From Stone to the Stars

[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.
 
[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Maintain their current summer camp as a year-round settlement. (+ Staples, ++ Luxuries, - Materials)

[X] [War] No.
I dont get it, you were literally complaining about societal cohesion. And now you want to settle the summer camp, the furthest of the potential sites and one we wont be able to reliably defend if attacked. When we fought the Northlanders it was on the edge of our logistics trail, and there was no guarantee we would be able to reliably attack it without exposing our flank the last time we went up there.

Now you want to settle it? We would need to expand the trace waaaaaayyyy up there. If we are gonna build two settlements, they need to be along the river in the core of our territory. I would much rather not settle sites on the periphery.

Also: @Japanime Wouldnt settling two settlements push us way over the religious authority cap?
 
lso: @Japanime Wouldnt settling two settlements push us way over the religious authority cap?

I don't know. I'm not exactly sure what we use to calculate religious authority. @Redium could answer that better.

All I do know on the subject is that by building another Temple we overcapped it. So it's a moot point right now anyways. Either way as the QM said, we will likely be faced with event prompts to deal with religious authority overlapping anyways, so I'm somewhat waiting to see what happens.
 
I don't know. I'm not exactly sure what we use to calculate religious authority. @Redium could answer that better.

All I do know on the subject is that by building another Temple we overcapped it. So it's a moot point right now anyways. Either way as the QM said, we will likely be faced with event prompts to deal with religious authority overlapping anyways, so I'm somewhat waiting to see what happens.
Well a lot of very successful empires and kingdoms had their leaders be part of the priestly caste and perform religious duties and roles so I dont think its necessarily a horrible thing. The Sumerian kings were intermediaries between the people and the Gods, and it was their duty to keep the Gods happy.

Heck, the Pharoahs were the 'High Priest of every temple' and performed religious ceremonies for the gods, consecrated and dedicated new temples, etc.

So I dont think going over our RA cap is a bad thing per se. Even if the religious castes take over, we have THOUSANDS of years to build into something else. We dont necessarily have to build the ideal society right away.

[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.
 
Well a lot of very successful empires and kingdoms had their leaders be part of the priestly caste and perform religious duties and roles so I dont think its necessarily a horrible thing. The Sumerian kings were intermediaries between the people and the Gods, and it was their duty to keep the Gods happy.

Heck, the Pharoahs were the 'High Priest of every temple' and performed religious ceremonies for the gods, consecrated and dedicated new temples, etc.

So I dont think going over our RA cap is a bad thing per se. Even if the religious castes take over, we have THOUSANDS of years to build into something else. We dont necessarily have to build the ideal society right away.

[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.

Personally speaking I'm not entirely against the idea either. I'm just right now waiting to see what our options are. Considering we have both an admin and mysticism hero, I think we will have good options to solve this.

What I am curious about us how is getting gods and deities researched soon will affect us.

The thing I am potentially worried about is changing government types too soon, as that may hurt us since we just changed so recently.
Adhoc vote count started by Japanime on Aug 29, 2018 at 4:20 PM, finished with 95 posts and 30 votes.
 
I dont get it, you were literally complaining about societal cohesion. And now you want to settle the summer camp, the furthest of the potential sites and one we wont be able to reliably defend if attacked. When we fought the Northlanders it was on the edge of our logistics trail, and there was no guarantee we would be able to reliably attack it without exposing our flank the last time we went up there.

Now you want to settle it? We would need to expand the trace waaaaaayyyy up there. If we are gonna build two settlements, they need to be along the river in the core of our territory. I would much rather not settle sites on the periphery.

Also: @Japanime Wouldnt settling two settlements push us way over the religious authority cap?
I'm giving up. People want wide by large margins, so I'll vote wide. I'll just steer it the way I'd like.

Plus mammoths.
 
I'm giving up. People want wide by large margins, so I'll vote wide. I'll just steer it the way I'd like.

Plus mammoths.
I mean, if you want to give up, fine, but dont vote to settle way out on the edge of our ability to defend! If we want to go tall we need to consolidate our people, so even if we settle a bunch of towns we need them concentrated.
 
This is my first Omake so idk how good it is but here's the first (of hopefully many) nega-verse omake.
Arrow Lake Nega-verse Omake
[X] [South] Caravans and canoes up the river.
[X] [Lake] Fish for your lives!

