[X] Plan All In
-[X] A Promise of Adamant - First, and most important. Emphasize this to the greatest extent possible
-[X] The Miracle of Sol - This is comparatively minor, and only really important because it sets up:
-[X] Sins of Rage - Second most important in terms of emphasis. Be prepared to offer examples if needed.
-[X] Write-in: Beacon of Souls: You'd actually dispute that Sol will remain lightly touched by the Shiplords. Sol may not be a strategic threat to the Shiplords, but Humanity will be, because Practice draws the Shiplords' irrational ire for an unknown reason. You know this, and are committing to this endeavor despite that, not because it is easy, but because it is hard. - Also important; about as important as Sins of Rage, really, but mostly because Sins of Rage is proof that this is true.
-[X] A Storm of Swords - Be clear about this, about what we're offering and that we are aware of the potential cost.

I like theEyes plan.
 
@uju32 Would you consider voting for @BungieONI's plan? It's basically the same as yours except it pulls in the bits of Miracle of Sol that I like (notably, it omits the part that you're criticizing) and cuts out a bit of information I think is irrelevant from Sins of Rage.
*checks* not really fond of writeins, tbh.
Critically, he has the order of the topics wrong, as I see it.

Sins of Rage is meant to build rapport, to emphasize to them that we will be on the front page target list as much as they are, if not more so. It is an affirmation that we're personally invested in this, as much as they are, and eliminates any fear that we're using them as meat shields.

That's why it has to be the first thing we say.
That it also tells them that Shiplords are aware of, and can achieve Practice-like effects by other means avoids battlefield surprises.
Just like their rage at others having access to it might make dome of their behavior make sense.

-A Promise of Adamant should come second, as a promise of defence against War Fleets.
That's a prereq to rebellion, that they can't MDK your species.

-Storm of Swords simply denotes ideological commitment, and the idea that we won't abandon them, and will commit not just tech designs, but people to the common defence. This should come third.
With the non-trivial travel time we'd need to lean on Insight and/or station garrisons... This option is in equal parts necessary and problematic to implement.
EDIT: I also think that we need to address the War Fleets as our opening move.
We're leaning on Insight anyway.
We just told them that's how we have early warning of attacks.

One possible negative reaction to Sins of Rage:
"Since they are capable of rage and hatred, and you'll be utilizing even greater amount of Practice... won't they also make sure that we lose everything as well, damn the consequences?"
Reply:
They'll be aiming at the users of Practice. At us, not you.
And that is in part what the Orrery project is meant to address.
 
In order:

[X]Plan Sweettalker
-[1]Sins of Rage – When the Medicament moved to defend the savaged Collector, it did so in violation of Tribute Fleet doctrine. You don't know exactly why, but you know what came after it was destroyed. Rage. A fury with no other purpose but to see you destroyed, that culminated in you trading not just blows, but words, with a Shiplord.
-[2]A Promise of Adamant – The Orrery isn't complete, but you've begun the process of creating it from a perspective that no other race has ever been able to. You know what a War Fleet is, you know their weakness, and you can show the working of how it might be possible to stop one.
-[3]A Storm of Swords – Humanity's navy may not impress now, but you know what Lina has designed, what she plans for the future. The FSN will stand against the Shiplords in the light of stars so very far from here. Explain what that means.

EXPLANATION
-Sins of Rage makes it clear that, based on current SL responses, the Shiplords WILL not consider us minor if/when they figure out that we are Practice users. That if anything, we are likely to be higher-priority targets than they are.

It demonstrates that the SLs are not a force of nature, but as emotional as any other race, prone to breaking protocol in fits of outrage. That makes them relatable. Human, even. Vulnerable.

It also has the side-effect of telling them that Amanda has personally duelled a Shiplord in hand to hand combat, and won, which is a useful boost in credibility for the rest of the things we want them to believe.

It warns them that the Shiplords are AWARE of and can emulate Practice-like effects, which might be important. And it means we can share the footage of that fight, and if necessary show off some of the other physical evidence we haven't thus far, like the poem, or the biomechanical suits they left behind.

