a very unhealthy degree of inbreeding. This works on the scale of decades.

When the People are selectively breeding something, they're using the first method, and it's not a fast one.



Additionally, I added an extra voting option on the bottom of the previous update. You may want to check it again.
 
It's estimated that all of the Americas had a population of 100 million in 1941 while Europe at the same time had a population of 45 million.
Wasn't that largely because of the Columbian Exchange? Can't remember where I read this or how accurate this is, but there were over a 100 million people in North America before smallpox and other European diseases swept through and killed more than 90% of the population.
 
This... was likely the best breakfast that Jeree had ever tasted. Boiled quinoa and maple sugar. How had the gods not seen fit to grace him with this wisdom sooner? He had tried everything; simple fare like the platters of smoke fish and dried fruits that many fellow shaman preferred; a handful of pemmican sweetened with lard and berries like warriors preferred; or even the steamed corn cakes that were so popular among children.
Sweetened porridge is his favorite huh?

It was the spirit-touched that the People called when they needed help, when they found something they couldn't explain. Jeree remembered when he had been training with the Star Shaman; his teacher, Guutz, had received a call, something unusual had happened at a nearby logging camp had deeply spooked those living there. When the pair had arrived, they discovered a young woman nursing two young children. They were twins... but not. Each infant was attached to the other at the chest and along the stomach. They were one being.

The sight had utterly stumped Jeree and left his teacher speechless. What was there to say? It was well known that women sometimes gave birth to things that were... wrong. Some simply bleed and bleed, death issuing forth from their wombs. Others brought babies into the world, only for them to never draw breath. Some women simply died; slain by children unborn, or dying in the birthing bed.

This, however, this two-as-one person, was a virtual unknown. Even after consulting with the others at the Cave of Stars, the spirits were silent and the People's memories void.

In the end, Jeree's mentor had spoken with the mother and heard her story. She had been married to two men, brothers, and born one twin for each of them. His mentor believed that the children's souls had been confused. They were of shared blood, but they were not fully of one blood. Their souls had meshed, interwoven, and then their bodies grew to match their shared souls. The woman was advised to maintain only one of her husbands in the future to prevent any more two-as-one infants.

The advice would work.

As for the children already born? Let them grow properly, Guutz had said, Entrust them to us. They were two-as-one, the soul that resided in their bodies would be an indomitable one. Perfect for training in the shaman's secret ways. The two-as-one were born into this world and survived, why upset the spirits by trying to separate them? Any injury inflicted, even by the most highly skilled shaman for medical reasons, carried the risk of death; either immediately from blood loss, or in lingering days from wound-rot. To cut the two-as-one into one would be impossible.

Jeree recalled the relief in the woman's eyes as they had turned to leave with her 'child'. She had an answer, it had not be a curse of the spirits laid upon her. What happened was a simple mistake, an accident, and the shaman had come to clean up the result.

He still recalled the suspicious eyes that had followed the two of them out. The hidden signs and whispered prayers to silent gods for guidance. Everyone there knew that the two-as-one would be taken by the shaman eventually. Should a monster not be welcomed among its own kindred? Jeree remembered the child they had taken in the years following. Not once did her mother or fathers come to visit her.
Kind of a miracle really, for Siamese twins to survive in the stone age.

His lips pulled back, revealing bared teeth. He'd only had to fight off a few bullies in his time. His sister had been amongst the worst. Arrogant, cocksure, convinced in the divine right imbued in her by the spirits. Compared to a simple knife obsidian, it wasn't worth much.
Knife OF obsidian?

Along the rivers that led south of the Cave of Stars, the explorers claimed they found a strange bounty. Jeree just hoped it was better than the venomous snakes they found to the west. That had been less than fun, even if their bites were incapable of killing anyone stronger than a tiny child.
I'm sure we could find a use for them. Theres a number of medicinal uses for certain forms of snake poison IIRC.


Jeree had found the explorers. They were settled in a small clearing, sewn moose-skin tents arranged around a central fire pit. Skewers of meat were roasting while a worker attended a bubbling pot placed in the center of the fire. Leaping down from the tree he'd been standing in, Jeree pulled up short as something thumped into his shoulder. An arrow, a glance revealed. A war arrow, he realized as he pulled it out and snapped it.

At least there was no blood on it, he thought. It didn't actually penetrate.

Standing up slowly, Jeree unfurled his form and stared directly at the panicking bowman who'd shot him. "Sur!" he shouted. "I thought... I saw... I'm sorry! Please don't eat me!"

Pulling up his mask, Jeree made sure to have his most unimpressed look ready. Sure, Luule called it his 'hungry eyes', but all it was just genuine and sincere disappointment. Honest.