The people of the Lake seemed to be in a constant state of grief. Palla saw it everyday, felt it everyday, the gnawing hunger that plagued their every waking moment. Men constantly fished upon the lake, both Full-men and Half-men alike, tirelessly working dawn to dusk. Warriors would escort guard canoes full of pumpkin and corn as they traveled north from the South settlement. Even the women and children took to gathering nuts and berries from the fringes of the lake.
Despite all that, the people of the Lake still starved. From the lowest Half-man to the highest patron, all felt the hunger, all felt the desperation. There simply was not enough to go around with the… Demons killing all who tried to farm or hunt. The jewellery, furs and leather the people prided themselves of now clung to emaciated frames. Palla could only think about how wrong it was, this time was supposed to be one of festival and joy, of dance, song and game. Palla could only see hunger and death today.
The old man's heart wrenched as he placed the blue stone mask upon his elder brother's face and climbed out of the pit. A melancholy consumed him as he watched the Half-men begin to fill Aatek's grave, dirt slowly covering the vibrant blue dye that adorned the many luxuries resting with him. Palla's brother was dead and so he was the Most Ancient one now. Though his brother now toiled in glory to Zilvek, the thought still pained him.

Oh Aatek! So powerful and wise, even as boys, always so sure. When his brother discovered the profit that the indebted brought, he was sure that they would elevate the people to new heights. And it did, the increased production of food and bluestone exalted the people and gave boon to their trade.
When the Elder council of their youth challenged the him over the practice of the Indebted, all looked to Aatek, who laughed at the arrogance of the elders, for he was sure none would take arms against him, a respected warrior, and a wealthy patron, and he was right. Instead many others followed in his steps, ignoring the word of the elders, leading the people into wealth and prosperity.
His brother was sure that the Twin-Souled would submit or crumple to the might of the people. he would laugh when questioned about the reason

"They feed the worker clans to stay in their good graces and sent their hunters and craftsmen to the Meat Eaters to pay tribute in their loss in battle." He'd boom. "They are a wounded stag, stomping and bluffing to appear strong to the wolves that surround them."

He was so sure as always, and like always he followed Aatek. It was the first time his brother was wrong.

"Father!"

The Most Ancient looked up at his son, painted in the dye of his people. Where the elder once felt pride, he now only felt fear. Despite the best efforts of the warriors to portray the strength required of them, the signs of starvation clung to them all the same.

"Speak Parell."

Parell looked nervous, Palla couldn't blame him. All had seen the carnage the Demons brought upon them. The jewellery upon his body rattled slightly as he shifted.

"Th-The Twin-Souled march on our walls, father! They seem to be a raiding party!"

Despite the stone face the Most Ancient adopted, the fear inside him only intensified. The Twin-souled, The Demons were something that kept his brother awake at night in his final years. In the early stages of the war against them Aatek had boasted of the bounties captured from them, how in the ancient times, the demons provided them the gift of brick making, in recognition of the power and might the people possessed, that it was the will of Zilvek that they would serve as indebted and bring even more to the people.
Now they only brought death.

During the warm months the beast men savaged all who left the safety of the walls, transforming into wolves to devour the flesh of the people, while the winter months had them warding off the ice demons, who's immunity to snow prevented the people from any respite. Aatek had slowly began to withdraw more and more as the war effort deteriorated and the hunger continued. None could stop the Demons as they cleaved through the best warriors of the people, countless kin of his own falling in battle. But he was a Bluestone Warrior before an elder and despite his misgivings, one last attempt must be made to protect his home.

He could not fight the sorrow or guilt in his heart as he spoke, for he was a Bluestone Warrior in his youth, and he knew a losing fight when he saw one.

"Then we shall fight with the fury of Kava himself, and we shall emerge victorious."
Grabbing the spear from Parell he could hear the other Elders doing the same to their favored sons. though he had seen over 70 cycles, he still had a bit of strength left in his old bones.

"We shall lead the men, to show the Bluestone Warriors and the people that we do not bow or break from our grief of losing kith or kin, we emerge stronger!" he rasped.

Drawing his son in close he whispered to his son, "You shall be the next Elder Council, however this battle goes, raise the people back into glory."