All of these pieces of physical evidence strengthen Amanda's credibility. It goes first.

-A Promise of Adamant intimates that we are aware of, and partway through solving the War Fleet problem.
And that we will be willing to share the results of that project once completed.
This addresses the most pressing issue with them, the risk of species annihilation.

As a selfish matter, it may induce them to share any little nuggets on War Fleet performance parameters they have lying around. Also reduces the chance of a domestic faction attempting to sell us out.

This comes second.

-Storm of Swords declares that we will send our fleet(s) to help where necessary, when necessary. Amanda is intimately involved in the rearmament process, she can speak knowledgeably of projected Fleet capabilities.

This is essential in any proposal, but it should come last.


=============================================================================
A little note about Sins is the fact that it reveals that Practice has some sort of almost religious significance for the SLs.
This might make some previous things the G6 have seen the SLs do make sense.
 
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*checks* not really fond of writeins, tbh.
That might be a problem then because this is explicitly a write-in-only vote. The entries included in the post are foundations to work from, not options we can vote for.

[] Plan All In

This isn't exactly how I would have structured it, but it's close enough.

EDIT: Actually... no, it's far enough that I need to think about this some more.
 
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@Coda
That's not what the GM said
This fought me quite a bit, then just all came spilling out this evening. I will admit to some distraction in the form of a small omake series for another quest, but I've got that under control now - basically, I won't allow myself to work on it until I put in an update here, at least once I close a vote. This is...a big vote, in a lot of ways. You've got all the authority you need to make these commitments now, to be clear, but what you say here will influence how the Contact Fleet takes things back to their respective polities. You've proven beyond all doubt that Insight is real, although the process was a bit rockier than you'd planned - there were multiple pass levels and you only made the second one. Still, progress has been made. The question now is what to offer the Contact Fleet to show that you're truly on the level and with them to the end.

For clarity's sake, I will reiterate that you may construct a vote containing multiple or even all of the options listed. However, I will ask that you do so with the specifics of which comes first and, if you can, why. It matters.

Many thanks to @Coda for checking this over for me, and helping me with the vote structure!
Word of GM.

I don't begrudge anyone else wanting to wax poetic.
But the building blocks provided seem sufficient in my eyes to get my intent across. If there had been no options to work with, different matter.

EDIT
I'll edit in my reasoning as the Gm asked, once I get off my mobile device to a proper PC.
 
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[x] Plan Sweettalker

I was going to submit the following as my own write-in, but then I realized that boiled down to a series of bullet points it actually matches an existing plan. So to document the intent behind my vote:
- Begin by emphasizing Humanity's commitment to the cause and to the fight.
- Tell about the encounter with the Shiplord commander, about Understand, and about anything else particularly relevant about Shiplord culture and psychology that we gleaned from the databases we captured. The fact that we were able to provoke them into violating their encounter protocols suggests a weakness -- and also that we undeniably have skin in the game.
- Use this to double down on the vulnerability of the Shiplords: Tell about the Orrery and how this will inform our strategy, our tactics, and especially the weaknesses we've discovered.
- Add a solid commitment of designs, materiel, and personnel. Hint at the firepower we unleashed in SBOS but don't let that become a distraction; focus on the fact that we're going to be there to bring it to bear.

Word of GM.

I don't begrudge anyone else wanting to wax poetic.
But the building blocks provided seem sufficient in my eyes to get my intent across. If there had been no options to work with, different matter.
Okay, I was a little bit too emphatic on that; I should have said "not just options to vote for verbatim." But I was the one who suggested this vote structure to him in the first place. :p Also this quest has a pretty good history when it comes to write-ins. The "Infinite Parallel Processing" tech tree for example was a write-in, and look what came of that. And that's only one example.

The reason I didn't push for not presenting options (but why there aren't [] before them in the post) is that we needed to know what had already been cleared as allowed commitments and revelations. Maybe I should have suggested rephrasing them into prose instead of a list so they didn't FEEL as monolithic.