"The arrow caught in my skin," he said. "If you're going to shoot me again, at least have the decency to hit somewhere important." Waving off the bowman, Jeree turned to the cook. "Your reports said you found something."
You know, Jeree, theres a reason people don't go spook hunting and military camps alike. Trigger happy bunch.
Also huh, hit his armor?


Taking a closer look, the tall tree reminded Jeree of a combination between birch and black cherry. Its bark had the same texture as black cherry, but the colouration was significantly closer to birch. Black knot tumors spidered across one side of the tree, likely being the cause of its death. A hole had been torn in the tree's side; the explorers had cut into the tree with axes looking for firewood, since it was already dead, it should've been an easy cut. At the ground, however, were chips from at least four different axe heads and the broken remains of two more.

Was the tree made of stone? Jeree wondered. Underneath the splintered black knots, beetles and other iridescent insects rooted through rotten wood. It was soft enough that Jeree could break it away with just his hands. Scrubbing the last of the rotted remains away, Jeree squinted. The center of the tree looked like it was made of stone, amethyst specifically. It was still faint, but the purple tinge was undeniable.

It was beautiful and a mere glance showed that those trees infested the surrounding area.

"Sur." One of the explorers approached. "We have a few more samples, if you would like to look. They're different colours, a bit, but we have everything from dawn's first light to amethyst and even blackberry. All of them from that type of tree."

Seeing the range of colours, Jeree agreed. That tree was beautiful.

The only downside that Jeree knew of was that the trees would be a beauty only the People, could really appreciate; they were so rare that he doubted any outsiders had ever laid eyes on them before. To trade this beautiful purple wood would likely fetch high returns. Setting aside its beauty, it was dense, heavier for its size than even oak. Water seemed to run right off of it and the heartwood itself showed no signs at all of rot, even as the rest of the tree decayed around it.

For someone who worked extensively with water and earth, that resistance to rot would be a godsend. The Pearl Divers were certain to want access to the trees by the ton. Even the Island Makers... perhaps not them; the Island Makers had severed all contact a few years previously.

Okay, so I see there are people concerned about the tree being poisonous?
That doesn't even nearly begin to matter compared to their value:
Its naturally water and vermin resistant. This is one of the keys to shipbuilding, especially coupled to the value of the wood. We're more likely to develop plank construction early to maximize usage efficiency.
Hardwoods tend to grow slowly. We want to be cultivating these such that we have a stable supply come the Bronze Age.

How does Jeree react to the expulsion of the Fangs from their Temple?

[ ] [Kick] Moved the Horned Riders into the suitable temple at Hill Guard, forget the Fangs. (+ Stability)

Puts the Fangs in limbo. Might dissolve as an order?

[ ] [Kick] Move the Horned Riders into Hill Guard, push the Fangs even further to the periphery. (- Stability, -0.25 RA)

Puts the Fangs in definite danger of disintegration.

[ ] [Kick] Move the Horned Riders into Hill Guard and invite back the Fangs. (- - Stability, - Legitimacy)

Our I think, ideal position that we discussed before. Slightly risky due to the nasty hits but @Redium how close are we to redlining?
Civ Sheet isn't up to date yet.

[ ] [Kick] Give the Fangs back Hill Guard, find something else for the Horned Riders. (- Stability, - Legitimacy, +0.25 RA)
[ ] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)

We're already redlining RA, we probably don't want more.
But if we ARE redlining Stability then we probably want to rebase the Fangs. It just so happens Arrow Lake is open and much more palatable to the Fangs than to the Horned Riders due to biome differences

A new Luxury resource (Exotic Hardwood) has been discovered by the People. How should they secure it?

[ ] [Tree] Work on expanding the grove. (Encourage Arborists)

Reminder that Arboriculture is currently Food Negative. We want trails first.

[ ] [Tree] Have the shaman spend time with the trees, studying them. (Study: Life)

Discovers its poisonous qualities, which would mean more care taken with cultivation and harvesting it. Also I think the Ember Eyes are almost certinaly going to try to cook the expensive wood in a kiln at some point(what, they tried to cook the expensive gems in a kiln and it worked, they tried to cook the expensive shells in a kiln and it worked, they tried to cook the expensive stone in a kiln and it worked, I reckon they'd try to set fire to anything at this point), which could develop Early Pitch for waterproofing?

[ ] [Tree] Strike back against the bandits who have been attacking the People's explorers. (Raid: Southern Bandits)

I'm not sure how bad the bandit problem is, but it seems to me that these are either Fangs going rogue or our Cave of Stars settlement expanding into the territory of minor tribes who are wondering what all these trespassers are.

[ ] [Tree] Try and work the new tree into the People's arboriculture. (-1 Turn to fully change Arboriculture paradigm)

Not very sure what this does, but we probably shouldn't go cross planting this into our orchards considering most of those won't appreciate poisoned soil.

[ ] [Tree] Press on further, see if there's more that can be found. (Explore: South of the Cave of Stars)

Naw, consolidate them gains first.
Could locate the bandit source though.