Parell's eyes widened in shock.
"Father, I-"

"No, you cannot sway me. I will not allow the clan to be robbed of two generations of leaders. Care for your children." Palla interrupted, his face a mask of stone. He turned away before his son could say anymore, and strode towards the main gate the rest of the council following in his wake to meet their warriors.

The former Bluestone Militia was now a shell of their former power. Now supplemented with retired hunters and half-men promised wives for their service there was much left to be desired, not that it mattered, he planned to follow Aatek like the loyal brother he always was.

"Where are the Leaders?" one warrior asked, in confusion and shock, eyes searching for Parrel and the other men.

"We have decided that the Elder Council will lead you personally in the defense of our home, for the spirit of Kava walks with us today, and with it we shall not fail" The Most Ancient wheezed. The lie tasted foul on his tongue. He could tell the men knew, he could also tell that the men had already resigned themselves to their fate. He turned as he led his men into battle, prepared to see Zilvek's blue face at last.



Kavet sighed, as he watched his many indebted harvest corn. Everything was a mess.
Last night a lone warrior from Arrow Lake had charged into South Reach mad with terror and grief, crying about the fall of Arrow Lake to the Twin-Souled people. After calming him down with a meal of smoked fish and beans, the impromptu council learnt of Arrow Lake's fate. When the warriors of Arrow Lake went to go meet the northern Demons with their spears, the Twin-Souled responded with fire. According to the man, the Demons had complete mastery over the element, able to conjure fire from nothingness and use it as a weapon, he had even claimed that he saw a man create fire and throw it. The Demons had crushed their warriors in battle, the fires consuming any who tried to fight against them. The people inside Arrow lake surrendered after seeing the raw power brought forth by the Demons.
When the tale finished the room exploded into arguement and debate. With the Lake captured, they now became the Council of Elders by default, now it was up to them to lead what remained of the people. Some of the Elders advocated for the immediate continuation of the war, about the need to avenge the Lake, others thought that those Elders should listened to the part where the Demons controlled fire in battle with magic beyond comprehension. They argued to simply concede to the Twin-Souled and pay tribute to them to apologise. The last group thought it important to try to wash themselves of the war and be done with it, to ignore the Twin-Souled in the hopes that they ignored the people back. The arguement lasted long throughout the night, until Kavet called for a reorganization the next night lest blood be draw amoung the Elders.

Kavet was the oldest in the settlement, and knew he was directly on the path of becoming the Most Ancient as soon as the other Elders formally acknowledged it. He felt another headache coming on, he could already tell that the coming years were going to be a pain.

The Twin-Souled have crushed your northern settlement Arrow Lake and captured it, what is your response to it?
[ ] [Twin] Mobilise every able-bodied man, Patron to Indebted, Arrow Lake must be avenged! (Continues war, ++++Martial, -- Staples,-- Luxuries, -- Materials, legitimacy steeply increases, ???)
[ ] [Twin] We cannot endure this war, the cost is too high, ignore them, and they will ignore us. (Attempts to end war with Twin-Souled, Small chance Twin-Souled continues war, Gives a low-medium stability increase with a slight legitimacy decline)
[ ] [Twin] Pay them Tribute and apologize. (Ends war with Twin-Souled, Legitimacy and Stability decrease slightly, --Luxuries, increases the chance that the Twin-Souled will leave you alone, Twin-Souled are more likely to have friendlier relations in future interactions.




The twinsouled were supposed to be weak. Instead they have fire balls. Huh

This is what we get for trying to build tall without enough resources, if we'd of settled a tad bit farther north, we might of had a trade surplus in both Lapis and obsidian. Matter of fact this is probably due to the us actually letting those slaver warriors get into power rather than trying to curb our violence oriented traits.

Well, to be fair our war was a result of a bad roll forcing us to pick a target and the twinsouled looked like a juicy one, till we found out hey had fire jutsus

Okay, @Greenine, whats going on? the twinsouled were supposed to be weakened from their war with the Meat Eaters, that they're low on warriors and giving food to the WC bastards just to stay on their good side, but then we find out they could kick our ass, which makes no sense as they should have never feared the WC in the first place!