But of course when it comes down to it I ended up agreeing with your overall structure anyway. :p
 
[X] Plan All In
-[X] A Promise of Adamant - First, and most important. Emphasize this to the greatest extent possible
-[X] The Miracle of Sol - This is comparatively minor, and only really important because it sets up:
-[X] Sins of Rage - Second most important in terms of emphasis. Be prepared to offer examples if needed.
-[X] Write-in: Beacon of Souls: You'd actually dispute that Sol will remain lightly touched by the Shiplords. Sol may not be a strategic threat to the Shiplords, but Humanity will be, because Practice draws the Shiplords' irrational ire for an unknown reason. You know this, and are committing to this endeavor despite that, not because it is easy, but because it is hard. - Also important; about as important as Sins of Rage, really, but mostly because Sins of Rage is proof that this is true.
-[X] A Storm of Swords - Be clear about this, about what we're offering and that we are aware of the potential cost.
 
[X] Plan All In

I'm thinking that the bit that degrades the danger of the War Fleet should come before the revelation that Shiplords can act primarily based on emotion, as doing it the other way around makes War Fleets just that much scarier since not only can they not be countered but they aren't even predictably crushing strategic targets (elsewhere) anymore.
 
Okay, edits are done, and I included the explanation of why my plan is arranged as it is.
If you have any commentary, lemme know.
Sounds like we're pretty much on the same page.

I'm thinking that the bit that degrades the danger of the War Fleet should come before the revelation that Shiplords can act primarily based on emotion, as doing it the other way around makes War Fleets just that much scarier since not only can they not be countered but they aren't even predictably crushing strategic targets (elsewhere) anymore.
I wholly disagree: We SHOULD hype up the danger of War Fleets first. It will make the subsequent revelation that much more impactful. It also shows how committed we are to helping BEFORE we say how we're going to help, which is a good setup.
 
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Sounds like we're pretty much on the same page.
Cool.
I wholly disagree: We SHOULD hype up the danger of War Fleets first. It will make the subsequent revelation that much more impactful. It also shows how committed we are to helping BEFORE we say how we're going to help, which is a good setup.
This.

You WANT your help to look like a significant contribution of your time and resources.
Furthermore, you most definitely do not want your allies to underestimate the risk they're at, or they may devote resources to other stuff instead. Or to feel that you are implying that they were just too incompetent to take care of themselves.

When we gave them the designs for the Clarion, we didn't denigrate the dangers of Shiplord nano, or imply that solving the problem was easy.
No reason we'd do that now.
 
I wholly disagree: We SHOULD hype up the danger of War Fleets first. It will make the subsequent revelation that much more impactful. It also shows how committed we are to helping BEFORE we say how we're going to help, which is a good setup.
Why would we need to hype up the threat of a War Fleet? The G6 have been living with those Swords of Damocles hanging over their heads for centuries; some for longer than we've had written language. I'm not convinced it's our resolve that's really under question; even the hardline skeptics in the G6 would have to concede that we wouldn't be making this suggestion, so soon after facing and defeating a Tribute Fleet, if we weren't resolute in following through on it.

The main issue is our credibility: what gives us hope that we can stand before a force that has subjugated the entire galaxy. Remember that the last thing the Sarthee representative said before the vote was:
"I cannot argue against the possibility that this report is true, Envoy Hawk. But as the Lightseeker says, it is not your people that will suffer the brunt of any Shiplord attack. You are far from the centre of galactic power and only a minor power still to the Shiplords. If we rebel, they will mobilise in strength. We have seen that a handful of times since we won our home from them. I do not know if even all of our races together could stand against that."
They don't want to hear about how homicidally angry our very existence makes the undisputed rulers of the galaxy, not right now; they first want to know what hope they have of survival in the face of that inevitable, inescapable wrath. In other words, what can we possibly do about War Fleets?
 