[ ] [Tree] Work on building good trails into the area for easier access. (New Trails)

Badly, badly needed.

What should the People do about the breakdown in relations with the Island Makers?
[ ] [Trade] Try and offer an apology to the Island Makers. (Gift Mission, - - Legitimacy, - Stability, - 0.5 RA)

Backpedaling. Makes nobody happy, solves nothing, but DOES weaken the shamans.

[ ] [Trade] Lean on the Soft Eyes, try to get them to cease being a middleman. (+ Stability)

Much needed stability, but the Soft Eyes actually DO make a good intermediary trade party.

[ ] [Trade] Ignore the situation, allow the shaman to continue their attempts. (- Legitimacy)

'Best' practical solution, but we lose much needed legitimacy.

[ ] [Trade] Push harder. Send more shaman. (++ Stability, + Legitimacy, +1 RA)

Choose this if you want the Shamanistic Aristocracy. Not necessarily a BAD thing, but the RA problems are going to get worse before they get better and it could very well fire off a war.

Current proto vote:
[ ] [Kick] Move the Horned Riders into Hill Guard and invite back the Fangs. (- - Stability, - Legitimacy)
[ ] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)
[ ] [Tree] Work on building good trails into the area for easier access. (New Trails)
[ ] [Trade] Lean on the Soft Eyes, try to get them to cease being a middleman. (+ Stability)
[ ] [Trade] Ignore the situation, allow the shaman to continue their attempts. (- Legitimacy)
 
21.2 Vote
Wasn't that largely because of the Columbian Exchange? Can't remember where I read this or how accurate this is, but there were over a 100 million people in North America before smallpox and other European diseases swept through and killed more than 90% of the population.

The issue is more that the Americas (42.55 million square kilometers) are simply larger than Europe (10.18 million square kilometers). They had roughly twice as much population, but over four times as much area. On average, the Americas were simply less densely populated. This makes some sense; Europe is largely habitable plains outside of a few mountain ranges and it tends to have a milder climate.

Even if you dismissed a lot of territory in the Americas that would be considered marginal, it could support a much greater population than it ever reached historically, pre-Europeans. A lot of this isn't helped by Native Americans only mastering copper by the time that white settlers started arriving.

For example, Montreal (where the Fingers is located IRL) is at the 45th parallel. It's at roughly the same degree north as Venice and other northern Italian cities. Montreal is roughly 10-15 degrees Celsius colder during the winter and five degrees hotter on average during the summer. It also tends to get roughly 1.5-3.5 feet of snow per month for six months of the year! Venice only gets rain.

Edmonton, Alberta (the northernmost major city in Canada) is located at the 52nd parallel, a bit north of London, England. Whereas the latter has a nice climate of between 5 and 30 degrees Celsius throughout the year, Edmonton swings wildly between -40o​C during the winter and 40o​C during the summers.

A lot of the land around the People would be considered marginal by many estimates. There's a heck of a lot more of it so it does balance out. The thing is that since the Americas are so much bigger, there was never really the same push to inhabit a lot of the really marginal land.

Kind of a miracle really, for Siamese twins to survive in the stone age.

Conjoined twins have about a 1/6 chance of surviving to be 1 day old so it isn't exactly impossible. The People are simply large enough that tens of thousands-to-one birth defects are starting to become noticeable. Not common by any means, but they happen.


Yep.

I'm sure we could find a use for them. Theres a number of medicinal uses for certain forms of snake poison IIRC.

The particular snake is the Mississauga Rattlesnake. It has cytotoxic venom; it literally works to dissolve flesh so it's hard to actually use medically. It's also not that great as a weapon, it's weak enough that only small children are likely to die from it. The People also just barely overlap with its established range. It could be found in Hill Guard, but not Crystal Lake a few days travel to the east.

You know, Jeree, theres a reason people don't go spook hunting and military camps alike. Trigger happy bunch.
Also huh, hit his armor?

It hit his Skin. Note that your arrows tend to be hit-and-miss for their quality. Obsidian tips are sharp as hell, but they shatter at the slightest provocation.

Our I think, ideal position that we discussed before. Slightly risky due to the nasty hits but @Redium how close are we to redlining?

3 ticks of Stability before Bad Things.


Vote Opened!


How does Jeree react to the expulsion of the Fangs from their Temple?

[ ] [Kick] Moved the Horned Riders into the suitable temple at Hill Guard, forget the Fangs. (+ Stability)
[ ] [Kick] Move the Horned Riders into Hill Guard, push the Fangs even further to the periphery. (- Stability, -0.25 RA)
[ ] [Kick] Move the Horned Riders into Hill Guard and invite back the Fangs. (- - Stability, - Legitimacy)
[ ] [Kick] Give the Fangs back Hill Guard, find something else for the Horned Riders. (- Stability, - Legitimacy, +0.25 RA)
[ ] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)

A new Luxury resource (Exotic Hardwood) has been discovered by the People. How should they secure it?