They never lost the war, they've actually been in the process of integrating the culture and people of the Meat Eaters into that of their own, and the WC have been surviving off of their food for quite a bit now, they could probably doom them if they chose to. You rolled fairly sub-par on your last few diplomacy rolls with the Twin-Souled so you didn't learn really anything about how their conflicts went.

Wow we really screwed the pooch on this one, someone should really write an omake on this.
 
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I'm giving up. People want wide by large margins, so I'll vote wide. I'll just steer it the way I'd like.

Plus mammoths.

I'm not entirely sure that people want Wide, so much as people would prefer to get Arrow Lake instead due to materials and luxuries it offers. It just so happens that right now we are faced with the chance to get two more settlements.

Before the QM replied people were voting to continue going tall. So I think if we vote right we could continue staying on that path somewhat, mitigating some of the issues somewhat, while still getting what some of us want.

As for mammoths, I was one of the proponents for them earlier so I understand the feeling.

It's just I think we can still get mammoths without needing to settle at their summer camp. We're only 90 away from Taming them, and with our mysticism hero we should be able to.

Settling somewhere else may make that harder to happen but it does not eliminate the chance of it.

We can still get mammoths if we settle the Northlands at the Cave of the Stars. It may be harder sure, but it's better than having to deal with a more geographically isolated settlement, and one that will require much more infrastructure to utilize.
Adhoc vote count started by Japanime on Aug 29, 2018 at 9:51 PM, finished with 100 posts and 31 votes.
 
Questions questions.
He mastered the mysteries of the Horned Riders
What do those mysteries entail, other than animal husbandry and mounted warfare?
So when we choose the "Empower Headsman [The Fingers]" action, we essentially choose 'Empower Admin Hero'? Are there any benefits/consequences for this?

How much of a population increase was it actually to integrate the Northlanders? And how much the Arrow Lakers?

If I remember correctly only very small people (which most Northlanders are) can ride Caribou and thus become Horned Riders, right? Does that mean that the Order might die out just because of that if we don't keep the populations separated in any way? There are far more of our original people among 'the People' after all.

By the way, how are our various Holy Orders organized, hierarchy wise? Do they have any formal systems of government? Or is it just follow the wisest/oldest/most martially successful/Pareem shaman of your Order?
Also, are there any clans/families intimately tied to any Orders? For instance a family that since living memory has always had at least a couple of children each generation accepted into the Fangs and thus both has a noticeable amount of influence within the Order and has even their non-Order family members know quite a bit about the Order's teachings, arts and inner affairs by sheer family interaction.



[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)

I have no problem with building two temples in one settlement but building full infrastructure for two whole settlements seems like far too steep a prize.
Not voting for the other tasks because I'm fine with the currently winning options and they are winning by such a wide margin that copy-pasting is a wasted effort :p.
 
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Hello! Long time lurker for this; speaking up now though.

[X] [North] Maintain their current summer camp as a year-round settlement. (+ Staples, ++ Luxuries, - Materials)
[X] [War] No.

Honestly? I don't want to risk displacing the Star Shaman (who can't really afford to be displaced from the Cave of the Stars) by moving in the Northland's Horned Riders. That's more or less it. Really, I'm fairly ambivalent between those choices too.
That said; I'm technically fine with moving the Northlands into the Cave of Stars; but we gotta prioritize that Temple in that scenario; maybe not rush build it like we did at the Fingers, but we can't dally with that.
 
Honestly? I don't want to risk displacing the Star Shaman (who can't really afford to be displaced from the Cave of the Stars) by moving in the Northland's Horned Riders. That's more or less it. Really, I'm fairly ambivalent between those choices too.
That said; I'm technically fine with moving the Northlands into the Cave of Stars; but we gotta prioritize that Temple in that scenario; maybe not rush build it like we did at the Fingers, but we can't dally with that.

We have time, though, to deal with moving the Northlands to the Cave of the Stars and then dealing with them potentially displacing the Star Shaman. By instead building a settlement at their summer camp we can't reverse or work on the potential issues that crop up there as well, ones we already can see probably happening right now. Their summer camp, as has been stated before, is geographically isolated from most of the people, and will require a lot more infrastructure, and thus actions and turns dedicated to it, in order to bring it up to speed.

As the QM has stated below:

Yes, but not necessarily a good one. If you settle the Northlanders around the Cave of Stars and then fail to build them a temple for the Horned Riders, they might completely displace the Star Shaman.