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The main issue is our credibility: what gives us hope that we can stand before a force that has subjugated the entire galaxy. Remember that the last thing the Sarthee representative said before the vote was:
They don't want to hear about how homicidally angry our very existence makes the undisputed rulers of the galaxy, not right now; they first want to know what hope they have of survival in the face of that inevitable, inescapable wrath. In other words, what can we possibly do about War Fleets?
Sins of Rage involves telling them that we pissed off the SLs so badly that they invaded our ship to fight hand to hand.
And yet Amanda and Vega and a small numbers of baseline humans duelled six Shiplords with nothing heavier than a squad support weapon. And won. That Amanda spoke to them and survived the experience.

It involves sharing the footage of that fight, including her use of Practice to look at them. Showing the biomechanical armor the SLs left behind.
That helps establishes Amanda's personal credibility on the subject of Shiplord combat capability, and the fact that you took enough SL stuff intact to get a handle on some of their stuff that others don't have.

Then, and only then, do you go further to talk about how you are planning for the War Fleet.
 
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I don't think the G6 are even aware that War Fleets exist, much less how they fight or when they're deployed. They were surprised that we could even deal with a single ship from a Regular Fleet.
I believe they are. It's implied, at least.
But the thing is, they know Amanda as a diplomat, politician,healer and a researcher, primarily in medical matters.

They believe we are sincere, but that we largely accept the word of our experts in military matters. And they don't know our military experts.
We need to establish personal credibility as a military expert before making pronouncements on system defense , especially as we aren't involved in the Orrery Project.

Sins of Rage makes it clear that Amanda is a veteran of both ship-scale and personal-level combat with Shiplords.
And people tend to give more credence to testimony on military matters from someone who has actually seen the elephant.
The personal touch matters.

Furthermore, it viscerally demonstrates that Earth's techbase is capable of engaging Shiplords at a significant disadvantage, given preptime.
Which lends credence to the assertion that we can figure out the Orrery in time.
 
I'll do a short write-up on Amanda's thoughts on the current votes tomorrow. Gonna get some sleep now.

Hopefully that will help people deciding on what to vote for!
 
I believe they are. It's implied, at least.
But the thing is, they know Amanda as a diplomat, politician,healer and a researcher, primarily in medical matters.

They believe we are sincere, but that we largely accept the word of our experts in military matters. And they don't know our military experts.
We need to establish personal credibility as a military expert before making pronouncements on system defense , especially as we aren't involved in the Orrery Project.

Sins of Rage makes it clear that Amanda is a veteran of both ship-scale and personal-level combat with Shiplords.
And people tend to give more credence to testimony on military matters from someone who has actually seen the elephant.
The personal touch matters.

Furthermore, it viscerally demonstrates that Earth's techbase is capable of engaging Shiplords at a significant disadvantage, given preptime.
Which lends credence to the assertion that we can figure out the Orrery in time.
I thought your previous argument was more convincing.

Amanda and Vega getting in a melee fight with a Shiplord commando team in no way highlights Amanda's generalship, her logistical or strategic planning abilities. If anything, it shows a marked failure in that regard: she was on the flagship, with the command staff and the secondary command-and-control coordinator (Vega) when it was hit by a breakthrough assault and subjected to what should have been a decapitation strike by the enemy fleet. All of that happened while we were winning, after the 223 and the Ulfberhts had taken out almost half of the Collectors. Further, and I say this as one of the people who was there every step of the way during that fight and actually proposed the Power Word:Bind choice, the choices we made during that fight were motivated primarily by emotion, not by logic or shrewd generalship; we won, not because we outmaneuvered the commando team, but because we flat-out overpowered them.

Frankly, the Calypso should have been destroyed in that moment, long before the Shiplords ever got into melee range of Amanda. We already know that even Tribute Fleet ships are nano-biological, and can reform themselves freely; the Collector that engulfed the Calypso could have easily reformed itself and surrounded the shield-less ship with capital-grade weaponry. They did not, not because Amanda was some sort of brilliant strategist who forced them from doing the sensible thing, but because the Shiplords themselves were so blinded by semi-articulate rage, something we had no way of knowing beforehand and didn't plan for at all, that they had to confront our people and tear into us with their fists.