[ ] [Tree] Work on expanding the grove. (Encourage Arborists)
[ ] [Tree] Have the shaman spend time with the trees, studying them. (Study: Life)
[ ] [Tree] Strike back against the bandits who have been attacking the People's explorers. (Raid: Southern Bandits)
[ ] [Tree] Try and work the new tree into the People's arboriculture. (-1 Turn to fully change Arboriculture paradigm)
[ ] [Tree] Press on further, see if there's more that can be found. (Explore: South of the Cave of Stars)
[ ] [Tree] Work on building good trails into the area for easier access. (New Trails)

What should the People do about the breakdown in relations with the Island Makers?

[ ] [Trade] Try and offer an apology to the Island Makers. (Gift Mission, - - Legitimacy, - Stability, - 0.5 RA)
[ ] [Trade] Lean on the Soft Eyes, try to get them to cease being a middleman. (+ Stability)
[ ] [Trade] Ignore the situation, allow the shaman to continue their attempts. (- Legitimacy)
[ ] [Trade] Push harder. Send more shaman. (++ Stability, + Legitimacy, +1 RA)
 
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[X] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)
[X] [Tree] Work on building good trails into the area for easier access. (New Trails)
[X] [Trade] Lean on the Soft Eyes, try to get them to cease being a middleman. (+ Stability)
 
[X] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)
[X] [Tree] Work on building good trails into the area for easier access. (New Trails)
[X] [Trade] Lean on the Soft Eyes, try to get them to cease being a middleman. (+ Stability)
 
[X] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)
[X] [Tree] Have the shaman spend time with the trees, studying them. (Study: Life)
[X] [Trade] Push harder. Send more shaman. (++ Stability, + Legitimacy, +1 RA)
 
Ember-Eyes are: Introverted, Materialistic, and Patient. Their top values are: Elitism and Mastery of Nature.

Frost-Scarred are: Extroverted, Ascetic, and Immediate. Their top values are Ordeals and Might Makes Right.
Wait that doesn't make sense
Ember eyes are the ones going OUT and speaking our ideals to other tribes while the Frost Scarred don't like interaction.
 
[X] [Kick] Move the Horned Riders into Hill Guard and invite back the Fangs. (- - Stability, - Legitimacy)
[X] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)
[X] [Tree] Work on building good trails into the area for easier access. (New Trails)
[X] [Trade] Lean on the Soft Eyes, try to get them to cease being a middleman. (+ Stability)

The particular snake is the Mississauga Rattlesnake. It has cytotoxic venom; it literally works to dissolve flesh so it's hard to actually use medically. It's also not that great as a weapon, it's weak enough that only small children are likely to die from it. The People also just barely overlap with its established range. It could be found in Hill Guard, but not Crystal Lake a few days travel to the east.
Ah, right.
It hit his Skin. Note that your arrows tend to be hit-and-miss for their quality. Obsidian tips are sharp as hell, but they shatter at the slightest provocation.
Yeah, obsidian weapons start being much less useful once theres serious armor.
Looks badass though.
3 ticks of Stability before Bad Things.
So not a whole lotta leeway to work with but Legitimacy is still (slightly) more important than Stability in terms of losses at present.
 
[X] [Trade] Try and offer an apology to the Island Makers. (Gift Mission, - - Legitimacy, - Stability, - 0.5 RA)
[X] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)
[X] [Tree] Work on expanding the grove. (Encourage Arborists)
 
[X] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)
[X] [Tree] Work on building good trails into the area for easier access. (New Trails)
[X] [Trade] Lean on the Soft Eyes, try to get them to cease being a middleman. (+ Stability)
 
[X] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)
[X] [Tree] Work on building good trails into the area for easier access. (New Trails)
[X] [Trade] Lean on the Soft Eyes, try to get them to cease being a middleman. (+ Stability)

I hate to mess with our international relations so much, but we're low on stability and we'll need it to burn RA during future turns. Shame we have to increase RA this turn to get all of our holy orders situated in the right places, but needs must.
 
[X] [Kick] Move the Horned Riders into Hill Guard and invite back the Fangs. (- - Stability, - Legitimacy)
[X] [Trade] Push harder. Send more shaman. (++ Stability, + Legitimacy, +1 RA)
 
[X] [Kick] Find another temple for the Fangs while the Horned Riders take Hill Guard. (- Stability, +0.25 RA)
[X] [Tree] Work on building good trails into the area for easier access. (New Trails)
[X] [Trade] Lean on the Soft Eyes, try to get them to cease being a middleman. (+ Stability)
 
The Soft Eyes aren't really doing anything wrong though. Leaning on them will only create more problems.
 
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