As long as Jeree is alive, it doesn't matter. That means likely 1-2 more turns; probably 2. Even then, it wouldn't be an immediate crisis. It would build over several turns and you'd get warnings beforehand.

Essentially, there's two solutions: either commit to building a temple for the Northlands at some point in the next ~5 turns, or figure out which two choices are likely to cause the Horned Riders and Fangs to come into close proximity and end up house mates together.

We have time to rectify the issue with the Horned Riders and their Temple. With the vote looking likely to have Arrow Lake subsumed and kept as a settlement within us, we likely can build the Temple, especially with our two heroes giving us free actions, with the resources they provide us in one to two turns.

What we cannot do is to reverse the Summer Camp being turned into a site, alongside the issues that will come along with it.
Adhoc vote count started by Japanime on Aug 29, 2018 at 10:51 PM, finished with 102 posts and 32 votes.

Adhoc vote count started by Japanime on Aug 29, 2018 at 11:02 PM, finished with 103 posts and 33 votes.
 
[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.

I do think that we can still pull off a tall strategy. Arrow Lake is a good settlement to take because all of the lapis there makes it a very valuable settlement as settlements go. The only other one nearby of comparable value is the Mountain Clan settlement at the river since that would give us control of the floodplains, but that's a long-term thing and we already kinda have the Mountain Clans under our influence with our food aid.

So I think that I can support taking Arrow Lake and expanding the Cave of Stars (which was going to become a settlement eventually anyways) and still advance with tall strategies, it'll just be trickier because we're already wide.
 
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So is upgrading the Cave of Stars going to immediately get rid of the Star Shamans?
 
I do think that we can still pull off a tall strategy. Arrow Lake is a good settlement to take because all of the lapis there makes it a very valuable settlement as settlements go. The only other one nearby of comparable value is the Mountain Clan settlement at the river since that would give us control of the floodplains, but that's a long-term thing and we already kinda have the Mountain Clans under our influence with our food aid.

So I think that I can support taking Arrow Lake and expanding the Cave of Stars (which was going to become a settlement eventually anyways) and still advance with tall strategies, it'll just be trickier because we're already wide.

I think after the settlements we found this turn, we will likely have no impetus to found any more anytime soon, so while we may be getting comparatively wide, that doesn't rule out going tall with what we have, especially as we will be getting 9 action points for the next two turns.

So is upgrading the Cave of Stars going to immediately get rid of the Star Shamans?

Immediately? No, I don't think so according to what the QM has said:

Yes, but not necessarily a good one. If you settle the Northlanders around the Cave of Stars and then fail to build them a temple for the Horned Riders, they might completely displace the Star Shaman.

As long as Jeree is alive, it doesn't matter. That means likely 1-2 more turns; probably 2. Even then, it wouldn't be an immediate crisis. It would build over several turns and you'd get warnings beforehand.

Essentially, there's two solutions: either commit to building a temple for the Northlands at some point in the next ~5 turns, or figure out which two choices are likely to cause the Horned Riders and Fangs to come into close proximity and end up house mates together.

The Horned Riders displacing the Star Shaman is predicated on the Horned Riders not getting a Temple built. With 5 turns roughly to do so, and two of those with Jeree to help, it shouldn't be too hard to do, especially if we're aware of it.
 
We have time, though, to deal with moving the Northlands to the Cave of the Stars and then dealing with them potentially displacing the Star Shaman. By instead building a settlement at their summer camp we can't reverse or work on the potential issues that crop up there as well, ones we already can see probably happening right now. Their summer camp, as has been stated before, is geographically isolated from most of the people, and will require a lot more infrastructure, and thus actions and turns dedicated to it, in order to bring it up to speed.

As the QM has stated below:


We have time to rectify the issue with the Horned Riders and their Temple. With the vote looking likely to have Arrow Lake subsumed and kept as a settlement within us, we likely can build the Temple, especially with our two heroes giving us free actions, with the resources they provide us in one to two turns.

What we cannot do is to reverse the Summer Camp being turned into a site, alongside the issues that will come along with it.

And those are very fair points; and I did go back a bit to review the statements before casting my vote. I'm just being paranoid as heck and don't want to risk even the possibility of hobbling the Star Shaman at this stage in their development.