We're not covering ourselves in glory by revealing that Amanda decided to use herself, the political and morale head of the species, as a meatshield to protect a crew who was supposed to be protecting her; we'd be doing the exact opposite. The reason we want to bring up Sins of Rage isn't to highlight Amanda's generalship; it's to poke a hole in the belief that the Shiplords are untouchable demigods, haughtily enforcing their rules on a beaten, demoralized population. It's proof that we can make their souls bleed, just as A Promise of Adamant proves that we can make their War Fleets bleed. It's proof that they are not gods, that they are mortal beings, just like humanity, just like the G6.
 
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I thought your previous argument was more convincing.

Amanda and Vega getting in a melee fight with a Shiplord commando team in no way highlights Amanda's generalship, her logistical or strategic planning abilities. If anything, it shows a marked failure in that regard: she was on the flagship, with the command staff and the secondary command-and-control coordinator (Vega) when it was hit by a breakthrough assault and subjected to what should have been a decapitation strike by the enemy fleet. All of that happened while we were winning, after the 223 and the Ulfberhts had taken out almost half of the Collectors. Further, and I say this as one of the people who was there every step of the way during that fight and actually proposed the Power Word:Bind choice, the choices we made during that fight were motivated primarily by emotion, not by logic or shrewd generalship; we won, not because we outmaneuvered the commando team, but because we flat-out overpowered them.

Frankly, the Calypso should have been destroyed in that moment, long before the Shiplords ever got into melee range of Amanda. We already know that even Tribute Fleet ships are nano-biological, and can reform themselves freely; the Collector that engulfed the Calypso could have easily reformed itself and surrounded the shield-less ship with capital-grade weaponry. They did not, not because Amanda was some sort of brilliant strategist who forced them from doing the sensible thing, but because the Shiplords themselves were so blinded by semi-articulate rage, something we had no way of knowing beforehand and didn't plan for at all, that they had to confront our people and tear into us with their fists.

We're not covering ourselves in glory by revealing that Amanda decided to use herself, the political and morale head of the species, as a meatshield to protect a crew who was supposed to be protecting her; we'd be doing the exact opposite. The reason we want to bring up Sins of Rage isn't to highlight Amanda's generalship; it's to poke a hole in the belief that the Shiplords are untouchable demigods, haughtily enforcing their rules on a beaten, demoralized population. It's proof that we can make their souls bleed, just as A Promise of Adamant proves that we can make their War Fleets bleed. It's proof that they are not gods, that they are mortal beings, just like humanity, just like the G6.
I feel you miss the point.

For one thing, I was here during that fight; I just didn't participate much. Nothing then is strange to me.
And that wasn't a commando team, it was the command element of the Tribute Fleet according to our Insight-focused. Yes, the Shiplords boarding party was led by their Fleet Admiral equivalent.

Furthermore, when the Shiplords pulled two radical changes in Tribute Fleet tactics, first with the Medicament, and then with the surprise boarding, we were still able to adapt and overcome despite the limitations of a largely inferior techbase. That demonstrates mental and organizational resilience, not failure, an ability to roll with the punches that is critical for a successful military.

Something those military-inclined envoys will recognize and respect, more than a claim of flawless performance.

============================================================================================================
No it did not demonstrate logistics or strategy; that's what we have staff for. And tactical acumen is Lina's job.

It did demonstrate Amanda, and the FSN's adaptability in the face of rapidly changing circumstances, and their toughness. Her commitment. It also demonstrated the sheer bullshit Humanity was capable of, which lends further credence to the claim they would work out a War Fleet defense, or improve their military rapidly.

Furthermore, do recall that if Amanda and Vega weren't in the Calypso, they'd have been out in space with the 223.
They KNOW she's Unisonbound, and have some idea what that means for systems defense.

============================================================================================================
Honestly, we don't KNOW that the Shiplords could have destroyed the Calypso once they swallowed it. In a white room? Sure. Probably. But this was an ongoing battle, with capital ships and Unisonbound throwing dakka around.

Much ship power was probably diverted to keeping the Calypso inert and their own shields up while they tried to carve out the Speaking nugget at it's core; they were in a war zone after all, and had to look to their own defenses as well.
How much could they spare for offense?

We don't even know if they tried and failed to destroy it from the outside, before deciding to board; all that Practice energy floating around wasn't necessarily idle, and neither was Vega.Furthermore, Amanda explicitly layered further protections on it before combat, enough that we know Lina expected the Calypso to survive the focused attentions of the surviving Collectors after Purify; I'll provide the citations tomorrow if you want.

Consider this: the Shiplord Admiral went for a solo duel with Amanda, and two Shiplords went for Lina and the rest of the bridge crew.
But three Shiplords converged on Vega, the lynchpin of the harmonic Practice web connecting the entire fleet. Half the number that attacked the bridge picked her as a target.

Probably a reason for that.

I would caution against assuming the Shiplords were blinded by anger.
Outraged sure. But not stupid.
Even the Admiral's actions during our duel showed calculation, not unthinking rage.
===========================================================================================================
Ultimately, we're not selling capability; we're selling faith in our species and in SolGov.
There are no verifiable figures or data we can give the G6 that will prove that we will be able to create a War Fleet countermeasure in time before the Shiplords move. OR be willing to share it when we for.

No numbers that will demonstrate that we'll keep our word about deploying fleets.

They have to believe in the people; both that it's in our interests to do this, and that we keep faith and not lose interest.
Or expend them as meatshields and abandon them once our species is secure.

That's a person thing, not a numbers thing.
All the capability in the world doesn't matter if they don't brlieve they can rely on us using it; that's part of the problem with the Sarthee and their Uninvolved movement, after all, which neutered a lot of their military might.

That's why Amanda's credibility here, as ex-president, and arguably the most powerful woman in the system matters.
She has demonstrable cred in other things; being a known combat veteran gives her credibility to speak on military matters vis a vis the Shiplords, as one of a handful of people who have personal experience of what they speak.

Besides, what might be good military strategy in the abstract, is not good politics. Or good for morale.
War is not a game of chess; it's men and blood and spirit as much as resources and technology.

Or indeed, what makes sense in this universe where soulfuckery is a thing may be quite different ftom RL.
The Telas Luminary apparently lead from the front. So did the Shiplords in our only encounter. I hesitate to assume they're stupid, or too blinded by outrage to make good military decisions.

Hell, even we do it; Gentry was on the frontlines on Mars, and Minister of War Lina was on the Calypso.

Consider the politics and morale implications.
Do you think any of the G6 will be more likely to agree with us if they think we will retreat from one of their planets because it's good military strategy? Or will they be more appreciative of allies they think will stand their ground?
 
Consider the politics and morale implications.
Do you think any of the G6 will be more likely to agree with us if they think we will retreat from one of their planets because it's good military strategy? Or will they be more appreciative of allies they think will stand their ground?
What does that has to do with the order of things revealed? It's not as if eyes isn't talking about all that stuff; he's only talking about the measures to cope with the existential threat first, and then sheds light onto the SL's psychology. And why we cannot bow out of this fight.
Btw., revealing everything is quite extending trust, as the G6 have the option to just become Uninvolved and thus survive (kind of). We don't, we need the others to survive the SL's wrath. And we openly admit to that. So, starting with how to survive that wrath - at least that there are plans - seems not the worst starting point.
 
What does that has to do with the order of things revealed? It's not as if eyes isn't talking about all that stuff; he's only talking about the measures to cope with the existential threat first, and then sheds light onto the SL's psychology. And why we cannot bow out of this fight.

Btw., revealing everything is quite extending trust, as the G6 have the option to just become Uninvolved and thus survive (kind of). We don't, we need the others to survive the SL's wrath. And we openly admit to that. So, starting with how to survive that wrath - at least that there are plans - seems not the worst starting point.
In my opinion, he's got the sequence wrong.
First you establish your spokesperson's military bona fides and the dimensions of the problem.
THEN you attempt to sell them on the solution.