I fully admit that I'm likely making a big deal out of nothing and everything would be perfectly alright as long as we get that temple up before things become strained.
 
[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.

you know this makes sense...but only if we can get ourselves up to speed with the next few turns to really get everything upgraded...because frankly this is going to be a mess if this fails.

but still, I strongly suggest we don't go building or conquering anymore villages, unless we take the entire population as debator's and disperse them across our holdings.

plus I kind of want to see where the star shamans are going, as well as getting things up to speed for our people. who knows? if we get travel done enough we might get the wheel and of course this leads to carts...which means orker are going to be damn useful buggers soon enough, or mastodons...

but still getting our trails up along with fire relays might be damn useful, also getting our food supply going upward (going to need clay pits soon...if only for the clay!) as well as getting fishing and gathering up.

so many actions to do...so little time.
 
And those are very fair points; and I did go back a bit to review the statements before casting my vote. I'm just being paranoid as heck and don't want to risk even the possibility of hobbling the Star Shaman at this stage in their development.

I fully admit that I'm likely making a big deal out of nothing and everything would be perfectly alright as long as we get that temple up before things become strained.
We should have plenty of actions to do this, considering the actions we will save by building at the cave of stars.
 
And those are very fair points; and I did go back a bit to review the statements before casting my vote. I'm just being paranoid as heck and don't want to risk even the possibility of hobbling the Star Shaman at this stage in their development.

I fully admit that I'm likely making a big deal out of nothing and everything would be perfectly alright as long as we get that temple up before things become strained.

With two turns to work at it, and 9 actions in total, I think we should be fine.

you know this makes sense...but only if we can get ourselves up to speed with the next few turns to really get everything upgraded...because frankly this is going to be a mess if this fails.

but still, I strongly suggest we don't go building or conquering anymore villages, unless we take the entire population as debator's and disperse them across our holdings.

plus I kind of want to see where the star shamans are going, as well as getting things up to speed for our people. who knows? if we get travel done enough we might get the wheel and of course this leads to carts...which means orker are going to be damn useful buggers soon enough, or mastodons...

but still getting our trails up along with fire relays might be damn useful, also getting our food supply going upward (going to need clay pits soon...if only for the clay!) as well as getting fishing and gathering up.

so many actions to do...so little time.

I don't think we're in danger of conquering anyone who we will need to incorporate nearby anytime soon. Unless we go out looking for trouble, such as with the enemies of the Peace Builders, I don't think we have any real enemies we need to worry about in the meantime, which we should use to work on our internal infrastructure.

Depending on how many resources Arrow Lake truly gives us, plus all of the resources settling the Cave of the Stars does, I think we will have plenty of actions to work with due to our heroes helping a lot. Research is also something we should consider, since as a mysticism hero, Jeree gives us a 20% bonus to it.
Adhoc vote count started by Japanime on Aug 30, 2018 at 12:08 AM, finished with 110 posts and 33 votes.

Adhoc vote count started by Japanime on Aug 30, 2018 at 2:50 AM, finished with 110 posts and 33 votes.

Adhoc vote count started by Japanime on Aug 30, 2018 at 4:06 AM, finished with 111 posts and 33 votes.

Adhoc vote count started by Japanime on Aug 30, 2018 at 6:18 AM, finished with 112 posts and 34 votes.

Adhoc vote count started by Japanime on Aug 30, 2018 at 8:01 PM, finished with 113 posts and 34 votes.

Adhoc vote count started by Japanime on Aug 30, 2018 at 8:24 PM, finished with 113 posts and 34 votes.
 
[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Found their own settlement at River-Bend, west of the Fingers. (++ Staples, + Luxuries, - Crafts, - Materials)
[X] [War] No.
Switching my vote.
 
[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.
 
[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Maintain their current summer camp as a year-round settlement. (+ Staples, ++ Luxuries, - Materials)
[X] [War] No.
 
[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.
Changed vote (again ugh)
 
Inserted tally
Adhoc vote count started by Marlin on Aug 30, 2018 at 11:37 PM, finished with 113 posts and 34 votes.
 
I'm seriously confused as to why we're building more settlements before getting temples and hills locked in. We've been chasing that lock in for a very long time - why give up now?
 
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