Note that while they (probably) know about the existence of War Fleets, we definitely know more about SLs up close.
They have never met Shiplords in the flesh. They have little idea that they have access to Practice-like effects, like Amanda discovered in her fight. They may not even know about starkillers.

All these things have to be established before you start talking about solutions to them.
Or else your audience has no idea what you're referring to, or the value of what you're offering.
Might as well be talking to yourself.

I can't quote properly because mobile device; will attempt it tomorrow.
 
The bona fides per se are already established. I think it's more prudent to address the elephant in the room, and then go for further details. The elephant being 'if the SL get serious we all die. Full stop.'
 
Alright, lets give these a look and have Amanda tell you what she thinks.

[X] Plan Twilight of the Gods
-[X] Write-in: Blood, Toil, Tears, and Practice: First and foremost, you can offer them a way to mitigate the most terrible risk the Shiplords present to their races. Secondly, you foresee that you will be sharing the danger along with them, more so than they expect. Thirdly, you know this to be true, not just because of Project Insight, but because you have confronted Shiplords face to face, in personal combat, and learned from them that they hate Practice. Perhaps what they have come to hate, they can be made to fear. Fourthly, because in spite of humanity's relative youth, the known threat to Sol, and the unfinished present state of Sol's defenses, you will commit to fighting alongside your allies around distant stars, when the Shiplords come.
-[X] A Promise of Adamant – The Orrery isn't complete, but you've begun the process of creating it from a perspective that no other race has ever been able to. You know what a War Fleet is, you know their weakness, and you can show the working of how it might be possible to stop one.
-[X] Write-in: Beacon of Souls: You'd actually dispute that Sol will remain lightly touched by the Shiplords. Sol may not be a strategic threat to the Shiplords, but Humanity will be, because Practice draws the Shiplords' irrational ire for an unknown reason. You know this, and are committing to this endeavor despite that, not because it is easy, but because it is hard.
-[X] Sins of Rage – When the Medicament moved to defend the savaged Collector, it did so in violation of Tribute Fleet doctrine. You don't know exactly why, but you know what came after it was destroyed. Rage. A fury with no other purpose but to see you destroyed, that culminated in you trading not just blows, but words, with a Shiplord.
-[X] A Storm of Swords – Humanity's navy may not impress now, but you know what Lina has designed, what she plans for the future. The FSN will stand against the Shiplords in the light of stars so very far from here. Explain what that means.

This offers hope first, in the offer of a system that may be able to withstand what War Fleets truly are, something that the G6 may not all know. It explains why you've dedicated such resources to that system, both for the threat War Fleets represent and why you believe that they will not spare you for your distance or relative youth. The reaction of the Shiplords to what you called forth at the Second Battle of Sol wasn't calculated, nor cold, from everything you can understand. It ended with you standing against the face of your shared enemy, but still victorious for the strength of your Soul. The promise made in spite of this danger, one now properly explained, is likely to be well received once you explain what you're actually offering. Lina has...ambitions, shall we say. And they're fully within her ability to complete.

[X] Plan All In
-[X] A Promise of Adamant - First, and most important. Emphasize this to the greatest extent possible
-[X] The Miracle of Sol - This is comparatively minor, and only really important because it sets up:
-[X] Sins of Rage - Second most important in terms of emphasis. Be prepared to offer examples if needed.
-[X] Write-in: Beacon of Souls: You'd actually dispute that Sol will remain lightly touched by the Shiplords. Sol may not be a strategic threat to the Shiplords, but Humanity will be, because Practice draws the Shiplords' irrational ire for an unknown reason. You know this, and are committing to this endeavor despite that, not because it is easy, but because it is hard. - Also important; about as important as Sins of Rage, really, but mostly because Sins of Rage is proof that this is true.
-[X] A Storm of Swords - Be clear about this, about what we're offering and that we are aware of the potential cost.

This plan from @TheEyes, although I've quoted the first person to post it after I said vote open, is almost identical to the one above it, but it includes Miracle of Sol and flips the position of Sins of Rage and Beacon of Souls. The difference here is hard to put into words properly, but it's certainly there. You're explaining what occurred to make the Shiplords so utterly mad at you, at least your best guess. Why the Medicament acted outside of TF doctrine you still don't know, but you know what happened after you destroyed it. This also gives credence to why humanity as a species is such a threat, because it wasn't just Amanda that wiped it out of creation. Finish up with the same promise given context.

In order:

[X]Plan Sweettalker
-[1]Sins of Rage – When the Medicament moved to defend the savaged Collector, it did so in violation of Tribute Fleet doctrine. You don't know exactly why, but you know what came after it was destroyed. Rage. A fury with no other purpose but to see you destroyed, that culminated in you trading not just blows, but words, with a Shiplord.
-[2]A Promise of Adamant – The Orrery isn't complete, but you've begun the process of creating it from a perspective that no other race has ever been able to. You know what a War Fleet is, you know their weakness, and you can show the working of how it might be possible to stop one.
-[3]A Storm of Swords – Humanity's navy may not impress now, but you know what Lina has designed, what she plans for the future. The FSN will stand against the Shiplords in the light of stars so very far from here. Explain what that means.

EXPLANATION
-Sins of Rage makes it clear that, based on current SL responses, the Shiplords WILL not consider us minor if/when they figure out that we are Practice users. That if anything, we are likely to be higher-priority targets than they are.

It demonstrates that the SLs are not a force of nature, but as emotional as any other race, prone to breaking protocol in fits of outrage. That makes them relatable. Human, even. Vulnerable.

It also has the side-effect of telling them that Amanda has personally duelled a Shiplord in hand to hand combat, and won, which is a useful boost in credibility for the rest of the things we want them to believe.

It warns them that the Shiplords are AWARE of and can emulate Practice-like effects, which might be important. And it means we can share the footage of that fight, and if necessary show off some of the other physical evidence we haven't thus far, like the poem, or the biomechanical suits they left behind.

All of these pieces of physical evidence strengthen Amanda's credibility. It goes first.

-A Promise of Adamant intimates that we are aware of, and partway through solving the War Fleet problem.
And that we will be willing to share the results of that project once completed.
This addresses the most pressing issue with them, the risk of species annihilation.

As a selfish matter, it may induce them to share any little nuggets on War Fleet performance parameters they have lying around. Also reduces the chance of a domestic faction attempting to sell us out.

This comes second.

-Storm of Swords declares that we will send our fleet(s) to help where necessary, when necessary. Amanda is intimately involved in the rearmament process, she can speak knowledgeably of projected Fleet capabilities.

This is essential in any proposal, but it should come last.


=============================================================================
A little note about Sins is the fact that it reveals that Practice has some sort of almost religious significance for the SLs.
This might make some previous things the G6 have seen the SLs do make sense.

This is doubling down hard on 'even a god can bleed', which isn't a bad way to go about it. Once made clear, you then offer an explanation and potential (lul) solution to the most lethal weapon known to exist in the Shiplord arsenal. And if that wasn't enough, you're also committing to send out fully upgraded fleet forces to help them fight Shiplord Regulars, most likely with Insight backing to get them to where they need to be on time.



I'm aware that these aren't massive explanations, but they're designed to break things down into the way that Amanda sees them. Each of them are unique in their own way, and none of them are wrong. It's just different ways of promising some of the same (and a few different) things. There's a degree of extension of trust as well, depending on how much you tell, but that has to be balanced as well with how much do you feel it's safe to tell them. You committed to the middle way in your initial explanations, and mostly succeeded. Pushing further could help, or it could hinder, and Amanda really isn't sure which side that coin will land. Just that it's definitely going to be in the air.

Hope this helps anyone currently looking at this and unsure of how to vote. Any questions, let me know.
 
[X] Plan Sweettalker

Aside from my personal sense that Sins of Rage is the most important option, I think it works better to explain why we expect a visit from a War Fleet before we start going into the preparations we're making for that.
 
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